Haste (535): Difference between revisions
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You notice that things have returned to their normal speed. |
You notice that things have returned to their normal speed. |
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== Use == |
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This spell is primarily used in combat situations by [[War Mage]]s as part of their unique combat style, which involves repeated attacks with a weapon upon a single target. |
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In the form of imbedded items, rechargeable items or scrolls, it is often used by other adventurers for a similar purpose. |
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As it is not limited to selfcast use, [[Wizard]]s of all types can often be seen casting this upon other adventurers, particularly in group hunting situations or in cases when those adventurers are engaging in activities known to cause long roundtimes (such as healing, box picking, or use of [[Raise Dead (318)]], among others). |
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== External Links == |
== External Links == |
Revision as of 15:15, 1 November 2007
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The Haste spell appears to provide a reduction in Roundtime based on the following formula (all fractions are rounded down):
- Final RT = (RT - [1 + X + Y]) * (100 - [25 + Z])%
- X = Air Lore Bonus; Increases by +1 at 24 ranks, 100 ranks, and 200 ranks
- Y = Major Elemental Bonus; Increases by +1 at 51 ranks and possibly 100 ranks
- Z = Major Elemental Spells Known / 3
For example, with 27 MjE ranks, 24 Air Lore ranks, and a five second Roundtime:
- X= 1; Y = 0; Z = 9
- Final RT = (5 - [1 + 1 + 0]) * (100 - [25 + 9])%
- Final RT = 3 * 66%
- Final RT = 1.98; Which rounds down to a 1 second RT.
Also, the benefit of MjE ranks does not appear to be capped by your character's level.
Messaging
Initial cast:
You begin to notice the world slow down around you. Strange.
Wearing off:
You notice that things have returned to their normal speed.
Use
This spell is primarily used in combat situations by War Mages as part of their unique combat style, which involves repeated attacks with a weapon upon a single target.
In the form of imbedded items, rechargeable items or scrolls, it is often used by other adventurers for a similar purpose.
As it is not limited to selfcast use, Wizards of all types can often be seen casting this upon other adventurers, particularly in group hunting situations or in cases when those adventurers are engaging in activities known to cause long roundtimes (such as healing, box picking, or use of Raise Dead (318), among others).
External Links
- Major Elemental Spell Circle: Haste, on Play.net