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| dtype = [[Hitpoint]] |
| dtype = [[Hitpoint]] |
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| navigation = {{Sorcerer base navigation}} |
| navigation = {{Sorcerer base navigation}} |
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| ctype = [[Unbalance critical table|Unbalance]], [[Slash |
| ctype = [[Unbalance critical table|Unbalance]], [[Slash critical table|Slash]], [[Puncture critical table|Puncture]] |
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}} |
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__TOC__ |
__TOC__ |
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'''Torment''' temporarily summons a demonic force to do battle with the caster's target. The demon is quite |
<section begin=description /><noinclude>'''Torment''' temporarily</noinclude><includeonly>Temporarily</includeonly> summons a demonic force to do battle with the caster's target.<section end=description /> The demon is quite fickle and will end its assault if it is warded. Training in [[Sorcerous Lore, Demonology]] can enhance this [[spell]]. |
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Initial cast of this spell will perform a Warding attack at the target, performing an initial attack round on success. On failure, the spell ends. Every 2 seconds after the initial cast, the demon will lash out at the target in the form of a warding attack using the sorcerer's [[CS]]. These attacks will often result in [[Unbalance critical table|unbalance]], [[Slash critical table|slash]], or [[Puncture critical table|puncture]] critical injuries. If the demonic force does not succeed at warding the target on a given round, the spell ends. If not warded, this will continue for a maximum of 10 rounds. |
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If the caster is a player, the demon will continue to attack until the target (or caster) is dead. If the caster is a creature, the demon will continue to attack until the target wards a round, at which point the spell will strike back at the caster once, then end. |
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If a caster fails to ward the target on the initial cast, the demonic force is never summoned, and no attack upon the caster will occur. The target's [[TD]] is not modified in any way for initial warding check to begin the spell. |
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The maximum damage that a single round of Torment can do is capped at 120, regardless of endroll. Torment is often called a "threshold" spell in that low endrolls can still have devastating results. |
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==Target TD Modifiers== |
==Target TD Modifiers== |
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Torment rounds |
Torment rounds modify the TD of the current target and are reconsidered on each strike by the demonic force. For each additional affliction (701, 710, 715, 716) on the target and each status condition within the below list on the target, the target suffers a -10 TD pushdown. |
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The maximum torment TD pushdown for a target is -100. |
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* The target's TD is decreased by -50 if the target is [[stunned]] or [[unconscious]]. The penalty can stack with multiple [[status]] conditions (see below). |
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* The target's TD is increased by +50 if the caster is stunned or unconscious. The bonus can stack with multiple status conditions. |
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* The target's TD is increased if the target is above the [[level]] of the caster. For each level the target is above the caster, the target receives +3 to its TD. |
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* The target's TD is decreased if the target is below the level of the caster. For each level the caster is above the target, the target receives -3 to its TD. |
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* The target's TD is increased by +50 if the caster has a spell prepared when a Torment round strikes the target. |
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* The target's TD is increased if the caster is controlling multiple instances of Torment, each instance active beyond the first will cause every target to receive +10 to its TD. |
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* The target's TD is increased by +25 if the caster is not in the same room as the target. |
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* The target's TD is increased by +75 if the caster is not in the same area ("area" does not mean "[[realm]]") as the target. This stacks with the affect above, so it is actually +100. |
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Status conditions that do not affect target TD include if the target or caster are bound, webbed, silenced, or otherwise incapacitated, Torment will not modify the target's TD as a result of these conditions. |
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Stance also modifies target TD, and is the most relevant factor for opponents of similar level. It works off the following chart, where the stance listed is the caster's. The target's stance is ignored. The more offensive the caster's stance is, the higher the TD penalty, the more defensive the caster is, the higher the TD bonus. Thus, casters will want to be in a more offensive stance after a successful initial warding. |
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{| {{prettytable}} |
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!Stance||Target TD Effect |
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|- |
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|Offensive || -50 |
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|Advance|| -30 |
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|Forward|| -10 |
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|- |
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|Neutral|| +10 |
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|- |
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|Guarded|| +30 |
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|Defensive|| +50 |
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|} |
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== Lore Benefits == |
== Lore Benefits == |
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===Quickened Misery=== |
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At 25 ranks of training in [[Sorcerous Lore, Demonology]], Torment's cast RT is reduced by 1 second (minimum of 1s) and the mana cost by 25% (maximum of 50% total mana cost) for every curse or other sorcerer DoT from the caster on the target. |
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Training in [[Sorcerous Lore, Demonology]] has several positive impacts on Torment. Most notably, it will decrease the benefit that the target receives for the caster having a spell prepared. If the caster has a spell prepared when a Torment round hits the target, the target receives a TD boost of +50. For every 2 ranks of Demonology Lore, that boost will decrease by 1 point, with the maximum reduction of 50 points (target TD boost of 0) achieved at 100 ranks. If the caster has no spell prepared, Demonology ranks instead may cause the demon to inflict more damage. Finally, increased training in Demonology will allow the caster to control more individual demonic forces of this type at a time. |
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==Messaging== |
==Messaging== |
Latest revision as of 18:56, 22 January 2025
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Torment temporarily summons a demonic force to do battle with the caster's target. The demon is quite fickle and will end its assault if it is warded. Training in Sorcerous Lore, Demonology can enhance this spell.
Initial cast of this spell will perform a Warding attack at the target, performing an initial attack round on success. On failure, the spell ends. Every 2 seconds after the initial cast, the demon will lash out at the target in the form of a warding attack using the sorcerer's CS. These attacks will often result in unbalance, slash, or puncture critical injuries. If the demonic force does not succeed at warding the target on a given round, the spell ends. If not warded, this will continue for a maximum of 10 rounds.
Target TD Modifiers
Torment rounds modify the TD of the current target and are reconsidered on each strike by the demonic force. For each additional affliction (701, 710, 715, 716) on the target and each status condition within the below list on the target, the target suffers a -10 TD pushdown.
The maximum torment TD pushdown for a target is -100.
Lore Benefits
Quickened Misery
At 25 ranks of training in Sorcerous Lore, Demonology, Torment's cast RT is reduced by 1 second (minimum of 1s) and the mana cost by 25% (maximum of 50% total mana cost) for every curse or other sorcerer DoT from the caster on the target.
Messaging
An ancient ghoul master gestures at you! CS: +127 - TD: +XXX + CvA: +12 + d100: +80 - -5 == +XXX Warding failed! An ancient ghoul master glares malevolently at you. You feel a threatening dark force very close to you. > A dark force tears at your body! CS: +127 - TD: +XXX + CvA: +12 + d100: +15 - -5 == +XXX Warding failed! Person is engulfed in an eerie, dark haze! He flinches in pain! You are engulfed in an eerie, dark haze! ... 50 points of damage! Gruesome, slashing blow to the side of your head! Skull split open! Brain (and life) vanishes in a fine mist.
Resources
- Sorcerer Base Spell Circle: Torment, on Play.net