Uhl-Claw: Difference between revisions

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(Created page with "Sold at the Kindred Games shop Turning the Beholder's Eye in 2023. == Analyze == <pre{{log2}}> You analyze the uhl-claw brooch and sense that the creator has provided the following information: A knotwork uhl-claw brooch of tarnished silver is an Uhl-Claw device designed by the kindred of the T'Kirem Bear Clan. Its primary purpose is to discourage unwanted attention from those who may have taken a fancy to the wearer. It is mean...")
 
m (Updated with item script templates. This article is still missing verb messaging. If you have it, please add to it!)
 
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
Sold at the Kindred Games shop [[KGShop:Turning the Beholder's Eye|Turning the Beholder's Eye]] in 2023.
'''Uhl-Claws''' are a cultural piece of jewelry worn by some [[giantkin]], in particular those of the T'kirem Clan, as a way to deter unwanted admirers. They were sold at the Kindred Games shop [[KGShop:Turning the Beholder's Eye|Turning the Beholder's Eye]] in 2023.

{{stub}}
== Analyze ==
{{TOC limit|2}}

==Analyze==
<pre{{log2}}>
<pre{{log2}}>
You analyze the uhl-claw brooch and sense that the creator has provided the following information:
You analyze the uhl-claw brooch and sense that the creator has provided the following information:
Line 14: Line 15:
Alterations: An Uhl-Claw must always be made of silver and have a reflective surface for the magic of the item to work. There should be some representation of the five claws of Uhlgeer, the she-bear, and corresponding crimson drops that represent the blood her claws can bring to the surface. Droplets can be made of paint, enamel, lacquer, jewels, etc. Above all, it must have a reflective surface of some kind. If creating a ring, you may use uhl-ring. All other jewelry should have an adjective of "uhl-claw," and this item should never be turned into a solitude ring.
Alterations: An Uhl-Claw must always be made of silver and have a reflective surface for the magic of the item to work. There should be some representation of the five claws of Uhlgeer, the she-bear, and corresponding crimson drops that represent the blood her claws can bring to the surface. Droplets can be made of paint, enamel, lacquer, jewels, etc. Above all, it must have a reflective surface of some kind. If creating a ring, you may use uhl-ring. All other jewelry should have an adjective of "uhl-claw," and this item should never be turned into a solitude ring.
</pre>
</pre>
==Usage==

{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
== Messaging ==
|- {{verbtableheader|90}}

! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader"|GAZE
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|POINT at PERSON
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|WEAR
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|WHISPER {uhl-claw} REMOVE {#}
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
==Additional Information==
The following message is displayed in monsterbold when a player looks at someone wearing an Uhl-Claw that names them. Normal messaging for look follows the bold messaging.
The following message is displayed in monsterbold when a player looks at someone wearing an Uhl-Claw that names them. Normal messaging for look follows the bold messaging.

<pre{{log2}}>
<pre{{log2}}>
As you gaze upon Player , a reflection of your own face briefly passes before your eyes. Five slashes, ending in crimson droplets, mar your features from your right temple to your left cheekbone. It would appear that Player does not wish anything more than friendly overtures from you. Please keep this in mind when you interact with him.
As you gaze upon Player, a reflection of your own face briefly passes before your eyes. Five slashes, ending in crimson droplets, mar your features from your right temple to your left cheekbone. It would appear that Player does not wish anything more than friendly overtures from you. Please keep this in mind when you interact with him.
</pre>
</pre>
===See Also===
* [[The Uhl-claw]] lore document
</td><td>
{{iteminfo
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype=Jewelry <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue=Kindred Games <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear=2023 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions=Must must always be made of silver and have a reflective surface for the magic of the item to work. See analyze for full alteration restrictions. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=GAZE <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=POINT
|verb3=WEAR
|verb4=WHISPER
}}
</td></tr></table>

Latest revision as of 10:58, 3 December 2024

Uhl-Claws are a cultural piece of jewelry worn by some giantkin, in particular those of the T'kirem Clan, as a way to deter unwanted admirers. They were sold at the Kindred Games shop Turning the Beholder's Eye in 2023.

UncutGem.pngThis article is a Stub. You can help GSWiki by expanding it.


Analyze

You analyze the uhl-claw brooch and sense that the creator has provided the following information:

A knotwork uhl-claw brooch of tarnished silver is an Uhl-Claw device designed by the kindred of the T'Kirem Bear Clan.  Its primary purpose is to discourage unwanted attention from those who may have taken a fancy to the wearer.  It is meant to be a subtle device.  To read more about the lore, visit:  https://gswiki.play.net/Uhl-claw.

To use the brooch, you must WEAR it and POINT it at the person you do not wish to make advances on you.  Do not worry, this gesture is so subtle that they don't see it has been done until they look upon you.  Once they do look at you they will see the Bear's Warning:  Five slashes, ending in crimson droplets, mar (fancier's) features from (his/her) right temple to (his/her) left cheekbone.

Your uhl-claw brooch can store up to 50 unwanted suitors in it.  To change them, GAZE at the brooch to get the list and then WHISPER brooch REMOVE # to remove the person.

Alterations:  An Uhl-Claw must always be made of silver and have a reflective surface for the magic of the item to work.  There should be some representation of the five claws of Uhlgeer, the she-bear, and corresponding crimson drops that represent the blood her claws can bring to the surface.  Droplets can be made of paint, enamel, lacquer, jewels, etc.  Above all, it must have a reflective surface of some kind.  If creating a ring, you may use uhl-ring.  All other jewelry should have an adjective of "uhl-claw," and this item should never be turned into a solitude ring.

Usage

Verb First Third
GAZE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
POINT at PERSON This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
WEAR This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
WHISPER {uhl-claw} REMOVE {#} This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Additional Information

The following message is displayed in monsterbold when a player looks at someone wearing an Uhl-Claw that names them. Normal messaging for look follows the bold messaging.

As you gaze upon Player, a reflection of your own face briefly passes before your eyes.  Five slashes, ending in crimson droplets, mar your features from your right temple to your left cheekbone.  It would appear that Player does not wish anything more than friendly overtures from you.  Please keep this in mind when you interact with him.

See Also

Uhl-Claw Information
Type Fluff
Item Classification Accessory
Item(s) Applied to Jewelry
Alterable Yes
Light/Deep
Original Release Venue Kindred Games
Original Release Year 2023
Restrictions Must must always be made of silver and have a reflective surface for the magic of the item to work. See analyze for full alteration restrictions.
Item Verbs
GAZE POINT WEAR WHISPER