Gift of Lumnis: Difference between revisions

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At the beginning of the Gift of Lumnis, the character receives this message:
At the beginning of the Gift of Lumnis, the character receives this message:


A soft feeling of serenity touches your mind, providing you with a clearer understanding of recent events.
*''A soft feeling of serenity touches your mind, providing you with a clearer understanding of recent events.''


At the conclusion ef the Gift of Lumnis, the character receives this message:
At the conclusion of the Gift of Lumnis, the character receives this message:


The soft feeling of serenity slowly dissipates from your mind.
*''The soft feeling of serenity slowly dissipates from your mind.''


While under the effects of the Gift of Lumnis, when a character uses the [[EXPERIE (verb)]] command, the following message is appended to the end of the normal messaging:
While under the effects of the Gift of Lumnis, when a character uses the [[EXPERIE (verb)]] command, the following message is appended to the end of the normal messaging:


You feel a strange sense of serenity, and find you are able to reflect on recent events with uncommon clarity and understanding.
*''You feel a strange sense of serenity, and find you are able to reflect on recent events with uncommon clarity and understanding.''


[[Category:Basic Mechanics]]
[[Category:Basic Mechanics]]

Revision as of 18:49, 27 November 2006

The Gift of Lumnis is a mechanic that was implemented to increase the rate at which characters can advance through the levels in GemStone. While under the effects of the Gift of Lumnis, the rate of experience (exp) absorption is increased.

Effects of the of Gift of Lumnis

The weekly Gift of Lumnis has two phases; during the first phase, (the first three hours of its effects) experience gaining is tripled, whereas during the second phase, (the second three hours of its effects) experience gaining is doubled. For the remainder of this discussion, only the first phase (the tripling phase) will be considered, and deducing the effects of the second phase is left to the reader.

Experience absorption

While under the effects of the Gift, all aspects of experience gaining are tripled. For example, a character whose pool of unprocessed experience can normally hold 1000 can now hold 3000 - if they have a completely full pool and absorb it all, they will gain 3000 experience. Experience-gaining methods, such as hunting now have three times the experience reward - a level 8 character killing a greater burrow orc (a level 8 creature) will gain 300 exp into their pool instead of the customary 100. Other experience-gaining tasks, including the Adventurer's Guild, lockpicking, enchanting, and fletching also have each experience reward multiplied by three. Finally, the rate of experience absorption per pulse is tripled. So a character who is in a situation where they would normally be absorbing 33 exp per pulse would absorb 99 exp per pulse.

Also, the Gift of Lumnis triples any amount of unabsorbed experience that a character has in their pool upon its initiation.

Gift of Lumnis and role-playing awards

The effects of a multiplier role-playing award (RPA) and the Gift of Lumnis are additive, such that if one is under the effects of the triple experience phase of their Gift of Lumnis and have also been awarded a 3x multiplier RPA, then all aspects of their experience gaining will be multiplied by 6. The above character would be able to hold 6000 exp in their head, gain 600 exp for killing a greater burrow orc, and absorb their exp at 198 per pulse.

Timing

The Gift of Lumnis is awarded on the first pulse that a character has unabsorbed experience in their head. As long as that character has unabsorbed experience in their head, the timer on their Gift of Lumnis is running. The first phase of the Gift of Lumnis (the triple experience gaining phase) lasts for the first three hours that a character has unabsorbed experience in their head. The second phase (the double phase) lasts the second three hours during which a character has unabsorbed experience. Note that because the timer is only running while a character has unabsorbed experience, the Gift cannot be 'wasted' by spending time without unabsorbed experience.

168 hours (one week) after the initiation of each Gift of Lumnis cycle it is completed and will begin again on the next pulse that the character has unabsorbed experience. Because the actual beginning of the Gift requires one to have unabsorbed experience, if a character spends several weeks without gaining any experience to absorb, their Gift will not start until they do.

Messaging

At the beginning of the Gift of Lumnis, the character receives this message:

  • A soft feeling of serenity touches your mind, providing you with a clearer understanding of recent events.

At the conclusion of the Gift of Lumnis, the character receives this message:

  • The soft feeling of serenity slowly dissipates from your mind.

While under the effects of the Gift of Lumnis, when a character uses the EXPERIE (verb) command, the following message is appended to the end of the normal messaging:

  • You feel a strange sense of serenity, and find you are able to reflect on recent events with uncommon clarity and understanding.