Duskbringer weapons: Difference between revisions
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! scope="row" role="rowheader" rowspan="2"|Active |
! scope="row" role="rowheader" rowspan="2"|Active |
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|You place your hand over the a golden topaz on your composite bow. Magical white and crimson flames spread outward from your touch, coating the bow's surface.<br>Roundtime: 3 sec. |
|You place your hand over the a golden topaz on your composite bow. Magical white and crimson flames spread outward from your touch, coating the bow's surface.<br>Roundtime: 3 sec. |
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|Retser places his hand over the a golden topaz on his composite bow. Magical white and crimson flames spread outward from Person's touch, coating the bow's surface. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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|You place your hand against your composite bow. The white and crimson flames encasing your composite bow fade away.<br>Roundtime: 2 sec. |
|You place your hand against your composite bow. The white and crimson flames encasing your composite bow fade away.<br>Roundtime: 2 sec. |
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|Retser places his hand over the a golden topaz on his composite bow. The magical white and crimson flames dancing across the bow's surface flicker and fade away. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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| colspan="3" style="text-align:center"|Turns flares on and off. |
| colspan="3" style="text-align:center"|Turns flares on and off. |
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| Line 95: | Line 95: | ||
! scope="row" role="rowheader"|Deactivates |
! scope="row" role="rowheader"|Deactivates |
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|You place your hand against your composite bow. The white and crimson flames encasing your composite bow fade away.<br>Roundtime: 2 sec. |
|You place your hand against your composite bow. The white and crimson flames encasing your composite bow fade away.<br>Roundtime: 2 sec. |
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|Retser places his hand against his composite bow. The white and crimson flames encasing Person's composite bow fade away. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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! scope="row" role="rowheader" rowspan="4"|RAISE |
! scope="row" role="rowheader" rowspan="4"|RAISE |
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! scope="row" role="rowheader"|Ready |
! scope="row" role="rowheader"|Ready |
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|You raise your composite bow high overhead and point it at the skies above. A soft glow surrounds the composite bow which settles into a golden topaz on its surface. |
|You raise your composite bow high overhead and point it at the skies above. A soft glow surrounds the composite bow which settles into a golden topaz on its surface. |
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|Retser raises his composite bow high overhead and points it at the skies above. A soft glow surrounds the composite bow which settles into a golden topaz on its surface. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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| colspan="3" style="text-align:center"|Charges the weapon. |
| colspan="3" style="text-align:center"|Charges the weapon. |
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! scope="row" role="rowheader"|Inactive |
! scope="row" role="rowheader"|Inactive |
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|Your composite bow feels cool to the touch. Maybe you should try PUSHing it? |
|Your composite bow feels cool to the touch. Maybe you should try PUSHing it? |
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|N/A |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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! scope="row" role="rowheader"|Active, not charged |
! scope="row" role="rowheader"|Active, not charged |
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|The composite bow does not have enough light stored within a golden topaz. |
|The composite bow does not have enough light stored within a golden topaz. |
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|N/A |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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! scope="row" role="rowheader"|Active, charged |
! scope="row" role="rowheader"|Active, charged |
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|You flick your broadsword away from your body as it douses itself in a white flame. The flames leap from your broadsword and onto your chest, cauterizing your wound. |
|You flick your broadsword away from your body as it douses itself in a white flame. The flames leap from your broadsword and onto your chest, cauterizing your wound. |
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|Retser flicks his broadsword away from his body as it douses itself in a white flame. The flames leap from the broadsword and onto his chest, cauterizing his wound. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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| colspan="3" style="text-align:center"|Cauterizes a wound. |
| colspan="3" style="text-align:center"|Cauterizes a wound. |
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| Line 156: | Line 156: | ||
! scope="row" role="rowheader"|CAST |
! scope="row" role="rowheader"|CAST |
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| You gesture at a fiery long bow. Your magic is quickly absorbed by the long bow as it seeps into a faceted green hyalite opal on its surface. |
| You gesture at a fiery long bow. Your magic is quickly absorbed by the long bow as it seeps into a faceted green hyalite opal on its surface. |
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| |
| Retser gestures at a fiery long bow. Person's magic is quickly absorbed by the long bow as it seeps into a faceted green hyalite opal on its surface. |
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|- |
|- |
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! scope="row" role="rowheader"|LOWER |
! scope="row" role="rowheader"|LOWER |
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| You lower your long bow to the ground, a red ember and orange ember ball of light coalesces in front of you.<br>The red ember light zips up to you. |
| You lower your long bow to the ground, a red ember and orange ember ball of light coalesces in front of you.<br>The red ember light zips up to you. |
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| |
| Retser lowers his long bow to the ground, a red ember and orange ember ball of light coalesces in front of him.<br>A ball of red ember light zips up to Person. |
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|- |
|- |
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! scope="row" role="rowheader"|WAVE |
! scope="row" role="rowheader"|WAVE |
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| You wave your long bow in a wide arc overhead, red ember and orange ember flames trail behind it. |
| You wave your long bow in a wide arc overhead, red ember and orange ember flames trail behind it. |
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| |
| Retser waves his long bow in a wide arc overhead, red ember and orange ember flames trail behind it. |
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|} |
|} |
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:<h3>Tier 3</h3> |
:<h3>Tier 3</h3> |
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! scope="row" role="rowheader"|TAP |
! scope="row" role="rowheader"|TAP |
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| You tap the end of your long bow into the ground. A wave of red ember flames spread outward from the end before dissipating. |
| You tap the end of your long bow into the ground. A wave of red ember flames spread outward from the end before dissipating. |
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| |
| Retser taps the end of his long bow into the ground. A wave of red ember flames spread outward from the end before dissipating. |
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|- |
|- |
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! scope="row" role="rowheader"|TOUCH |
! scope="row" role="rowheader"|TOUCH |
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|You hold your long bow outward and attempt to channel its energy. Orange ember flames leap playfully between you and your long bow. You are healed!<br><br>Roundtime: 3 sec. |
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| {{addmetext}} |
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|Retser holds his long bow outward. Orange ember flames leap playfully between Person and his long bow. |
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| {{addmetext}} |
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|- |
|- |
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! scope="row" role="rowheader"|SPIN |
! scope="row" role="rowheader"|SPIN |
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| You spin your long bow end over end in front of you, a wake of red ember flames blur its form. |
| You spin your long bow end over end in front of you, a wake of red ember flames blur its form. |
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| |
| Retser spins his long bow end over end in front of him, a wake of red ember flames blur its form. |
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|} |
|} |
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:<h3>Tier 4</h3> |
:<h3>Tier 4</h3> |
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| Line 346: | Line 346: | ||
! scope="row" role="rowheader" rowspan="4"|PROD |
! scope="row" role="rowheader" rowspan="4"|PROD |
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! scope="row" role="rowheader"|Inactive |
! scope="row" role="rowheader"|Inactive |
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|Your sword feels cool to the touch. Maybe you should try PUSHing it? |
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|<!-- First Person View --> {{addmetext}} |
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|N/A |
|N/A |
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|- |
|- |
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! scope="row" role="rowheader" rowspan="2"|Active |
! scope="row" role="rowheader" rowspan="2"|Active |
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|You place your hand over the a black diamond on your sword. Ebon and teal particles oscillate outward from your touch, flooding the sword's surface.<br><br>Roundtime: 3 sec. |
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|<!-- First Person View --> {{addmetext}} |
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|Person places his hand over the a black diamond on his sword. Ebon and teal particles oscillate outward from Person's touch, flooding the sword's surface. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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|You place your hand over the a black diamond on your sword. The ebon and teal particles oscillating on the sword's surface flicker and fade away.<br><br>Roundtime: 3 sec. |
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|<!-- First Person View --> {{addmetext}} |
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|Person places his hand over the a black diamond on his sword. The ebon and teal particles oscillating on the sword's surface flicker and fade away. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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| colspan="3" style="text-align:center"|Turns flares on and off. |
| colspan="3" style="text-align:center"|Turns flares on and off. |
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| Line 360: | Line 360: | ||
! scope="row" role="rowheader" rowspan="2"|PUSH |
! scope="row" role="rowheader" rowspan="2"|PUSH |
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! scope="row" role="rowheader"|Activates |
! scope="row" role="rowheader"|Activates |
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|You place your hand against your sword. Ebon and teal veins twist down the length of your sword, distorting its surface. |
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|<!-- First Person View --> {{addmetext}} |
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|Person places his hand against his sword. Ebon and teal veins twist down the length of Person's sword, distorting its surface. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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! scope="row" role="rowheader"|Deactivates |
! scope="row" role="rowheader"|Deactivates |
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|You place your hand against your sword. The ebon and teal particles encasing your sword fade away. |
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|<!-- First Person View --> {{addmetext}} |
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|Person places his hand against his sword. The ebon and teal particles encasing Person's sword fade away. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader" rowspan="5"|RAISE |
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! scope="row" role="rowheader"|Daytime |
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|The sword does not seem to react to your attempt to raise it.<br>[This can only be done during the night.] |
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|N/A |
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|- |
|- |
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! scope="row" role="rowheader" rowspan="4"|RAISE |
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! scope="row" role="rowheader"|Inside |
! scope="row" role="rowheader"|Inside |
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|The sword does not seem to react to your attempt to raise it.<br>[This can only be done outside.] |
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|<!-- First Person View --> {{addmetext}} |
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|N/A |
|N/A |
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|- |
|- |
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! scope="row" role="rowheader"|Not ready |
! scope="row" role="rowheader"|Not ready |
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|The sword does not seem ready to receive more darkness. |
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|<!-- First Person View --> {{addmetext}} |
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|N/A |
|N/A |
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|- |
|- |
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! scope="row" role="rowheader"|Ready |
! scope="row" role="rowheader"|Ready |
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|You raise your sword high overhead and point it at the skies above. A soft glow surrounds the sword which settles into a black diamond on its surface.<br><br>Roundtime: 3 sec. |
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|<!-- First Person View --> {{addmetext}} |
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|Person raises his sword high overhead and points it at the skies above. A soft glow surrounds the sword which settles into a black diamond on its surface. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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| colspan="3" style="text-align:center"|Charges the weapon. |
| colspan="3" style="text-align:center"|Charges the weapon. |
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! scope="row" role="rowheader" rowspan="4"|RUB |
! scope="row" role="rowheader" rowspan="4"|RUB |
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! scope="row" role="rowheader"|Inactive |
! scope="row" role="rowheader"|Inactive |
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|Your sword feels cool to the touch. Maybe you should try PUSHing it? |
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|<!-- First Person View --> {{addmetext}} |
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|N/A |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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! scope="row" role="rowheader"|Active, not charged |
! scope="row" role="rowheader"|Active, not charged |
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|The sword does not have enough light stored within a black diamond. |
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|<!-- First Person View --> {{addmetext}} |
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|N/A |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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! scope="row" role="rowheader"|Active, charged |
! scope="row" role="rowheader"|Active, charged |
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|You flick your sword away from your body as it covers itself in a collection of ebon particles. The particles leap from your sword and onto your [wound location], cauterizing your wound.<br><br>Roundtime: 3 sec. |
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|<!-- First Person View --> {{addmetext}} |
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|Person flicks his sword away from his body as it covers itself in a collection of ebon particles. The particles leap from the sword and onto his [wound location], cauterizing his wound. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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| colspan="3" style="text-align:center"|Cauterizes a wound. |
| colspan="3" style="text-align:center"|Cauterizes a wound. |
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|- |
|- |
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! scope="row" role="rowheader"|CAST |
! scope="row" role="rowheader"|CAST |
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|You gesture at a distorted sword. Your magic is quickly absorbed by the sword as it seeps into a black diamond on its surface. |
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|<!-- First Person View --> {{addmetext}} |
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|Person gestures at a distorted sword. Person's magic is quickly absorbed by the sword as it seeps into a black diamond on its surface. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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! scope="row" role="rowheader"|LOWER |
! scope="row" role="rowheader"|LOWER |
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|As you lower your sword to the ground, a turbulent ebon and teal ball of darkness coalesces in front of you.<br><br>The ebon light zips up to you.<br><br>Roundtime: 3 sec. |
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|<!-- First Person View --> {{addmetext}} |
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|As Person lowers his sword to the ground, a turbulent ebon and teal ball of darkness light coalesces in front of him.<br><br>A ball of ebon light zips up to Person. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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! scope="row" role="rowheader"|WAVE |
! scope="row" role="rowheader"|WAVE |
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|You wave your sword in a wide arc overhead, ebon and teal particles trailing behind it. |
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|<!-- First Person View --> {{addmetext}} |
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|Person waves his sword in a wide arc overhead, ebon and teal particles trailing behind it. |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
|} |
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:<h3>Tier 3</h3> |
:<h3>Tier 3</h3> |
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! scope="col" style="width: 45%"|First |
! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
! scope="col" style="width: 45%"|Third |
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|- |
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! scope="row" role="rowheader"|SPIN |
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|You spin your sword end over end in front of you, and a wake of ebon particles blur its form. |
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|Person spins his sword end over end in front of him, and a wake of ebon particles blur its form. |
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|- |
|- |
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! scope="row" role="rowheader"|TAP |
! scope="row" role="rowheader"|TAP |
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|You tap the end of your sword into the ground. A wave of ebon particles spread outward from the end before dissipating. |
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|<!-- First Person View --> {{addmetext}} |
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|Person taps the end of his sword into the ground. A wave of ebon particles spread outward from the end before dissipating. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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! scope="row" role="rowheader"|TOUCH |
! scope="row" role="rowheader"|TOUCH |
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|You hold your sword outward and attempt to channel its energy. Teal particles zip between you and your sword. You are healed!<br><br>Roundtime: 3 sec. |
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| {{addmetext}} |
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|Person holds his sword outward. Teal particles zip between Person and his sword. |
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| {{addmetext}} |
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|- |
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! scope="row" role="rowheader"|SPIN |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
|} |
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:<h3>Tier 4</h3> |
:<h3>Tier 4</h3> |
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| Line 536: | Line 540: | ||
|- |
|- |
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! scope="row" role="rowheader"|BOW |
! scope="row" role="rowheader"|BOW |
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|You swing your sword out with a flourish as you take a bow. Ebon particles briefly rise up from your sword. |
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|<!-- First Person View --> {{addmetext}} |
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|Person swings his sword out with a flourish as he takes a bow. Ebon particles briefly rise up from his sword. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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! scope="row" role="rowheader"|LEAN |
! scope="row" role="rowheader"|LEAN |
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|You brace yourself against your sword. A protective teal barrier curls against you. |
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|<!-- First Person View --> {{addmetext}} |
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|Person braces himself against his sword. A protective teal barrier curls against him. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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! scope="row" role="rowheader"|PRAY |
! scope="row" role="rowheader"|PRAY |
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|You hold your sword close as you pray quietly. Motes of darkness scintillate across the surface of the sword before consuming it entirely. Ebon and teal wings spread outward from your shoulders as darkness pools beneath your feet.<br><br>Roundtime: 3 sec. |
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|<!-- First Person View --> {{addmetext}} |
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|Person holds his sword close as he prays quietly. Motes of darkness scintillate across the surface of the sword before consuming it entirely. Ebon and teal wings spread outward from your shoulders as darkness pools beneath your feet. |
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|<!-- Third Person View --> {{addmetext}} |
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|} |
|} |
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|- {{verbtableheader|90}} |
|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: |
! scope="col" style="width:9em;"|Direction |
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! scope="col" style="width: |
! scope="col" style="width: 43%"|First |
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! scope="col" style="width: 43%"|Third |
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|- |
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! scope="row" role="rowheader" rowspan="3"|TURN |
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! scope="row" role="rowheader"|Day to Night |
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|Traces of red ember and orange ember flames fade away from your sword as ebon and teal particles surround it. |
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|Traces of red ember and orange ember flames fade away from Person's sword as ebon and teal particles surround it. |
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|- |
|- |
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! scope="row" |
! scope="row" role="rowheader"|Night to Day |
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|Remnants of ebon and teal particles fade away from your long bow as red ember and orange ember flames surround it. |
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|<!-- First Person View --> {{addmetext}} |
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|Remnants of ebon and teal flames fade away from Person's long bow as red ember and orange ember flames surround it. |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
|- |
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| colspan=" |
| colspan="3" style="text-align:center"| Swaps between Daybringer and Nightbringer forms. |
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|} |
|} |
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==Additional Information== |
==Additional Information== |
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Latest revision as of 10:10, 3 August 2026
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Daybringer weapons were introduced at Duskruin Arena August 2021 by GM Retser and were sold at Burning Twilight. Nightbringer weapons, their complement, were introduced at Duskruin Arena August 2022 by GM Retser and were sold at Twinkling Twilight. DaybringerDaybringer weapons are the original version of the script released in 2021, with Nightbringer weapons as the sister script. They draw their strength from the light of the sun. They share similar setups, but have fire flares against the living and plasma flares against the undead. The strength scales slightly with the unlock as well as unlocks other abilities. The fire flares are weaker than the plasma flares, and the plasma flares have a tier-based chance to flare twice against the undead.
You analyze your composite bow and sense that the creator has provided the following information:
DAYBRINGER
--------------------------------------------------------------------------------------------------
Verbs
PROD ON/OFF Daybringer/Nightbringer Flares
RAISE Charges the light/darkness within.
RUB Cauterize a wound with light/dark.
PUSH Activate or Deactivate.
POKE Turns ON/OFF auto-activate for when removing a sephwir composite bow from a container.
Unlocked Abilities
Daybringer Flares
Fire flares against the living and plasma against the undead.
Provides 5% chance to double flare against the undead.
Status: ON
Daylight
Allows the wielder to store energy within the composite bow.
Cooldown: 2 minutes
Verb: Raise
Status: Ready
General Information
Tier: 1
Status: Inactive
Light Stored: 0/100
Customization
Color 1: white Color 2: crimson
Gem: a golden topaz
Inactive Weapon Customization
Article: a dull
Adjective: composite
Long (Post Noun):
Active Weapon Customization
Article: a fiery
Adjective: composite
Long (Post Noun):
--------------------------------------------------------------------------------------------------
Verbs CAST Magical charging with spells. LOWER Summons a ball of energy to assist you. WAVE Fluff Unlocked Abilities Daylight Anomaly Creates an anomaly of daylight to follow you which provides a few benefits. - Restores 15 health, 10 mana, 5 stamina once every 30 seconds. Cooldown: 60 minutes Duration: 4-8 minutes based on tier Cost: 100 Light Verb: Lower Status: Ready
Verbs TOUCH Touch to heal. TAP Fluff SPIN Fluff Unlocked Abilities Daylight Infusion Heals the wielder using stored energy from within the composite bow. Cooldown: 30 minutes Cost: 25 Light Verb: Touch Status: Ready
You analyze your long bow and sense that the creator has provided the following information:
DAYBRINGER
--------------------------------------------------------------------------------------------------
Verbs
PROD ON/OFF Daybringer Flares
RAISE Charges the light within.
RUB Cauterize a wound for light.
PUSH Activate or Deactivate.
POKE Turns ON/OFF auto-activate for when removing a dull long bow from a container.
CAST Magical charging with spells.
LOWER Summons a ball of light to assist you.
WAVE Fluff
TOUCH Touch to heal.
TAP Fluff
SPIN Fluff
PRAY Consecrates the area, damaging enemies and healing allies.
BOW Fluff
LEAN Fluff
Unlocked Abilities
Daybringer Flares
Fire flares against the living and plasma against the undead.
Provides 20% chance to double flare against the undead.
Status: ON
Daylight
Allows the wielder to store light within the long bow.
Cooldown: 2 minutes
Verb: Raise, Cast (Charge with 111, 609, 205, 135)
Status: Ready
Cauterize
Allows the wielder to stop one bleeding wound.
Cooldown: 15 minutes
Cost: 20 Light
Verb: Rub
Status: Ready
Daylight Anomaly
Creates an anomaly of daylight to follow you which provides a few benefits.
- Restores 15 health, 10 mana, 5 stamina once every 30 seconds.
- Has a chance when the wielder of the long bow attacks to provide an additional flare at a quarter of the strength of the normal flares.
- Has a chance (25%) to root an undead enemy for 2-5 seconds once every 20 seconds following a maneuver check using level.
Cooldown: 60 minutes
Duration: 4-8 minutes based on tier
Cost: 100 Light
Verb: Lower
Status: Ready
Daylight Infusion
Heals the wielder using light from within the long bow.
Cooldown: 30 minutes
Cost: 25 Light
Verb: Touch
Status: Ready
Consecrate
Consecrates the area to damage enemies and heal allies.
Cooldown: 60 minutes
Duration: 2 minutes
Cost: 100 Light
Verb: Pray
Status: Ready
General Information
Tier: 4
Status: Inactive
Daylight stored: 250/250
Customization
Fire Color 1: red ember Fire Color 2: orange ember
Gem: a faceted green hyalite opal
Inactive Weapon Customization
Article: a dull
Adjective: long
Long (Post Noun):
Active Weapon Customization
Article: a fiery
Adjective: long
Long (Post Noun):
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NightbringerNightbringer weapons are the sister script to Daybringer weapons and were released in 2022. They draw their strength from the darkness of night. They share similar set ups, but have disintegration flares against the living and cold flares against the undead. The strength scales slightly with the unlock as well as unlocks other abilities.
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NIGHTBRINGER -------------------------------------------------------------------------------------------------- Verbs PROD ON/OFF Daybringer/Nightbringer Flares RAISE Charges the light/darkness within. RUB Cauterize a wound with light/dark. PUSH Activate or Deactivate. POKE Turns ON/OFF auto-activate for when removing a distorted sword from a container. CAST Magical charging with spells. LOWER Summons a ball of energy to assist you. WAVE Fluff TOUCH Touch to heal. TAP Fluff SPIN Fluff PRAY Consecrates the area, damaging enemies and healing allies. BOW Fluff LEAN Fluff Unlocked Abilities Nightbringer Flares Disintegrate flares against the living and cold against the undead. Provides 20% chance to double flare against the living. Status: ON Darkness Allows the wielder to store energy within the sword. Cooldown: 2 minutes Verb: Raise, Cast (Charge with 712, 205 (Darkness, Evoke), 705, 907, 1709) Status: Ready Cauterize Allows the wielder to stop one bleeding wound. Cooldown: 15 minutes Cost: 20 Darkness Verb: Rub Status: Ready Darkness Anomaly Creates an anomaly of darkness to follow you which provides a few benefits. - Restores 15 health, 10 mana, 5 stamina once every 30 seconds. - Has a chance when the wielder of the sword attacks to provide an additional flare at a quarter of the strength of the normal flares. - Has a chance (25%) to root a living enemy for 2-5 seconds once every 20 seconds following a maneuver check using level. Cooldown: 60 minutes Duration: 4-8 minutes based on tier Cost: 100 Darkness Verb: Lower Status: Ready Darkness Infusion Heals the wielder using stored energy from within the sword. Cooldown: 30 minutes Cost: 25 Darkness Verb: Touch Status: Ready Consecrate Consecrates the area to damage enemies and heal allies. Cooldown: 60 minutes Duration: 2 minutes Cost: 100 Darkness Verb: Pray Status: Ready General Information Tier: 4 Status: Active Darkness Stored: 90/250 Customization Color 1: ebon Color 2: teal Gem: a black diamond Inactive Weapon Customization Article: a dim Adjective: Long (Post Noun): with a silver-swept hilt Active Weapon Customization Article: a distorted Adjective: Long (Post Noun): --------------------------------------------------------------------------------------------------
DuskbringerDuskbringer weapons have combined the Daybringer and Nightbringer forms and both are present on a single weapon. A Duskbringer weapon can rotate between both Day and Night forms. Each form can have its own customizations. Only one form (Day or Night) can be active at a given time. Swapping between Day and Night is done via TURN. Each form has that version's abilities with the same cooldowns. Unlocking a weapon to the Duskbringer form is done by combining a Tier 4 Daybringer or T4 Nightbringer with an OTS/Tier 1 weapon of the opposite form via the TURN command. The Tier 1 weapon does not need to be the same base as the Tier 4 weapon.
NIGHTBRINGER -------------------------------------------------------------------------------------------------- Verbs PROD ON/OFF Daybringer/Nightbringer Flares RAISE Charges the light/darkness within. RUB Cauterize a wound with light/dark. PUSH Activate or Deactivate. POKE Turns ON/OFF auto-activate for when removing a distorted sword from a container. CAST Magical charging with spells. LOWER Summons a ball of energy to assist you. WAVE Fluff TOUCH Touch to heal. TAP Fluff SPIN Fluff PRAY Consecrates the area, damaging enemies and healing allies. BOW Fluff LEAN Fluff TURN Swaps your weapon between a Daybringer and Nightbringer. Currently Set to: Nightbringer
Additional InformationDaybringer AddAutomated certificates for this service have been sold in Duskruin's The Annex shop. You analyze the sunburst-shaped bead and sense that the creator has provided the following information: See Also |
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