Sign of Thought: Difference between revisions
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{{Council of Light navigation}} |
{{Council of Light navigation}} |
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By use of the Sign of Thought, and the expense of one [[mana point]], a member of the [[Council of Light]] can obtain access to the thought network, just as if they had rubbed a [[crystal amulet]]. |
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The Sign of Thought does nothing. It used to activate the [[ESP|ESP system]] (the 'thoughnet'), as if rubbing a [[crystal amulet]], but access to ESP is now inherent to all player characters. |
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[[Category: COL Signs]] |
[[Category: COL Signs]] |
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Latest revision as of 17:14, 8 April 2026
| Council of Light - edit | ||||
|---|---|---|---|---|
| Documentation | ||||
| The Iron Wind | ||||
| Mechanics | ||||
| Tasks | Mana & Spirit | |||
| Scripts | ||||
| None | ||||
| Signs | ||||
| 1. | Recognition | 2. | Signal | |
| 3. | Warding | 4. | Striking | |
| 5. | Clotting | 6. | Thought | |
| 7. | Defending | 8. | Smiting | |
| 9. | Staunching | 10. | Deflection | |
| 11. | Hypnosis | 12. | Swords | |
| 13. | Shields | 14. | Dissipation | |
| 15. | Healing | 16. | Madness | |
| 17. | Possession | 18. | Wracking | |
| 19. | Darkness | 20. | Hopelessness | |
The Sign of Thought does nothing. It used to activate the ESP system (the 'thoughnet'), as if rubbing a crystal amulet, but access to ESP is now inherent to all player characters.