Knockout flare: Difference between revisions
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Knockout flares''' are a rare |
'''Knockout flares''' are a rare scripted [[flare]] which can be placed on weapons that primarily do [[crush critical table|crushing damage]], such as [[mace]]s, [[handaxe]]s, and [[maul]]s, as well as [[UCS]] gloves and boots. The flares always targets the victim's head. If the head is sufficiently wounded the crush damage from the flare may be applied to the chest. Any part of the body may be hit for the flares to activate. Besides the crush damage applied to the targets head, the flare can also impart a status effect on the target, such as the rooted condition or the prone condition. '''Knockout flares will not function against creatures greater than 15 levels above the user'''. |
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Knockout flares take up the script slot on a weapon, meaning an already flaring weapon can have knockout flares added. |
Knockout flares take up the script slot on a weapon, meaning an already flaring weapon can have knockout flares added. |
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While knockout flares can also be added to [[runestaff |
While knockout flares can also be added to a [[runestaff]], this is not advisable as the flare will only activate on a melee hit, e.g. when the runestaff is swung. |
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{{TOC limit|2}} |
{{TOC limit|2}} |
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== |
==Analyze== |
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<pre{{log2}} |
<pre{{log2}}> |
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You analyze your eonake war-hammer and sense that the item is largely free from merchant alteration restrictions. |
You analyze your eonake war-hammer and sense that the item is largely free from merchant alteration restrictions. |
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The eonake war-hammer contains a special flare. It can be freely altered. You can roar, flip, and tap the war-hammer. |
The eonake war-hammer contains a special flare. It can be freely altered. You can roar, flip, and tap the war-hammer. |
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</pre> |
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==Usage== |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
! scope="col" style="width: 45%"|First |
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! scope="col"|Third |
! scope="col" style="width: 45%"|Third |
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| ⚫ | |||
| ⚫ | |||
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|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|FLIP<br>(no sheath) |
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| You flip the war-hammer from side to side, then whirl it overhead, then deftly stuff it into the handbag. |
| You flip the war-hammer from side to side, then whirl it overhead, then deftly stuff it into the handbag. |
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| Cotelle flips her war-hammer from side to side, then whirls it around, then deftly stuffs it into her handbag. |
| Cotelle flips her war-hammer from side to side, then whirls it around, then deftly stuffs it into her handbag. |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|FLIP<br>(sheath) |
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| {{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
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| {{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"|ROAR |
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| You tap your eonake war-hammer against your thigh in a steady, staccato beat. |
| You tap your eonake war-hammer against your thigh in a steady, staccato beat. |
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| Cotelle taps her eonake war-hammer against her thigh in a steady, staccato beat. |
| Cotelle taps her eonake war-hammer against her thigh in a steady, staccato beat. |
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|} |
|} |
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| ⚫ | |||
==In Action== |
===In Action=== |
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<pre{{log2}}> |
<pre{{log2}}> |
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You swing with a vultite-bound thick leather blackjack at a Vvrael destroyer! |
You swing with a vultite-bound thick leather blackjack at a Vvrael destroyer! |
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Grazing blow to the stomach. |
Grazing blow to the stomach. |
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</pre> |
</pre> |
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<pre{{log2}}> |
<pre{{log2}}> |
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You swing a high steel moon axe at an [[Ithzir champion]]! |
You swing a high steel moon axe at an [[Ithzir champion]]! |
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The Ithzir champion vainly struggles to rise, then goes still. |
The Ithzir champion vainly struggles to rise, then goes still. |
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</pre> |
</pre> |
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===Additional Combat Messaging=== |
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<pre{{log2}}> |
<pre{{log2}}> |
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A solid strike from your eonake war-hammer to the temple causes the human thief to stumble. |
A solid strike from your eonake war-hammer to the temple causes the human thief to stumble. |
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A solid strike from your eonake war-hammer to the temple causes the human rogue to stumble as he is swept off his feet from the blow. |
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With a solid *THUNK*, your eonake war-hammer bounces off the head of the elven outlaw! |
With a solid *THUNK*, your eonake war-hammer bounces off the head of the elven outlaw! |
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Your war-hammer cracks the halfling robber on the back of the head. He gibbers mindlessly. |
Your war-hammer cracks the halfling robber on the back of the head. He gibbers mindlessly. |
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Your war-hammer thumps the human thug in the head. He looks a bit dazed, yet recovers after several quick missteps. |
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Your war-hammer thumps the half-elven brigand in the head. He stumbles around for a moment desperate to keep his balance but in the end he fails miserably, and collapses to the ground in a heap, looking dazed. |
Your war-hammer thumps the half-elven brigand in the head. He stumbles around for a moment desperate to keep his balance but in the end he fails miserably, and collapses to the ground in a heap, looking dazed. |
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</pre> |
</pre> |
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===Knockout Flares Add=== |
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Automated certificates for this service have been sold in [[Duskruin]]'s [[BVShop:The Annex|The Annex]] shop. |
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<pre{{log2}}> |
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You analyze the knockout flare debenture and sense that the item is largely free from merchant alteration restrictions. |
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The creator has also provided the following information: |
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Your debenture is used to unlock the potential of things held in your other hand or on your person. |
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A maroon knockout flare debenture grants the Knockout Flares script to an eligible weapon or UCS gloves/boots. |
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DETAILS: |
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> Eligible weapons must deal predominantly crush damage. |
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> Items must be unscripted, with the exceptions of Lesser Moods or Flare Affinity. |
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> Flares do not function against creatures over 15 levels above the attacker. |
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You need only RAISE your debenture while holding a compatible item in your other hand or on your person. |
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Your debenture may not be altered or changed in any way. |
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You get no sense of whether or not the debenture may be further lightened. |
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</pre> |
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| ⚫ | |||
{{iteminfo |
{{iteminfo |
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|type= |
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= |
|itemclass=Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= |
|itemtype=Crushing Weapons <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= |
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= |
|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
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|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue |
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
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|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= |
|add=Yes <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= |
|restrictions=Weapon must deal at least 50% [[Crush critical table|crushing]] damage or [[Unarmed combat system|UCS]] gear. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
}} |
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{{itemverb |
{{itemverb |
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| ⚫ | |||
|verb= FLIP |
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|verb2= |
|verb2=ROAR |
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|verb3= |
|verb3=TAP |
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| ⚫ | |||
}} |
}} |
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</td></tr></table> |
</td></tr></table> |
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Latest revision as of 08:25, 20 August 2025
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Knockout flares are a rare scripted flare which can be placed on weapons that primarily do crushing damage, such as maces, handaxes, and mauls, as well as UCS gloves and boots. The flares always targets the victim's head. If the head is sufficiently wounded the crush damage from the flare may be applied to the chest. Any part of the body may be hit for the flares to activate. Besides the crush damage applied to the targets head, the flare can also impart a status effect on the target, such as the rooted condition or the prone condition. Knockout flares will not function against creatures greater than 15 levels above the user. Knockout flares take up the script slot on a weapon, meaning an already flaring weapon can have knockout flares added. While knockout flares can also be added to a runestaff, this is not advisable as the flare will only activate on a melee hit, e.g. when the runestaff is swung. AnalyzeYou analyze your eonake war-hammer and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: The eonake war-hammer contains a special flare. It can be freely altered. You can roar, flip, and tap the war-hammer. Usage
Additional InformationIn ActionYou swing with a vultite-bound thick leather blackjack at a Vvrael destroyer! AS: +508 vs DS: +281 with AvD: -18 + d100 roll: +80 = +289 ... and hit for 17 points of damage! Jarring blow to the Vvrael destroyer's back. Your blackjack cracks the Vvrael destroyer on the back of the head. He gibbers mindlessly then drops to his hands and knees. ... 15 points of damage! You broke the Vvrael destroyer's nose! >amb orc head You swing with a vultite-bound dark leather blackjack at a silverback orc! AS: +226 vs DS: +123 with AvD: +25 + d100 roll: +65 = +193 ... and hit for 18 points of damage! Hearty smack to the head. The silverback orc is stunned! Your blackjack thumps the silverback orc in the head. He stumbles around for a moment desperate to keep his balance but in the end he fails miserably, and collapses to the ground in a heap, looking dazed. ... 25 points of damage! Eye crushed by a hard blow to the face! Roundtime: 4 sec. R>amb orc head You swing with a vultite-bound dark leather blackjack at a silverback orc! AS: +226 vs DS: +110 with AvD: +25 + d100 roll: +79 = +220 ... and hit for 16 points of damage! Blow to the head causes the silverback orc's ears to ring! Your blackjack cracks the silverback orc on the back of the head. She gibbers mindlessly then drops to her hands and knees. ... 10 points of damage! Blow to back cracks several vertebrae. Roundtime: 4 sec. You swing with a vultite-bound thick leather blackjack at a giantman robber! AS: +501 vs DS: +358 with AvD: +7 + d100 roll: +45 = +195 ... and hit for 20 points of damage! Hearty smack to the head. The giantman robber is stunned! You smack the giantman robber with your thick leather blackjack on one side of his head, then reverse direction and crack him across the other! The giantman robber wobbles a bit then dramatically falls to the ground! ... 25 points of damage! Solid strike caves the giantman robber's skull in, resulting in instant death! The giantman robber rolls over and dies. You swing a spiked-head vultite maul at a kiramon defender! AS: +345 vs DS: +188 with AvD: +38 + d100 roll: +55 = +250 ... and hit for 84 points of damage! Crushing blow to head closes that eye for good. The kiramon defender is stunned! Your vultite maul plows right into the forehead of the kiramon defender! The kiramon defender wobbles then falls to the floor! Knockout! ... 10 points of damage! Jarring blow to the kiramon defender's back. You swing a spiked-head vultite maul at a forest trali! AS: +345 vs DS: +166 with AvD: +44 + d100 roll: +13 = +236 ... and hit for 78 points of damage! Crushing blow to head closes that eye for good. The forest trali is stunned! You feint left, then right, then crack the forest trali across the head! The forest trali drops to the floor! ... 20 points of damage! Grazing blow to the stomach. You swing a high steel moon axe at an Ithzir champion! AS: +551 vs DS: +292 with AvD: +41 + d100 roll: +41 = +341 ... and hit for 75 points of damage! Right kneecap smashed into pulp. The Ithzir champion is knocked to the ground! You smack the Ithzir champion with your high steel moon axe on one side of his head, then reverse direction and crack him across the other! The Ithzir champion slumps to the ground. ... 15 points of damage! Blow to the head causes the Ithzir champion's ears to ring! The Ithzir champion vainly struggles to rise, then goes still. Additional Combat MessagingA solid strike from your eonake war-hammer to the temple causes the human thief to stumble. A solid strike from your eonake war-hammer to the temple causes the human rogue to stumble as he is swept off his feet from the blow. With a solid *THUNK*, your eonake war-hammer bounces off the head of the elven outlaw! You feint left, then right, then crack the human rogue across the head! You leap up, bringing your eonake war-hammer down across the head of the human rogue with a sickening thud! You smack the half-elven rogue with your eonake war-hammer on one side of his head, then reverse direction and crack him across the other! Your war-hammer bounces off the head of the human rogue, causing him to reassess the situation for a moment while standing still. Your eonake war-hammer plows right into the forehead of the human thief! Your war-hammer cracks the halfling robber on the back of the head. He gibbers mindlessly. Your war-hammer thumps the human thug in the head. He looks a bit dazed, yet recovers after several quick missteps. Your war-hammer thumps the half-elven brigand in the head. He stumbles around for a moment desperate to keep his balance but in the end he fails miserably, and collapses to the ground in a heap, looking dazed. Knockout Flares AddAutomated certificates for this service have been sold in Duskruin's The Annex shop. You analyze the knockout flare debenture and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: Your debenture is used to unlock the potential of things held in your other hand or on your person. A maroon knockout flare debenture grants the Knockout Flares script to an eligible weapon or UCS gloves/boots. DETAILS: > Eligible weapons must deal predominantly crush damage. > Items must be unscripted, with the exceptions of Lesser Moods or Flare Affinity. > Flares do not function against creatures over 15 levels above the attacker. You need only RAISE your debenture while holding a compatible item in your other hand or on your person. Your debenture may not be altered or changed in any way. You get no sense of whether or not the debenture may be further lightened. |
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