Twisted gloves: Difference between revisions
(Created page with "<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> '''Twisted Gloves''' are scripted handwear UCS armaments that debuted at the February 2026 run of Duskruin, in the Bloodriven Village shop called Coalescence. They were created by GameMaster Marstreforn. They are similar to Twisted Weapons in functionality, but require their own unique unlocks....") |
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At tier 1 (as sold in the shop) these armaments have standard (Category B) flares. |
At tier 1 (as sold in the shop) these armaments have standard (Category B) flares. |
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The |
The handwear also adds a line to the end of its {{boldmono|LOOK}} description: |
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:Unworn: ''Thin, overlapping grooves cover each surface of the gloves.'' |
:Unworn: ''Thin, overlapping grooves cover each surface of the gloves.'' |
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:Worn: ''A haze of virescent fumes clings to the gloves, twisting and churning over their black alloy knuckles.'' |
:Worn: ''A haze of virescent fumes clings to the gloves, twisting and churning over their black alloy knuckles.'' |
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* WEAR <nowiki>|</nowiki> REMOVE |
* WEAR <nowiki>|</nowiki> REMOVE |
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Merchants that are skilled with this type of |
Merchants that are skilled with this type of handwear may customize the following: |
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{{blue|* Parts:}} "black alloy knuckles" |
{{blue|* Parts:}} "black alloy knuckles" |
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{{blue|* Effect:}} "virescent" (fumes) |
{{blue|* Effect:}} "virescent" (fumes) |
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''Messaging may vary based on type of |
''Messaging may vary based on type of handwear, environment, and demeanor.'' |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Tier 2 - Twisted Moves<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
|tier=Tier 2 - Twisted Moves<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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! scope="row" role="rowheader" rowspan="2"|REMOVE |
! scope="row" role="rowheader" rowspan="2"|REMOVE |
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! scope="row" role="rowheader"|Mundane |
! scope="row" role="rowheader"|Mundane Handwear |
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|<!-- First Person View --> A haze of virescent fumes dissipates from around the angular black alloy tips of your virid snakeskin boots as you take them off your feet, and a scintillating green glow briefly shimmers around the boots. As the glow fades, you notice the appearance of your virid snakeskin boots has slightly changed. |
|<!-- First Person View --> A haze of virescent fumes dissipates from around the angular black alloy tips of your virid snakeskin boots as you take them off your feet, and a scintillating green glow briefly shimmers around the boots. As the glow fades, you notice the appearance of your virid snakeskin boots has slightly changed. |
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|<!-- Third Person View --> A haze of virescent fumes dissipates from around the angular black alloy tips of [Player's] virid snakeskin boots as she takes them off her feet, and a scintillating green glow briefly shimmers around the boots. As the glow fades, you notice the appearance of [Player's] virid snakeskin boots has slightly changed. |
|<!-- Third Person View --> A haze of virescent fumes dissipates from around the angular black alloy tips of [Player's] virid snakeskin boots as she takes them off her feet, and a scintillating green glow briefly shimmers around the boots. As the glow fades, you notice the appearance of [Player's] virid snakeskin boots has slightly changed. |
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! scope="row" role="rowheader"|Scintillating |
! scope="row" role="rowheader"|Scintillating Handwear |
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|<!-- First Person View --> A haze of virescent fumes dissipates from around the angular black alloy tips of your virid snakeskin boots as you take them off your feet, and the scintillating green glow surrounding your virid snakeskin boots flickers and fades! |
|<!-- First Person View --> A haze of virescent fumes dissipates from around the angular black alloy tips of your virid snakeskin boots as you take them off your feet, and the scintillating green glow surrounding your virid snakeskin boots flickers and fades! |
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|<!-- Third Person View --> A haze of virescent fumes dissipates from around the angular black alloy tips of [Player's] virid snakeskin boots as she takes them off her feet, and the scintillating green glow surrounding [Player's] virid snakeskin boots flickers and fades! |
|<!-- Third Person View --> A haze of virescent fumes dissipates from around the angular black alloy tips of [Player's] virid snakeskin boots as she takes them off her feet, and the scintillating green glow surrounding [Player's] virid snakeskin boots flickers and fades! |
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! scope="row" role="rowheader" rowspan="4"|SLAP |
! scope="row" role="rowheader" rowspan="4"|SLAP |
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! scope="row" role="rowheader"|Default & Mundane |
! scope="row" role="rowheader"|Default & Mundane Handwear<br><br>No Weapon |
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|<!-- First Person View --> You give each of your virid snakeskin boots a good smack! As your palm strikes the angular black alloy tips of your boots, a tendril of virescent fumes clings to your fingers and then rapidly dissipates. |
|<!-- First Person View --> You give each of your virid snakeskin boots a good smack! As your palm strikes the angular black alloy tips of your boots, a tendril of virescent fumes clings to your fingers and then rapidly dissipates. |
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|<!-- Third Person View --> [Player] gives each of her virid snakeskin boots a good smack! As her palm strikes the angular black alloy tips of her boots, a tendril of virescent fumes clings to her fingers and then rapidly dissipates. |
|<!-- Third Person View --> [Player] gives each of her virid snakeskin boots a good smack! As her palm strikes the angular black alloy tips of her boots, a tendril of virescent fumes clings to her fingers and then rapidly dissipates. |
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! scope="row" role="rowheader"|Default & Mundane |
! scope="row" role="rowheader"|Default & Mundane Handwear<br><br>Holding Weapon<br>(right hand) |
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|<!-- First Person View --> You give each of your virid snakeskin boots a good smack! As your battle-axe strikes the angular black alloy tips of your boots, a tendril of virescent fumes clings to the battle-axe's length and then rapidly dissipates. |
|<!-- First Person View --> You give each of your virid snakeskin boots a good smack! As your battle-axe strikes the angular black alloy tips of your boots, a tendril of virescent fumes clings to the battle-axe's length and then rapidly dissipates. |
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|<!-- Third Person View --> [Player] gives each of her virid snakeskin boots a good smack! As her battle-axe strikes the angular black alloy tips of her boots, a tendril of virescent fumes clings to the battle-axe's length and then rapidly dissipates. |
|<!-- Third Person View --> [Player] gives each of her virid snakeskin boots a good smack! As her battle-axe strikes the angular black alloy tips of her boots, a tendril of virescent fumes clings to the battle-axe's length and then rapidly dissipates. |
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! scope="row" role="rowheader"|Scintillating |
! scope="row" role="rowheader"|Scintillating Handwear<br><br>No Weapon |
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|<!-- First Person View --> The scintillating glow around your virid snakeskin boots briefly shimmers and intensifies as you give each of the boots a good smack! As your palm strikes the angular black alloy tips of your boots, a tendril of virescent fumes clings to your fingers and then rapidly dissipates. |
|<!-- First Person View --> The scintillating glow around your virid snakeskin boots briefly shimmers and intensifies as you give each of the boots a good smack! As your palm strikes the angular black alloy tips of your boots, a tendril of virescent fumes clings to your fingers and then rapidly dissipates. |
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|<!-- Third Person View --> The scintillating glow around [Player's] virid snakeskin boots briefly shimmers and intensifies as she gives each of the boots a good smack! As her palm strikes the angular black alloy tips of her boots, a tendril of virescent fumes clings to her fingers and then rapidly dissipates. |
|<!-- Third Person View --> The scintillating glow around [Player's] virid snakeskin boots briefly shimmers and intensifies as she gives each of the boots a good smack! As her palm strikes the angular black alloy tips of her boots, a tendril of virescent fumes clings to her fingers and then rapidly dissipates. |
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! scope="row" role="rowheader"|Scintillating |
! scope="row" role="rowheader"|Scintillating Handwear<br><br>Holding Weapon<br>(right hand) |
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|<!-- First Person View --> The scintillating glow around your virid snakeskin boots briefly shimmers and intensifies as you give each of the boots a good smack! As your battle-axe strikes the angular black alloy tips of your boots, a tendril of virescent fumes clings to the battle-axe's length and then rapidly dissipates. |
|<!-- First Person View --> The scintillating glow around your virid snakeskin boots briefly shimmers and intensifies as you give each of the boots a good smack! As your battle-axe strikes the angular black alloy tips of your boots, a tendril of virescent fumes clings to the battle-axe's length and then rapidly dissipates. |
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|<!-- Third Person View --> The scintillating glow around [Player's] virid snakeskin boots briefly shimmers and intensifies as she gives each of the boots a good smack! As her battle-axe strikes the angular black alloy tips of her boots, a tendril of virescent fumes clings to the battle-axe's length and then rapidly dissipates. |
|<!-- Third Person View --> The scintillating glow around [Player's] virid snakeskin boots briefly shimmers and intensifies as she gives each of the boots a good smack! As her battle-axe strikes the angular black alloy tips of her boots, a tendril of virescent fumes clings to the battle-axe's length and then rapidly dissipates. |
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! scope="row" role="rowheader" rowspan="2"|SPIN |
! scope="row" role="rowheader" rowspan="2"|SPIN |
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! scope="row" role="rowheader"|Default & Mundane |
! scope="row" role="rowheader"|Default & Mundane Handwear |
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|<!-- First Person View --> Virescent fumes billow from the angular black alloy tips of your virid snakeskin boots, churning around you as you spread your arms out wide and spin around in a circle! The fumes rapidly dissipate when your quick, dizzying foray comes to an end. |
|<!-- First Person View --> Virescent fumes billow from the angular black alloy tips of your virid snakeskin boots, churning around you as you spread your arms out wide and spin around in a circle! The fumes rapidly dissipate when your quick, dizzying foray comes to an end. |
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|<!-- Third Person View --> Virescent fumes billow from the angular black alloy tips of [Player's] virid snakeskin boots, churning around her as she spreads her arms out wide and spins around in a circle! The fumes rapidly dissipate when her quick, dizzying foray comes to an end. |
|<!-- Third Person View --> Virescent fumes billow from the angular black alloy tips of [Player's] virid snakeskin boots, churning around her as she spreads her arms out wide and spins around in a circle! The fumes rapidly dissipate when her quick, dizzying foray comes to an end. |
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! scope="row" role="rowheader"|Scintillating |
! scope="row" role="rowheader"|Scintillating Handwear |
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|<!-- First Person View --> The scintillating glow around your virid snakeskin boots briefly shimmers and intensifies! Virescent fumes billow from their angular black alloy tips, churning around you as you spread your arms out wide and spin around in a circle! The fumes rapidly dissipate when your quick, dizzying foray comes to an end. |
|<!-- First Person View --> The scintillating glow around your virid snakeskin boots briefly shimmers and intensifies! Virescent fumes billow from their angular black alloy tips, churning around you as you spread your arms out wide and spin around in a circle! The fumes rapidly dissipate when your quick, dizzying foray comes to an end. |
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|<!-- Third Person View --> The scintillating glow around [Player's] virid snakeskin boots briefly shimmers and intensifies! Virescent fumes billow from their angular black alloy tips, churning around her as she spreads her arms out wide and spins around in a circle! The fumes rapidly dissipate when her quick, dizzying foray comes to an end. |
|<!-- Third Person View --> The scintillating glow around [Player's] virid snakeskin boots briefly shimmers and intensifies! Virescent fumes billow from their angular black alloy tips, churning around her as she spreads her arms out wide and spins around in a circle! The fumes rapidly dissipate when her quick, dizzying foray comes to an end. |
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|tier=Tier 3 - Twisted Flares <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
|tier=Tier 3 - Twisted Flares <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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At tier 3, the |
At tier 3, the handwear gains '''offensive''' (Category D) flares when used to [[KICK]] ([[UCS]]), [[Footstomp|FOOTSTOMP]], or [[Vault Kick|VAULT KICK]] the target. |
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These flares damage the target twice. |
These flares damage the target twice. |
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|tier=Tier 4 - Twisted Potency <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
|tier=Tier 4 - Twisted Potency <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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At tier 4, the |
At tier 4, the handwear gains an [[SMRv2]] ability by using {{boldmono|POINT}} while standing. |
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Usage: POINT <my> boots [AT {target}] |
Usage: POINT <my> boots [AT {target}] |
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|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass=Clothing<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
|itemclass=Clothing<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= |
|itemtype=Handwear<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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Revision as of 00:21, 8 February 2026
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Twisted Gloves are scripted handwear UCS armaments that debuted at the February 2026 run of Duskruin, in the Bloodriven Village shop called Coalescence. They were created by GameMaster Marstreforn. They are similar to Twisted Weapons in functionality, but require their own unique unlocks. Acid Edition, which is the first version of these armaments released, comes with acid flares and a +20 enchantment. They are exclusive to the Duskruin event. Tier 1 (OTS)At tier 1 (as sold in the shop) these armaments have standard (Category B) flares. The handwear also adds a line to the end of its LOOK description:
Analyze* Twisted Gloves - Acid Edition * Available Actions * KNOCK * TAP * TWIST * WEAR | REMOVE Merchants that are skilled with this type of handwear may customize the following: * Parts: "black alloy knuckles" * Effect: "virescent" (fumes) ** Glow: "green" (not unlocked) *** Flares: "a twisted, prismatic spray of acid" (not unlocked) Alterations: Adding a SHOW description requires a rare merchant service to ensure congruency with other aspects. Altering any other aspect of these gloves will force the SHOW description to be removed by the merchant. Long descriptions must follow the format described below. Long Descriptions: * Default: "some twisted virid snakeskin gloves" - The default description may have extra details or may be the same as the base description. - The "Parts" customization is not incorporated into this description. ** Mundane: "some twisted virid snakeskin gloves fitted with black alloy knuckles" - Requires Twisted Moves. (not unlocked) - The alternate mundane description must incorporate the "Parts" customization after the noun. ** Magical: "some scintillating virid snakeskin boots fitted with black alloy knuckles" - Requires Twisted Moves. (not unlocked) - The magical description must make the gloves "scintillating" instead of or in addition to its article. Unlocks: ** Twisted Moves (customizable): NOT UNLOCKED - TURN to cycle through long descriptions while worn. Removing the gloves sets them to Default. *** Twisted Flares (offensive - acid): NOT UNLOCKED - Chance for extra flares when you kick a target or strike with a maneuver that utilizes gloves. - Must be set to the Mundane or Magical description for these flares to activate. - These flares damage the target twice when they hit. **** Twisted Potency (POINT - acid): NOT UNLOCKED - Maneuver ability that deals damage equivalent to Twisted Flares if it hits. - Weakened Armament is applied to the target's armor/body after damage. - Twisted Potency has a 3 minute cooldown. Usage
Messaging may vary based on type of handwear, environment, and demeanor. Tier 2 - Twisted MovesAt tier 2, the handwear gains additional "fluff" verbs and access to the "Mundane" and "Magical" long descriptions when worn and using TURN. Removing the handwear returns it to the "Default" description. While worn and in "Magical" mode, the added line to its LOOK description changes: The virid snakeskin boots are surrounded by a scintillating green glow.Usage
Tier 3 - Twisted FlaresAt tier 3, the handwear gains offensive (Category D) flares when used to KICK (UCS), FOOTSTOMP, or VAULT KICK the target. These flares damage the target twice.Tier 4 - Twisted PotencyAt tier 4, the handwear gains an SMRv2 ability by using POINT while standing. Usage: POINT <my> boots [AT {target}] This ability deals damage equal to Twisted Flares and applies the Weakened Armament debuff to the target's armor/body for 30 seconds. There is a 3 minute cooldown to use Twisted Potency from a pair of Twisted Kicks. While worn and in "Magical" mode, the added line to its LOOK description changes based on how soon POINT can be activated again: The virid snakeskin boots are surrounded by a vibrant, scintillating green glow.Tier 5 - Potency BoostThis is the final tier that can be unlocked on Twisted Kicks. Twisted Flares now apply the Weakened Armament debuff to the target's armor/body for 30 seconds after dealing damage. Additionally, Twisted Flares (and the POINT ability) have a 20% chance to damage the target a third time. The POINT maneuver ability gains a bonus based on level.Additional InformationTwisted Flares Combat ExampleObtained with the Tier 3 unlock. Charging up (no flare): >kick You attempt to kick a tomb troll! You have excellent positioning against a tomb troll. UAF: 292 vs UDF: 371 = 0.787 * MM: 65 + d100: 98 = 149 ... and hit for 55 points of damage! Powerful roundhouse kick catches the tomb troll under the left armpit and continues through! The troll's wooden shield falls to the ground. A scintillating green glow briefly shimmers around your virid snakeskin boots. Roundtime: 4 sec. Example of flare (can activate in addition to standard flares): >cheapshot footstomp You raise your heel high, attempting to footstomp a tomb troll! [SMR result: 246 (Open d100: 8, Bonus: 11)] You bring your foot down solidly on a tomb troll! The tomb troll bounces around distracted by the pain! ** A scintillating green glow shimmers and oscillates around your virid snakeskin boots as a twisted, prismatic spray of acid surges from one of the angular black alloy tips and strikes a tomb troll! ** ... 20 points of damage! Bad burn chars the skin. Weakened abdomen bulges ominously! The tomb troll is stunned! ... 25 points of damage! Spray of acid exposes the spine! Roundtime: 2 sec. Twisted Potency Combat ExampleObtained with the Tier 4 unlock, and is boosted with a Tier 5 unlock. Example (boosted): >point my boots Virescent fumes briefly churn around you, leaving a shimmering haze in their place as you spin to point one of your virid snakeskin boots decisively toward a tomb troll! [SMR result: 284 (Open d100: 92, Bonus: 18)] ** A twisted, prismatic spray of acid surges from one of the angular black alloy tips of your boots and strikes a tomb troll! ** ... 20 points of damage! Acid spray dissolves flesh exposing the muscles over the ribs! The tomb troll is stunned! ... 10 points of damage! Acid gets on the right hand raising some large blisters. ... 10 points of damage! Acid reaches the chest causing a nasty rash! A tomb troll wilts with frailty. Roundtime: 3 sec. See Also |
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