Garlic Amulet: Difference between revisions
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GS4-XYNWEN (talk | contribs) (Created page with "'''Garlic Amulets''' are charms made by dwarves and originally created by GMs Mindra Jharra for 2003's Revel of the Anfelt. In 2024, they were updated by GM Xynwen and sold at Tok's Rocks'n'Stuff at Ale Festival. The original purpose was for an item that ''may'' ward off ill effects of things. These are fluff amulets with purported but not actual powers (except the power to overpower someone...") |
(Updating item script page with templates. This article is still missing verb messaging information. If you have it, please add to it!) |
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Garlic Amulets''' are charms made by [[Dwarf|dwarves]] and originally created by GMs Mindra Jharra for 2003's Revel of the Anfelt. In 2024, they were updated by GM Xynwen and sold at [[Ale Festival/2024#Tok's_Rocks'n'Stuff | Tok's Rocks'n'Stuff]] at [[Ale Festival/2024 | Ale Festival]]. The original purpose was for an item that ''may'' ward off ill effects of things. These are fluff amulets with purported but not actual powers (except the power to overpower someone's sense of smell and/or good taste perhaps). There are two tiers. |
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'''Garlic Amulets''' are charms made by [[Dwarf|dwarves]] and originally created by GMs Mindra and Jharra for 2003's Revel of the Anfelt. In 2024, they were updated by GM Xynwen and sold at [[AFShop:Tok's Rocks'n'Stuff| Tok's Rocks'n'Stuff]] at [[Ale Festival/2024 | Ale Festival]]. The original purpose was for an item that ''may'' ward off ill effects of things. These are fluff amulets with purported but not actual powers (except the power to overpower someone's sense of smell and/or good taste perhaps). There are two tiers. |
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{{TOC limit|2}} |
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=== Analyze === |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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<nowiki>You analyze the garlic amulet and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change." |
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|tier=Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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You analyze the garlic amulet and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change." |
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The creator has also provided the following information: |
The creator has also provided the following information: |
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You get no sense of whether or not the amulet may be further lightened. |
You get no sense of whether or not the amulet may be further lightened. |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader"|LICK |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|RUB |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|SMELL |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|WAVE |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Tier 2 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader"|EAT |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|KISS |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|TURN |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|TWIST |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
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</td><td> |
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{{iteminfo |
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|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass=Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype=Amulet <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom=Secondary color and material <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|custom2=Chain color, description, and material |
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|custom3=Custom read |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue=Revel of the Anfelt <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear=2003 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber=2 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions=Noun must remain amulet.<br>Base/long must reference garlic.<br>See analyze for further restrictions. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb=EAT <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2=KISS |
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|verb3=LICK |
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|verb4=RUB |
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|verb5=SMELL |
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|verb6=TURN |
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|verb7=TWIST |
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|verb8=WAVE |
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}} |
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</td></tr></table> |
Revision as of 11:07, 9 July 2024
Garlic Amulets are charms made by dwarves and originally created by GMs Mindra and Jharra for 2003's Revel of the Anfelt. In 2024, they were updated by GM Xynwen and sold at Tok's Rocks'n'Stuff at Ale Festival. The original purpose was for an item that may ward off ill effects of things. These are fluff amulets with purported but not actual powers (except the power to overpower someone's sense of smell and/or good taste perhaps). There are two tiers. Tier 1AnalyzeYou analyze the garlic amulet and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change." The creator has also provided the following information: ~*~ Garlic Amulets ~*~ Created by GMs Mindra and Jharra for 2003's Revel of the Anfelt, a pungent sage and garlic amulet is a pungent, dwarven-created amulet. It was updated in 2024 by GM Xynwen for re-release at Ale Fest. Please read the alter directions carefully. Verbs: * Tier 1: lick, rub, smell, wave * Tier 2: eat, kiss, twist, turn Alteration Guidelines: * Any merchant who wishes to alter this may do so * The noun must remain "amulet," and garlic must be referenced in the base (and long if applicable) * You can have a long and/or a show, but there is *always* a prepended show it cannot contradict * You can select the color and material of the secondary item wrapped with the garlic. It must be organic and have some color that contrasts somewhat with the garlic. It is always dried in messaging * You can select the color/description and material of the neckchain, but it will always be long and slim * At Tier 2, you can add a READ replacement. This must be a single, complete sentence and name the three dwarven runes. It will be readable by dwarves only and should have at least have 1 dealing with protection of some sort - Example: The three dwarven runes etched into the garlic read "Protection, Ale, and Mithril." Current Settings: * Secondary Color and Material: dark green sage * Chain Color/Description and Material: darkened invar * Read: There is no custom read ~*~ End Custom Analyze ~*~ You get no sense of whether or not the amulet may be further lightened. Usage
Tier 2Usage
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