Sacred Flame oil lamp: Difference between revisions

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<table><tr valign="top"><td>
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''Sacred Flame oil lamps''' can be filled with scented oil and lit for ambient messaging. They use a script similar to [[AllMine]] to prevent other people from picking them up once you place them on the ground (but this does not stop the janitor). They are sold at [[Stormbrow Gift Shop]] in [[Kharam Dzu]] and were recently one of the prizes, alongside oils, for Chiseled at [[Briarmoon Cove 2020]].
'''Sacred Flame oil lamps''' can be filled with scented oil and lit for ambient messaging. They use a script similar to [[AllMine]] to prevent other people from picking them up once you place them on the ground (but this does not stop the janitor). They can also be used alongside you to avoid the janitor issue.

They are sold at [[Stormbrow Gift Shop]] in [[Kharam Dzu]] and were recently one of the prizes, alongside oils, for Chiseled at [[:Category:Briarmoon Cove|Briarmoon Cove]] 2020.
{{TOC limit|2}}
{{TOC limit|2}}
{{itemtiermulti <!-- Copy/Paste x #Tier for item as needed. -->
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Oil Lamp<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|item=Oil Lamp <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
|analyze= The creator has also provided the following information:
The creator has also provided the following information:


This is a Sacred Flame oil lamp. When filled with lamp oil, it can be lit and diffuses fragrance to the room.
This is a Sacred Flame oil lamp. When filled with lamp oil, it can be lit and diffuses fragrance to the room.
Line 13: Line 16:
Alterations are allowed, but it must remain an 'oil lamp' with the noun 'lamp' and 'oil' included in the adjective.
Alterations are allowed, but it must remain an 'oil lamp' with the noun 'lamp' and 'oil' included in the adjective.


There are no tiers to unlock.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
There are no tiers to unlock.

|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
This item has Stay-Put qualities. If you PLACE it, it will be moved to the ground in your current room and stay there, unable to be picked up by others or taken by the janitor, for 4 hours. You may NUDGE it at a valid container to place the lamp on top of the container until you NUDGE it out of its place again. After the duration expires, the item is fair game for others and for the janitor. Alternately, the item may be PLACEd by the owner of a private property within the grounds of the property or by the owner of a stall or loft in and will stay there until PLACEd or NUDGEd again.
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
}} : {| {{verbtable}}
|show= <!-- ONLY for when an item has a hard-coded show. -->
|- {{verbtableheader}}
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
! style="width:5em;"|Style
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
! First
}}
! Third
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Status
! scope="col" style="width: 40%"|First
! scope="col" style="width: 40%"|Third
|-
|-
! scope="row" role="rowheader" rowspan="2"|CLEAN
! RAISE
! scope="row" role="rowheader" rowspan="2"|
| You turn the knob on your short glass oil lamp, raising the wick enough to light it.
| XXX turns the knob on his short glass oil lamp, raising the wick enough to light it.
| You empty the oil out of your short glass oil lamp, readying it for a different fragrance.
| XXX empties the oil out of his short glass oil lamp.
|-
|-
! LIGHT<br>(on ground)
| colspan="2" style="text-align:center"|This is only necessary if the lamp is full. Otherwise, adding a different oil will replace the current fragrance.
| You light a silver-hued short glass oil lamp, which flickers and begins to burn.
| XXX lights a silver-hued short glass oil lamp, which flickers and begins to burn.
|-
|-
! EXTINGUISH
! scope="row" role="rowheader"|EXTINGUISH
! scope="row" role="rowheader"|
| You turn the knob on the short glass oil lamp, lowering the wick and snuffing the flame.
| You turn the knob on the short glass oil lamp, lowering the wick and snuffing the flame.
| XXX turns the knob on the short glass oil lamp, lowering the wick and snuffing the flame.
| XXX turns the knob on the short glass oil lamp, lowering the wick and snuffing the flame.
|-
|-
! rowspan="2"|CLEAN
! scope="row" role="rowheader" rowspan="2"|LEAN
! scope="row" role="rowheader" rowspan="2"|
| You empty the oil out of your short glass oil lamp, readying it for a different fragrance.
| XXX empties the oil out of his short glass oil lamp.
| You lean in close to the short glass oil lamp, and the scent of (perfume) wreaths around you.
| XXX leans in close to the short glass oil lamp, causing the dissipating smoke to wreath around her.
|-
|-
| text-align="center" colspan="2"|''Note: This is only necessary if the lamp is full. Otherwise, adding a different oil will replace the current fragrance.''
| colspan="2" style="text-align:center"|Note: This only applies when the lamp is filled with a perfumed oil. The perfume fragrance is applied to the person leaning in.
|-
! scope="row" role="rowheader"|LIGHT
! scope="row" role="rowheader"|On ground
| You light a silver-hued short glass oil lamp, which flickers and begins to burn.
| XXX lights a silver-hued short glass oil lamp, which flickers and begins to burn.
|-
! scope="row" role="rowheader"|MEASURE
! scope="row" role="rowheader"|
| The short glass oil lamp is about one-third full. It could probably burn for about four hours.
| N/A
|-
! scope="row" role="rowheader"|RAISE
! scope="row" role="rowheader"|
| You turn the knob on your short glass oil lamp, raising the wick enough to light it.
| XXX turns the knob on his short glass oil lamp, raising the wick enough to light it.
|-
|-
! scope="row" role="rowheader" rowspan="2"|SMELL
! SMELL<br>(unlit)
! scope="row" role="rowheader"|Unlit
| You sniff your short glass oil lamp and detect the fragrance of bacon.
| You sniff your short glass oil lamp and detect the fragrance of bacon.
| XXX sniffs at his short glass oil lamp.
| XXX sniffs at his short glass oil lamp.
|-
|-
! scope="row" role="rowheader"|Lit
! SMELL<br>(lit)
| You lean closer to a short glass oil lamp and inhale its fragrance, smelling bacon.
| You lean closer to a short glass oil lamp and inhale its fragrance, smelling bacon.
| XXX leans closer to a short glass oil lamp and sniffs the air.
| XXX leans closer to a short glass oil lamp and sniffs the air.
|-
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
! MEASURE
|item=Lamp Oil <!-- REQUIRED: Must be entered as Item Type -->
| The short glass oil lamp is about one-third full. It could probably burn for about four hours.
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
| N/A
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
|}
The creator has also provided the following information:
{{itemtiermulti <!-- Copy/Paste x #Tier for item as needed. -->
|item= Lamp Oil<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|analyze= The creator has also provided the following information:


This is Sacred Flame lamp oil. You can pour it into a Sacred Flame oil lamp and light the lamp to release the fragrance of rosemary. Each dose of oil will burn for about four hours.
This is Sacred Flame lamp oil. You can pour it into a Sacred Flame oil lamp and light the lamp to release the fragrance of rosemary. Each dose of oil will burn for about four hours.
Line 61: Line 84:
Alterations to the oil and fragrance are allowed, but the bottle will be thrown away when the last dose is used.
Alterations to the oil and fragrance are allowed, but the bottle will be thrown away when the last dose is used.


You get no sense of whether or not the oil may be further lightened.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
You get no sense of whether or not the oil may be further lightened.
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
}}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item=Carrier Oil <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
This is carrier oil for a Sacred Flame lamp. It can take on the scent of a perfume and used to a Sacred Flame oil lamp. POUR the perfume into the oil.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) -->
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader"|Verb
! scope="row" role="rowheader"|Style
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
==Additional Information==
==Additional Information==
===Ambients===
===Ambient Messages===
<pre{{log2}}>The light scent of bacon wafts in the air as the short glass oil lamp burns.
<pre{{log2}}>
The light scent of bacon wafts in the air as the short glass oil lamp burns.
>
>
The short glass oil lamp reflects the light of its own flame, brightening the surrounding area with a surreal glow.
The short glass oil lamp reflects the light of its own flame, brightening the surrounding area with a surreal glow.
Line 80: Line 126:
The flame on the short glass oil lamp dims briefly, then flares up as more oil soaks the wick.
The flame on the short glass oil lamp dims briefly, then flares up as more oil soaks the wick.
>
>
A flame-shaped short glass oil lamp flickers wildly for a few seconds, sending the scent of bacon into the air.
A flame-shaped short glass oil lamp flickers wildly for a few seconds, sending the scent of bacon into the air.</pre>
</pre>
</td><td>
</td><td>
{{iteminfo
{{iteminfo
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. -->
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemtype=Oil lamp <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. -->
|itemtype2=Lamp oil
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|itemclass3=
|itemtype= Oil lamp<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|ld=No <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|itemtype2= Lamp oil
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= No<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|custom2=
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|custom3=
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|custom4=
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= Noun restrictions.<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=CLEAN <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=EXTINGUISH
|verb3=LEAN
|verb4=LIGHT
|verb5=MEASURE
|verb6=RAISE
|verb7=SMELL
}}
}}
</td></tr></table>
</td></tr></table>
[[Category:Stay put]]

Latest revision as of 09:56, 14 August 2026

Sacred Flame oil lamps can be filled with scented oil and lit for ambient messaging. They use a script similar to AllMine to prevent other people from picking them up once you place them on the ground (but this does not stop the janitor). They can also be used alongside you to avoid the janitor issue.

They are sold at Stormbrow Gift Shop in Kharam Dzu and were recently one of the prizes, alongside oils, for Chiseled at Briarmoon Cove 2020.

Oil Lamp

Analyze

The creator has also provided the following information:

This is a Sacred Flame oil lamp.  When filled with lamp oil, it can be lit and diffuses fragrance to the room.

RAISE the wick before LIGHTing the lamp.  You can EXTINGUISH the lamp or let it burn.  You can SMELL and MEASURE the lamp to see the status of the oil in the lamp.  Each dose of oil will burn for four hours.  A lamp can hold up to three doses at once.  You can CLEAN the lamp to empty any oil it is holding before it is used up.

Alterations are allowed, but it must remain an 'oil lamp' with the noun 'lamp' and 'oil' included in the adjective.

There are no tiers to unlock.

This item has Stay-Put qualities.  If you PLACE it, it will be moved to the ground in your current room and stay there, unable to be picked up by others or taken by the janitor, for 4 hours.  You may NUDGE it at a valid container to place the lamp on top of the container until you NUDGE it out of its place again.  After the duration expires, the item is fair game for others and for the janitor.  Alternately, the item may be PLACEd by the owner of a private property within the grounds of the property or by the owner of a stall or loft in and will stay there until PLACEd or NUDGEd again.

Usage

Verb Status First Third
CLEAN You empty the oil out of your short glass oil lamp, readying it for a different fragrance. XXX empties the oil out of his short glass oil lamp.
This is only necessary if the lamp is full. Otherwise, adding a different oil will replace the current fragrance.
EXTINGUISH You turn the knob on the short glass oil lamp, lowering the wick and snuffing the flame. XXX turns the knob on the short glass oil lamp, lowering the wick and snuffing the flame.
LEAN You lean in close to the short glass oil lamp, and the scent of (perfume) wreaths around you. XXX leans in close to the short glass oil lamp, causing the dissipating smoke to wreath around her.
Note: This only applies when the lamp is filled with a perfumed oil. The perfume fragrance is applied to the person leaning in.
LIGHT On ground You light a silver-hued short glass oil lamp, which flickers and begins to burn. XXX lights a silver-hued short glass oil lamp, which flickers and begins to burn.
MEASURE The short glass oil lamp is about one-third full. It could probably burn for about four hours. N/A
RAISE You turn the knob on your short glass oil lamp, raising the wick enough to light it. XXX turns the knob on his short glass oil lamp, raising the wick enough to light it.
SMELL Unlit You sniff your short glass oil lamp and detect the fragrance of bacon. XXX sniffs at his short glass oil lamp.
Lit You lean closer to a short glass oil lamp and inhale its fragrance, smelling bacon. XXX leans closer to a short glass oil lamp and sniffs the air.

Lamp Oil

Analyze

The creator has also provided the following information:

This is Sacred Flame lamp oil.  You can pour it into a Sacred Flame oil lamp and light the lamp to release the fragrance of rosemary.  Each dose of oil will burn for about four hours.

Alterations to the oil and fragrance are allowed, but the bottle will be thrown away when the last dose is used.

You get no sense of whether or not the oil may be further lightened.

Carrier Oil

Analyze

This is carrier oil for a Sacred Flame lamp.  It can take on the scent of a perfume and used to a Sacred Flame oil lamp.  POUR the perfume into the oil.
Verb Style First Third
Verb Style This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Additional Information

Ambient Messages

The light scent of bacon wafts in the air as the short glass oil lamp burns.
>
The short glass oil lamp reflects the light of its own flame, brightening the surrounding area with a surreal glow.
>
A warm glow emanates from the short glass oil lamp as its flame burns steadily.
>
The fragrant aroma of bacon permeates the air as the short glass oil lamp's flame warms the oil.
>
The steady flame of the short glass oil lamp stands as a fiery teardrop, the scent of bacon hovering near it before diffusing in the air.
>
The flame on the short glass oil lamp dims briefly, then flares up as more oil soaks the wick.
>
A flame-shaped short glass oil lamp flickers wildly for a few seconds, sending the scent of bacon into the air.
Sacred Flame oil lamp Information
Type Fluff
Item Classification Miscellaneous
Item(s) Applied to Oil lamp
Lamp oil
Alterable Yes
Light/Deep No
Item Verbs
CLEAN EXTINGUISH LEAN LIGHT
MEASURE RAISE SMELL