Category:Flourishes: Difference between revisions

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(Created page with "'''Flourishes''' are stand-alone scripts that can be applied to items in addition to the script and subscript slots. Each item can have up to 20 Flourishes. There are two types of Flourishes: Mechanical and Fluff. Only one Mechanical Flourish can be active at a time by default, but which is active can be changed via the FLOURISH verb when not in combat. If multiple mechanical flourishes are applied to one item, the project difficulty will be inc...")
 
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'''Flourishes''' are stand-alone scripts that can be applied to items in addition to the [[script]] and subscript slots. Each item can have up to 20 Flourishes.
'''Flourishes''' are stand-alone scripts that can be applied to items in addition to the [[script]] and subscript slots. Each item can have up to 20 Flourishes.


There are two types of Flourishes: combat and fluff.
There are two types of Flourishes: Mechanical and Fluff. Only one Mechanical Flourish can be active at a time by default, but which is active can be changed via the [[Verb:FLOURISH|FLOURISH verb]] when not in combat. If multiple mechanical flourishes are applied to one item, the project difficulty will be increased based on the highest difficulty out of all applied flourishes, regardless of which is currently active.

<section begin=combat />A combat flourish is a flourish script that has mechanical benefit. Only one combat flourish can be active at a time by default, but which is active can be changed via the [[Verb:FLOURISH|FLOURISH verb]] when not in combat. If multiple mechanical flourishes are applied to one item, the project difficulty will be increased based on the highest difficulty out of all applied flourishes, regardless of which is currently active.<section end=combat />


Flourish priority also determines which script's verb traps will fire, if multiple Flourishes trap the same verb.
Flourish priority also determines which script's verb traps will fire, if multiple Flourishes trap the same verb.

==Legacy - Script Incompatibility==

With these flares moving to the Combat Flourish system in August 2024, we are tentatively leaving this list until it is confirmed if they still remain incompatible or not.

[[ShadowDeath weapon]]<br>
[[Sorrow]]<br>
[[Sword cane]]<br>
[[Chronomage dagger]]<br>
[[Thrown Weapons Bandolier]]<br>
[[Spirit gauntlet]]

==See Also==
* FAQ - https://discord.com/channels/226045346399256576/1271828082059382904/1272689870661222450
* With a Flourish Duskruin shop forum post - https://discord.com/channels/226045346399256576/1273275053353734256
* Rage Armor Combat Flourish forum post - https://discord.com/channels/226045346399256576/1270395161364402216
* Combat Flourish and Lore Flares forum post: https://discord.com/channels/226045346399256576/1271828082059382904
* Flourish forum post: https://discord.com/channels/226045346399256576/1207103831549280326

Latest revision as of 08:40, 20 September 2024

Flourishes are stand-alone scripts that can be applied to items in addition to the script and subscript slots. Each item can have up to 20 Flourishes.

There are two types of Flourishes: combat and fluff.

A combat flourish is a flourish script that has mechanical benefit. Only one combat flourish can be active at a time by default, but which is active can be changed via the FLOURISH verb when not in combat. If multiple mechanical flourishes are applied to one item, the project difficulty will be increased based on the highest difficulty out of all applied flourishes, regardless of which is currently active.

Flourish priority also determines which script's verb traps will fire, if multiple Flourishes trap the same verb.

Legacy - Script Incompatibility

With these flares moving to the Combat Flourish system in August 2024, we are tentatively leaving this list until it is confirmed if they still remain incompatible or not.

ShadowDeath weapon
Sorrow
Sword cane
Chronomage dagger
Thrown Weapons Bandolier
Spirit gauntlet

See Also

Subcategories

This category has only the following subcategory.