Solar Weapon: Difference between revisions
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===Solar Flare=== |
===Solar Flare=== |
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<pre{{log2}}> ** Searing hot, the golden power of the sun is channeled through your vultite falchion and lances the greater bog troll! ** |
<pre{{log2}}> ** Searing hot, the golden power of the sun is channeled through your vultite falchion and lances the greater bog troll! ** |
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===Realm Message=== |
===Realm Message=== |
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The “realm-wide” message is delivered only to characters in the same realm coordinate who are outdoors or in rooms with a window. |
The “realm-wide” message is delivered only to characters in the same realm coordinate who are outdoors or in rooms with a window. |
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The following message will appear to the character's current [[Realm|realm]] once a day upon using {{boldmono|[[Verb:CHANT|CHANT]]}} at night. |
The following message will appear to the character's current [[Realm|realm]] once a day upon using {{boldmono|[[Verb:CHANT|CHANT]]}} at night. |
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<pre{{log2}}>For a brief instance, the sky brightens as if dawn has risen in and a chorus of doves and blackbirds heralds the false day. As the the daylight fades, the avian orchestra ceases its song. |
<pre{{log2}}>For a brief instance, the sky brightens as if dawn has risen in and a chorus of doves and blackbirds heralds the false day. As the the daylight fades, the avian orchestra ceases its song. |
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=== Solar Phase Bonus/Penalty Chart === |
=== Solar Phase Bonus/Penalty Chart === |
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## Cold/Ice elementals |
## Cold/Ice elementals |
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## Extra Planar |
## Extra Planar |
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# A 25% chance. |
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==See Also== |
==See Also== |
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* [[Nebular Weapon/saved posts|Saved posts]] |
* [[Nebular Weapon/saved posts|Saved posts]] |
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Latest revision as of 16:53, 14 August 2026
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Solar Weapons were released at the June 2018 run of Duskruin in the Penitent Petitioner shop. During the day, Solar Weapons grow stronger (bonus to Attack Strength) from the moment the sun rises until noon (+6 to AS as Tier 1 and +12 AS at Tier 2) when they are at their strongest. As the sun wains, so does their power and after sunset, they grow even weaker until midnight (-4 to AS) when they are at their weakest. Certificates to unlock Solar Weapons are sold at Certifiable at Duskruin. Tier 1Tier 1 provides a seasonally changing attack strength bonus or penalty ranging from -4 to +6. Runestaves receive the adjustment as defensive strength instead. It has a combat effectiveness rating of 20 and unlocks RUB, SALUTE, and TILT.AnalyzeYou analyze your vultite falchion and sense that the creator has provided the following information: This is a Solar Weapon that grants its wielder the power of sunlight during the hours of the day by giving a bonus that increases as the day reaches its apex. However, as the day wanes, so do its powers, and it begins to give a minus during the night. The falchion has access to the following verbs at its current tier of 1 (OTS) out of 4: rub, salute, and tilt. You may alter this item freely provided that it never has a description that would oppose the spheres of Phoen's domain. Usage
Tier 2Tier 2 doubles the time-of-day adjustment, producing a range of -8 to +12, and increases the combat effectiveness rating to 40. It unlocks BOW, PRAY, and TOUCH.AnalyzeThe falchion has access to the following verbs at its current tier of 2 out of 4: bow, pray, rub, salute, tilt, and touch. Usage
Tier 3Tier 3 adds solar fire flares during both day and night and unlocks RAISE. RAISE changes the wielder's eyes and unique feature line for five minutes and incurs 3 seconds of roundtime. After an initial flare against a surviving cursed, demonic, cold-attuned, or extraplanar creature, the weapon has a 25% chance to produce a second flare.AnalyzeThe falchion has access to the following verbs at its current tier of 3 out of 4: bow, pray, raise*, rub, salute, tilt, and touch. * Indicates activation for a temporary (5 minute) eye feature change. At the falchion's current tier it will issue solar flares during the day or the night. Usage
Tier 4Tier 4 unlocks CHANT. At night, and more than 12 hours after its previous activation, CHANT casts Sun Burst (609) and sends a false-dawn message to characters in the same realm who are outdoors or in rooms with windows. Successful activation incurs 3 seconds of roundtime.AnalyzeYou analyze your vultite falchion and sense that the creator has provided the following information: This is a Solar Weapon that grants its wielder the power of sunlight during the hours of the day by giving a bonus that increases as the day reaches its apex. However, as the day wanes, so do its powers, and it begins to give a minus during the night. The falchion has access to the following verbs at its current tier of 4 out of 4: bow, chant**, pray, raise*, rub, salute, tilt, and touch. * Indicates activation for a temporary (5 minute) eye feature change. ** Indicates activation of 1x time per day during starlight hours ability. At the falchion's current tier it will issue solar flares during the day or the night. You may alter this item freely provided that it never has a description that would oppose the spheres of Phoen's domain. Usage
Additional Information
Temporary Feature Change
Solar Flare** Searing hot, the golden power of the sun is channeled through your vultite falchion and lances the greater bog troll! **
Double Flare Requirement# The weapon is Tier 3 or 4. # Its initial solar flare activated. # The initial flare did not kill the creature., # The creature satisfies at least one of these checks: ## Undead creature ## Demon(ic) creature ## Cold/Ice elementals ## Extra Planar # A 25% chance.See Also* Saved posts * Nebular Weapon |
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