Energy Shield: Difference between revisions
GS4-RETSER (talk | contribs) No edit summary |
(Updating per Gswiki:Style guide/Item scripts. Adding script add section with script add certificate info. T1-3 verbs are apparently all still listed in the T1 section and many are missing verb messaging information.) |
||
| (36 intermediate revisions by 10 users not shown) | |||
| Line 1: | Line 1: | ||
<table><tr valign="top"><td> |
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
||
'''Energy Shields''' are scripted shields themed similar to their counterpart, the [[Energy Weapon]]. They require [[#Affinity|affinity]] to be used to the greatest benefit. |
|||
Energy Shields were first introduced at [[Duskruin]]'s January 2021 run in the [[BVShop:Currents and Safeguards|Currents and Safeguards]] shop. They were created by by [[User:GS4-RETSER|GM Retser]]. These shields can be [[Enchant (925)|enchanted]], [[Ensorcell (735)|ensorcelled]], and [[Sanctify (330)|sanctified]]. |
|||
{{stub}} |
|||
{{TOC limit|2}} |
{{TOC limit|2}} |
||
'''Energy Shields''' were introduced at [[Duskruin Arena]] in Jan 2021 in the shop Safeguards and Currents by [[User:GS4-RETSER|GameMaster Retser]]. These shields can be [[Enchant (925)|enchanted]] and [[Ensorcell (735)|ensorcelled]]. |
|||
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
||
|tier= |
|tier=Tier 0/OTS <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
||
|itemsummary= |
|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
||
This is the off-the-shelf offering. At this tier, Energy Shields have the default '''[[#Energy Flares|Energy Flares]]''' ability,. |
|||
|analyze= |
|||
Upon blocking an attack in an aggressive stance, or launching an offensive shield attack you have a chance to strike your enemy with energy. These are the default flares of the energy shields. |
|||
Each flare will fill the affinity for the process of attuning. The strength of the flare increases per [[#Affinity|affinity]] gained. |
|||
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
|||
You analyze the ora shield and sense that the creator has provided the following information: |
You analyze the ora shield and sense that the creator has provided the following information: |
||
ENERGY SHIELDS |
ENERGY SHIELDS |
||
| Line 13: | Line 20: | ||
store mana during surged flares. |
store mana during surged flares. |
||
Drained Flares: These reduce the strength of your flare to bond and store energy. |
Drained Flares: These reduce the strength of your flare to bond and store energy. |
||
-------------------------------------------------------------------------------------------------- |
<nowiki>--------------------------------------------------------------------------------------------------</nowiki> |
||
Verb |
Verb |
||
PROD ON/OFF Energy Flares |
PROD ON/OFF Energy Flares |
||
| Line 38: | Line 45: | ||
Customization |
Customization |
||
Energy Color: white Accent Color: black |
Energy Color: white Accent Color: black |
||
-------------------------------------------------------------------------------------------------- |
<nowiki>--------------------------------------------------------------------------------------------------</nowiki> |
||
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
|||
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
||
|itemverbtable= |
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
||
}} |
|||
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
|||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader}} |
|||
|- {{verbtableheader|90}} |
|||
! style="width:5em;"|Verb |
|||
! scope="col" style="width:5em;"|Verb |
|||
! First |
|||
! scope="col" style="width: 45%"|First |
|||
! Third |
|||
! scope="col" style="width: 45%"|Third |
|||
|- |
|- |
||
! scope="row" role="rowheader"|PRAY |
|||
!PRAY |
|||
| You push your thumb down firmly and hear a small clicking noise. Several mechanical arms and apparatuses spin around the brown steel mantlet before settling into secret compartments. You also notice a few small levers. |
|||
| {{addmetext}} |
|||
| N/A |
|||
| {{addmetext}} |
|||
|- |
|- |
||
! scope="row" role="rowheader"|PROD |
|||
!PROD |
|||
| You tighten your grip on the brown steel mantlet, a flickering trail of white light falls from it. [EnergyFlares are now turned OFF.]<br><br>You swing your brown steel mantlet in a wide arc, sending a wave of white energy outward. [EnergyFlares are now turned ON.] |
|||
| {{addmetext}} |
|||
| XXX tightens his grip on the brown steel mantlet, a flickering trail of white light falls from it.<br><br>XXX swings his brown steel mantlet in a wide arc, sending a wave of white energy outward. |
|||
| {{addmetext}} |
|||
|- |
|- |
||
! scope="row" role="rowheader"|PULL |
|||
!PUNCH |
|||
| You lift your brown steel mantlet above your head as if bracing for an aerial assault. A small, white mechanism flips itself away into a small hidden compartment. [Flare Storage is now turned OFF.]<br><br>You lift your brown steel mantlet above your head as if bracing for an aerial assault. A small compartment on the mantlet opens up to deploy a white mechanism. [Flare Storage is now turned ON.] |
|||
| {{addmetext}} |
|||
| XXX lifts his brown steel mantlet above his head as if bracing for an aerial assault. A small, white mechanism flips itself away into a small hidden compartment.<br><br>XXX lifts his brown steel mantlet above his head as if bracing for an aerial assault. A small compartment on the mantlet opens up to deploy a white mechanism. |
|||
| {{addmetext}} |
|||
|- |
|- |
||
! scope="row" role="rowheader"|PUNCH |
|||
!PUSH |
|||
| You smash your fist down onto the brown steel mantlet, sending a wave of energy into the surroundings. |
|||
| {{addmetext}} |
|||
| XXX smashes his fist down onto the brown steel mantlet, sending a wave of energy into the surroundings. |
|||
| {{addmetext}} |
|||
|- |
|- |
||
! scope="row" role="rowheader"|PUSH |
|||
! TOUCH |
|||
| You place the palm of your hand against the surface of your brown steel mantlet and chant quietly. A crystal chamber embedded in your mantlet stops glowing. [Surged Flares are now turned OFF.]<br><br>You place the palm of your hand against the surface of your brown steel mantlet and chant quietly. In a sudden flash of light, a crystal chamber embedded in the mantlet glows black. [Surged Flares are now turned ON.] |
|||
| {{addmetext}} |
|||
| XXX places the palm of his hand against the surface of his brown steel mantlet and chants quietly. A crystal chamber embedded in the mantlet stops glowing.<br><br>XXX places the palm of his hand against the surface of his brown steel mantlet and chants quietly. In a sudden flash of light, a crystal chamber embedded in the mantlet glows black. |
|||
| {{addmetext}} |
|||
|} |
|} |
||
{{TOC limit|2}} |
|||
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
||
|tier= |
|tier=Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
||
|itemsummary= |
|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
||
Tier 1 Energy Shields gain the '''[[#Energy Reverb|Energy Reverb]]''' ability. |
|||
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
|||
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
|||
Upon blocking an attack, the shield has a chance to empower the wielder's attack strength on their next attack. The amount of attack strength granted scales up with affinity from 4 to 12. '''Requires [[#Affinity|affinity]] level 3.''' |
|||
* Cooldown: 60 seconds. |
|||
* Duration: Next attack or 20 seconds |
|||
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
|||
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
||
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
||
}} |
}} |
||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader|90}} |
|||
! scope="col" style="width:5em;"|Verb |
|||
! scope="col" style="width: 45%"|First |
|||
! scope="col" style="width: 45%"|Third |
|||
|- |
|||
! scope="row" role="rowheader"|APPLAUD |
|||
| You hit your forearm against your grey steel mantlet in an attempt to give a round of applause. |
|||
| XXX hits his forearm against his grey steel mantlet in an attempt to give a round of applause. |
|||
|- |
|||
! scope="row" role="rowheader"|COVER |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|GAZE |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|HUG |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|RAISE |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|RUB |
|||
| You rub at the surface of your grey steel mantlet. Tendrils of white energy lash out against your touch. |
|||
| XXX rubs at the surface of his grey steel mantlet. Tendrils of white energy lash out against his touch. |
|||
|- |
|||
! scope="row" role="rowheader"|TAP |
|||
| You rap your finger against the surface of your grey steel mantlet. |
|||
| XXX raps his finger against the surface of his grey steel mantlet. |
|||
|- |
|||
! scope="row" role="rowheader"|TICKLE |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|- |
|||
! scope="row" role="rowheader"|TINKER |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|} |
|||
{{TOC limit|2}} |
|||
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
||
|tier= |
|tier=Tier 2 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
||
|itemsummary= |
|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
||
Tier 2 Energy Shields gain the '''[[#Energy Barrier|Energy Barrier]]''' ability. |
|||
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
|||
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
|||
The shield provides a chance to reactively provide {{mono|(Affinity * 3)}} TD and bolt defense. This effect can only occur once every 15 minutes and will last for 30 seconds. '''Requires [[#Affinity|affinity]] level 6.''' |
|||
* Cooldown: 15 minutes. |
|||
* Duration: 30 seconds. |
|||
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
|||
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
||
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
||
}} |
}} |
||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader|90}} |
|||
! scope="col" style="width:5em;"|Verb |
|||
! scope="col" style="width: 45%"|First |
|||
! scope="col" style="width: 45%"|Third |
|||
|- |
|||
! scope="row" role="rowheader"|VERB |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|} |
|||
{{TOC limit|2}} |
|||
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
||
|tier= |
|tier=Tier 3 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
||
|itemsummary= |
|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
||
Tier 3 Energy Shields are considered fully unlocked. They gain the '''[[#Energy Wave|Energy Wave]]''' ability. |
|||
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
|||
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
|||
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|||
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|||
}} |
|||
Twice per 24 hours the shield will attempt to protect the wielder when they're left in an incapacitated state or low on health. This effect will grant 25 DS, 12 TD, and send out a minor elemental wave. |
|||
* Cooldown: 24 hours. |
|||
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
|||
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|||
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|||
}} |
|||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
|||
|- {{verbtableheader|90}} |
|||
! scope="col" style="width:5em;"|Verb |
|||
! scope="col" style="width: 45%"|First |
|||
! scope="col" style="width: 45%"|Third |
|||
|- |
|||
! scope="row" role="rowheader"|VERB |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|} |
|||
==Additional Information== |
==Additional Information== |
||
===Affinity=== |
|||
Every time the weapon handles its script flare the bond increases. The strength of the flares increase with the affinity of the weapon, and maximum affinity is limited by unlock tier. Abilities unlocked at each tier will not be available until the required affinity is gained, and will show as Locked even after the certificate is used. To unlock the ability, gain the required Bound Energy for the affinity tier. |
|||
{| {{prettytable|background:#F0F8FF;height:15px;}} |
|||
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;" |
|||
! scope="col"| TIER !! AFFINITY<br>LEVEL !!style="white-space:nowrap"| ENERGY BOUND !! STORAGE !! NOTES |
|||
|- |
|||
! scope="row" role="rowheader" rowspan=2 style="white-space:nowrap;"| ''Tier 0<br>Off-the-Shelf |
|||
!Level 0 |
|||
!0 |
|||
!- |
|||
|- |
|||
!Level 1 |
|||
!1,000 |
|||
!100 |
|||
| |
|||
|- |
|||
! scope="row" role="rowheader" rowspan=2|''Tier 1 |
|||
!Level 2 |
|||
!2,500 |
|||
!150 |
|||
| |
|||
|- |
|||
!Level 3 |
|||
!5,000 |
|||
!200 |
|||
|Energy Reverb unlocked |
|||
|- |
|||
! scope="row" role="rowheader" rowspan=3|''Tier 2 |
|||
!Level 4 |
|||
!10,000 |
|||
!250 |
|||
| |
|||
|- |
|||
!Level 5 |
|||
!25,000 |
|||
!300 |
|||
| |
|||
|- |
|||
!Level 6 |
|||
!40,000 |
|||
!350 |
|||
|Energy Barrier Unlocked |
|||
|- |
|||
! scope="row" role="rowheader" rowspan=3|''Tier 3 |
|||
!Level 7 |
|||
!60,000 |
|||
!400 |
|||
| |
|||
|- |
|||
!Level 8 |
|||
!80,000 |
|||
!450 |
|||
| |
|||
|- |
|||
!Level 9 |
|||
!100,000 |
|||
!500 |
|||
| |
|||
|- |
|||
|} |
|||
===Energy Flares=== |
|||
Upon blocking an attack in an aggressive stance, or launching an offensive shield attack you have a chance to strike your enemy with energy. These are the default flares of the energy shields. |
|||
Each flare will fill the affinity for the process of attuning. The strength of the flare increases per affinity gained. |
|||
;Energy Storage |
|||
{{boldmono|[[PULL]]}} (DRAINED FLARES) will allow you to turn ON or OFF the storage of Energy at the cost of reduced flared strength. This energy is used to empower flares later. |
|||
{{boldmono|[[PUSH]]}} (SURGED FLARES) turns on or off the surged flares. Surged flares are increased in power at the cost of energy stored from DRAINED flares. |
|||
You cannot have both drained and surged flares on at the same time. |
|||
Example combat with the standard Energy Flares on shield attack or incoming attack: |
|||
<pre{{log2}}> |
|||
An Ithzir adept swings a closed fist at you! |
|||
The vultite greatshield glows dimly as it unleashes a weakened blast of energy! |
|||
'''A pulse of white-colored energy spirals outward from your vultite greatshield and collides with an Ithzir adept's back!''' |
|||
... 20 points of damage! |
|||
Flesh ripped from back, muscles exposed. |
|||
With no room to spare, you block the attack with your vultite greatshield! |
|||
>shield bash adept |
|||
You lunge forward at an Ithzir adept with your vultite greatshield and attempt a shield bash! |
|||
[SMR result: 229 (Open d100: 70, Bonus: 45)] |
|||
Awesome bash, but an Ithzir adept is already knocked over. |
|||
... 20 points of damage! |
|||
Left kneecap smashed into pulp. |
|||
The vultite greatshield glows dimly as it unleashes a weakened blast of energy! |
|||
'''A pulse of white-colored energy spirals outward from your vultite greatshield and collides with an Ithzir adept's left hand!''' |
|||
... 20 points of damage! |
|||
Left hand smashed into a pulpy mass. |
|||
Roundtime: 3 sec. |
|||
</pre> |
|||
===Energy Reverb=== |
===Energy Reverb=== |
||
Upon blocking an attack, the shield |
Upon blocking an attack, the shield has a chance to empower the wielder's attack strength on their next attack. The amount of attack strength granted scales up with affinity from 4 to 12. Unlocked at affinity level 3. |
||
* Cooldown: 60 seconds. |
* Cooldown: 60 seconds. |
||
* Duration: Next attack or 20 seconds |
* Duration: Next attack or 20 seconds |
||
<pre{{log2}}> |
|||
An Ithzir adept swings a closed fist at you! |
|||
You bristle with black energy as you position your vultite greatshield against an Ithzir adept's attack! |
|||
Amazingly, you manage to block the attack with your greatshield! |
|||
You swing a broadsword at an Ithzir adept! |
|||
AS: +443 vs DS: +359 with AvD: +36 + d100 roll: +76 = +196 |
|||
... and hit for 78 points of damage! |
|||
Awesome shot shatters ribs and punctures lung! |
|||
You are no longer bristling with energy. |
|||
Roundtime: 5 sec. |
|||
</pre> |
|||
===Energy Barrier=== |
===Energy Barrier=== |
||
The |
The shield provides a chance to reactively provide {{mono|(Affinity * 3)}} TD and bolt defense. This effect can only occur once every 15 minutes and will last for 30 seconds. |
||
* Cooldown: 15 minutes. |
* Cooldown: 15 minutes. |
||
* Duration: 30 seconds. |
* Duration: 30 seconds. |
||
<pre{{log2}}> |
|||
An Ithzir adept gestures at you. |
|||
CS: +401 - TD: +317 + CvA: +8 + d100: +37 - -5 == +134 |
|||
Warding failed! |
|||
Blood gushes from your neck! |
|||
The "blood gates" open wider. |
|||
An Ithzir adept gestures and utters a phrase of magic. |
|||
An Ithzir adept gestures at you. |
|||
Your vultite greatshield glows white as its surface extends with crackling black energy. |
|||
CS: +401 - TD: +344 + CvA: +8 + d100: +100 - -5 == +170 |
|||
Warding failed! |
|||
Blood gushes from your neck! |
|||
The "blood gates" open wider. |
|||
</pre> |
|||
===Energy Wave=== |
===Energy Wave=== |
||
Twice per 24 hours the shield will attempt to protect the wielder when they're left in an incapacitated state or low on health. This effect will grant 25 DS, 12 TD, and send out a minor elemental wave. |
Twice per 24 hours the shield will attempt to protect the wielder when they're left in an incapacitated state or low on health. This effect will grant 25 DS, 12 TD, and send out a minor elemental wave. |
||
* Cooldown: 24 hours. |
* Cooldown: 24 hours. |
||
<pre{{log2}}> |
|||
===See Also=== |
|||
Your vultite greatshield emits a bright white light as the Ithzir adept attacks you! |
|||
*[[Energy Shield/saved posts]] |
|||
A wave of black energy moves outward from you. |
|||
An Ithzir adept is buffeted by the black energy waves and is knocked to the ground. |
|||
An Ithzir adept swings a closed fist at you! |
|||
AS: +220 vs DS: +254 with AvD: +4 + d100 roll: +96 = +91 |
|||
A clean miss. |
|||
</pre> |
|||
===Energy Shield Add=== |
|||
Automated certificates for this service have been sold in [[Duskruin]]'s [[BVShop:The Annex|The Annex]] shop. |
|||
<pre{{log2}}> |
|||
You analyze the lightning bolt charm and sense that the item is largely free from merchant alteration restrictions. |
|||
The creator has also provided the following information: |
|||
Your charm is used to unlock the potential of things held in your other hand or on your person. |
|||
A lightning bolt charm grants the Energy Shield script at Tier 1/OTS to an unscripted shield. |
|||
You need only RAISE your charm while holding a compatible item in your other hand or on your person. |
|||
Your charm may not be altered or changed in any way. |
|||
You get no sense of whether or not the charm may be further lightened. |
|||
</pre> |
|||
==See Also== |
|||
* [[/saved posts|Saved posts]] |
|||
* [[Energy Weapon]] |
|||
</td><td> |
</td><td> |
||
{{iteminfo |
{{iteminfo |
||
|type= |
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
||
|itemclass=Shield <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
|||
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
|||
|itemtype=Shield <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
|||
|itemclass= <!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --> |
|||
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
|||
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). --> |
|||
|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|||
|itemclass3= |
|||
| |
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
||
|itemtype2= |
|||
|itemtype3= |
|||
|itemtype4= |
|||
|itemtype5= |
|||
|itemtype6= |
|||
|itemtype7= |
|||
|itemtype8= |
|||
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|||
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|||
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
|||
|feature2= |
|||
|feature3= |
|||
|feature4= |
|||
|feature5= |
|||
|feature6= |
|||
|feature7= |
|||
|feature8= |
|||
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
||
|custom= |
|custom=Energy Color <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
||
|custom2=Accent |
|custom2=Accent color |
||
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
|||
|custom3= |
|||
|releasevenue=Duskruin <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
|||
|custom4= |
|||
|releaseyear=2021 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
|||
|custom5= |
|||
| |
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
||
| |
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
||
| |
|tiersnumber=4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
||
| |
|unlock=Certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
||
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--> |
|||
|unlock2= |
|||
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
||
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
||
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
||
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
|||
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
||
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
||
|affinity=Yes <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
|affinity=Yes <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
||
| |
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
||
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
|||
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
|||
|spell2= |
|||
|spell3= |
|||
|spell4= |
|||
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
||
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
||
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
|add=Yes <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
||
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
||
}} |
}} |
||
{{itemverb |
{{itemverb |
||
|verb= |
|verb=APPLAUD <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
||
|verb2= |
|verb2= COVER |
||
|verb3= |
|verb3= GAZE |
||
|verb4= |
|verb4= HUG |
||
|verb5= |
|verb5= PRAY |
||
|verb6= |
|verb6= PROD |
||
|verb7= |
|verb7= PULL |
||
|verb8= |
|verb8= PUNCH |
||
|verb9= |
|verb9= PUSH |
||
|verb10= |
|verb10= RAISE |
||
|verb11= |
|verb11= RUB |
||
|verb12= |
|verb12= TAP |
||
|verb13= |
|verb13= TICKLE |
||
|verb14= |
|verb14= TINKER |
||
|verb15= |
|||
|verb16= |
|||
|verb17= |
|||
|verb18= |
|||
|verb19= |
|||
|verb20= |
|||
|verb21= |
|||
|verb22= |
|||
|verb23= |
|||
|verb24= |
|||
|verb25= |
|||
|verb26= |
|||
|verb27= |
|||
|verb28= |
|||
}} |
}} |
||
</td></tr></table> |
</td></tr></table> |
||
==Analyze== |
|||
<pre{{log2}}><nowiki> |
|||
You analyze the ora shield and sense that the creator has provided the following information: |
|||
ENERGY SHIELDS |
|||
Energy Flares: Turn them on to let your Shield Flare. |
|||
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot |
|||
store mana during surged flares. |
|||
Drained Flares: These reduce the strength of your flare to bond and store energy. |
|||
-------------------------------------------------------------------------------------------------- |
|||
Verb |
|||
PROD ON/OFF Energy Flares |
|||
Currently: ON |
|||
PULL ON/OFF Drained Flares (Store Energy) |
|||
Currently: OFF |
|||
PUSH ON/OFF Surged Flares (Increases flare strength at the cost of energy) |
|||
Currently: OFF |
|||
PUNCH UnAttunes the ora shield. This is permanent. |
|||
Unlocked Abilities |
|||
General Information |
|||
Tier: 0 Affinity Level: 0 |
|||
Total Energy Bound (Bonding): 0 |
|||
Total Energy Stored: 0/100 |
|||
Flare Type: Impact |
|||
Daily Energy Cap: 0/1000 |
|||
22 Hour Energy Tracker: Expired |
|||
Energy Reverb: Locked |
|||
Energy Barrier: Locked |
|||
Energy Wave: Locked |
|||
Customization |
|||
Energy Color: white Accent Color: black |
|||
-------------------------------------------------------------------------------------------------- |
|||
</nowiki></pre> |
|||
==See Also== |
|||
Latest revision as of 07:55, 20 August 2025
|
Energy Shields are scripted shields themed similar to their counterpart, the Energy Weapon. They require affinity to be used to the greatest benefit. Energy Shields were first introduced at Duskruin's January 2021 run in the Currents and Safeguards shop. They were created by by GM Retser. These shields can be enchanted, ensorcelled, and sanctified.
Tier 0/OTSThis is the off-the-shelf offering. At this tier, Energy Shields have the default Energy Flares ability,. Upon blocking an attack in an aggressive stance, or launching an offensive shield attack you have a chance to strike your enemy with energy. These are the default flares of the energy shields. Each flare will fill the affinity for the process of attuning. The strength of the flare increases per affinity gained.AnalyzeYou analyze the ora shield and sense that the creator has provided the following information:
ENERGY SHIELDS
Energy Flares: Turn them on to let your Shield Flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.
--------------------------------------------------------------------------------------------------
Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Energy)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength at the cost of energy)
Currently: OFF
PUNCH UnAttunes the ora shield. This is permanent.
Unlocked Abilities
General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Energy Reverb: Locked
Energy Barrier: Locked
Energy Wave: Locked
Customization
Energy Color: white Accent Color: black
--------------------------------------------------------------------------------------------------Usage
Tier 1Tier 1 Energy Shields gain the Energy Reverb ability. Upon blocking an attack, the shield has a chance to empower the wielder's attack strength on their next attack. The amount of attack strength granted scales up with affinity from 4 to 12. Requires affinity level 3.
Usage
Tier 2Tier 2 Energy Shields gain the Energy Barrier ability. The shield provides a chance to reactively provide (Affinity * 3) TD and bolt defense. This effect can only occur once every 15 minutes and will last for 30 seconds. Requires affinity level 6.
Usage
Tier 3Tier 3 Energy Shields are considered fully unlocked. They gain the Energy Wave ability. Twice per 24 hours the shield will attempt to protect the wielder when they're left in an incapacitated state or low on health. This effect will grant 25 DS, 12 TD, and send out a minor elemental wave.
Usage
Additional InformationAffinityEvery time the weapon handles its script flare the bond increases. The strength of the flares increase with the affinity of the weapon, and maximum affinity is limited by unlock tier. Abilities unlocked at each tier will not be available until the required affinity is gained, and will show as Locked even after the certificate is used. To unlock the ability, gain the required Bound Energy for the affinity tier.
Energy FlaresUpon blocking an attack in an aggressive stance, or launching an offensive shield attack you have a chance to strike your enemy with energy. These are the default flares of the energy shields. Each flare will fill the affinity for the process of attuning. The strength of the flare increases per affinity gained.
PULL (DRAINED FLARES) will allow you to turn ON or OFF the storage of Energy at the cost of reduced flared strength. This energy is used to empower flares later. PUSH (SURGED FLARES) turns on or off the surged flares. Surged flares are increased in power at the cost of energy stored from DRAINED flares. You cannot have both drained and surged flares on at the same time. Example combat with the standard Energy Flares on shield attack or incoming attack: An Ithzir adept swings a closed fist at you! The vultite greatshield glows dimly as it unleashes a weakened blast of energy! A pulse of white-colored energy spirals outward from your vultite greatshield and collides with an Ithzir adept's back! ... 20 points of damage! Flesh ripped from back, muscles exposed. With no room to spare, you block the attack with your vultite greatshield! >shield bash adept You lunge forward at an Ithzir adept with your vultite greatshield and attempt a shield bash! [SMR result: 229 (Open d100: 70, Bonus: 45)] Awesome bash, but an Ithzir adept is already knocked over. ... 20 points of damage! Left kneecap smashed into pulp. The vultite greatshield glows dimly as it unleashes a weakened blast of energy! A pulse of white-colored energy spirals outward from your vultite greatshield and collides with an Ithzir adept's left hand! ... 20 points of damage! Left hand smashed into a pulpy mass. Roundtime: 3 sec. Energy ReverbUpon blocking an attack, the shield has a chance to empower the wielder's attack strength on their next attack. The amount of attack strength granted scales up with affinity from 4 to 12. Unlocked at affinity level 3.
An Ithzir adept swings a closed fist at you! You bristle with black energy as you position your vultite greatshield against an Ithzir adept's attack! Amazingly, you manage to block the attack with your greatshield! You swing a broadsword at an Ithzir adept! AS: +443 vs DS: +359 with AvD: +36 + d100 roll: +76 = +196 ... and hit for 78 points of damage! Awesome shot shatters ribs and punctures lung! You are no longer bristling with energy. Roundtime: 5 sec. Energy BarrierThe shield provides a chance to reactively provide (Affinity * 3) TD and bolt defense. This effect can only occur once every 15 minutes and will last for 30 seconds.
An Ithzir adept gestures at you. CS: +401 - TD: +317 + CvA: +8 + d100: +37 - -5 == +134 Warding failed! Blood gushes from your neck! The "blood gates" open wider. An Ithzir adept gestures and utters a phrase of magic. An Ithzir adept gestures at you. Your vultite greatshield glows white as its surface extends with crackling black energy. CS: +401 - TD: +344 + CvA: +8 + d100: +100 - -5 == +170 Warding failed! Blood gushes from your neck! The "blood gates" open wider. Energy WaveTwice per 24 hours the shield will attempt to protect the wielder when they're left in an incapacitated state or low on health. This effect will grant 25 DS, 12 TD, and send out a minor elemental wave.
Your vultite greatshield emits a bright white light as the Ithzir adept attacks you! A wave of black energy moves outward from you. An Ithzir adept is buffeted by the black energy waves and is knocked to the ground. An Ithzir adept swings a closed fist at you! AS: +220 vs DS: +254 with AvD: +4 + d100 roll: +96 = +91 A clean miss. Energy Shield AddAutomated certificates for this service have been sold in Duskruin's The Annex shop. You analyze the lightning bolt charm and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: Your charm is used to unlock the potential of things held in your other hand or on your person. A lightning bolt charm grants the Energy Shield script at Tier 1/OTS to an unscripted shield. You need only RAISE your charm while holding a compatible item in your other hand or on your person. Your charm may not be altered or changed in any way. You get no sense of whether or not the charm may be further lightened. See Also |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||