Mind Jolt (706): Difference between revisions
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(player targets do not stun for maximum 60 seconds. It is 1 second per warding failure up to 60 seconds, and 0.5 seconds for each warding beyond.) |
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| number = 706 |
| number = 706 |
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| mnemonic = MINDJOLT |
| mnemonic = MINDJOLT |
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| duration = 1 second per warding |
| duration = 1 second per warding margin |
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| cast_rt = 2 |
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⚫ | |||
| mana_cost = 4 |
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⚫ | |||
| target = Single (Special) |
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| subtype = [[Warding]] |
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| interval = None |
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| dtype = None |
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| status = [[Stunned]] |
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| ctype = None |
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| navigation = {{Sorcerer base navigation}} |
| navigation = {{Sorcerer base navigation}} |
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}} |
}} |
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__TOC__ |
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<section begin=description /><noinclude>'''Mind Jolt''' shows</noinclude><includeonly>Shows</includeonly> the target a glimpse of a demonic valence, [[stun]]ning them.<section end=description /> |
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This spell overrides the synaptic response of the target’s nervous system, [[stun]]ning them. |
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*Creatures that are immune to stuns cannot be affected by this spell. |
*Creatures that are immune to stuns cannot be affected by this spell. |
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*Some abilities allow targets to remove themselves from this effect. |
*Some abilities allow targets to remove themselves from this effect. |
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*Player targets stun for 1 second per warding failure up to 60 seconds, and half a second per warding failure beyond the first minute. (It is not capped at 60 seconds as previously stated.) |
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This spell can commonly be found in [[clear glass wand]]s. |
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{{Usage|s=706}} |
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==Lore Benefit== |
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With [[Sorcerous Lore, Demonology]] ranks, the spell can move to a new target if the initial target dies while the effect is still active. The percent chance to carry over is 2 × seed 2 [[summation]] Demonology ranks. If the new target fails a regular warding check, half of the remaining duration from the original cast will be applied. If there are no suitable creature targets, it will look for another character who is not grouped to the caster. |
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:{| class="wikitable" style="text-align:center;" |
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!style="text-align:right;"|Sorcerous Lore, Demonology ranks||2||5||9||14||20||27||35||44||54||65||77 |
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|- |
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|style="text-align:right;"|% chance for new target||2||4||6||8||10||12||14||16||18||20||22 |
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|- |
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|colspan="12"| |
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|- |
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!style="text-align:right;" colspan="2"|Sorcerous Lore, Demonology ranks||90||104||119||135||152||170||189||209||230||252 |
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|- |
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|style="text-align:right;" colspan="2"|% chance for new target||24||26||28||30||32||34||36||38||40||42 |
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|} |
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==Messaging== |
==Messaging== |
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;Player character view |
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<div {{log}}> |
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<pre{{log2|margin-right=400px}}> |
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Warding failed! |
Warding failed! |
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⚫ | |||
For a brief, terrible moment, your mind is opened to an unspeakable valence of being! You are stunned! |
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⚫ | |||
</ |
</pre> |
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;Normal cast |
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<pre{{log2|margin-right=400px}}> |
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Warding failed! |
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⚫ | |||
⚫ | |||
</pre> |
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;When the spell carries over to a new target: |
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<pre{{log2|margin-right=400px}}> |
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A burst of searing light flashes around a siren, surging wildly before disappearing! |
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Warding failed! |
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A siren's eyes flash with a searing jolt of light! |
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She is badly stunned! |
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</pre> |
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{{AR2}} |
{{AR2}} |
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{{:clear glass wand}} |
{{:clear glass wand}} |
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== |
== Resources == |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=6#706 Sorcerer Base Spell Circle: Mind Jolt], on Play.net |
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=6#706 Sorcerer Base Spell Circle: Mind Jolt], on Play.net |
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Latest revision as of 20:06, 1 January 2024
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Mind Jolt shows the target a glimpse of a demonic valence, stunning them.
- Creatures that are immune to stuns cannot be affected by this spell.
- Some abilities allow targets to remove themselves from this effect.
This spell can commonly be found in clear glass wands.
Usage
Lore Benefit
With Sorcerous Lore, Demonology ranks, the spell can move to a new target if the initial target dies while the effect is still active. The percent chance to carry over is 2 × seed 2 summation Demonology ranks. If the new target fails a regular warding check, half of the remaining duration from the original cast will be applied. If there are no suitable creature targets, it will look for another character who is not grouped to the caster.
Sorcerous Lore, Demonology ranks 2 5 9 14 20 27 35 44 54 65 77 % chance for new target 2 4 6 8 10 12 14 16 18 20 22 Sorcerous Lore, Demonology ranks 90 104 119 135 152 170 189 209 230 252 % chance for new target 24 26 28 30 32 34 36 38 40 42
Messaging
- Player character view
Warding failed! For a brief, terrible moment, your mind is opened to an unspeakable valence of being! You are stunned!
- Normal cast
Warding failed! A siren's eyes flash with a searing jolt of light! She is badly stunned!
- When the spell carries over to a new target
A burst of searing light flashes around a siren, surging wildly before disappearing! Warding failed! A siren's eyes flash with a searing jolt of light! She is badly stunned!
Alchemy Recipes
A clear glass wand | |
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Eastern version | Western version |
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Resources
- Sorcerer Base Spell Circle: Mind Jolt, on Play.net