Elemental attunement: Difference between revisions

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'''Attunement''' is a character's innate tie to a particular elemental energy. These include the prime elements of Air, Earth, Fire, and Water, as well as the composite element of Lightning. It is a <U>one-time '''permanent''' decision</U> made via the use of the [[ATTUNE (verb)|ATTUNE]] command. Once you have chosen an element via ATTUNE SET, you still have to use ATTUNE ELEMENT in order to focus on the specific element, and can use ATTUNE RANDOM to temporarily release your focus.
'''Attunement''' is a character's innate tie to a particular elemental energy. These include the prime elements of Air, Earth, Fire, and Water, as well as the composite element of Lightning. It is set via the use of the{{boldmono| [[#ATTUNE (verb)|ATTUNE]] }}command. Once an element is chosen via{{boldmono| ATTUNE SET}}, one still has to use{{boldmono| ATTUNE ELEMENT }}in order to focus on the specific element, but can use{{boldmono| ATTUNE RANDOM }}to temporarily release the focus.

[[Attunement reset]]s may be earned by completing a quest. Once the quest is complete,{{boldmono| ATTUNE SET }}may be used again.


== Elemental Damage Types ==
== Elemental Damage Types ==
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== Benefits ==
== Benefits ==


Attunement affects the elemental damage type for a handful of spells including:
Attunement affects a number of spells including:


*[[Elemental Blade (411)]]
*[[Elemental Blade (411)]]
*[[Elemental Strike (415)]]
*[[Elemental Strike (415)]]
*[[Elemental Targeting (425)]]
*[[Major Elemental Wave (435)]]
*[[Major Elemental Wave (435)]]
*[[Chromatic Circle (502)]]
*[[Chromatic Circle (502)]]
*[[Cone of Elements (518)]]
*[[Cone of Elements (518)]]
*[[Mage Armor (520)]]
*[[Weapon Fire (915)]]
*[[Weapon Fire (915)]]
*[[Earthen Fury (917)]]
*[[Energy Maelstrom (710)]]
*[[Energy Maelstrom (710)]]
*Corpse explosion effect of [[Animate Dead (730)]]
*Corpse explosion effect of [[Animate Dead (730)]]


For [[Wizard]]s, attunement also provides cosmetic effects with [[Thurfel's Ward (503)]] and [[Floating Disk (511)]] and allows them the opportunity to summon a [[wyrdling]] as a [[Familiar]].
For [[wizard]]s, attunement also provides cosmetic effects with [[Thurfel's Ward (503)]] and [[Floating Disk (511)]] and allows them the opportunity to summon a [[wyrdling]] as a [[Familiar]].


Attunement is also highly beneficial in the [[Elemental Confluence]]. Being attuned allows a character to sense the locations of elemental instabilities where they may enter the confluence safely and protects against some of its environmental hazards.
Attunement is also highly beneficial in the [[Elemental Confluence]]. Being attuned allows a character to sense the locations of elemental instabilities where they may enter the confluence safely and protects against some of its environmental hazards.
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==See Also==
==ATTUNE verb==
{{main|Verb:ATTUNE}}
*[[Attunement (saved post)]]
{{:Verb:ATTUNE}}
{{top}}


==See Also==
*[[/saved posts|Saved posts]]
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[[Category:Magic]]
[[Category:Magic]]
[[Category: Special Abilities]]

Latest revision as of 15:24, 15 August 2026

Attunement is a character's innate tie to a particular elemental energy. These include the prime elements of Air, Earth, Fire, and Water, as well as the composite element of Lightning. It is set via the use of the ATTUNE command. Once an element is chosen via ATTUNE SET, one still has to use ATTUNE ELEMENT in order to focus on the specific element, but can use ATTUNE RANDOM to temporarily release the focus.

Attunement resets may be earned by completing a quest. Once the quest is complete, ATTUNE SET may be used again.

Elemental Damage Types

Each element has an inherent damage type that can, when unleashed, cause critical injuries associated with that damage type.

1. Air: Vacuum critical damage

Ex. Chest decompresses violently and explodes in a shower of bone and lung!

2. Earth: Impact/Vibration critical damage

Ex. Every bone in the left arm shattered and scattered about!

3. Fire: Fire critical damage

Ex. Fire completely surrounds [target]. Blood boils and heart stops.

4. Water: Cold/Ice critical damage

Ex. Head freezes solid and the [target] topples over, shattering skull on impact.

5. Lightning: Lightning/Electric Shock critical damage

Ex. Hideously bright electrical bolt sends left leg into another universe. Happy traveling.

Benefits

Attunement affects a number of spells including:

For wizards, attunement also provides cosmetic effects with Thurfel's Ward (503) and Floating Disk (511) and allows them the opportunity to summon a wyrdling as a Familiar.

Attunement is also highly beneficial in the Elemental Confluence. Being attuned allows a character to sense the locations of elemental instabilities where they may enter the confluence safely and protects against some of its environmental hazards.

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ATTUNE verb

Main article: Verb:ATTUNE

Note: This menu will open with ATTUNE by itself or with ATTUNE HELP.

Pre-attunement
Usage:
 ATTUNE RANDOM    - Focus randomly on any elemental energy type.
 ATTUNE ELEMENT   - Focus on your attuned elemental energy type.
 ATTUNE SENSE     - Focus on detecting local elemental anomalies.

 ATTUNE SET       - Set your elemental attunement.
Post-attunement
 ATTUNE RANDOM    - Focus randomly on any elemental energy type.
 ATTUNE ELEMENT   - Focus on your attuned elemental energy type.
 ATTUNE SENSE     - Focus on detecting local elemental anomalies.

 ATTUNE SET       - Set your elemental attunement. 

 You are attuned to the Element of Air.
After specifically focusing on one's chosen element
 ATTUNE RANDOM    - Focus randomly on any elemental energy type.
 ATTUNE ELEMENT   - Focus on your attuned elemental energy type.
 ATTUNE SENSE     - Focus on detecting local elemental anomalies.

 ATTUNE SET       - Set your elemental attunement.

 You are attuned to the Element of Air.

 You are currently focused on your attuned element.
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See Also

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