Verb:ASSESS: Difference between revisions
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{{Verbinfo |
{{Verbinfo |
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|verb |
|verb=ASSESS |
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|type |
|type=System |
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|profession=Cleric, Paladin, Ranger, Sorcerer, Warrior |
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|type2 = Special case |
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|system=Combat |
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|profession = Ranger |
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|special=Armor,Weapon |
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|profession2 = Sorcerer |
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|help=Yes |
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|profession3 = Warrior |
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|pageintro={{boldmono|ASSESS}} is used by assess a target to determine a character's ability in combat against a creature, or their unarmed position in combat. |
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|system = Combat |
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|system2 = Unarmed combat |
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|special = Armor |
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|special2 = Weapon |
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}} |
}} |
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{{boldmono|ASSESS}} is used by assess a target to determine a character's ability in combat against a creature, or their unarmed position in combat. [[Warrior]]s can use it to determine certain properties about armor and weapons, while [[ranger]]s can use it to determine resistances on an armor (see below). As of [[Hot Summer Nights 2015|Summer 2015]], [[sorcerer]]s are able to use it to check the status of an [[Animate Dead (730)|animated dead]]. [[Cleric]]s and [[Paladins]] can use it to determine whether an item is [[holy armament]]. |
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==Help== |
==Help== |
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<small>''Note: {{boldmono|ASSESS}} alone requires a target and will not pull up this menu when typed by itself.''</small> |
<small>''Note: {{boldmono|ASSESS}} alone requires a target and will not pull up this menu when typed by itself.''</small> |
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<pre{{log2}}> |
<pre{{log2}}>Usage: |
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Usage: |
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ASSESS [creature] - Assess the current positioning and relative difficulty of [creature] |
ASSESS [creature] - Assess the current positioning and relative difficulty of [creature] |
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ASSESS [object] - Assess a piece of armor or weaponry and attempt to learn more about it |
ASSESS [object] - Assess a piece of armor or weaponry and attempt to learn more about it |
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ASSESS TARGET - Assess your current TARGET |
ASSESS TARGET - Assess your current TARGET |
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ASSESS UNARMED - Assess your unarmed combat position against all creatures in the area |
ASSESS UNARMED - Assess your unarmed combat position against all creatures in the area</pre> |
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</pre> |
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== |
==Usage== |
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===Creatures=== |
===Creatures=== |
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< |
{{boldmono|ASSESS <nowiki>{creature}</nowiki>}} can be used to gauge how easily one can attack a targeted creature. {{boldmono|[[APPRAISE]]}} also performs the same function. |
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<pre{{log2}}> |
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; Messaging Examples |
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>assess vel |
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<pre{{log2}}>>assess vel |
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The velnalin is medium in size and about four feet high in her current state. |
The velnalin is medium in size and about four feet high in her current state. |
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The velnalin is too easy for the likes of you! |
The velnalin is too easy for the likes of you!</pre> |
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</pre> |
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: {| {{ |
: {| {{verbtable|80}} |
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|- {{verbtableheader}} |
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|-bgcolor="lightblue" |
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! scope="col" | Messaging |
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!Messaging||[[Level]] Comparison<br><small>(Character to Creature)</small> |
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! scope="col" style="width: 10%" | Third |
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|- |
|- |
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|(Wipe the floor) ||align=center| -21+ |
| scope="row" | (Wipe the floor) ||align=center| -21+ |
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|- |
|- |
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|The {creature} should prove to be a difficult challenge for you.||align=center|-11 to -20 |
| scope="row" | The {creature} should prove to be a difficult challenge for you.||align=center|-11 to -20 |
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|- |
|- |
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|You would probably be able to take on the {creature}, but with some risk to your health. ||align=center| -6 to -10 |
| scope="row" | You would probably be able to take on the {creature}, but with some risk to your health. ||align=center| -6 to -10 |
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|- |
|- |
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|The {creature} would have a slight advantage over you.||align=center|-1 to -5 |
| scope="row" | The {creature} would have a slight advantage over you.||align=center|-1 to -5 |
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|- |
|- |
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|{Creature} would be a pretty even match for you||align=center|Same level |
| scope="row" | {Creature} would be a pretty even match for you||align=center|Same level |
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|- |
|- |
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|You think you'd have a slight advantage over the {creature}.||align=center| +1 to +5 |
| scope="row" | You think you'd have a slight advantage over the {creature}.||align=center| +1 to +5 |
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|- |
|- |
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|The {creature} should be easy, yet could still give you a bit of a scuffle.||align=center|+6 to +10 |
| scope="row" | The {creature} should be easy, yet could still give you a bit of a scuffle.||align=center|+6 to +10 |
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|- |
|- |
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|The {creature} is too easy for the likes of you!||align=center| |
| scope="row" | The {creature} is too easy for the likes of you!||align=center| |
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|} |
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===[[ |
====[[Ranger]]s==== |
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{{boldmono|ASSESS |
Rangers use {{boldmono|ASSESS}} to determine the level and of [[620|ranger resistance]] on armor, as well as who put the resistance on the armor. |
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; Messaging Example |
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===Warriors=== |
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<pre{{log2}}>Careful examination indicates the grey leather has a base strength of 20 and a base durability of 285. You also determine the current integrity of the grey leather to be at 100.0%. |
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Warriors use {{boldmono|ASSESS}} to determine the [[padding]] levels of [[armor]], hits remaining on [[specialized armor fitting]]s, and [[weighting]] levels of [[weapons]]. Utilizes the warrior's highest weapon skill for all weapon types. |
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You examine the grey leather closely, lightly running your fingers over the material. |
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: {| class="wikitable" |
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You sense that the leather is imbued with the magic of nature, and your fingertips detect the slightest presence of warmth along the surface of the leather. The imbued magic in the leather seems to offer a significant amount of resistance to its targeted element. The strength of the magic's aura suggests that the resistance could falter after a great number of strikes. You also sense that R leather was imbued with resistance by Regyy.</pre> |
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!style="white-space:nowrap;"|[[Armor fittings]] |
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|<pre{{log-inline}}> |
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====[[Sorcerer]]s==== |
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You notice that custom fittings have been added to the armor, making it incredibly resistant to slashing attacks. You estimate that the fittings will degrade away after seventy to eighty strikes. |
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[[Sorcerer]]s are able to use {{boldmono|ASSESS}} to check the status of an [[Animate Dead (730)|animated dead]]. |
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; Messaging Examples |
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{{addmetext}} |
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===Objects=== |
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====[[Cleric]]s or [[Paladin]]s==== |
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Clerics and Paladins can {{boldmono|ASSESS}} an item to determine whether it is [[holy armament]]. Note that the in-game messaging describes this as "sanctified," which was the old name for this characteristic. |
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<pre{{log2}}>You assess the crosier for structural weaknesses and strengths. |
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Careful examination indicates the faewood crosier has a base strength of 25 and a base durability of 290. You also determine the current integrity of the faewood crosier to be at 100.0%. |
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You examine the faewood crosier closely, while silently praying for understanding. You sense that the faewood crosier has been sanctified for use by a Cleric or Paladin in the fight against the undead.</pre> |
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====[[Warrior]]s==== |
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Warriors use {{boldmono|ASSESS}} to determine the [[padding]] levels of [[armor]], hits remaining on [[specialized armor fitting]]s, and [[weighting]] levels of [[weapons]]. It utilizes the warrior's highest weapon skill for all weapon types. |
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Until the appropriate training level is achieved, a warrior's results may be unpredictable, succeeding sometimes and failing at other times, even on the same weapon assessed multiple times in a row. So for younger warriors learning to {{boldmono|ASSESS}}, they may not always realize when they are failing. |
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; Messaging Examples |
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: {| {{verbtable|80}} |
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|- {{verbtableheader}} |
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! scope="col" | Type |
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! scope="col" style="width: 90%" | Messaging |
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|- |
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! scope="row" role="rowheader" | [[Armor fittings]] |
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| You notice that custom fittings have been added to the armor, making it incredibly resistant to slashing attacks. You estimate that the fittings will degrade away after seventy to eighty strikes. |
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Roundtime: 21 sec. |
Roundtime: 21 sec. |
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|- |
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!Weighting |
! scope="row" role="rowheader" | [[Weighting]] |
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| You assess the longsword for structural weaknesses and strengths. |
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|<pre{{log-inline}}> |
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You assess the longsword for structural weaknesses and strengths. |
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Careful examination indicates the vaalorn longsword has a base strength of 75 and a base durability of 190. You also determine the current integrity of the vaalorn longsword to be at 100.0%. |
Careful examination indicates the vaalorn longsword has a base strength of 75 and a base durability of 190. You also determine the current integrity of the vaalorn longsword to be at 100.0%. |
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| Line 75: | Line 96: | ||
[A bronze-tipped vaalorn longsword has a combat effectiveness rating of 6 points of Critical weighting. It has 0 of 20 services towards the next full rank of combat effectiveness.] |
[A bronze-tipped vaalorn longsword has a combat effectiveness rating of 6 points of Critical weighting. It has 0 of 20 services towards the next full rank of combat effectiveness.] |
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Roundtime: 22 sec. |
Roundtime: 22 sec. |
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|- |
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!Padding with partial services |
! scope="row" role="rowheader" | [[Padding]] with partial services |
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|You assess the armor for structural weaknesses and strengths. |
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|<pre{{log-inline}}> |
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You assess the armor for structural weaknesses and strengths. |
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Careful examination indicates the brigandine armor has a base strength of 64 and a base durability of 365. You also determine the current integrity of the brigandine armor to be at 100.0%. |
Careful examination indicates the brigandine armor has a base strength of 64 and a base durability of 365. You also determine the current integrity of the brigandine armor to be at 100.0%. |
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| Line 87: | Line 107: | ||
[Some vultite brigandine armor has a combat effectiveness rating of 7 points of Critical padding and a 50.0% chance to have a combat effectiveness rating of 8. It has 10 of 20 services towards the next full rank of combat effectiveness. It has been serviced 10 times in this service window, which resets in 35d 20h 57m.] |
[Some vultite brigandine armor has a combat effectiveness rating of 7 points of Critical padding and a 50.0% chance to have a combat effectiveness rating of 8. It has 10 of 20 services towards the next full rank of combat effectiveness. It has been serviced 10 times in this service window, which resets in 35d 20h 57m.] |
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Roundtime: 22 sec. |
Roundtime: 22 sec. |
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|- |
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! scope="row" role="rowheader" | 3rd Person Messaging (Failure) |
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| Grugdak examines some old spiked reinforced leather closely, '''trying to determine''' how well it protects. |
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|- |
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! scope="row" role="rowheader" | 3rd Person Messaging (Success) |
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| Grugdak examines some old spiked reinforced leather closely, '''determining''' how well it protects. |
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|} |
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==={{boldmono|UNARMED}}=== |
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Until the appropriate training level is achieved, a warrior's results may be unpredictable, succeeding sometimes and failing at other times, even on the same weapon assessed multiple times in a row. So for younger warriors learning to ASSESS, they may not always realize when they are failing. However, people standing near them will almost always be able to note when the warrior's ASSESS fails. This distinction between success and failure is as follows: |
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{{boldmono|ASSESS UNARMED}} will list a character's [[Unarmed Combat System|unarmed position]] against all foes in the area. |
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'''3rd Person Messaging (Failure): |
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Grugdak examines some old spiked reinforced leather closely, '''trying to determine''' how well it protects. |
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'''3rd Person Messaging (Success): |
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Grugdak examines some old spiked reinforced leather closely, '''determining''' how well it protects. |
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===Rangers=== |
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Rangers use {{boldmono|ASSESS}} to determine the level and of [[620|ranger resistance]] on armor, as well as who put the resistance on the armor. |
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<pre{{log2}}> |
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Careful examination indicates the grey leather has a base strength of 20 and a base durability of 285. You also determine the current integrity of the grey leather to be at 100.0%. |
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You examine the grey leather closely, lightly running your fingers over the material. |
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You sense that the leather is imbued with the magic of nature, and your fingertips detect the slightest presence of warmth along the surface of the leather. The imbued magic in the leather seems to offer a significant amount of resistance to its targeted element. The strength of the magic's aura suggests that the resistance could falter after a great number of strikes. You also sense that R leather was imbued with resistance by Regyy. |
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</pre> |
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===Sorcerer=== |
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{{addmetext}} |
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===Cleric or Paladin=== |
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Clerics and Paladins can {{boldmono|ASSESS}} an item to determine whether it is [[holy armament]]. Note that the in-game messaging describes this as "sanctified," which was the old name for this characteristic. |
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<pre{{log2}}> |
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You assess the crosier for structural weaknesses and strengths. |
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Careful examination indicates the faewood crosier has a base strength of 25 and a base durability of 290. You also determine the current integrity of the faewood crosier to be at 100.0%. |
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You examine the faewood crosier closely, while silently praying for understanding. You sense that the faewood crosier has been sanctified for use by a Cleric or Paladin in the fight against the undead. |
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</pre> |
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==See |
==See Also== |
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* [[Animate Dead (730)]] |
* [[Animate Dead (730)]] |
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* [[Enhancement]] |
* [[Enhancement]] |
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Latest revision as of 16:42, 15 August 2026
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ASSESS is used by assess a target to determine a character's ability in combat against a creature, or their unarmed position in combat.
Help
Note: ASSESS alone requires a target and will not pull up this menu when typed by itself.
Usage: ASSESS [creature] - Assess the current positioning and relative difficulty of [creature] ASSESS [object] - Assess a piece of armor or weaponry and attempt to learn more about it ASSESS TARGET - Assess your current TARGET ASSESS UNARMED - Assess your unarmed combat position against all creatures in the area
Usage
Creatures
ASSESS {creature} can be used to gauge how easily one can attack a targeted creature. APPRAISE also performs the same function.
- Messaging Examples
>assess vel The velnalin is medium in size and about four feet high in her current state. The velnalin is too easy for the likes of you!
Messaging Third (Wipe the floor) -21+ The {creature} should prove to be a difficult challenge for you. -11 to -20 You would probably be able to take on the {creature}, but with some risk to your health. -6 to -10 The {creature} would have a slight advantage over you. -1 to -5 {Creature} would be a pretty even match for you Same level You think you'd have a slight advantage over the {creature}. +1 to +5 The {creature} should be easy, yet could still give you a bit of a scuffle. +6 to +10 The {creature} is too easy for the likes of you!
Rangers
Rangers use ASSESS to determine the level and of ranger resistance on armor, as well as who put the resistance on the armor.
- Messaging Example
Careful examination indicates the grey leather has a base strength of 20 and a base durability of 285. You also determine the current integrity of the grey leather to be at 100.0%. You examine the grey leather closely, lightly running your fingers over the material. You sense that the leather is imbued with the magic of nature, and your fingertips detect the slightest presence of warmth along the surface of the leather. The imbued magic in the leather seems to offer a significant amount of resistance to its targeted element. The strength of the magic's aura suggests that the resistance could falter after a great number of strikes. You also sense that R leather was imbued with resistance by Regyy.
Sorcerers
Sorcerers are able to use ASSESS to check the status of an animated dead.
- Messaging Examples
This section has not been added yet; please add to it now!
Objects
Clerics or Paladins
Clerics and Paladins can ASSESS an item to determine whether it is holy armament. Note that the in-game messaging describes this as "sanctified," which was the old name for this characteristic.
You assess the crosier for structural weaknesses and strengths. Careful examination indicates the faewood crosier has a base strength of 25 and a base durability of 290. You also determine the current integrity of the faewood crosier to be at 100.0%. You examine the faewood crosier closely, while silently praying for understanding. You sense that the faewood crosier has been sanctified for use by a Cleric or Paladin in the fight against the undead.
Warriors
Warriors use ASSESS to determine the padding levels of armor, hits remaining on specialized armor fittings, and weighting levels of weapons. It utilizes the warrior's highest weapon skill for all weapon types.
Until the appropriate training level is achieved, a warrior's results may be unpredictable, succeeding sometimes and failing at other times, even on the same weapon assessed multiple times in a row. So for younger warriors learning to ASSESS, they may not always realize when they are failing.
- Messaging Examples
Type Messaging Armor fittings You notice that custom fittings have been added to the armor, making it incredibly resistant to slashing attacks. You estimate that the fittings will degrade away after seventy to eighty strikes. Roundtime: 21 sec.
Weighting You assess the longsword for structural weaknesses and strengths. Careful examination indicates the vaalorn longsword has a base strength of 75 and a base durability of 190. You also determine the current integrity of the vaalorn longsword to be at 100.0%.
Checking out the longsword, it looks like it is decently weighted to inflict more critical blows than a normal weapon of its type.
[A bronze-tipped vaalorn longsword has a combat effectiveness rating of 6 points of Critical weighting. It has 0 of 20 services towards the next full rank of combat effectiveness.]
Roundtime: 22 sec.
Padding with partial services You assess the armor for structural weaknesses and strengths. Careful examination indicates the brigandine armor has a base strength of 64 and a base durability of 365. You also determine the current integrity of the brigandine armor to be at 100.0%.
Examining the armor closely, it looks like it is decently padded against critical blows.
[Some vultite brigandine armor has a combat effectiveness rating of 7 points of Critical padding and a 50.0% chance to have a combat effectiveness rating of 8. It has 10 of 20 services towards the next full rank of combat effectiveness. It has been serviced 10 times in this service window, which resets in 35d 20h 57m.]
Roundtime: 22 sec.
3rd Person Messaging (Failure) Grugdak examines some old spiked reinforced leather closely, trying to determine how well it protects. 3rd Person Messaging (Success) Grugdak examines some old spiked reinforced leather closely, determining how well it protects.
UNARMED
ASSESS UNARMED will list a character's unarmed position against all foes in the area.