Ghule item: Difference between revisions
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|item= Cloak<!-- REQUIRED: Must be entered as Item Type --> |
|item= Cloak<!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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The '''Ghule cloak''' offers a variety of fluff scripts when worn. It has a second tier that can be unlocked |
The '''Ghule cloak''' offers a variety of fluff scripts when worn. It has a second tier that can be unlocked for additional fluff verbs. There is also an extremely rare auction tier unlock that allows the cloak to be used as an unnavable gold ring. |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
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The creator has also provided the following information: |
The creator has also provided the following information: |
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You get a strong sense that this longcloak can be altered by any merchant. However it is altered, it must logically make sense as something that can "billow" out easily (so avoid requesting tight-fitting or super short garments if possible). |
You get a strong sense that this longcloak can be altered by any merchant. However it is altered, it must logically make sense as something that can "billow" out easily (so avoid requesting tight-fitting or super short garments if possible). |
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Currently you are able to use OPEN, CLOSE, WAVE, BOW, WEAR, and REMOVE with the longcloak. If you happen to have special fangs of a similar build, you'll find that things may look a bit fancier when you use the longcloak. |
Currently you are able to use OPEN, CLOSE, WAVE, BOW, WEAR, and REMOVE with the longcloak. If you happen to have special fangs of a similar build, you'll find that things may look a bit fancier when you use the longcloak. |
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[As a note, currently PUSH and PULL are fluff fun and do not truly conceal your features.] |
[As a note, currently PUSH and PULL are fluff fun and do not truly conceal your features.] |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
}} |
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:<h3>OTS |
:<h3>OTS</h3> |
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:OTS cloaks have access to six verbs for fluff messaging. |
:OTS cloaks have access to six verbs for fluff messaging. |
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:<h4>Usage</h4> |
:<h4>Usage</h4> |
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| As XXX drapes a long hooded mist grey longcloak from her shoulders, it billows out behind her as if caught upon an unfelt breeze. |
| As XXX drapes a long hooded mist grey longcloak from her shoulders, it billows out behind her as if caught upon an unfelt breeze. |
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:<h3> |
:<h3>Tier 2</h3> |
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:Unlocked cloaks |
:Unlocked cloaks gain additional verbs for fluff messaging. |
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:<h4>Usage</h4> |
:<h4>Usage</h4> |
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:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Status |
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! scope="col" style="width: 40%"|First |
! scope="col" style="width: 40%"|First |
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! scope="col" style="width: 40%"|Third |
! scope="col" style="width: 40%"|Third |
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! scope="row" role="rowheader"| PULL |
! scope="row" role="rowheader"| PULL |
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| ⚫ | |||
| You pull the hood of your leather cloak over your head, casting a shadow across your features. |
| You pull the hood of your leather cloak over your head, casting a shadow across your features. |
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| XXX pulls the hood of an old veil iron clasped burnoose over his head, casting a shadow across his features. |
| XXX pulls the hood of an old veil iron clasped burnoose over his head, casting a shadow across his features. |
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|- |
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! scope="row" role="rowheader"| PUSH |
! scope="row" role="rowheader"| PUSH |
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! scope="row" role="rowheader"| |
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| You push the hood of your leather cloak off of your head, revealing your features. |
| You push the hood of your leather cloak off of your head, revealing your features. |
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| XXX pushes the hood of an old veil iron clasped burnoose off of his head, revealing his features. |
| XXX pushes the hood of an old veil iron clasped burnoose off of his head, revealing his features. |
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|- |
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! scope="row" role="rowheader |
! scope="row" role="rowheader"| SHAKE |
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! scope="row" role="rowheader"| |
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| You give your sable cloak a good shake, sending its folds rippling around your body. A slight shiver runs down your spine. |
| You give your sable cloak a good shake, sending its folds rippling around your body. A slight shiver runs down your spine. |
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| XXX shakes out an old veil iron clasped burnoose, sending its folds rippling around his body. |
| XXX shakes out an old veil iron clasped burnoose, sending its folds rippling around his body. |
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|- |
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| ⚫ | |||
| colspan="3" style="text-align:center"| Clears the cloak's set teleportation destination. |
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! scope="row" role="rowheader" rowspan="3"| SPIN |
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! scope="row" role="rowheader"| Failure |
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| You spin around smartly, but the folds of your leather cloak cling to you, as if something in the air is preventing the garment from moving freely in a wide arc. |
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|<!-- Third Person View --> {{addmetext}} |
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! scope="row" role="rowheader"| Success |
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| You spin around smartly, sending the folds of your leather cloak billowing around you in a wide arc. |
| You spin around smartly, sending the folds of your leather cloak billowing around you in a wide arc. |
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| XXX spins around smartly, sending the folds of clasped burnoose billowing around him in a wide arc. |
| XXX spins around smartly, sending the folds of clasped burnoose billowing around him in a wide arc. |
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| colspan="3" style="text-align:center"| Sets the cloak's teleportation destination to the current room. The old location must be cleared first. |
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! scope="row" role="rowheader" rowspan="3"| WAVE |
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! scope="row" role="rowheader"| Failure |
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| A shiver runs down your spine as the burnoose settles back around your shoulders. |
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|<!-- Third Person View --> {{addmetext}} |
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! scope="row" role="rowheader"| Success |
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| XXX catches the edge of her slate blue wool burnoose with one arm and sweeps it out in front of her until all that is left revealed are her eyes. The burnoose ripples mysteriously as it moves. |
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| Departure: With a wide sweep of her arm, XXX flings the edge of her burnoose back down to her side and she vanishes in a cloud of midnight-hue smoke.<br><br>Arrival: XXX suddenly materializes besides you in a cloud of midnight-hued smoke. |
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|- |
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| colspan="3" style="text-align:center"| Teleports to the set destination. One hand must be free to teleport. |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber=2 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
|tiersnumber=2 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
|unlock=Premium Unlocker <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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Latest revision as of 14:21, 16 July 2026
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Ghule items are a series of scripted items that interact with one another. They have typically been sold at various Ebon Gate venues, including at Goblyns and Ghules Enterprises in Feywrot Mire. They were first sold by Ghule, with the collection later available for sale by Goblyn. Goblyn was available at several venues to sell and/or unlock Ghule items. In Feywrot Mire, she set up shop in an area known as the Smuggling Tunnels. On Caligos Isle, she could be found in the Hideway Caverns. Several items in the set can be unlocked. Some items are only the OTS tier. Items are scripted to interact with one another if more than one is worn or used. See individual items for interactivity. BroomstickThe Ghule broomstick is a fluff prop that can be held in hand. It has a second tier that can be unlocked.
You analyze your hazelwood broomstick and sense that the item is largely free from merchant alteration restrictions. The creator has also provided the following information: You get a strong sense that the broomstick can be altered by any merchant, but it must always be a "broomstick" by name. Currently you are able to use PULL, PUSH, LEAN, SHAKE, SIT, WAVE, and RAISE, with the broomstick. If you happen to have a special cloak, ring, or fangs of a similar build, you'll find that some things may look a bit fancier when you use the broomstick. Currently, this cannot be unlocked any further.
ClawsGhule claws are fluff items worn on the hand. They have no additional tiers to unlock.
You analyze your articulated talons and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun." The creator has also provided the following information: You get a strong sense that the talons can be altered by any merchant. The talons must always be claws that are clearly hand-worn (i.e. not magically replacing your hands). Currently you are able to use SCRATCH, EAT, POINT, and WAVE with the talons. If you happen to have special fangs or a ring of a similar build, you'll find that things may look a bit fancier when you use the talons.
CloakThe Ghule cloak offers a variety of fluff scripts when worn. It has a second tier that can be unlocked for additional fluff verbs. There is also an extremely rare auction tier unlock that allows the cloak to be used as an unnavable gold ring.
The creator has also provided the following information: You get a strong sense that this longcloak can be altered by any merchant. However it is altered, it must logically make sense as something that can "billow" out easily (so avoid requesting tight-fitting or super short garments if possible). Currently you are able to use OPEN, CLOSE, WAVE, BOW, WEAR, and REMOVE with the longcloak. If you happen to have special fangs of a similar build, you'll find that things may look a bit fancier when you use the longcloak. [As a note, currently PUSH and PULL are fluff fun and do not truly conceal your features.]
FangsGhule fangs are pin-worn, however they are hidden in one's inventory. They have a second tier that can be unlocked.
You analyze your crimson-edged fangs and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item has restrictions on changing the noun." The creator has also provided the following information: You get a strong sense that the fangs can be altered by any merchant. The fangs must always be "fangs" and must clearly appear fake. Currently you are able to use RUB, POINT AT, WEAR, REMOVE, HISS, EAT, LICK, GRIN, and LAUGH, with the fangs. If you happen to have a special cloak or ring of a similar build, you'll find that some things may look a bit fancier when you use the fangs. Currently, this cannot be unlocked any further.
HatThe Ghule hat is a fluff hat that can be worn on the head. It has no additional tiers to unlock.
You analyze your crow-feathered hat and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change." The creator has also provided the following information: Currently you are able to use TAP, TILT, BOW, KICK, DROP in, and GET from. If you happen to have special fangs or a ring of a similar build, you'll find that things may look a bit fancier when you use the hat. Some merchants may be able to unlock this hat to a higher tier for you. You get a strong sense that the aesthetics of hat can be altered by any merchant. It must remain a hat or hat-like item -- something that can be worn on the head but still reasonably store small items and be "tipped." (as in tipping your hat to someone).
RingGhule rings are fluff rings that, when worn, allow the wearer's eye to flash a set color. They have a second tier that can be unlocked. Locked verseions offer limited interaction and a single color option which can be customized off-the-shelf. Unlocked versions allow for up to 10 color options, along with the custom color.
You inspect the platinum ring and the creator has provided the following information: This is a Ghule ring (modern-style). You get the sense that this ring can be altered, though there are some restrictions. Any merchant can change its base and long description, but it must remain a ring of some kind. The only elements of its show description that can be altered are the material of the ring and the COLOR of 'glow' that the gem on it is giving off. If altering the glow color: it must be a COLOR. Stick to the actual hue/shade (not other things that it could be doing, like glowing, scintillating, or pulsing, for example), and specifically avoid "deep" in the color and "-hued" to prevent double wording in some messaging (-colored, etc. is fine). Avoid going overboard on modifiers. Your ring is currently set to the following color: fiery red. Currently you are able to STARE/PEER/GAZE at the ring. This ring may be unlocked further (to allow for more color options) within special, rare circumstances. You get no sense of whether or not the ring may be further lightened.
Inset into the simple, polished bone band is a faceted crystalline gem. The gem glows with a shadow-infused sanguine light.
WhipGhule whips are scripted with different messaging depending on the whip's set element type. They can also be worn. They have no additional tiers to unlock.
The creator has also provided the following information: You get a strong sense that this whip can be altered by any merchant. Currently you are able to use WEAR, REMOVE, WAVE, SPIN, and SNAP with the whip. If you happen to have special rings, cloaks, or fangs of similar build, you'll find that things may look a bit fancier when you use the whip.
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