Energy Shield: Difference between revisions

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<table><tr valign="top"><td>
{{TOC limit|2}}
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'''Energy Shields''' were introduced at [[Duskruin Arena]] in Jan 2021 in the shop [[BVShop:Currents_and_Safeguards|Currents and Safeguards]] by [[User:GS4-RETSER|GameMaster Retser]]. These shields can be [[Enchant (925)|enchanted]] and [[Ensorcell (735)|ensorcelled]].
'''Energy Shields''' were introduced at [[Duskruin Arena]] in Jan 2021 in the shop [[BVShop:Currents_and_Safeguards|Currents and Safeguards]] by [[User:GS4-RETSER|GM Retser]]. These shields can be [[Enchant (925)|enchanted]], [[Ensorcell (735)|ensorcelled]], and [[Sanctify_(330)|sanctified]].
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 0<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|tier= Tier 0<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= This is the off-the-shelf offering. At this tier, Energy Shields have the default Reactive Energy Flare upon blocking and Energy flares when striking with the shield.<!-- Brief explanation of what this tier does, if any. -->
|itemsummary= This is the off-the-shelf offering. At this tier, Energy Shields have the default Reactive Energy Flare upon blocking in an aggressive stance, and Energy flares when striking with the shield.<!-- Brief explanation of what this tier does, if any. -->
|analyze=
|analyze=<nowiki>


You analyze the ora shield and sense that the creator has provided the following information:
You analyze the ora shield and sense that the creator has provided the following information:
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Energy Color: white Accent Color: black
Energy Color: white Accent Color: black
--------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------
</nowiki>
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
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|-
|-
! scope="row"|PRAY
! scope="row"|PRAY
| You push your thumb down firmly and hear a small clicking noise. Several mechanical arms and apparatuses spin around the brown steel mantlet before settling into secret compartments. You also notice a few small levers.
| {{addmetext}}
| None
| {{addmetext}}
|-
|-
! scope="row"|PROD
! scope="row"|PROD
| You tighten your grip on the brown steel mantlet, a flickering trail of white light falls from it. [EnergyFlares are now turned OFF.]
| {{addmetext}}
You swing your brown steel mantlet in a wide arc, sending a wave of white energy outward. [EnergyFlares are now turned ON.]
| {{addmetext}}
| XXX tightens his grip on the brown steel mantlet, a flickering trail of white light falls from it.
XXX swings his brown steel mantlet in a wide arc, sending a wave of white energy outward.
|-
|-
! scope="row"|PULL
! scope="row"|PULL
| You lift your brown steel mantlet above your head as if bracing for an aerial assault. A small, white mechanism flips itself away into a small hidden compartment. [Flare Storage is now turned OFF.]
| {{addmetext}}
You lift your brown steel mantlet above your head as if bracing for an aerial assault. A small compartment on the mantlet opens up to deploy a white mechanism. [Flare Storage is now turned ON.]
| {{addmetext}}
| XXX lifts his brown steel mantlet above his head as if bracing for an aerial assault. A small, white mechanism flips itself away into a small hidden compartment.
XXX lifts his brown steel mantlet above his head as if bracing for an aerial assault. A small compartment on the mantlet opens up to deploy a white mechanism.
|-
|-
! scope="row"|PUNCH
! scope="row"|PUNCH
| You smash your fist down onto the brown steel mantlet, sending a wave of energy into the surroundings.
| {{addmetext}}
| XXX smashes his fist down onto the brown steel mantlet, sending a wave of energy into the surroundings.
| {{addmetext}}
|-
|-
! scope="row"|PUSH
! scope="row"|PUSH
| You place the palm of your hand against the surface of your brown steel mantlet and chant quietly. A crystal chamber embedded in your mantlet stops glowing. [Surged Flares are now turned OFF.]
| {{addmetext}}
You place the palm of your hand against the surface of your brown steel mantlet and chant quietly. In a sudden flash of light, a crystal chamber embedded in the mantlet glows black. [Surged Flares are now turned ON.]
| {{addmetext}}
| XXX places the palm of his hand against the surface of his brown steel mantlet and chants quietly. A crystal chamber embedded in the mantlet stops glowing.
XXX places the palm of his hand against the surface of his brown steel mantlet and chants quietly. In a sudden flash of light, a crystal chamber embedded in the mantlet glows black.
|-
|}

==Affinity Levels==
Every time the weapon handles its script flare the bond increases. The strength of the flares increase with the affinity of the weapon, and maximum affinity is limited by unlock tier. Abilities unlocked at each tier will not be available until the required affinity is gained, and will show as Locked even after the certificate is used. To unlock the ability, gain the required Bound Energy for the affinity tier.

{| {{prettytable|background:#F0F8FF;height:15px;}}
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"
!TIER !!AFFINITY<br>LEVEL !!style="white-space:nowrap"| ENERGY BOUND !! STORAGE !!NOTES
|-
!rowspan=2 style="white-space:nowrap;"| ''Tier 0<br>Off-the-Shelf
!Level 0
!0
!-
|-
!Level 1
!1,000
!100
|
|-
!rowspan=2|''Tier 1
!Level 2
!2,500
!150
|
|-
!Level 3
!5,000
!200
|Energy Reverb unlocked
|-
!rowspan=3|''Tier 2
!Level 4
!10,000
!250
|
|-
!Level 5
!25,000
!300
|
|-
!Level 6
!40,000
!350
|
|-
!rowspan=3|''Tier 3
!Level 7
!60,000
!400
|
|-
!Level 8
!80,000
!450
|
|-
!Level 9
!100,000
!500
|
|-
|-
|}
|}
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|-
|-
! scope="row"|RUB
! scope="row"|RUB
| You rub at the surface of your grey steel mantlet. Tendrils of white energy lash out against your touch.
| {{addmetext}}
| XXX rubs at the surface of his grey steel mantlet. Tendrils of white energy lash out against his touch.
| {{addmetext}}
|-
|-
! scope="row"|TAP
! scope="row"|TAP
| You rap your finger against the surface of your grey steel mantlet.
| {{addmetext}}
| XXX raps his finger against the surface of his grey steel mantlet.
| {{addmetext}}
|-
|-
! scope="row"|APPLAUD
! scope="row"|APPLAUD
| You hit your forearm against your grey steel mantlet in an attempt to give a round of applause.
| {{addmetext}}
| XXX hits his forearm against his grey steel mantlet in an attempt to give a round of applause.
| {{addmetext}}
|-
|-
! scope="row"|GAZE
! scope="row"|GAZE
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|}
|}
<!-- These verbs need sorted out to their appropriate tiers. -->
<!-- These verbs need sorted out to their appropriate tiers. -->

{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], and '''[[Energy Shield#Energy Barrier|Energy Barrier]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], '''[[Energy Shield#Energy Barrier|Energy Barrier]]''', and '''[[Energy Shield#Energy Wave|Energy Wave]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}

==Additional Information==


===Energy Flare===
===Energy Flare===
Upon blocking an attack or launching an offensive shield attack you have a chance to strike your enemy with energy. These are the default flares of the energy shields.
Upon blocking an attack in an aggressive stance, or launching an offensive shield attack you have a chance to strike your enemy with energy. These are the default flares of the energy shields.


Each flare will fill the affinity for the process of attuning. The strength of the flare increases per affinity gained.
Each flare will fill the affinity for the process of attuning. The strength of the flare increases per affinity gained.
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You cannot have both drained and surged flares on at the same time.
You cannot have both drained and surged flares on at the same time.

Energy “Tank”
* Affinity 1: 100
* Affinity 2: 150
* Affinity 3: 200
* Affinity 4: 250
* Affinity 5: 300
* Affinity 6: 350
* Affinity 7: 400
* Affinity 8: 450
* Affinity 9: 500


;Standard flare on shield attack or incoming attack
;Standard flare on shield attack or incoming attack
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===Energy Reverb===
===Energy Reverb===
Upon blocking an attack, the shield has a chance to empower the wielder's attack strength on their next attack. The amount of attack strength granted scales up with affinity from 4 to 12.
Upon blocking an attack, the shield has a chance to empower the wielder's attack strength on their next attack. The amount of attack strength granted scales up with affinity from 4 to 12. Unlocked at affinity level 3.
* Cooldown: 60 seconds.
* Cooldown: 60 seconds.
* Duration: Next attack or 20 seconds
* Duration: Next attack or 20 seconds
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You are no longer bristling with energy.
You are no longer bristling with energy.
Roundtime: 5 sec.</pre>
Roundtime: 5 sec.</pre>

{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''', '''[[Energy Shield#Energy Reverb|Energy Reverb]]''', and '''[[Energy Shield#Energy Barrier|Energy Barrier]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|Verb
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|Verb
| {{addmetext}}
| {{addmetext}}
|}


===Energy Barrier===
===Energy Barrier===
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Blood gushes from your neck!
Blood gushes from your neck!
The "blood gates" open wider.</pre>
The "blood gates" open wider.</pre>
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''', '''[[Energy Shield#Energy Reverb|Energy Reverb]]''', '''[[Energy Shield#Energy Barrier|Energy Barrier]]''', and '''[[Energy Shield#Energy Wave|Energy Wave]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|Verb
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|Verb
| {{addmetext}}
| {{addmetext}}
|}


===Energy Wave===
===Energy Wave===
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===See Also===
===See Also===
*[[Energy Shield/saved posts]]
*[[/saved posts|Saved posts]]
*[[Energy Weapon]]

</td><td>
</td><td>
{{iteminfo
{{iteminfo
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemclass= <!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. -->
|itemclass= <!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
|itemclass3=
|itemclass3=
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->

Latest revision as of 22:31, 12 March 2024

Energy Shields were introduced at Duskruin Arena in Jan 2021 in the shop Currents and Safeguards by GM Retser. These shields can be enchanted, ensorcelled, and sanctified.

Tier 0

This is the off-the-shelf offering. At this tier, Energy Shields have the default Reactive Energy Flare upon blocking in an aggressive stance, and Energy flares when striking with the shield.

Analyze


You analyze the ora shield and sense that the creator has provided the following information:
                           ENERGY SHIELDS
  Energy Flares:  Turn them on to let your Shield Flare.
  Surged Flares:  These drain mana and stored energy to increase flare strength.  You cannot
                  store mana during surged flares.
  Drained Flares: These reduce the strength of your flare to bond and store energy.
--------------------------------------------------------------------------------------------------
 Verb
  PROD     ON/OFF Energy Flares
   Currently: ON
  PULL     ON/OFF Drained Flares (Store Energy)
   Currently: OFF
  PUSH     ON/OFF Surged Flares (Increases flare strength at the cost of energy)
   Currently: OFF
  PUNCH     UnAttunes the ora shield.  This is permanent.

Unlocked Abilities

General Information
 Tier: 0                                  Affinity Level: 0
 Total Energy Bound (Bonding): 0
 Total Energy Stored: 0/100
 Flare Type: Impact
 Daily Energy Cap: 0/1000
 22 Hour Energy Tracker: Expired
 Energy Reverb: Locked
 Energy Barrier: Locked
 Energy Wave: Locked

Customization
 Energy Color: white         Accent Color: black
--------------------------------------------------------------------------------------------------

Usage

Verb First Third
PRAY You push your thumb down firmly and hear a small clicking noise. Several mechanical arms and apparatuses spin around the brown steel mantlet before settling into secret compartments. You also notice a few small levers. None
PROD You tighten your grip on the brown steel mantlet, a flickering trail of white light falls from it. [EnergyFlares are now turned OFF.]

You swing your brown steel mantlet in a wide arc, sending a wave of white energy outward. [EnergyFlares are now turned ON.]

XXX tightens his grip on the brown steel mantlet, a flickering trail of white light falls from it.

XXX swings his brown steel mantlet in a wide arc, sending a wave of white energy outward.

PULL You lift your brown steel mantlet above your head as if bracing for an aerial assault. A small, white mechanism flips itself away into a small hidden compartment. [Flare Storage is now turned OFF.]

You lift your brown steel mantlet above your head as if bracing for an aerial assault. A small compartment on the mantlet opens up to deploy a white mechanism. [Flare Storage is now turned ON.]

XXX lifts his brown steel mantlet above his head as if bracing for an aerial assault. A small, white mechanism flips itself away into a small hidden compartment.

XXX lifts his brown steel mantlet above his head as if bracing for an aerial assault. A small compartment on the mantlet opens up to deploy a white mechanism.

PUNCH You smash your fist down onto the brown steel mantlet, sending a wave of energy into the surroundings. XXX smashes his fist down onto the brown steel mantlet, sending a wave of energy into the surroundings.
PUSH You place the palm of your hand against the surface of your brown steel mantlet and chant quietly. A crystal chamber embedded in your mantlet stops glowing. [Surged Flares are now turned OFF.]

You place the palm of your hand against the surface of your brown steel mantlet and chant quietly. In a sudden flash of light, a crystal chamber embedded in the mantlet glows black. [Surged Flares are now turned ON.]

XXX places the palm of his hand against the surface of his brown steel mantlet and chants quietly. A crystal chamber embedded in the mantlet stops glowing.

XXX places the palm of his hand against the surface of his brown steel mantlet and chants quietly. In a sudden flash of light, a crystal chamber embedded in the mantlet glows black.

Affinity Levels

Every time the weapon handles its script flare the bond increases. The strength of the flares increase with the affinity of the weapon, and maximum affinity is limited by unlock tier. Abilities unlocked at each tier will not be available until the required affinity is gained, and will show as Locked even after the certificate is used. To unlock the ability, gain the required Bound Energy for the affinity tier.

TIER AFFINITY
LEVEL
ENERGY BOUND STORAGE NOTES
Tier 0
Off-the-Shelf
Level 0 0 -
Level 1 1,000 100
Tier 1 Level 2 2,500 150
Level 3 5,000 200 Energy Reverb unlocked
Tier 2 Level 4 10,000 250
Level 5 25,000 300
Level 6 40,000 350
Tier 3 Level 7 60,000 400
Level 8 80,000 450
Level 9 100,000 500

Tier 1

Energy Flare and Energy Reverb are unlocked at this tier.

Usage

Verb First Third
RUB You rub at the surface of your grey steel mantlet. Tendrils of white energy lash out against your touch. XXX rubs at the surface of his grey steel mantlet. Tendrils of white energy lash out against his touch.
TAP You rap your finger against the surface of your grey steel mantlet. XXX raps his finger against the surface of his grey steel mantlet.
APPLAUD You hit your forearm against your grey steel mantlet in an attempt to give a round of applause. XXX hits his forearm against his grey steel mantlet in an attempt to give a round of applause.
GAZE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
COVER This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TINKER This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
RAISE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TICKLE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
HUG This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Energy Flare

Upon blocking an attack in an aggressive stance, or launching an offensive shield attack you have a chance to strike your enemy with energy. These are the default flares of the energy shields.

Each flare will fill the affinity for the process of attuning. The strength of the flare increases per affinity gained.

Energy Storage

PULL (DRAINED FLARES) will allow you to turn ON or OFF the storage of Energy at the cost of reduced flared strength. This energy is used to empower flares later.

PUSH (SURGED FLARES) turns on or off the surged flares. Surged flares are increased in power at the cost of energy stored from DRAINED flares.

You cannot have both drained and surged flares on at the same time.

Standard flare on shield attack or incoming attack
An Ithzir adept swings a closed fist at you!
The vultite greatshield glows dimly as it unleashes a weakened blast of energy!
A pulse of white-colored energy spirals outward from your vultite greatshield and collides with an Ithzir adept's back!

... 20 points of damage!
Flesh ripped from back, muscles exposed.
With no room to spare, you block the attack with your vultite greatshield!

>shield bash adept
You lunge forward at an Ithzir adept with your vultite greatshield and attempt a shield bash!
[SMR result: 229 (Open d100: 70, Bonus: 45)]
Awesome bash, but an Ithzir adept is already knocked over.
... 20 points of damage!
Left kneecap smashed into pulp.
The vultite greatshield glows dimly as it unleashes a weakened blast of energy!
A pulse of white-colored energy spirals outward from your vultite greatshield and collides with an Ithzir adept's left hand!

... 20 points of damage!
Left hand smashed into a pulpy mass.
Roundtime: 3 sec.

Energy Reverb

Upon blocking an attack, the shield has a chance to empower the wielder's attack strength on their next attack. The amount of attack strength granted scales up with affinity from 4 to 12. Unlocked at affinity level 3.

  • Cooldown: 60 seconds.
  • Duration: Next attack or 20 seconds
An Ithzir adept swings a closed fist at you!
You bristle with black energy as you position your vultite greatshield against an Ithzir adept's attack!
Amazingly, you manage to block the attack with your greatshield!

You swing a broadsword at an Ithzir adept!
AS: +443 vs DS: +359 with AvD: +36 + d100 roll: +76 = +196
... and hit for 78 points of damage!
Awesome shot shatters ribs and punctures lung!
You are no longer bristling with energy.
Roundtime: 5 sec.

Tier 2

Energy Flare, Energy Reverb, and Energy Barrier are unlocked at this tier.

Usage

Verb First Third
Verb This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Verb This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Energy Barrier

The wooden shield provides a chance to reactively provide (Affinity * 3) TD and bolt defense. This effect can only occur once every 15 minutes and will last for 30 seconds.

  • Cooldown: 15 minutes.
  • Duration: 30 seconds.
An Ithzir adept gestures at you.
CS: +401 - TD: +317 + CvA: +8 + d100: +37 - -5 == +134
Warding failed!
Blood gushes from your neck!
The "blood gates" open wider.

An Ithzir adept gestures and utters a phrase of magic.

An Ithzir adept gestures at you.
Your vultite greatshield glows white as its surface extends with crackling black energy.
CS: +401 - TD: +344 + CvA: +8 + d100: +100 - -5 == +170
Warding failed!
Blood gushes from your neck!
The "blood gates" open wider.

Tier 3

Energy Flare, Energy Reverb, Energy Barrier, and Energy Wave are unlocked at this tier.

Usage

Verb First Third
Verb This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Verb This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Energy Wave

Twice per 24 hours the shield will attempt to protect the wielder when they're left in an incapacitated state or low on health. This effect will grant 25 DS, 12 TD, and send out a minor elemental wave.

  • Cooldown: 24 hours.
Your vultite greatshield emits a bright white light as the Ithzir adept attacks you!
A wave of black energy moves outward from you.
An Ithzir adept is buffeted by the black energy waves and is knocked to the ground.
An Ithzir adept swings a closed fist at you!
AS: +220 vs DS: +254 with AvD: +4 + d100 roll: +96 = +91
A clean miss.

See Also

Energy Shield Information
Type Mechanical
Item Classification
Item(s) Applied to
Alterable Yes
Light/Deep Yes
Customizable Yes
Custom Energy Color
Accent Color
Original Release Venue Duskruin Arena
Tiered Yes
Number of Tiers 4
How to Unlock Certificate
Affinity Needed Yes
Item Verbs
APPLAUD COVER GAZE HUG
PRAY PROD PULL PUNCH
PUSH RAISE RUB TAP
TICKLE TINKER