Trip: Difference between revisions
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MOD-GSMOTTE (talk | contribs) m (Added mono template around math.) |
(Added note about GRIP and it must be 2-handed to use trip) |
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{{PSMinfo |
{{PSMinfo |
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|description = Attempt to trip your opponent with a [[polearm]] or [[staff]]. |
|description = Attempt to trip your opponent with a [[polearm]] or [[staff]]. When using certain polearms, it must be [[Verb:GRIP|gripped]] with both hands, otherwise you can't reach far enough to trip anything holding it with one hand. |
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|mechanics = Maneuver a target, dealing moderate [[unbalance critical table|unbalance]] damage to the legs. Applies [[Vulnerable]] for {{mono|(15 + (Rank * 5))}} seconds and [[Staggered]] for {{mono|(Success Margin / 7)}} seconds. |
|mechanics = Maneuver a target, dealing moderate [[unbalance critical table|unbalance]] damage to the legs. Applies [[Vulnerable]] for {{mono|(15 + (Rank * 5))}} seconds and [[Staggered]] for {{mono|(Success Margin / 7)}} seconds. |
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|additionalinfo = |
|additionalinfo = |
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Latest revision as of 22:49, 29 October 2025
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- This article is about the combat maneuver. For the verb, see TRIP (verb).
Description
Attempt to trip your opponent with a polearm or staff. When using certain polearms, it must be gripped with both hands, otherwise you can't reach far enough to trip anything holding it with one hand.Mechanics
Maneuver a target, dealing moderate unbalance damage to the legs. Applies Vulnerable for (15 + (Rank * 5)) seconds and Staggered for (Success Margin / 7) seconds.Additional Information
Creatures that use this maneuver
Messaging
[Roll result: 166 (open d100: 128)] With a fluid whirl, a deranged sentry plants a pearlescent abalone-hafted halberd firmly into the ground near you and jerks the weapon sharply sideways. Your feet are suddenly swept from under you! Roundtime: 9 sec. ... 7 points of damage! Torn muscle in your left leg!