Antiquarian's Apparatus: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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Sold at [[Ebon Gate]]'s [[EHShop:Antiquarian Manor|Antiquarian Manor]], '''Antiquarian's Apparatus''' can store rare materials, colloquially called alter fodder. |
Sold at [[Ebon Gate]]'s [[EHShop:Antiquarian Manor|Antiquarian Manor]], '''Antiquarian's Apparatus''' can store rare materials, colloquially called alter fodder. |
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{{TOC limit|2}} |
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==Analyze== |
==Analyze== |
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<pre{{log2}}> |
<pre{{log2}}> |
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Gear Material - copper |
Gear Material - copper |
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</pre> |
</pre> |
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{{stub}} |
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==Usage== |
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{| {{verbtable|90}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row" role="rowheader"|LOOK |
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|<!-- First Person View --> Surrounded in complex copper gears, the apparatus is a mechanical marvel. Blue encircles the exterior as well as the tiny cubbies that are visible beyond a pane of lead-reinforced glass. Despite the metallic reinforcements, the pane is quite translucent, allowing for a view of the cubbies beyond. Within them, you see: |
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<i>1. a nodule of snow jade (10 pieces)</br> |
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2. a piece of celestial agate (10 pieces)</br> |
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3. a delicate zelflyr bead (10 pieces)</br> |
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4. a twisted branch of wyrwood (1 piece)</br></i> |
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... |
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|<!-- Third Person View --> N/A |
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|- |
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! scope="row" role="rowheader"|PLUCK |
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|<!-- First Person View --> Twisting one of the copper gears on the side of your storage apparatus, you wait for the opening process to complete before plucking a [ALTER FODDER] from its confines. A moment later, the protective glass slides back into place and the gears still. |
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---- |
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You realize this is the last of its kind in your storage apparatus. (<i>if removal reduces count below 1</i>) |
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|<!-- Third Person View --> Twisting one of the copper gears on the side of his storage apparatus, [CHARACTER] waits for the opening process to complete before plucking a bit of beetle agate from its confines. A moment later, the protective glass slides back into place and the gears still. |
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|- |
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! scope="row" role="rowheader"|PUT |
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|<!-- First Person View --> Twisting one of the copper gears, you wait as the apparatus shifts and whirs through its opening process and then deposit [ALTER FODDER] into its blue suede-lined confines. A moment later, the telltale sounds of the apparatus closing fill the air. |
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|<!-- Third Person View --> Twisting one of the copper gears, [CHARACTER] waits as the apparatus shifts and whirs through its opening process and then deposits a bit of beetle agate into its blue suede-lined confines. A moment later, the telltale sounds of the apparatus closing fill the air. |
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|- |
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! scope="row" role="rowheader"|WHISPER |
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|<!-- First Person View --> Syntax: WHISPER {my} apparatus MATERIAL # |
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---- |
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You whisper under your breath how you'd like to have [ALTER FODDER] ready to be retrieved, and you suddenly notice that the [ALTER FODDER NOUN] seems to be in a better position for quick plucking. |
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|<!-- Third Person View --> N/A |
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|} |
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</td><td> |
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{{iteminfo |
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|type= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= Container<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= Evermore Hollow <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= 2022<!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb=LOOK <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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|verb2=PLUCK |
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|verb3=PUT |
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|verb4=WHISPER |
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}} |
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</td></tr></table> |
Latest revision as of 20:54, 15 October 2024
Sold at Ebon Gate's Antiquarian Manor, Antiquarian's Apparatus can store rare materials, colloquially called alter fodder. AnalyzeYou take a closer look at a suede-wrapped storage apparatus. You analyze the storage apparatus and sense that the creator has provided the following information: The Antiquarian's Apparatus Introduced at the Ebon Gate Festival in 5122, the apparatus is designed to hold 20 types of rare materials. They are allowed to stack. It must remain some kind of container that has a glass front or shield, gears on the side, and suede both wrapping and lining it. It has the following actions: look (see the stored items), pluck (remove a stored item), put (add an item), and whisper (move the items to make them easier to pluck) Customizations: Suede Color or Descriptor - blue Gear Material - copper Usage
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