Spin Attack: Difference between revisions

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(Updated for PSM3 release. Previous information retained but has not been checked for accuracy.)
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{{PSMinfo
{{PSMinfo
|description = Make a flashy, spinning attack against your target.
|description = Make a flashy, spinning attack against your target.
|mechanics = Grants a bonus of (Rank * 3) to [[attack strength|Attack Strength (AS)]] for the duration of one attack. Applies [[Enhance (effect)|Enhance Dodge]] with a power of (3 * Rank) for 10 seconds.
|mechanics = Grants a bonus of {{mono|(Rank * 3)}} to [[attack strength|Attack Strength (AS)]] for the duration of one attack. Applies [[Enhance (effect)|Enhance Dodge]] with a power of {{mono|(3 * Rank)}} for 10 seconds.
|additionalinfo = This maneuver is also available through the [[Warrior Guild]] as a [[Warrior Tricks|warrior trick]].
|additionalinfo = This maneuver is also available through the [[Warrior Guild]] as a [[Warrior Tricks|warrior trick]].
[[Warrior Guild]] members will gain access to rank 1 of this skill upon learning the first rank of [[Warrior Tricks|warrior trick]]. It will stay at cman rank 1 and not start gaining in ranks until you learn the skill at Tricks Rank 33, at which time it will immediately raise to cman rank 3.
===[[Stamina]] cost===
The minimum stamina cost is 8 and the maximum is 15. Additional stamina costs are determined by the Base Weapon Speed of your attack. Weapon weight is no longer a factor in the stamina cost of this maneuver.
The minimum stamina cost is 8 and the maximum is 15. Additional stamina costs are determined by the Base Weapon Speed of your attack. Weapon weight is no longer a factor in the stamina cost of this maneuver.
*For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied.
*For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied.

Latest revision as of 16:58, 4 February 2026

Spin Attack
Mnemonic [sattack]
Activating Verb CMAN
Category Warrior Guild
Type Attack
Roundtime ATTACK-2
Stamina Cost 15
Offensive Gear Both hands
Attributes
Hostile
Initiator Stance Penalty
Shield Defensive Bonus
Target Stance Bonus
Available To Warriors, Rogues, Rangers, Bards, Monks, Paladins
Rank Cost/acquired at
1 2  
2
3
4
5 10

Description

Make a flashy, spinning attack against your target.

Mechanics

Grants a bonus of (Rank * 3) to Attack Strength (AS) for the duration of one attack. Applies Enhance Dodge with a power of (3 * Rank) for 10 seconds.

Additional Information

This maneuver is also available through the Warrior Guild as a warrior trick. Warrior Guild members will gain access to rank 1 of this skill upon learning the first rank of warrior trick. It will stay at cman rank 1 and not start gaining in ranks until you learn the skill at Tricks Rank 33, at which time it will immediately raise to cman rank 3. The minimum stamina cost is 8 and the maximum is 15. Additional stamina costs are determined by the Base Weapon Speed of your attack. Weapon weight is no longer a factor in the stamina cost of this maneuver.

  • For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied.
  • For weapons with a base speed greater than 5, an escalating penalty of an additional +1 stamina per second over 5 seconds is applied. This additional +1 stamina penalty is applied on top of whatever the previous second's stamina penalty is.
  • For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result.

Resources