Fancy Sheath: Difference between revisions
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m (Adding boldmono around commands per Gswiki:Style guide) |
(Updating per Gswiki:Style guide/Item scripts with itemtier as only T1 and T2 has different flavor messaging while T3 and T4 appear to have identical information. This article is still a stub and is missing messaging for T2 and T3.) |
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<table><tr valign="top"><td> |
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Fancy Sheaths''' |
'''Fancy Sheaths''' are highly scripted sheaths. All of the messaging is not only dependent upon type, but at least two of the Tier 1 messaging also differs by stances offensive, neutral, and defensive. They debuted at [[Ebon Gate 2018]] at [[EGShop:Firio's Fancy Sheaths|Firio's Fancy Sheaths]] and were released by GM Sindin. |
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{{stub}} |
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{{TOC limit|2}} |
{{TOC limit|2}} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
|tier=Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= |
|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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This is the off-the-shelf version of the item and comes with four stance- and type-dependent verb traps. |
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|analyze=You analyze the bone scabbard and sense that the creator has provided the following information: |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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You analyze the bone scabbard and sense that the creator has provided the following information: |
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Your bone scabbard is part of the Fancy Sheath group and will give special messaging that is of a brutal nature. |
Your bone scabbard is part of the Fancy Sheath group and will give special messaging that is of a brutal nature. |
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Strap Descriptor (current setting is leather) |
Strap Descriptor (current setting is leather) |
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If you GIRD SET (weapon) and use READY LIST to select scabbard as your SHEATH, then GIRD, READY, SHEATH and STOW give the special messaging of Fancy Sheath. |
If you GIRD SET (weapon) and use READY LIST to select scabbard as your SHEATH, then GIRD, READY, SHEATH and STOW give the special messaging of Fancy Sheath. |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier |
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Type |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col"| |
! scope="col" style="width:5em;"|Style |
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! scope="col" style="width:5em;"|Stance |
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! scope="col"|First |
! scope="col"|First |
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! scope="col"|Third |
! scope="col"|Third |
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|- |
|- |
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! scope="row" role="rowheader" rowspan="12"|DROP/PUT |
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! rowspan="8" scope="row"|Brutal |
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! scope="row" role="rowheader" rowspan="3"|Brutal |
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! rowspan="3" scope="row"|DROP |
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! scope="row"|Offensive |
! scope="row" role="rowheader"|Offensive |
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|You heft your <weapon> into the air and plunge it into your bone scabbard with a powerful *CRACK*! |
|You heft your <weapon> into the air and plunge it into your bone scabbard with a powerful *CRACK*! |
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|<Person> hefts <his/her> <weapon> into the air and plunges it into <his/her> bone scabbard with a powerful *CRACK*! |
|<Person> hefts <his/her> <weapon> into the air and plunges it into <his/her> bone scabbard with a powerful *CRACK*! |
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|- |
|- |
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! scope="row"|Neutral |
! scope="row" role="rowheader"|Neutral |
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|You slowly push your <weapon> into your bone scabbard. |
|You slowly push your <weapon> into your bone scabbard. |
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|<Person> slowly pushes <his/her> <weapon> into <his/her> bone scabbard. |
|<Person> slowly pushes <his/her> <weapon> into <his/her> bone scabbard. |
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|- |
|- |
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! scope="row"|Defensive |
! scope="row" role="rowheader"|Defensive |
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|You yank your <weapon> from your bone scabbard and thrust it forward with savage abandon and a brutal grunt! |
|You yank your <weapon> from your bone scabbard and thrust it forward with savage abandon and a brutal grunt! |
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|<Person> yanks <his/her> <weapon> from <his/her> bone scabbard and thrusts it forward with a brutal grunt! |
|<Person> yanks <his/her> <weapon> from <his/her> bone scabbard and thrusts it forward with a brutal grunt! |
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|- |
|- |
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! scope="row" role="rowheader" rowspan="3"|Clumsy |
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! rowspan="3" scope="row"|GET |
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! scope="row"|Offensive |
! scope="row" role="rowheader"|Offensive |
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|You awkwardly stab at your tanik sheath with your <weapon> before finally managing to stow it. |
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|<Person> awkwardly stabs at <his/her> tanik sheath with <his/her> <weapon> before finally managing to stow it. |
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|- |
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! scope="row" role="rowheader"|Neutral |
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|You awkwardly stab at your tanik sheath with your <weapon> before finally managing to stow it. |
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|<Person> awkwardly stabs at <his/her> tanik sheath with <his/her> <weapon> before finally managing to stow it. |
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|- |
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! scope="row" role="rowheader"|Defensive |
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|You gently guide your <weapon> into your tanik sheath with a surfeit of caution and care. |
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|<Person> gently guides <his/her> <weapon> into <his/her> tanik sheath with a surfeit of caution and care. |
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|- |
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! scope="row" role="rowheader" rowspan="3"|Cunning |
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! scope="row" role="rowheader"|Offensive |
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|You slide your <weapon> in your leather sheath with a satisfying *SWISH*! |
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|<Person> slides <her/his> <weapon> in <his/her> leather sheath with a satisfying *SWISH*! |
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|- |
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! scope="row" role="rowheader"|Neutral |
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|You smoothly and silently slide your <weapon> into your leather sheath. |
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|<Person> smoothly and silently slides <his/her> <weapon> into <his/her> leather sheath. |
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|- |
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! scope="row" role="rowheader"|Defensive |
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|You slide your <weapon> in your leather sheath without a sound. |
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|<Person> slides <her/his> <weapon> in <his/her> leather sheath without a sound. |
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|- |
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! scope="row" role="rowheader" rowspan="3"|Gallant |
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! scope="row" role="rowheader"|Offensive |
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|You grandly raise your <weapon> as you stow it in your silvery imflass scabbard with a satisfying *WHOOSH*! |
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|<Person> grandly raises <his/her> <weapon> as he stows it in <his/her> silvery imflass scabbard with a satisfying *WOOSH*! |
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|- |
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! scope="row" role="rowheader"|Neutral |
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|You stow your <weapon> in your silvery imflass scabbard in one comfortable motion. |
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|<Person> stows <his/her> <weapon> in <his/her> silvery imflass scabbard in one comfortable motion. |
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|- |
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! scope="row" role="rowheader"|Defensive |
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|You keep your steely focus as you stow your <weapon> in your silvery imflass scabbard. |
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|<Person> keeps <his/her> steely focus as he slowly stows <his/her> <weapon> in <his/her> silvery imflass scabbard. |
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|- |
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! scope="row" role="rowheader" rowspan="12"|GET |
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! scope="row" role="rowheader" rowspan="3"|Brutal |
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! scope="row" role="rowheader"|Offensive |
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|You yank your <weapon> from your bone scabbard and thrust it forward with savage abandon and a brutal grunt! |
|You yank your <weapon> from your bone scabbard and thrust it forward with savage abandon and a brutal grunt! |
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|<Person> yanks <his/her> <weapon> from <his/her> bone scabbard and thrusts it forward with a brutal grunt! |
|<Person> yanks <his/her> <weapon> from <his/her> bone scabbard and thrusts it forward with a brutal grunt! |
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|- |
|- |
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! scope="row"|Neutral |
! scope="row" role="rowheader"|Neutral |
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|You grab your <weapon> from your bone scabbard and turn it side to side, relishing its heft in your hand. |
|You grab your <weapon> from your bone scabbard and turn it side to side, relishing its heft in your hand. |
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|<Person> grabs <his/her> <weapon> from <his/her> bone scabbard and turns it side to side, relishing its heft in <his/her> hand. |
|<Person> grabs <his/her> <weapon> from <his/her> bone scabbard and turns it side to side, relishing its heft in <his/her> hand. |
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|- |
|- |
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! scope="row"|Defensive |
! scope="row" role="rowheader"|Defensive |
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|You yank your <weapon> from your bone scabbard and shake it menacingly. |
|You yank your <weapon> from your bone scabbard and shake it menacingly. |
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|<Person> yanks <his/her> <weapon> from <his/her> bone scabbard and shakes it menacingly. |
|<Person> yanks <his/her> <weapon> from <his/her> bone scabbard and shakes it menacingly. |
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|- |
|- |
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! scope="row"| |
! scope="row" role="rowheader" rowspan="3"|Clumsy |
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! scope="row"| |
! scope="row" role="rowheader"|Offensive |
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|You unfasten your bone scabbard from your <hip/shoulder> and yank it off with an angry grunt. |
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|<Person> unfastens <his/her> bone scabbard from <his/her> <hip/shoulder> and yanks it off with an angry grunt. |
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|- |
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! scope="row"|WEAR |
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! scope="row"|n/a |
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|You fasten your bone scabbard to your <hip/shoulder> and yank at the leather straps until it is secured in place. |
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|<Person> fastens <his/her> bone scabbard to <his/her> <hip/shoulder> and yanks at the leather straps until it is secured in place. |
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|- |
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! rowspan="8" scope="row"|Clumsy |
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! rowspan="3" scope="row"|DROP |
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! scope="row"|Offensive |
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|You awkwardly stab at your tanik sheath with your <weapon> before finally managing to stow it. |
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|<Person> awkwardly stabs at <his/her> tanik sheath with <his/her> <weapon> before finally managing to stow it. |
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|- |
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! scope="row"|Neutral |
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|You awkwardly stab at your tanik sheath with your <weapon> before finally managing to stow it. |
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|<Person> awkwardly stabs at <his/her> tanik sheath with <his/her> <weapon> before finally managing to stow it. |
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|- |
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! scope="row"|Defensive |
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|You gently guide your <weapon> into your tanik sheath with a surfeit of caution and care. |
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|<Person> gently guides <his/her> <weapon> into <his/her> tanik sheath with a surfeit of caution and care. |
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|- |
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! rowspan="3" scope="row"|GET |
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! scope="row"|Offensive |
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|You brashly yank your <weapon> from your tanik sheath, nearly dropping it in the process! |
|You brashly yank your <weapon> from your tanik sheath, nearly dropping it in the process! |
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|<Person> brashly yanks <his/her> vultite trident from <his/her> tanik sheath, nearly dropping it in the process! |
|<Person> brashly yanks <his/her> vultite trident from <his/her> tanik sheath, nearly dropping it in the process! |
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|- |
|- |
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! scope="row"|Neutral |
! scope="row" role="rowheader"|Neutral |
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|You awkwardly draw your <weapon> from your tanik sheath, almost astonished by the weight of it in your hand. |
|You awkwardly draw your <weapon> from your tanik sheath, almost astonished by the weight of it in your hand. |
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|<Person> awkwardly draws <his/her> <weapon> from <his/her> tanik sheath, almost astonished by the weight of it in <his/her> hands. |
|<Person> awkwardly draws <his/her> <weapon> from <his/her> tanik sheath, almost astonished by the weight of it in <his/her> hands. |
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|- |
|- |
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! scope="row"|Defensive |
! scope="row" role="rowheader"|Defensive |
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|You carefully check that your tanik sheath is still there before drawing your <weapon> from it. |
|You carefully check that your tanik sheath is still there before drawing your <weapon> from it. |
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|<Person> carefully checks that <his/her> tanik sheath is still there before drawing <his/her> <weapon> from it. |
|<Person> carefully checks that <his/her> tanik sheath is still there before drawing <his/her> <weapon> from it. |
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|- |
|- |
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! scope="row"| |
! scope="row" role="rowheader" rowspan="3"|Cunning |
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! scope="row"| |
! scope="row" role="rowheader"|Offensive |
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|After what seems like an eternity of fumbling, you finally manage to unfasten your tanik sheath from your shoulder. |
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|After what seems like an eternity of fumbling, <Person> finally manages to unfasten <his/her> tanik sheath from <his/her> shoulder. |
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|- |
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! scope="row"|WEAR |
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! scope="row"|n/a |
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|You fasten your tanik sheath across your shoulder and fumble with the leather straps until you finally manage to secure it in place. |
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|<Person> attaches <his/her> tanik sheath to <his/her> shoulder and fumbles with the leather straps until he finally manages to secure it in place. |
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|- |
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! rowspan="8" scope="row"|Cunning |
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! rowspan="3" scope="row"|DROP |
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! scope="row"|Offensive |
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|You slide your <weapon> in your leather sheath with a satisfying *SWISH*! |
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|<Person> slides <her/his> <weapon> in <his/her> leather sheath with a satisfying *SWISH*! |
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|- |
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! scope="row"|Neutral |
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|You smoothly and silently slide your <weapon> into your leather sheath. |
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|<Person> smoothly and silently slides <his/her> <weapon> into <his/her> leather sheath. |
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|- |
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! scope="row"|Defensive |
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|You slide your <weapon> in your leather sheath without a sound. |
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|<Person> slides <her/his> <weapon> in <his/her> leather sheath without a sound. |
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|- |
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! rowspan="3" scope="row"|GET |
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! scope="row"|Offensive |
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|Quick as the wind, you draw your <weapon> and brandish it. |
|Quick as the wind, you draw your <weapon> and brandish it. |
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|Quick as the wind, <Person> draws <his/her> <weapon> and brandishes it, a wicked little gleam in <her/his> eye. |
|Quick as the wind, <Person> draws <his/her> <weapon> and brandishes it, a wicked little gleam in <her/his> eye. |
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|- |
|- |
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! scope="row"|Neutral |
! scope="row" role="rowheader"|Neutral |
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|You barely make a sound as you draw your <weapon> from your leather sheath. |
|You barely make a sound as you draw your <weapon> from your leather sheath. |
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|<Person> barely makes a sound as <she/he> draws <her/his> <weapon> from <his/her> leather sheath. |
|<Person> barely makes a sound as <she/he> draws <her/his> <weapon> from <his/her> leather sheath. |
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|- |
|- |
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! scope="row"|Defensive |
! scope="row" role="rowheader"|Defensive |
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|You slowly draw your <weapon> from your leather sheath and hold it close, wary of the dangers before you. |
|You slowly draw your <weapon> from your leather sheath and hold it close, wary of the dangers before you. |
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|<Person> slowly draws <his/her> <weapon> from <her/his> leather sheath and holds it close, wary of the dangers before <him/her>. |
|<Person> slowly draws <his/her> <weapon> from <her/his> leather sheath and holds it close, wary of the dangers before <him/her>. |
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|- |
|- |
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! scope="row"| |
! scope="row" role="rowheader" rowspan="3"|Gallant |
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! scope="row"| |
! scope="row" role="rowheader"|Offensive |
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|You deftly unfasten your leather sheath from your back with barely a sound. |
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|<Person> deftly unfastens <his/her> leather sheath from <her/his> back with barely a sound. |
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|- |
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! scope="row"|WEAR |
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! scope="row"|n/a |
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|You deftly fasten your leather sheath against your back with barely a sound. |
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|<Person> deftly fastens <his/her> leather sheath against <her/his> back with barely a sound. |
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|- |
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! rowspan="8" scope="row"|Gallant |
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! rowspan="3" scope="row"|DROP |
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! scope="row"|Offensive |
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|You grandly raise your <weapon> as you stow it in your silvery imflass scabbard with a satisfying *WHOOSH*! |
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|<Person> grandly raises <his/her> <weapon> as he stows it in <his/her> silvery imflass scabbard with a satisfying *WOOSH*! |
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|- |
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! scope="row"|Neutral |
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|You stow your <weapon> in your silvery imflass scabbard in one comfortable motion. |
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|<Person> stows <his/her> <weapon> in <his/her> silvery imflass scabbard in one comfortable motion. |
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|- |
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! scope="row"|Defensive |
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|You keep your steely focus as you stow your <weapon> in your silvery imflass scabbard. |
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|<Person> keeps <his/her> steely focus as he slowly stows <his/her> <weapon> in <his/her> silvery imflass scabbard. |
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|- |
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! rowspan="3" scope="row"|GET |
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! scope="row"|Offensive |
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|You draw your <weapon> from your silvery imflass scabbard with a bold flourish, ready to leap into the fray! |
|You draw your <weapon> from your silvery imflass scabbard with a bold flourish, ready to leap into the fray! |
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|<Person> draws <his/her> <weapon> from <his/her> scabbard with a bold flourish, ready to leap into the fray! |
|<Person> draws <his/her> <weapon> from <his/her> scabbard with a bold flourish, ready to leap into the fray! |
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|- |
|- |
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! scope="row"|Neutral |
! scope="row" role="rowheader"|Neutral |
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|You draw your <weapon> from your silvery imflass scabbard, holding it confidently at your side. |
|You draw your <weapon> from your silvery imflass scabbard, holding it confidently at your side. |
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|<Person> draws <his/her> <weapon> from <his/her> silvery imflass scabbard, holding it confidently at <his/her> side. |
|<Person> draws <his/her> <weapon> from <his/her> silvery imflass scabbard, holding it confidently at <his/her> side. |
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|- |
|- |
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! scope="row"|Defensive |
! scope="row" role="rowheader"|Defensive |
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|You draw your <weapon> from your silvery imflass scabbard and hold it before you, careful of the dangers that may await. |
|You draw your <weapon> from your silvery imflass scabbard and hold it before you, careful of the dangers that may await. |
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|<Person> draws <his/her> <weapon> from <his/her> silvery imflass scabbard and holds it before <him/her>, careful of the dangers that may await. |
|<Person> draws <his/her> <weapon> from <his/her> silvery imflass scabbard and holds it before <him/her>, careful of the dangers that may await. |
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|- |
|- |
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! scope="row"|REMOVE |
! scope="row" role="rowheader" rowspan="4"|REMOVE |
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! scope="row"| |
! scope="row" role="rowheader"|Brutal |
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! scope="row" role="rowheader"| |
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|You unfasten your bone scabbard from your <hip/shoulder> and yank it off with an angry grunt. |
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|<Person> unfastens <his/her> bone scabbard from <his/her> <hip/shoulder> and yanks it off with an angry grunt. |
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|- |
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! scope="row" role="rowheader"|Clumsy |
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! scope="row" role="rowheader"| |
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|After what seems like an eternity of fumbling, you finally manage to unfasten your tanik sheath from your shoulder. |
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|After what seems like an eternity of fumbling, <Person> finally manages to unfasten <his/her> tanik sheath from <his/her> shoulder. |
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|- |
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! scope="row" role="rowheader"|Cunning |
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! scope="row" role="rowheader"| |
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|You deftly unfasten your leather sheath from your back with barely a sound. |
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|<Person> deftly unfastens <his/her> leather sheath from <her/his> back with barely a sound. |
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|- |
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! scope="row" role="rowheader"|Gallant |
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! scope="row" role="rowheader"| |
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|You remove your silvery imflass scabbard from your shoulder and admire its beauty with a satisfied sigh. |
|You remove your silvery imflass scabbard from your shoulder and admire its beauty with a satisfied sigh. |
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|<Person> removes <his/her> silvery imflass scabbard from <his/her> shoulder and admires its beauty with a satisfied sigh. |
|<Person> removes <his/her> silvery imflass scabbard from <his/her> shoulder and admires its beauty with a satisfied sigh. |
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|- |
|- |
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! scope="row"|WEAR |
! scope="row" role="rowheader" rowspan="4"|WEAR |
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! scope="row"| |
! scope="row" role="rowheader"|Brutal |
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! scope="row" role="rowheader"| |
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|You fasten your bone scabbard to your <hip/shoulder> and yank at the leather straps until it is secured in place. |
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|<Person> fastens <his/her> bone scabbard to <his/her> <hip/shoulder> and yanks at the leather straps until it is secured in place. |
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|- |
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! scope="row" role="rowheader"|Clumsy |
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! scope="row" role="rowheader"| |
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|You fasten your tanik sheath across your shoulder and fumble with the leather straps until you finally manage to secure it in place. |
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|<Person> attaches <his/her> tanik sheath to <his/her> shoulder and fumbles with the leather straps until he finally manages to secure it in place. |
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|- |
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! scope="row" role="rowheader"|Cunning |
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! scope="row" role="rowheader"| |
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|You deftly fasten your leather sheath against your back with barely a sound. |
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|<Person> deftly fastens <his/her> leather sheath against <her/his> back with barely a sound. |
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|- |
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! scope="row" role="rowheader"|Gallant |
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! scope="row" role="rowheader"| |
|||
|You fasten your silvery imflass scabbard across your shoulder and admire its beauty with a satisfied sigh. |
|You fasten your silvery imflass scabbard across your shoulder and admire its beauty with a satisfied sigh. |
||
|<Person> attaches <his/her> silvery imflass scabbard to <his/her> shoulder and admires its beauty with a satisfied sigh. |
|<Person> attaches <his/her> silvery imflass scabbard to <his/her> shoulder and admires its beauty with a satisfied sigh. |
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|- |
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|} |
|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier=Tier 2 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
|tier=Tier 2 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= |
|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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Unlocks four additional fluff verbs which reference the customization aspects of the Fancy Sheath. These are the material for the throat of the sheath and the material for the inset gem. |
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|analyze=You analyze your faenor thigh-sheath and sense that the creator has provided the following information: |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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Your faenor thigh-sheath is part of the Fancy Sheath group and will give special messaging that is of a gallant nature. |
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It has Two tiers out of Four possible, which allows access to the following verbs: clean, cover, drop, gaze, get, remove, tap, and wear |
It has Two tiers out of Four possible, which allows access to the following verbs: clean, cover, drop, gaze, get, remove, tap, and wear |
||
Customizing this item is easy enough. It may have the following areas customized: |
|||
Throat (current setting is metal) |
|||
Inset Gemstone (current setting is gem) |
|||
Material Descriptor (current setting is faenor) |
|||
Strap Descriptor (current setting is leather) |
|||
If you GIRD SET (weapon) and use READY LIST to select thigh-sheath as your SHEATH, then GIRD, READY, SHEATH and STOW give the special messaging of Fancy Sheath. |
|||
A slender faenor thigh-sheath can never have a long description. |
|||
You can tell that the thigh-sheath's pockets could not possibly get any deeper, but you might be able to have a talented merchant lighten the faenor thigh-sheath for you. <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
|||
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
|||
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
||
|itemverbtable= |
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
||
}} |
}} |
||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier |
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
||
|- {{verbtableheader}} |
|- {{verbtableheader|90}} |
||
! scope="col" style="width:5em;"|Type |
|||
! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
||
! scope="col"| |
! scope="col" style="width:5em;"|Style |
||
! scope="col" style="width:5em;"|Stance |
|||
! scope="col"|First |
! scope="col"|First |
||
! scope="col"|Third |
! scope="col"|Third |
||
|- |
|- |
||
! scope="row" role="rowheader" rowspan="12"|CLEAN |
|||
! rowspan="12" scope="row"|Brutal |
|||
! scope="row" role="rowheader" rowspan="3"|Brutal |
|||
! rowspan="3" scope="row"|CLEAN |
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! scope="row"|Offensive |
! scope="row" role="rowheader"|Offensive |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"|Neutral |
! scope="row" role="rowheader"|Neutral |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"|Defensive |
! scope="row" role="rowheader"|Defensive |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row" role="rowheader" rowspan="3"|Clumsy |
|||
! rowspan="3" scope="row"|COVER |
|||
! scope="row"|Offensive |
! scope="row" role="rowheader"|Offensive |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"|Neutral |
! scope="row" role="rowheader"|Neutral |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"|Defensive |
! scope="row" role="rowheader"|Defensive |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row" role="rowheader" rowspan="3"|Cunning |
|||
! rowspan="3" scope="row"|GAZE |
|||
! scope="row"|Offensive |
! scope="row" role="rowheader"|Offensive |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"|Neutral |
! scope="row" role="rowheader"|Neutral |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"|Defensive |
! scope="row" role="rowheader"|Defensive |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row" role="rowheader" rowspan="3"|Gallant |
|||
! rowspan="3" scope="row"|TAP |
|||
! scope="row"|Offensive |
! scope="row" role="rowheader"|Offensive |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"|Neutral |
! scope="row" role="rowheader"|Neutral |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"|Defensive |
! scope="row" role="rowheader"|Defensive |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row" role="rowheader" rowspan="12"|COVER |
|||
! rowspan="12" scope="row"|Clumsy |
|||
! scope="row" role="rowheader" rowspan="3"|Brutal |
|||
! rowspan="3" scope="row"|CLEAN |
|||
! scope="row"|Offensive |
! scope="row" role="rowheader"|Offensive |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"|Neutral |
! scope="row" role="rowheader"|Neutral |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"|Defensive |
! scope="row" role="rowheader"|Defensive |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row" role="rowheader" rowspan="3"|Clumsy |
|||
! rowspan="3" scope="row"|COVER |
|||
! scope="row"|Offensive |
! scope="row" role="rowheader"|Offensive |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"|Neutral |
! scope="row" role="rowheader"|Neutral |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"|Defensive |
! scope="row" role="rowheader"|Defensive |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row" role="rowheader" rowspan="3"|Cunning |
|||
! rowspan="3" scope="row"|GAZE |
|||
! scope="row"|Offensive |
! scope="row" role="rowheader"|Offensive |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"|Neutral |
! scope="row" role="rowheader"|Neutral |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"|Defensive |
! scope="row" role="rowheader"|Defensive |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row" role="rowheader" rowspan="3"|Gallant |
|||
! rowspan="3" scope="row"|TAP |
|||
! scope="row"|Offensive |
! scope="row" role="rowheader"|Offensive |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"|Neutral |
! scope="row" role="rowheader"|Neutral |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"|Defensive |
! scope="row" role="rowheader"|Defensive |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row" role="rowheader" rowspan="12"|GAZE |
|||
! rowspan="12" scope="row"|Cunning |
|||
! scope="row" role="rowheader" rowspan="3"|Brutal |
|||
! rowspan="3" scope="row"|CLEAN |
|||
! scope="row"|Offensive |
! scope="row" role="rowheader"|Offensive |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"|Neutral |
! scope="row" role="rowheader"|Neutral |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"|Defensive |
! scope="row" role="rowheader"|Defensive |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row" role="rowheader" rowspan="3"|Clumsy |
|||
! rowspan="3" scope="row"|COVER |
|||
! scope="row"|Offensive |
! scope="row" role="rowheader"|Offensive |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"|Neutral |
! scope="row" role="rowheader"|Neutral |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"|Defensive |
! scope="row" role="rowheader"|Defensive |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row" role="rowheader" rowspan="3"|Cunning |
|||
! rowspan="3" scope="row"|GAZE |
|||
! scope="row"|Offensive |
! scope="row" role="rowheader"|Offensive |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"|Neutral |
! scope="row" role="rowheader"|Neutral |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"|Defensive |
! scope="row" role="rowheader"|Defensive |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row" role="rowheader" rowspan="3"|Gallant |
|||
! rowspan="3" scope="row"|TAP |
|||
! scope="row"|Offensive |
! scope="row" role="rowheader"|Offensive |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"|Neutral |
! scope="row" role="rowheader"|Neutral |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"|Defensive |
! scope="row" role="rowheader"|Defensive |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row" role="rowheader" rowspan="12"|TAP |
|||
! rowspan="12" scope="row"|Gallant |
|||
! scope="row" role="rowheader" rowspan="3"|Brutal |
|||
! rowspan="3" scope="row"|CLEAN |
|||
! scope="row"|Offensive |
! scope="row" role="rowheader"|Offensive |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"|Neutral |
! scope="row" role="rowheader"|Neutral |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"|Defensive |
! scope="row" role="rowheader"|Defensive |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row" role="rowheader" rowspan="3"|Clumsy |
|||
! rowspan="3" scope="row"|COVER |
|||
! scope="row"|Offensive |
! scope="row" role="rowheader"|Offensive |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"|Neutral |
! scope="row" role="rowheader"|Neutral |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"|Defensive |
! scope="row" role="rowheader"|Defensive |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row" role="rowheader" rowspan="3"|Cunning |
|||
! rowspan="3" scope="row"|GAZE |
|||
! scope="row"|Offensive |
! scope="row" role="rowheader"|Offensive |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"|Neutral |
! scope="row" role="rowheader"|Neutral |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"|Defensive |
! scope="row" role="rowheader"|Defensive |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row" role="rowheader" rowspan="3"|Gallant |
|||
! rowspan="3" scope="row"|TAP |
|||
! scope="row"|Offensive |
! scope="row" role="rowheader"|Offensive |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
! scope="row"|Neutral |
! scope="row" role="rowheader"|Neutral |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|||
! scope="row"|Defensive |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|- |
||
! scope="row" role="rowheader"|Defensive |
|||
|<!-- First Person View --> {{addmetext}} |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
|} |
|} |
||
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
||
|tier=Tier 3 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
|tier=Tier 3 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
||
|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
|||
|itemsummary=You can switch the wear-slot of the Fancy Sheath between either thigh and belt, belt and shoulder, or shoulder and back using {{boldmono|FOLD}}. You can switch whether the place you are wearing the Fancy Sheath shows up in visible inventory or not. You can switch between cunning/clumsy and gallant/brutal with {{boldmono|SPIN}}. <!-- Brief explanation of what this tier does, if any. --> |
|||
You can switch the wear-slot of the Fancy Sheath between either thigh and belt, belt and shoulder, or shoulder and back using {{boldmono|FOLD}}. You can switch whether the place you are wearing the Fancy Sheath shows up in visible inventory or not. You can switch between cunning/clumsy and gallant/brutal with {{boldmono|SPIN}}. |
|||
|analyze=You analyze your faenor thigh-sheath and sense that the creator has provided the following information: |
|||
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
|||
Your faenor thigh-sheath is part of the Fancy Sheath group and will give special messaging that is of a gallant nature. |
|||
It has Three tiers out of Four possible, which allows access to the following verbs: clean, cover, drop, fold, gaze, get, pull*, push**, spin, remove, tap, and wear |
It has Three tiers out of Four possible, which allows access to the following verbs: clean, cover, drop, fold, gaze, get, pull*, push**, spin, remove, tap, and wear |
||
*Toggles Inventory Display On |
*Toggles Inventory Display On |
||
**Toggles Inventory Display Off |
**Toggles Inventory Display Off |
||
Customizing this item is easy enough. It may have the following areas customized: |
|||
Throat (current setting is metal) |
|||
Inset Gemstone (current setting is gem) |
|||
Material Descriptor (current setting is faenor) |
|||
Strap Descriptor (current setting is leather) |
|||
If you GIRD SET (weapon) and use READY LIST to select thigh-sheath as your SHEATH, then GIRD, READY, SHEATH and STOW give the special messaging of Fancy Sheath. |
|||
A slender faenor thigh-sheath can never have a long description. |
|||
You can tell that the thigh-sheath's pockets could not possibly get any deeper, but you might be able to have a talented merchant lighten the faenor thigh-sheath for you. |
|||
<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
|||
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
|||
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
||
|itemverbtable=Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
||
}} |
}} |
||
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier |
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
||
|- {{verbtableheader}} |
|- {{verbtableheader|90}} |
||
! scope="col" style="width:5em;"|Type |
|||
! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
||
! scope="col"| |
! scope="col" style="width: 45%"|First |
||
! scope="col"| |
! scope="col" style="width: 45%"|Third |
||
! scope="col"|Third |
|||
|- |
|- |
||
! scope="row" role="rowheader" rowspan="2"|FOLD |
|||
! rowspan="12" scope="row"|Brutal |
|||
|<!-- First Person View --> {{addmetext}} |
|||
! rowspan="3" scope="row"|FOLD |
|||
|<!-- Third Person View --> {{addmetext}} |
|||
! scope="row"|Offensive |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|- |
||
| colspan="2" style="text-align:center"|Cycle between options for where the sheath is worn. |
|||
! scope="row"|Neutral |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader" rowspan="2"|PULL |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
| colspan="2" style="text-align:center"|Toggle inventory display on. |
|||
! rowspan="3" scope="row"|PULL |
|||
! scope="row"|Offensive |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|- |
||
! scope="row"| |
! scope="row" role="rowheader" rowspan="2"|PUSH |
||
|<!-- First Person View -->{{addmetext}} |
|<!-- First Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|<!-- Third Person View --> {{addmetext}} |
||
|- |
|- |
||
| colspan="2" style="text-align:center"|Toggle inventory display off. |
|||
! scope="row"|Defensive |
|||
|<!-- First Person View -->{{addmetext}} |
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|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|- |
||
! scope="row" role="rowheader" rowspan="2"|SPIN |
|||
! rowspan="3" scope="row"|PUSH |
|||
|<!-- First Person View --> {{addmetext}} |
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! scope="row"|Offensive |
|||
|<!-- |
|<!-- Third Person View --> {{addmetext}} |
||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|||
! scope="row"|Neutral |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|||
! scope="row"|Defensive |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|||
! rowspan="3" scope="row"|SPIN |
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! scope="row"|Offensive |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|||
! scope="row"|Neutral |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|||
! scope="row"|Defensive |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|||
! rowspan="12" scope="row"|Clumsy |
|||
! rowspan="3" scope="row"|FOLD |
|||
! scope="row"|Offensive |
|||
|<!-- First Person View -->{{addmetext}} |
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|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|||
! scope="row"|Neutral |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|||
! scope="row"|Defensive |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|||
! rowspan="3" scope="row"|PULL |
|||
! scope="row"|Offensive |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|||
! scope="row"|Neutral |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|||
! scope="row"|Defensive |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|||
! rowspan="3" scope="row"|PUSH |
|||
! scope="row"|Offensive |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|||
! scope="row"|Neutral |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|||
! scope="row"|Defensive |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|||
! rowspan="3" scope="row"|SPIN |
|||
! scope="row"|Offensive |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|||
! scope="row"|Neutral |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|||
! scope="row"|Defensive |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|||
! rowspan="12" scope="row"|Cunning |
|||
! rowspan="3" scope="row"|FOLD |
|||
! scope="row"|Offensive |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|||
! scope="row"|Neutral |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|||
! scope="row"|Defensive |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|||
! rowspan="3" scope="row"|PULL |
|||
! scope="row"|Offensive |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|||
! scope="row"|Neutral |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|||
! scope="row"|Defensive |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|||
! rowspan="3" scope="row"|PUSH |
|||
! scope="row"|Offensive |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|||
! scope="row"|Neutral |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|||
! scope="row"|Defensive |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|||
! rowspan="3" scope="row"|SPIN |
|||
! scope="row"|Offensive |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|||
! scope="row"|Neutral |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|||
! scope="row"|Defensive |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|||
! rowspan="12" scope="row"|Gallant |
|||
! rowspan="3" scope="row"|FOLD |
|||
! scope="row"|Offensive |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|||
! scope="row"|Neutral |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|||
! scope="row"|Defensive |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|||
! rowspan="3" scope="row"|PULL |
|||
! scope="row"|Offensive |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|||
! scope="row"|Neutral |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|||
! scope="row"|Defensive |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|||
! rowspan="3" scope="row"|PUSH |
|||
! scope="row"|Offensive |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|||
! scope="row"|Neutral |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|||
! scope="row"|Defensive |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|||
! rowspan="3" scope="row"|SPIN |
|||
! scope="row"|Offensive |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|||
! scope="row"|Neutral |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|||
! scope="row"|Defensive |
|||
|<!-- First Person View -->{{addmetext}} |
|||
|<!-- Third Person View -->{{addmetext}} |
|||
|- |
|- |
||
| colspan="2" style="text-align:center"|Cycle between available flavor messaging sets: cunning/clumsy and gallant/brutal. |
|||
|} |
|} |
||
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
||
|tier=Tier 4 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
|tier=Tier 4 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
||
|itemsummary= |
|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
||
Unlocks the ability to have three custom verbs for the Fancy Sheath. |
|||
|analyze=You analyze your faenor thigh-sheath and sense that the creator has provided the following information: |
|||
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
|||
You analyze your faenor thigh-sheath and sense that the creator has provided the following information: |
|||
Your faenor thigh-sheath is part of the Fancy Sheath group and will give special messaging that is of a gallant nature. |
Your faenor thigh-sheath is part of the Fancy Sheath group and will give special messaging that is of a gallant nature. |
||
| Line 688: | Line 470: | ||
A slender faenor thigh-sheath can never have a long description. |
A slender faenor thigh-sheath can never have a long description. |
||
You can tell that the thigh-sheath's pockets could not possibly get any deeper, but you might be able to have a talented merchant lighten the faenor thigh-sheath for you. |
You can tell that the thigh-sheath's pockets could not possibly get any deeper, but you might be able to have a talented merchant lighten the faenor thigh-sheath for you. |
||
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
|||
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
||
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
||
| Line 698: | Line 479: | ||
The gem does not need to be a gem, but it needs to be something plausibly gem-like, small, decorative, and nice, that you would polish. |
The gem does not need to be a gem, but it needs to be something plausibly gem-like, small, decorative, and nice, that you would polish. |
||
== |
==See Also== |
||
*[[ |
* [[/saved posts|Saved posts]] |
||
* [[Adjustable Sheath]] |
* [[Adjustable Sheath]] |
||
* [[Fancy Greaves]] |
* [[Fancy Greaves]] |
||
| Line 708: | Line 489: | ||
</td><td> |
</td><td> |
||
{{iteminfo |
{{iteminfo |
||
|type=Fluff<!-- REQUIRED: Mechanical or Fluff. --> |
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
||
|itemclass=Container <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
|||
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
|||
|itemtype=Leg-worn sheath <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
|||
|itemclass=Container<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, or Miscellaneous --> |
|||
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
|||
|itemclass3= |
|||
|itemtype= Leg-worn sheath<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
|||
|itemtype2=Back-worn sheath |
|itemtype2=Back-worn sheath |
||
|itemtype3=Shoulder/back-worn sheath |
|itemtype3=Shoulder/back-worn sheath |
||
|itemtype4=Belt-worn sheath |
|itemtype4=Belt-worn sheath |
||
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
|||
|itemtype5= |
|||
|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|||
|itemtype6= |
|||
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
|||
|itemtype7= |
|||
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
|||
|itemtype8= |
|||
|custom=Throat <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".--> |
|||
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|||
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|||
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
|||
|feature2= |
|||
|feature3= |
|||
|feature4= |
|||
|feature5= |
|||
|feature6= |
|||
|feature7= |
|||
|feature8= |
|||
|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
|||
|custom= Throat<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
|||
|custom2=Inset Gemstone |
|custom2=Inset Gemstone |
||
|custom3=Material Descriptor |
|custom3=Material Descriptor |
||
|custom4=Strap Descriptor |
|custom4=Strap Descriptor |
||
|origmerch=Firio <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.--> |
|||
|custom5= |
|||
| |
|releasevenue=Ebon Gate <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --> |
||
| |
|releaseyear=2018 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
||
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
|||
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
||
|tiersnumber=4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
|tiersnumber=4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
||
|unlock= |
|unlock=Merchant <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
||
|unlock2= |
|unlock2=Premium Unlocker |
||
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
||
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
||
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
||
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= --> |
|||
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
||
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
||
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
||
| |
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. --> |
||
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
|||
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
|||
|spell2= |
|||
|spell3= |
|||
|spell4= |
|||
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
||
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
||
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
||
|restrictions= |
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
||
}} |
}} |
||
{{itemverb |
{{itemverb |
||
|verb= |
|verb=CLEAN <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
||
|verb2= |
|verb2=COVER |
||
|verb3= |
|verb3=DROP |
||
|verb4= |
|verb4=FOLD |
||
|verb5=GAZE |
|verb5=GAZE |
||
|verb6=GET |
|verb6=GET |
||
| Line 770: | Line 534: | ||
|verb8=PUSH |
|verb8=PUSH |
||
|verb9=REMOVE |
|verb9=REMOVE |
||
| |
|verb0=SPIN |
||
|verb11=TAP |
|verb11=TAP |
||
|verb12=WEAR |
|verb12=WEAR |
||
|verb13= |
|||
|verb14= |
|||
|verb15= |
|||
|verb16= |
|||
|verb17= |
|||
|verb18= |
|||
|verb19= |
|||
|verb20= |
|||
|verb21= |
|||
|verb22= |
|||
|verb23= |
|||
|verb24= |
|||
|verb25= |
|||
|verb26= |
|||
|verb27= |
|||
|verb28= |
|||
}} |
}} |
||
</td></tr></table> |
</td></tr></table> |
||
Latest revision as of 08:36, 23 July 2026
|
Fancy Sheaths are highly scripted sheaths. All of the messaging is not only dependent upon type, but at least two of the Tier 1 messaging also differs by stances offensive, neutral, and defensive. They debuted at Ebon Gate 2018 at Firio's Fancy Sheaths and were released by GM Sindin.
Tier 1This is the off-the-shelf version of the item and comes with four stance- and type-dependent verb traps.AnalyzeYou analyze the bone scabbard and sense that the creator has provided the following information: Your bone scabbard is part of the Fancy Sheath group and will give special messaging that is of a brutal nature. It has One (OTS) tiers out of Four possible, which allows access to the following verbs: drop, get, remove, and wear Customizing this item is easy enough. It may have the following areas customized: Throat (current setting is metal) Inset Gemstone (current setting is gem) Material Descriptor (current setting is bone) Strap Descriptor (current setting is leather) If you GIRD SET (weapon) and use READY LIST to select scabbard as your SHEATH, then GIRD, READY, SHEATH and STOW give the special messaging of Fancy Sheath. Usage
Tier 2Unlocks four additional fluff verbs which reference the customization aspects of the Fancy Sheath. These are the material for the throat of the sheath and the material for the inset gem.AnalyzeIt has Two tiers out of Four possible, which allows access to the following verbs: clean, cover, drop, gaze, get, remove, tap, and wear Usage
Tier 3You can switch the wear-slot of the Fancy Sheath between either thigh and belt, belt and shoulder, or shoulder and back using FOLD. You can switch whether the place you are wearing the Fancy Sheath shows up in visible inventory or not. You can switch between cunning/clumsy and gallant/brutal with SPIN.AnalyzeIt has Three tiers out of Four possible, which allows access to the following verbs: clean, cover, drop, fold, gaze, get, pull*, push**, spin, remove, tap, and wear *Toggles Inventory Display On **Toggles Inventory Display Off Usage
Tier 4Unlocks the ability to have three custom verbs for the Fancy Sheath.AnalyzeYou analyze your faenor thigh-sheath and sense that the creator has provided the following information: Your faenor thigh-sheath is part of the Fancy Sheath group and will give special messaging that is of a gallant nature. It has Four tiers out of Four possible, which allows access to the following verbs: There is an issue with your Custom Verb Unlock, please Assist. Customizing this item is easy enough. It may have the following areas customized: Throat (current setting is metal) Inset Gemstone (current setting is gem) Material Descriptor (current setting is faenor) Strap Descriptor (current setting is leather) If you GIRD SET (weapon) and use READY LIST to select thigh-sheath as your SHEATH, then GIRD, READY, SHEATH and STOW give the special messaging of Fancy Sheath. A slender faenor thigh-sheath can never have a long description. You can tell that the thigh-sheath's pockets could not possibly get any deeper, but you might be able to have a talented merchant lighten the faenor thigh-sheath for you. Additional InformationAlteration GuidanceFancy Sheaths must remain fancy. They cannot be made of rotten leather, splintering wood, etc. A crack in the gem or something on that level is fine, but they have to be overall nice. The gem does not need to be a gem, but it needs to be something plausibly gem-like, small, decorative, and nice, that you would polish. See Also |
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