Valence Weapon ranged: Difference between revisions
(Creating item script article with information provided by WBURKE1 on the Valence armament article and from saved posts. This article is missing a LOT of information, including both T1 and T4 analyze info and all verb messaging. If you have it, please add it!) |
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'''Barbs of Lorae'tyr:''' Special ability only available when used in conjunction with Valence Armor. An SMR attack with multiple waves of damage. Cooldown: 30 minutes. |
'''Barbs of Lorae'tyr:''' Special ability only available when used in conjunction with Valence Armor. An SMR attack with multiple waves of damage. Cooldown: 30 minutes. |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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You analyze the enruned long bow and sense that the creator has provided the following information: |
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{{addmetext}} |
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The description of the enruned long bow may be freely altered. |
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The enruned long bow is a Valence Weapon, which temporarily allows the wielder to tap into the energy of various other valences and channel that power in offensive and defensive ways. |
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The bow is tier 1 of 4. This means that it has access to the following verbs: DROP, GET, WAVE (Shroud of Shien'tyr). Bearing both a Valence Weapon and Valence Armor unlocks a special ability (Barbs of Lorae'tyr), which is activated via TURN to inflict a number of damage cycles on a target based on the average tier of the weapon and armor. |
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Additionally, the weapon will have a standard chance to flare with disintegration damage on successful attacks. Each unlocked tier allows a chance for another successive flare to occur if the previous one was successful, with diminishing chances per flare. |
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You might be able to have a talented merchant lighten the enruned long bow for you. |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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! scope="row" role="rowheader"|DROP |
! scope="row" role="rowheader"|DROP |
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|An ethereal bluish-green light swirls around the length of your enruned long bow, and it quickly grows translucent before vanishing. |
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|<!-- First Person View --> {{addmetext}} |
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|An ethereal bluish-green light swirls around the length of Person's enruned long bow, and it quickly grows translucent before vanishing. |
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|<!-- Third Person View --> {{addmetext}} |
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! scope="row" role="rowheader"|GET |
! scope="row" role="rowheader"|GET |
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|Bluish-green smoke swirls into existence around your hand before expanding into the form of a curved black enruned long bow. |
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|<!-- First Person View --> {{addmetext}} |
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|Bluish-green smoke swirls into existence around Person's hand before expanding into the form of a curved black enruned long bow. |
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|<!-- Third Person View --> {{addmetext}} |
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! scope="row" role="rowheader" rowspan="2"|TURN |
! scope="row" role="rowheader" rowspan="2"|TURN |
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! scope="row" role="rowheader" rowspan="2"|WAVE |
! scope="row" role="rowheader" rowspan="2"|WAVE |
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|You pull back the string of your enruned long bow, and swirling dark energy builds along its grip. You release a bolt of darkness that leaves a trail of shadows in its wake.<br>[SMR result: 439 (Open d100: 18)]<br>A torrent of misty shadows spills out of the hazy fissure and envelops a black-winged daggerbeak's head in a nebulous sphere of darkness.<br>You blinded a black-winged daggerbeak!<br>Cast Roundtime 3 Seconds. |
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|<!-- First Person View --> {{addmetext}} |
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|Person pulls back the string of her enruned long bow, and swirling dark energy builds along its grip. She releases a bolt of darkness that leaves a trail of shadows in its wake.<br>[SMR result: 439 (Open d100: 18)]<br>A torrent of misty shadows spills out of the hazy fissure and envelops a black-winged daggerbeak's head in a nebulous sphere of darkness.<br>A black-winged daggerbeak got blinded! |
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|<!-- Third Person View --> {{addmetext}} |
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| colspan="2" style="text-align:center"|Activate the Shroud of Shien'tyr ability. |
| colspan="2" style="text-align:center"|Activate the Shroud of Shien'tyr ability. |
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Revision as of 14:29, 7 August 2025
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Valence Weapon ranged weapons are part of the Valence armaments script set. They were introduced alongside other new varieties of Valence armaments at Duskruin Arena in August 2023. They were designed by GM Kenstrom and GM Mestys. Valence Weapons of all types synergize when used with Valence Armor. There are several varieties of Valence Weapons. The original Valence Weapons were exclusively edged weapons, such as swords and daggers. Additional Valence Weapon types were introduced in 2023, with blunt, ranged, and runestaff varieties. Each variety uses similar traps but has slightly different flavor messaging. Valence armaments are sold at the Beyond Barriers shop. Tier 1A Tier 1 Valence Weapon has a standard chance to flare with disintegration damage on successful attacks. They have access to one ability, plus a second special ability if used with Valence Armor. Shroud of Shien'tyr: An AoE SMR attack to debuff enemies. Cooldown: 6 minutes (-1 per tier above 1, minimum 3 minutes). Barbs of Lorae'tyr: Special ability only available when used in conjunction with Valence Armor. An SMR attack with multiple waves of damage. Cooldown: 30 minutes.AnalyzeYou analyze the enruned long bow and sense that the creator has provided the following information: The description of the enruned long bow may be freely altered. The enruned long bow is a Valence Weapon, which temporarily allows the wielder to tap into the energy of various other valences and channel that power in offensive and defensive ways. The bow is tier 1 of 4. This means that it has access to the following verbs: DROP, GET, WAVE (Shroud of Shien'tyr). Bearing both a Valence Weapon and Valence Armor unlocks a special ability (Barbs of Lorae'tyr), which is activated via TURN to inflict a number of damage cycles on a target based on the average tier of the weapon and armor. Additionally, the weapon will have a standard chance to flare with disintegration damage on successful attacks. Each unlocked tier allows a chance for another successive flare to occur if the previous one was successful, with diminishing chances per flare. You might be able to have a talented merchant lighten the enruned long bow for you. Usage
Tier 2At Tier 2, Valence Weapons have a 20% chance for a second flare when the tier 1 flare activates. They gain a new ability and two more fluff verb traps. Winds of War: An AoE SMR attack to knock down foes. Cooldown: 5 minutes (-1 per tier above 2, minimum 3 minutes).Usage
Tier 3At Tier 3, Valence Weapons have a 10% for a third flare when the second flare activates. They gain a new ability. Grip of the Vishmiir: An SMR attack to do cold damage and root a foe in place. Cooldown: 5 minutes (-2 per tier above 3, minimum 3 minutes).Usage
Tier 4At Tier 4, Valence Weapons have a 5% chance for a fourth flare when the third flare activates. They gain one final ability, plus a boost to extraplanar bane affinity. The Bringer of Death: Increase AS/CS per successful attack for 30 seconds, costing health. Cooldown: 30 minutes. Extraplanar Bane Affinity: Increases potency of extraplanar bane by +10 AS.AnalyzeThis section has not been added yet; please add to it now! Usage
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