Verb:SKILLS: Difference between revisions

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{{Verbinfo
'''SKILLS''' is the command to display the [[skill]] ranks and bonuses your character is trained in.
|verb=SKILLS
==Usage==
|type=System
<pre{{log2}}>
|system=Character mechanics,Combat
USAGE:
|pageintro={{boldmono|SKILLS}} is the command to display the [[skill]] ranks and bonuses your character is trained in.
}}
==Help==
<small>'''''Please note:''' This populates with {{boldmono|SKILLS HELP}}.''</small>
<pre{{log2}}>USAGE:
SKILLS - Display your current skills known
SKILLS - Display your current skills known
SKILLS BASE - Display your unmodified skill ranks and [[GOALS (verb)|goals]]
SKILLS BASE - Display your unmodified skill ranks and [[GOALS (verb)|goals]]
Line 8: Line 13:
SKILLS BASE FULL - Display unmodified rank of all skills
SKILLS BASE FULL - Display unmodified rank of all skills
SKILLS FAQS - Display help information on skill migration
SKILLS FAQS - Display help information on skill migration
SKILLS CONFIRM - Confirms the ending of your fast [[skill migration|migration]] period
SKILLS CONFIRM - Confirms the ending of your fast [[skill migration|migration]] period</pre>

</pre>
==Usage==
===By Itself===
Typing {{boldmono|SKILLS}} by itself will output the character's current skill bonuses and ranks.

; Messaging Example:
<pre{{log2}}> Person (at level 100), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 40 8
Combat Maneuvers...................| 147 47
Ranged Weapons.....................| 249 149
Physical Fitness...................| 201 101
Dodging............................| 136 38
Arcane Symbols.....................| 204 104
Magic Item Use.....................| 202 102
Harness Power......................| 207 107
Elemental Mana Control.............| 202 102
Elemental Lore - Air...............| 150 50
Elemental Lore - Water.............| 113 27
Perception.........................| 185 85
Climbing...........................| 155 55
Swimming...........................| 155 55

Spell Lists
Major Elemental....................| 66

Spell Lists
Minor Elemental....................| 75

Spell Lists
Wizard.............................| 93

Training Points: 59 Phy 0 Mnt (1458 Phy converted to Mnt)
(Use SKILLS BASE to display unmodified ranks and goals)

125 days remain until the annual FIXSKILLS is to be granted, on 05/20/2026.

Your 30 day migration period will begin when you choose to degrade a skill.

Further information can be found in the FAQs.</pre>

==={{boldmono|BASE}}===
{{boldmono|SKILLS BASE}} displays the character's unmodified skill ranks and goals.

; Messaging Example:
<pre{{log2}}> Person (at level 100), your base skill bonuses, ranks and goals are:
Skill Name | Actual Actual
| Bonus Ranks Goals In-Game Time to Goal
Armor Use..........................| 40 8 8
Combat Maneuvers...................| 140 40 40
Ranged Weapons.....................| 201 101 101
Physical Fitness...................| 201 101 101
Dodging............................| 136 38 38
Arcane Symbols.....................| 202 102 102
Magic Item Use.....................| 202 102 102
Harness Power......................| 202 102 102
Elemental Mana Control.............| 202 102 102
Elemental Lore - Air...............| 150 50 50
Elemental Lore - Water.............| 105 25 25
Perception.........................| 185 85 85
Climbing...........................| 155 55 55
Swimming...........................| 155 55 55

Spell Lists
Major Elemental....................| 66 66

Spell Lists
Minor Elemental....................| 75 75

Spell Lists
Wizard.............................| 93 93

Training Points: 59 Phy 0 Mnt (1458 Phy converted to Mnt)

125 days remain until the annual FIXSKILLS is to be granted, on 05/20/2026.

Your 30 day migration period will begin when you choose to degrade a skill.

Further information can be found in the FAQs.</pre>

==={{boldmono|FULL}}===
{{boldmono|SKILLS FULL}} displays the current value of all skills, including those not trained in.

==={{boldmono|BASE FULL}}===
{{boldmono|SKILLS BASE FULL}} displays unmodified ranks of all skills, including those not trained in.

==={{boldmono|FAQS}}===
{{boldmono|SKILLS FAQS}} will display help information on skill migration. In [[Wrayth]], this will open in a separate dialog window.

; Messaging
<pre{{log2}}> - What is it doing anyhow?

In a given thirty day period, you are allowed the quicker rate for the first sixty (60) training points you wish to untrain. Crossing that threshhold takes you into a secondary pool of twenty (20) training points that migrate at a significantly slower rate than the initial sixty, but still faster than the normal rate. Once you have exceeded the total pool of points for the quicker rates, migration takes place at the normal rate.

The mechanics are such that small migrations of a few ranks in a given thirty day period are 'relatively' quick and more dramatic changes or changes exceeding a few ranks in a thirty day period take significantly longer. The number of ranks you can migrate at the quicker rates is dependant on how many training points the ranks cost.


- What does ASAP mean?

It means 'As Soon As Possible,' in other words as soon as you have training points available either from gaining new points due to gaining experience or gaining a training point back from reducing a skill via the skill migrator.


- How does the migrator determine what skill to raise first?

Skills with the lowest training point cost will always increase before those with more expensive requirements.


- Why isn't the migrator instantaneous?

The skill migrator was never meant to be a way to make dramatic changes to your character from one day to the next, rather it was meant to provide you with a way to tweak and fix your character's training. It also allows the developers to provide means for players to adapt when significant changes are made that invalidate a previously viable training path or significantly change the way a given training path is 'played.'


- Why are you using online time rather than 'real' time?

The migrator system empowers you to correct minor flaws in your past training. It is not meant to allow you to make dramatic changes to your character, such as going from a lockpicker to an enchanter by setting some goals and logging out for six months.

If you want your character to be a lockpicker, then you should train to be a lockpicker. If your character is currently a lockpicker, but you really wanted to be an enchanter and you have exceeded the initial grace periods for migration, then you are going to have to commit yourself to migrating your skills at the normal rate.


- What if my character is unviable because I am migrating 160 ranks in edged weapons to 160 ranks in ranged weapons?

Unfortunately, you are trying to use the system in a manner contrary to its intended purpose. Consequently, it is not going to be easy to do and it is going to require a lot of time and sacrifice on your part.

Before GemStone IV's release, the only way you could change your ranks was by rerolling your character.

Finally, the use of FIXSKILLS granted once a year on May 20th (also known as the Festival of Oleani) gives you the ability to instantly convert your current skill ranks to your skill rank goals. Keep in mind that these annual FIXSKILLS do not accumulate, so you cannot 'save them up.'</pre>


==={{boldmono|CONFIRM}}===
[[category:Verbs]]
{{boldmono|SKILLS CONFIRM}} confirms the ending of your fast migration period.

Latest revision as of 19:37, 15 January 2026

SKILLS
Type System
System Character mechanics, Combat

SKILLS is the command to display the skill ranks and bonuses your character is trained in.

Help

Please note: This populates with SKILLS HELP.

USAGE:
       SKILLS           - Display your current skills known
       SKILLS BASE      - Display your unmodified skill ranks and goals
       SKILLS FULL      - Display current value of all skills
       SKILLS BASE FULL - Display unmodified rank of all skills
       SKILLS FAQS      - Display help information on skill migration
       SKILLS CONFIRM   - Confirms the ending of your fast migration period

Usage

By Itself

Typing SKILLS by itself will output the character's current skill bonuses and ranks.

Messaging Example
 Person (at level 100), your current skill bonuses and ranks (including all modifiers) are:
  Skill Name                         | Current Current
                                     |   Bonus   Ranks
  Armor Use..........................|      40       8
  Combat Maneuvers...................|     147      47
  Ranged Weapons.....................|     249     149
  Physical Fitness...................|     201     101
  Dodging............................|     136      38
  Arcane Symbols.....................|     204     104
  Magic Item Use.....................|     202     102
  Harness Power......................|     207     107
  Elemental Mana Control.............|     202     102
  Elemental Lore - Air...............|     150      50
  Elemental Lore - Water.............|     113      27
  Perception.........................|     185      85
  Climbing...........................|     155      55
  Swimming...........................|     155      55

Spell Lists
  Major Elemental....................|              66

Spell Lists
  Minor Elemental....................|              75

Spell Lists
  Wizard.............................|              93

Training Points: 59 Phy 0 Mnt (1458 Phy converted to Mnt)
(Use SKILLS BASE to display unmodified ranks and goals)

125 days remain until the annual FIXSKILLS is to be granted, on 05/20/2026.

Your 30 day migration period will begin when you choose to degrade a skill.

Further information can be found in the FAQs.

BASE

SKILLS BASE displays the character's unmodified skill ranks and goals.

Messaging Example
 Person (at level 100), your base skill bonuses, ranks and goals are:
  Skill Name                         | Actual  Actual
                                     |  Bonus   Ranks      Goals  In-Game Time to Goal
  Armor Use..........................|     40       8          8
  Combat Maneuvers...................|    140      40         40
  Ranged Weapons.....................|    201     101        101
  Physical Fitness...................|    201     101        101
  Dodging............................|    136      38         38
  Arcane Symbols.....................|    202     102        102
  Magic Item Use.....................|    202     102        102
  Harness Power......................|    202     102        102
  Elemental Mana Control.............|    202     102        102
  Elemental Lore - Air...............|    150      50         50
  Elemental Lore - Water.............|    105      25         25
  Perception.........................|    185      85         85
  Climbing...........................|    155      55         55
  Swimming...........................|    155      55         55

Spell Lists
  Major Elemental....................|             66         66

Spell Lists
  Minor Elemental....................|             75         75

Spell Lists
  Wizard.............................|             93         93

Training Points: 59 Phy 0 Mnt (1458 Phy converted to Mnt)

125 days remain until the annual FIXSKILLS is to be granted, on 05/20/2026.

Your 30 day migration period will begin when you choose to degrade a skill.

Further information can be found in the FAQs.

FULL

SKILLS FULL displays the current value of all skills, including those not trained in.

BASE FULL

SKILLS BASE FULL displays unmodified ranks of all skills, including those not trained in.

FAQS

SKILLS FAQS will display help information on skill migration. In Wrayth, this will open in a separate dialog window.

Messaging
 - What is it doing anyhow?

In a given thirty day period, you are allowed the quicker rate for the first sixty (60) training points you wish to untrain.  Crossing that threshhold takes you into a secondary pool of twenty (20) training points that migrate at a significantly slower rate than the initial sixty, but still faster than the normal rate.  Once you have exceeded the total pool of points for the quicker rates, migration takes place at the normal rate.

The mechanics are such that small migrations of a few ranks in a given thirty day period are 'relatively' quick and more dramatic changes or changes exceeding a few ranks in a thirty day period take significantly longer.  The number of ranks you can migrate at the quicker rates is dependant on how many training points the ranks cost.


 - What does ASAP mean?

It means 'As Soon As Possible,' in other words as soon as you have training points available either from gaining new points due to gaining experience or gaining a training point back from reducing a skill via the skill migrator.


 - How does the migrator determine what skill to raise first?

Skills with the lowest training point cost will always increase before those with more expensive requirements.


 - Why isn't the migrator instantaneous?

The skill migrator was never meant to be a way to make dramatic changes to your character from one day to the next, rather it was meant to provide you with a way to tweak and fix your character's training.  It also allows the developers to provide means for players to adapt when significant changes are made that invalidate a previously viable training path or significantly change the way a given training path is 'played.'


 - Why are you using online time rather than 'real' time?

The migrator system empowers you to correct minor flaws in your past training.  It is not meant to allow you to make dramatic changes to your character, such as going from a lockpicker to an enchanter by setting some goals and logging out for six months.

If you want your character to be a lockpicker, then you should train to be a lockpicker.  If your character is currently a lockpicker, but you really wanted to be an enchanter and you have exceeded the initial grace periods for migration, then you are going to have to commit yourself to migrating your skills at the normal rate.


 - What if my character is unviable because I am migrating 160 ranks in edged weapons to 160 ranks in ranged weapons?

Unfortunately, you are trying to use the system in a manner contrary to its intended purpose.  Consequently, it is not going to be easy to do and it is going to require a lot of time and sacrifice on your part.

Before GemStone IV's release, the only way you could change your ranks was by rerolling your character.

Finally, the use of FIXSKILLS granted once a year on May 20th (also known as the Festival of Oleani) gives you the ability to instantly convert your current skill ranks to your skill rank goals.  Keep in mind that these annual FIXSKILLS do not accumulate, so you cannot 'save them up.'

CONFIRM

SKILLS CONFIRM confirms the ending of your fast migration period.