Arathium Jewelry: Difference between revisions

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<table><tr valign="top"><td>
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''Arathium Jewelry''' (sometimes called '''Mana Battery Jewelry''') is made of [[aranthium]] and thus can store mana for later use by {{boldmono|CASTing}} spells at it, with the exception of [[Elemental Detection (405)]], which will only tell you the function. They were first made available for sale at [[BMCShop:Mysteries of Mana|Mysteries of Mana]] during [[Briarmoon Cove]] 2020. It should be noted that unlocks are a very rare service and cost upwards of 5 million silver.
{{TOC limit|2}}
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'''Mana Battery Jewelry''' is made of [[aranthium]] and thus can store mana for later use by {{boldmono|[[CAST_(verb)|CAST]]}}ing spells at it, with the exception of [[Elemental Detection (405)]], which will only tell you the function. They were first made available for sale at [[BMCShop:Mysteries of Mana|Mysteries of Mana]] during [[Briarmoon Cove 2020]]. It should be noted that unlocks are a very rare service and cost upwards of 5 million silver.
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|tier=Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|itemsummary= At this tier, the Mana Battery Jewelry can be infused with 20 mana to be absorbed later. Some mana will be lost during the initial transfer, so low mana spells may not infuse anything. It has not been tested to see if [[Mana Control]] has any effect on transfer. The jewelry has 4 hour cooldown for using the mana, but will still accept infusions during this period. This cooldown applies to both player and the jewelry, so it cannot be stacked by using multiple pieces.
At this tier, the Arathium Jewelry can be infused with 20 mana to be absorbed later. Some mana will be lost during the initial transfer, so low mana spells may not infuse anything. It has not been tested to see if [[Mana Control]] has any effect on transfer. The jewelry has 4 hour cooldown for using the mana, but will still accept infusions during this period. This cooldown applies to both player and the jewelry, so it cannot be stacked by using multiple pieces.


Upon casting a spell at the jewelry, it will gain a temporary long description that is tied to the [[spell circle]] used. It will trigger a series of 4 ambient messages, including the one that signifies it losing its luminescence (setting it back to the standard 15/15/15 appearance). The ambients can be triggered at any time, even if the jewelry is full or on cooldown, and you can reset the count by casting on it again while it's still active.
Upon casting a spell at the jewelry, it will gain a temporary long description that is tied to the [[spell circle]] used. It will trigger a series of 4 ambient messages, including the one that signifies it losing its luminescence (setting it back to the standard 15/15/15 appearance). The ambients can be triggered at any time, even if the jewelry is full or on cooldown, and you can reset the count by casting on it again while it's still active.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
<!-- Brief explanation of what this tier does, if any. -->
|analyze= You analyze your aranthium armlet and sense that there is no recorded information on that item. It may or may not be able to be worked on by a merchant alterer.
You analyze your aranthium armlet and sense that there is no recorded information on that item. It may or may not be able to be worked on by a merchant alterer.


You get no sense of whether or not the armlet may be further lightened.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
You get no sense of whether or not the armlet may be further lightened.
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
{| {{verbtable}}
|- {{verbtableheader}}
|- {{verbtableheader|90}}
! style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Option
! First
! scope="col" style="width: 40%"|First
! Third
! scope="col" style="width: 40%"|Third
|-
|-
! scope="row" role="rowheader" rowspan="6"|CAST
! CAST<br>(405)
! scope="row" role="rowheader"|405
| As you direct your mystical senses toward a vine-etched aranthium armlet, you feel it drinking in the power of your spell. You get the sense that it might be able to absorb the mana of spells cast at it.
| As you direct your mystical senses toward a vine-etched aranthium armlet, you feel it drinking in the power of your spell. You get the sense that it might be able to absorb the mana of spells cast at it.
| N/A
| N/A
|-
|-
! scope="row" role="rowheader" rowspan="2"|Already activated
! CAST<br>(unsuccessful)
| The magic of your spell frays and unravels into threads of raw mana, ''intense royal blue'' in color, before sinking into the surface of the armlet. A blindingly white aura plays over the armlet's surface, taking on ''vivid cerulean'' hues.

You get the feeling that only trace amounts of mana survived the transition, and failed to charge your aranthium armlet.
| N/A
|-
! rowspan="2"|CAST<br>(successful)
| The magic of your spell frays and unravels into threads of raw mana, ''intense royal blue'' in color, before sinking into the surface of the armlet. A blindingly white aura plays over the armlet's surface, taking on ''vivid cerulean'' hues.

You manage to instill 3 mana into your aranthium armlet.
| N/A
|-
| colspan="2"|''Note: If you have filled the piece, it will append "The armlet is now full of mana." to the end of the messaging.''
|-
! rowspan="2"|CAST<br>(already activated)
| The magic of your spell frays and unravels into threads of raw mana, ''intense royal blue'' in color, before sinking into the surface of the armlet. The ''vivid cerulean'' aura wreathing the armlet intensifies for a moment.
| The magic of your spell frays and unravels into threads of raw mana, ''intense royal blue'' in color, before sinking into the surface of the armlet. The ''vivid cerulean'' aura wreathing the armlet intensifies for a moment.


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| N/A
| N/A
|-
|-
| colspan="2"|''Note: This is also showing the message you get when it is full, to simplify the chart, but can have any other outcome while reactivating. Reactivating will restart the ambient messaging back to full count.''
| colspan="2" style="text-align:center"|This is also showing the message you get when it is full, to simplify the chart, but can have any other outcome while reactivating. Reactivating will restart the ambient messaging back to full count.
|-
|-
! rowspan="2"|TOUCH<br>(off cooldown)
! scope="row" role="rowheader" rowspan="2"|Successful
| The magic of your spell frays and unravels into threads of raw mana, ''intense royal blue'' in color, before sinking into the surface of the armlet. A blindingly white aura plays over the armlet's surface, taking on ''vivid cerulean'' hues.<br><br>You manage to instill 3 mana into your aranthium armlet.
| You touch the surface of your aranthium armlet and focus on siphoning the stored mana within. A trickle of magical power flows into your body from the armlet, suffusing you with energy.
| N/A

The armlet goes dark and still as the light haloing it dies away.
| XXX touches his aranthium armlet and seems to grow suddenly energized.

The armlet goes dark and still as the light haloing it dies away.
|-
|-
| colspan="2" style="text-align:center"|If you have filled the piece, it will append "The armlet is now full of mana." to the end of the messaging.
| colspan="2"|''Note: It will append the message "Try as you might, you cannot hold all of the power within the armlet." to the end of the first line if you cannot take all the mana. It will leave the remaining mana infused in the jewelry, but will still trigger the four hour cooldown, so use it wisely.''
|-
|-
! scope="row" role="rowheader"|Unsuccessful
! TOUCH<br>(on cooldown)
| The magic of your spell frays and unravels into threads of raw mana, ''intense royal blue'' in color, before sinking into the surface of the armlet. A blindingly white aura plays over the armlet's surface, taking on ''vivid cerulean'' hues.<br><br>You get the feeling that only trace amounts of mana survived the transition, and failed to charge your aranthium armlet.
| N/A
|-
! scope="row" role="rowheader" rowspan="3"|TOUCH
! scope="row" role="rowheader"|On cooldown
| Your mystical senses feel too dull to draw mana from your aranthium armlet.
| Your mystical senses feel too dull to draw mana from your aranthium armlet.
| N/A
| N/A
|-
! scope="row" role="rowheader" rowspan="2"|Off cooldown
| You touch the surface of your aranthium armlet and focus on siphoning the stored mana within. A trickle of magical power flows into your body from the armlet, suffusing you with energy.<br><br>The armlet goes dark and still as the light haloing it dies away.
| XXX touches his aranthium armlet and seems to grow suddenly energized.<br><br>The armlet goes dark and still as the light haloing it dies away.
|-
| colspan="2" style="text-align:center"|It will append the message "Try as you might, you cannot hold all of the power within the armlet." to the end of the first line if you cannot take all the mana. It will leave the remaining mana infused in the jewelry, but will still trigger the four hour cooldown, so use it wisely.
|}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|tier=Tier 2 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= At this tier, the jewelry can be infused with 30 total mana. There are limited unlocks to this tier.<!-- Brief explanation of what this tier does, if any. -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
At this tier, the jewelry can be infused with 30 total mana. There are limited unlocks to this tier.
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
}} {{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier=Tier 3 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= At this tier, the jewelry can be infused with 40 total mana. There are very limited unlocks to this tier.<!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
At this tier, the jewelry can be infused with 40 total mana. There are very limited unlocks to this tier.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
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===Appearance by Spell Circle===
===Appearance by Spell Circle===
Each [[Spell circle|spell circle]] will affect the ambient messaging, the {{boldmono|[[CAST_(verb)|CAST]]}} messaging, and the [[Long description|long description]] added to the [[Base description|base description]] while ambients are activated. For example, '''a vine-etched aranthium armlet''' becomes '''a vine-etched aranthium armlet ''wreathed in pulsing red luminescence''''' if an [[Empath Base]] spell is cast at it, or '''a vine-etched aranthium armlet ''wreathed in dim rainbowed luminescence''''' if a [[Minor Elemental]] spell is cast at it. You can override one appearance by casting a spell from a different circle.
Each [[Spell circle|spell circle]] will affect the ambient messaging, the {{boldmono|[[CAST_(verb)|CAST]]}} messaging, and the [[Long description|long description]] added to the [[Base description|base description]] while ambients are activated. For example, '''a vine-etched aranthium armlet''' becomes '''a vine-etched aranthium armlet ''wreathed in pulsing red luminescence''''' if an [[Empath Base]] spell is cast at it, or '''a vine-etched aranthium armlet ''wreathed in dim rainbowed luminescence''''' if a [[Minor Elemental]] spell is cast at it. You can override one appearance by casting a spell from a different circle.
{| class="wikitable sortable"
{| {{verbtable}}
! scope="col" | Spell Circle
|- {{verbtableheader}}
! scope="col" | Surface Color
! style="width:10em;"|Spell Circle
! scope="col" | Aura Style
! Surface Color
! Aura Style
|-
|-
! Bard Base
! scope="row" role="rowheader" | Bard Base
| pulsing gold and green
| pulsing gold and green
| thrumming green-golden
| thrumming green-golden
|-
|-
! Cleric Base
! scope="row" role="rowheader" | Cleric Base
| radiant white-golden
| radiant white-golden
| shining aureate
| shining aureate
|-
|-
! Empath Base
! scope="row" role="rowheader" | Empath Base
| roiling incarnadine
| roiling incarnadine
| pulsing red
| pulsing red
|-
|-
! Paladin Base
! scope="row" role="rowheader" | Paladin Base
| pure silver
| pure silver
| sparkling argent
| sparkling argent
|-
|-
! Ranger Base
! scope="row" role="rowheader" | Ranger Base
| verdant green
| verdant green
| viridescent
| viridescent
|-
|-
! Sorcerer Base
! scope="row" role="rowheader" | Sorcerer Base
| shadow-drenched black
| shadow-drenched black
| tenebrous
| tenebrous
|-
|-
! Wizard Base
! scope="row" role="rowheader" | Wizard Base
| intense royal blue
| intense royal blue
| vivid cerulean
| vivid cerulean
|-
|-
! Minor Spirit
! scope="row" role="rowheader" | Minor Spirit
| milky white
| milky white
| incandescent white
| incandescent white
|-
|-
! Major Spirit
! scope="row" role="rowheader" | Major Spirit
| niveous white
| niveous white
| fulgent white
| fulgent white
|-
|-
! Minor Elemental
! scope="row" role="rowheader" | Minor Elemental
| swirling multicolored
| swirling multicolored
| dim rainbowed
| dim rainbowed
|-
|-
! Major Elemental
! scope="row" role="rowheader" | Major Elemental
| dancing prismatic
| dancing prismatic
| bright rainbowed
| bright rainbowed
|-
|-
! Minor Mental
! scope="row" role="rowheader" | Minor Mental
| ethereal violet
| ethereal violet
| dusky aubergine
| dusky aubergine
Line 132: Line 130:
===Ambient Messaging===
===Ambient Messaging===
The ambient messaging is random, except the final one in the list. Only four (including the deactivating message) will play, unless the effect is refreshed with another spell. There is no significant difference in third person messaging.
The ambient messaging is random, except the final one in the list. Only four (including the deactivating message) will play, unless the effect is refreshed with another spell. There is no significant difference in third person messaging.
<pre{{log2}}>''Intense royal blue'' energy crackles through the ''vivid cerulean'' aura of your aranthium armlet before dying away.
<pre{{log2}}>
''Intense royal blue'' energy crackles through the ''vivid cerulean'' aura of your aranthium armlet before dying away.


The ''vivid cerulean'' aura of your aranthium armlet wavers slightly.
The ''vivid cerulean'' aura of your aranthium armlet wavers slightly.
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The corona of the ''vivid cerulean'' aura enshrouding your aranthium armlet throbs like a beating heart.
The corona of the ''vivid cerulean'' aura enshrouding your aranthium armlet throbs like a beating heart.


The radiance wreathing your aranthium armlet fades away.
The radiance wreathing your aranthium armlet fades away.</pre>
</pre>
</td><td>
</td><td>
{{iteminfo
{{iteminfo
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. -->
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemtype=Jewelry <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
|ld=No <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|itemclass3=
|itemtype= Jewelry<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|itemtype2=
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= No<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch=Meluan <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|custom2=
|releasevenue=Briarmoon Cove <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|custom3=
|releaseyear=2020 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|custom4=
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|custom5=
|origmerch= Meluan<!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|releasevenue= Briarmoon Cove 2020<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|tiersnumber=3 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock=Merchant <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= 3<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= Merchant<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= Short description only.<br>Metal cannot change, but does not have to be in the description.<br>Unlocking is a rare service that is priced accordingly.<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
|restrictions=Short description only.<br>Metal cannot change, but does not have to be in the description.<br>Unlocking is a rare service that is priced accordingly. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=CAST <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=TOUCH
}}
}}
</td></tr></table>
</td></tr></table>

Latest revision as of 11:37, 13 August 2026

Arathium Jewelry (sometimes called Mana Battery Jewelry) is made of aranthium and thus can store mana for later use by CASTing spells at it, with the exception of Elemental Detection (405), which will only tell you the function. They were first made available for sale at Mysteries of Mana during Briarmoon Cove 2020. It should be noted that unlocks are a very rare service and cost upwards of 5 million silver.

Tier 1

At this tier, the Arathium Jewelry can be infused with 20 mana to be absorbed later. Some mana will be lost during the initial transfer, so low mana spells may not infuse anything. It has not been tested to see if Mana Control has any effect on transfer. The jewelry has 4 hour cooldown for using the mana, but will still accept infusions during this period. This cooldown applies to both player and the jewelry, so it cannot be stacked by using multiple pieces.

Upon casting a spell at the jewelry, it will gain a temporary long description that is tied to the spell circle used. It will trigger a series of 4 ambient messages, including the one that signifies it losing its luminescence (setting it back to the standard 15/15/15 appearance). The ambients can be triggered at any time, even if the jewelry is full or on cooldown, and you can reset the count by casting on it again while it's still active.

Analyze

You analyze your aranthium armlet and sense that there is no recorded information on that item.  It may or may not be able to be worked on by a merchant alterer.

You get no sense of whether or not the armlet may be further lightened.

Usage

Verb Option First Third
CAST 405 As you direct your mystical senses toward a vine-etched aranthium armlet, you feel it drinking in the power of your spell. You get the sense that it might be able to absorb the mana of spells cast at it. N/A
Already activated The magic of your spell frays and unravels into threads of raw mana, intense royal blue in color, before sinking into the surface of the armlet. The vivid cerulean aura wreathing the armlet intensifies for a moment.

You get the feeling that your aranthium armlet can hold no more mana.

N/A
This is also showing the message you get when it is full, to simplify the chart, but can have any other outcome while reactivating. Reactivating will restart the ambient messaging back to full count.
Successful The magic of your spell frays and unravels into threads of raw mana, intense royal blue in color, before sinking into the surface of the armlet. A blindingly white aura plays over the armlet's surface, taking on vivid cerulean hues.

You manage to instill 3 mana into your aranthium armlet.
N/A
If you have filled the piece, it will append "The armlet is now full of mana." to the end of the messaging.
Unsuccessful The magic of your spell frays and unravels into threads of raw mana, intense royal blue in color, before sinking into the surface of the armlet. A blindingly white aura plays over the armlet's surface, taking on vivid cerulean hues.

You get the feeling that only trace amounts of mana survived the transition, and failed to charge your aranthium armlet.
N/A
TOUCH On cooldown Your mystical senses feel too dull to draw mana from your aranthium armlet. N/A
Off cooldown You touch the surface of your aranthium armlet and focus on siphoning the stored mana within. A trickle of magical power flows into your body from the armlet, suffusing you with energy.

The armlet goes dark and still as the light haloing it dies away.
XXX touches his aranthium armlet and seems to grow suddenly energized.

The armlet goes dark and still as the light haloing it dies away.
It will append the message "Try as you might, you cannot hold all of the power within the armlet." to the end of the first line if you cannot take all the mana. It will leave the remaining mana infused in the jewelry, but will still trigger the four hour cooldown, so use it wisely.

Tier 2

At this tier, the jewelry can be infused with 30 total mana. There are limited unlocks to this tier.

Tier 3

At this tier, the jewelry can be infused with 40 total mana. There are very limited unlocks to this tier.

Additional Information

Appearance by Spell Circle

Each spell circle will affect the ambient messaging, the CAST messaging, and the long description added to the base description while ambients are activated. For example, a vine-etched aranthium armlet becomes a vine-etched aranthium armlet wreathed in pulsing red luminescence if an Empath Base spell is cast at it, or a vine-etched aranthium armlet wreathed in dim rainbowed luminescence if a Minor Elemental spell is cast at it. You can override one appearance by casting a spell from a different circle.

Spell Circle Surface Color Aura Style
Bard Base pulsing gold and green thrumming green-golden
Cleric Base radiant white-golden shining aureate
Empath Base roiling incarnadine pulsing red
Paladin Base pure silver sparkling argent
Ranger Base verdant green viridescent
Sorcerer Base shadow-drenched black tenebrous
Wizard Base intense royal blue vivid cerulean
Minor Spirit milky white incandescent white
Major Spirit niveous white fulgent white
Minor Elemental swirling multicolored dim rainbowed
Major Elemental dancing prismatic bright rainbowed
Minor Mental ethereal violet dusky aubergine

Ambient Messaging

The ambient messaging is random, except the final one in the list. Only four (including the deactivating message) will play, unless the effect is refreshed with another spell. There is no significant difference in third person messaging.

Intense royal blue energy crackles through the vivid cerulean aura of your aranthium armlet before dying away.

The vivid cerulean aura of your aranthium armlet wavers slightly.

Intense royal blue radiance plays over the surface of your aranthium armlet like light reflecting off of a pool's surface.

Like a candleflame stirred by wind, the vivid cerulean aura of your aranthium armlet dies away before blazing back to life.

Intense royal blue sparks spiral up off of the surface of your aranthium armlet.

Faint occlusions cloud the vivid cerulean aura of your aranthium armlet.

The aura wreathing your aranthium armlet brightens dazzlingly for a moment.

The corona of the vivid cerulean aura enshrouding your aranthium armlet throbs like a beating heart.

The radiance wreathing your aranthium armlet fades away.
Arathium Jewelry Information
Type Mechanical
Item Classification Accessory
Item(s) Applied to Jewelry
Alterable Yes
Light/Deep No
Original Release Merchant Meluan
Original Release Venue Briarmoon Cove
Original Release Year 2020
Tiered Yes
Number of Tiers 3
How to Unlock Merchant
Restrictions Short description only.
Metal cannot change, but does not have to be in the description.
Unlocking is a rare service that is priced accordingly.
Item Verbs
CAST TOUCH