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{{ItemScriptInfo
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
|propername=Yes
A '''pinata''' is an object that can be hung and broken with repeated blows from a stick or [[pinata beater]]. The pinata script was updated by [[GameMaster]] [[User:GS4-XYNWEN|Xynwen]] for [[Ebon Gate]] 2022 for the shop [[EHShop:Wild_Flailings|Wild Flailings]].
|itemscript=script

|category=Fluff
Pinatas are now tiered. Previously existing pinatas will be updated to Tier 1 automatically when you interact with it.
|class=Miscellaneous

|tiers=3
{{TOC limit|2}}
|unlocks=Certificate
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|customization=Broken long,Sparks,Toy
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|verb=APPROVE,ATTACK,GET,HANG,PULL,PUSH,PUT,WAVE
|itemsummary= A pinata that you can {{boldmono|HANG}} and then {{boldmono|WAVE}} a stick (or a pinata beater) at it. When it breaks, it is destroyed for good. Six-twelve random items will be spilled up on the ground for you.<!-- Brief explanation of what this tier does, if any. -->
|addinfo=Updated for [[Ebon Gate]] 2022 by GM Xynwen. Pinatas are broken with WAVE while holding a stick or a scripted pinata beater.
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|restrictions=Yes
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
}}
==Analyze==
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
===Pinata===
|- {{verbtableheader}}
<pre{{log2}}>You analyze your crescent moon pinata and sense that the creator has provided the following information:
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|HANG
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|WAVE
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}

|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= In addition to the T1 stuff, you can now add up to 9 smaller items into it that will spill out when broken also.<!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary=At T3, the pinata will be broken and battered, but it will self-recharge and be useable again. 1x/day, refreshes at midnight server time. Also has a rare chance for a "haunting," which will then give you a small chance for a toy and a larger chance for an undead critter to be unleased.
<!-- Brief explanation of what this tier does, if any. -->
|analyze=You analyze your crescent moon pinata and sense that the creator has provided the following information:
~*~ Pinatas & Their Sticks ~*~
~*~ Pinatas & Their Sticks ~*~


Line 56: Line 27:
* Custom sparks: Default is "crimson and gold," but you can choose something else. These are the sparks that are given off when the pinata breaks.
* Custom sparks: Default is "crimson and gold," but you can choose something else. These are the sparks that are given off when the pinata breaks.


Custom Settings:
A silver-glazed crescent moon pinata cannot be further lightened or deepened. <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
* Broken Pinata: a broken and battered crescent moon pinata
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
* Sparks: glittering lapis and violet
|show= <!-- ONLY for when an item has a hard-coded show. -->

|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
A silver-glazed crescent moon pinata cannot be further lightened or deepened.</pre>
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->

}}
===Pinata Beater===
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
<pre{{log2}}>You analyze your silvery linden baton and sense that the creator has provided the following information:
|- {{verbtableheader}}
~*~ Pinatas & Their Sticks ~*~
! scope="col" style="width:5em;"|Verb

! scope="col" style="width:5em;"|Style
This item is a pinata beater. It has a few fluff verbs (pull, push, hang) and works on pinatas.
! scope="col"|First

! scope="col"|Third
Alterations: This can be freely altered as long as it remains a stick-like item capable of beating upon a pinata. Examples include sturdy wands, rods, batons, or sticks.

You get no sense of whether or not the baton may be further lightened.</pre>

==Usage Information==
Messaging uses the item's custom settings, shown in italics below. The examples use a silver-glazed crescent moon pinata with ''glittering lapis and violet'' sparks, and a star-topped silvery linden baton as the beater. Pinatas from before the 2022 update become Tier 1 the first time they are used.

===Tier 1/Off-the-Shelf===
HANG the pinata while holding it in a room with a tree, either an object with the noun ''tree'' or a room whose terrain has trees. Once it is hung, only you can GET it, unless you leave the room. WAVE at the hung pinata while holding a stick or a scripted pinata beater, or ATTACK it. Results 6 to 8 damage the pinata. Once it has taken enough damage, each swing has a 3 in 10 chance of breaking it. Any swing that doesn't break it shows one of 10 results and gives 5 seconds of roundtime. When the pinata breaks, 6 to 12 random items such as candy, cookies, tarts, amulets, and silver bars spill onto the ground. A Tier 1 or Tier 2 pinata is destroyed when it breaks.
{{VerbTableStart |header1= Verb |header2= Condition |header3= }}
! scope="rowgroup" role="rowheader" rowspan=2 | HANG || Visible
| You sling a rope over a nearby tree and hoist a silver-glazed crescent moon pinata high into the air. || Xynwen slings a rope over a branch of a nearby tree and then hoists a silver-glazed crescent moon pinata high into the air.
|-
|-
! Hidden
! scope="row" role="rowheader"|APPROVE
| Same as visible. || A rope flies over a branch of a nearby tree and then hoists a silver-glazed crescent moon pinata high into the air.
! scope="row" role="rowheader"|Hauntings off
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
! scope="row" role="rowheader"|APPROVE
! scope="rowgroup" role="rowheader" rowspan=2 | PULL || Visible
| You pull the rope on the pinata, raising it up into the air. || Xynwen pulls the rope on the pinata, raising it up into the air.
! scope="row" role="rowheader"|Hauntings on
|-
|<!-- First Person View --> {{addmetext}}
! Hidden
|<!-- Third Person View --> {{addmetext}}
| Same as visible. || Something appears to be pulling the rope on the pinata, raising it up into the air.
|}
|-
! scope="rowgroup" role="rowheader" rowspan=2 | PUSH || Visible
| You let out slack on the rope, lowering the pinata closer to the ground. || Xynwen lets out slack on the rope, lowering the pinata closer to the ground.
|-
! Hidden
| Same as visible. || The pinata lowers closer to the ground.
|-
! scope="rowgroup" role="rowheader" rowspan=3 | GET || Hanging, visible
| You lower the pinata until it is resting on the ground and then pick it up. || Xynwen lowers the pinata until it is on the ground and then picks it up.
|-
! Hanging, hidden
| Same as visible. || The pinata lowers down to the ground and then vanishes.
|-
! Someone else's pinata
| The pinata doesn't belong to you. || -
|-
! scope="rowgroup" role="rowheader" rowspan=12 | WAVE || Wind-up
| You glance at the pinata, then close your eyes tightly. You spin around several times in place and then stop in front of what you hope is the pinata. You take a firm grip on a star-topped silvery linden baton as you raise it to your shoulder. || Xynwen closes her eyes tightly and spins around several times in place, then raises a star-topped silvery linden baton to her shoulder.
|-
! Result 1
| You swing the silvery linden baton, but it goes through empty air. || Xynwen swings the silvery linden baton at a silver-glazed crescent moon pinata, making a low whooshing sound as the silvery linden baton goes wide.<br>''Hidden:'' A low whooshing sound comes from around a silver-glazed crescent moon pinata.
|-
! Result 2
| You swing the silvery linden baton, but it goes through empty air. || Xynwen swings a star-topped silvery linden baton in the air but completely misses the crescent moon pinata.
|-
! Result 3
| You swing the silvery linden baton, but it goes through empty air. || Xynwen swings a star-topped silvery linden baton at a silver-glazed crescent moon pinata, missing by a hair!
|-
! Result 4
| You swing where you think the pinata is but miss and connect with the ground, making your hands ache. || Xynwen swings a star-topped silvery linden baton wildly through the air, missing the pinata but connecting solidly with the ground!<br>''Hidden:'' A loud thump sounds as a cloud of dust rises up underneath the pinata.
|-
! Result 5 (knocked down)
| You swing the silvery linden baton and feel it narrowly miss the pinata. A moment later, you realize you've lost your balance and wince as you hit the ground. || Xynwen swings at the pinata, which bounces wildly. Xynwen's carry-through puts her off balance, and she falls in a heap!
|-
! Result 6 (glancing hit)
| You swing the baton and feel it glance off the surface of the pinata, but nothing seems to break. || Xynwen swings the silvery linden baton at the crescent moon pinata and connects! Unfortunately, it's only a glancing blow and the pinata remains intact.<br>''Hidden:'' A thud comes from the crescent moon pinata as it starts to sway back and forth.
|-
! Result 7 (glancing hit)
| You swing the baton and feel it glance off the surface of the pinata, but nothing seems to break. || Xynwen swings the silvery linden baton at the crescent moon pinata and connects! The baton bounces off in a glancing blow and the pinata remains unbroken.<br>''Hidden:'' A thud comes from the crescent moon pinata as it starts to sway back and forth.
|-
! Result 8 (solid hit)
| You swing the silvery linden baton and feel a solid strike on the pinata, which sends it swaying back and forth. || Xynwen swings the silvery linden baton at the pinata and connects! It's a solid strike that breaks off some material from the pinata and starts it swaying back and forth.
|-
! Result 9 (another player nearby)
| You swing the silvery linden baton and get really close to hitting something, but you don't think it was the crescent moon pinata. || ''Others:'' Xynwen swings wildly at the air, narrowly missing Eliana's head with the silvery linden baton!<br>''Eliana:'' You flinch involuntarily as Xynwen's swing brings the silvery linden baton within inches of your head!
|-
! Result 10
| You swing at the pinata and miss. What's more, you nearly lost your balance from the follow-through, recovering in the nick of time. || Xynwen swings a star-topped silvery linden baton at a silver-glazed crescent moon pinata but misses and loses her balance on the follow-through. Xynwen is able to recover in time to avoid a fall, though.
|-
! Break
| You feel the silvery linden baton connect firmly with the crescent moon pinata and hear a loud *POP* as it explodes in a shower of ''glittering lapis and violet'' sparks!<br>Several items fall out of a silver-glazed crescent moon pinata and onto the ground! || Xynwen swings a star-topped silvery linden baton at a silver-glazed crescent moon pinata! She connects, and the crescent moon pinata explodes in a shower of ''glittering lapis and violet'' sparks!<br>Several items fall out of a silver-glazed crescent moon pinata and onto the ground!<br>''Hidden:'' The crescent moon pinata explodes in a shower of ''glittering lapis and violet'' sparks!
{{Table end}}

===Tier 2===
Tier 2 pinatas can hold up to 9 small items, which spill onto the ground with the other items when the pinata breaks. Items on the ground can be picked up by anyone and are subject to the janitor.
{{VerbTableStart |header1= Verb |header2= Condition |header3= }}
! scope="row" role="rowheader" | PUT || Item into pinata
| Fidgeting with a hidden area on your crescent moon pinata, you hide a small gold nugget inside.<br>[WARNING: Items placed inside the pinata may be susceptible to the janitor when the pinata breaks. Replacement is not guaranteed. USE AT YOUR OWN RISK.] || Fidgeting with her crescent moon pinata, Xynwen hides a small gold nugget inside.
{{Table end}}

===Tier 3===
Tier 3 pinatas are not destroyed when they break. They can be broken once a day and recharge at midnight, server time. Every Tier 3 break has a 1 in 5 chance of dropping a huggable toy. APPROVE turns hauntings on or off; they are off by default. With hauntings on, each break has a 1 in 5 chance of a haunting. A haunting releases an undead creature engaged with you or, more rarely, drops a huggable toy. The custom toy, if set, is one of the possible toys.
{{VerbTableStart |header1= Verb |header2= Condition |header3= }}
! scope="rowgroup" role="rowheader" rowspan=2 | APPROVE || Hauntings off to on
| Your crescent moon pinata will now have a random chance to be haunted upon breaking. You can APPROVE again to change this. || -
|-
! Hauntings on to off
| Your crescent moon pinata will NOT have a random chance to be haunted upon breaking. You can APPROVE again to change this. || -
|-
! scope="row" role="rowheader" | Any || Recharged after breaking
| A silver-glazed crescent moon pinata flashes with ''glittering lapis and violet'' sparkles as it knits itself back together. Before your very eyes, it becomes a silver-glazed crescent moon pinata again. || -
|-
! scope="rowgroup" role="rowheader" rowspan=3 | WAVE || Toy (any T3 break)
| A ghost flies out of the pinata, momentarily catching you offguard. As it hits the ground, you realize it is just a toy and not the real thing. || Same as first person.
|-
! Haunting, toy
| As the pinata breaks, a ghostly wail echoes across the area, and a spectral grey mist rises from the ground.<br>A ghost flies out of the pinata, momentarily catching you offguard. As it hits the ground, you realize it is just a toy and not the real thing. || Same as first person.
|-
! Haunting, creature
| As the pinata breaks, a ghostly wail echoes across the area, and a spectral grey mist rises from the ground.<br>A ghost flies out of the pinata, its rage focused on you, at least for now. || As the pinata breaks, a ghostly wail echoes across the area, and a spectral grey mist rises from the ground.<br>A ghost flies out of the pinata, its rage focused on Xynwen, at least for now.
{{Table end}}

===Pinata Beater===
A pinata beater has no tiers. WAVE at a hung pinata breaks it the same way a stick does.
{{VerbTableStart |header1= Verb |header2= Condition |header3= }}
! scope="row" role="rowheader" | HANG || Held
| You dangle your silvery linden baton loosely between your fingers, then slowly begin to wave it around, practicing your pinata-destroying moves. || Xynwen dangles her silvery linden baton loosely between her fingers, then slowly waves it around. She looks as if she is concentrating, but on what, you cannot imagine.
|-
! scope="row" role="rowheader" | PULL || Held
| You slap your silvery linden baton against the palm of your hand, glancing about and ready for anything. || Xynwen slaps her silvery linden baton against the palm of her hand, glancing around warily.
|-
! scope="row" role="rowheader" | PUSH || Held
| You push one end of your silvery linden baton, twirling it on your palm. || Xynwen pushes one end of her silvery linden baton, twirling it on her palm.
|-
! scope="row" role="rowheader" | WAVE || Held, no pinata in the room
| You wave your silvery linden baton around wildly. Time for some pinata-beating! || Xynwen waves her silvery linden baton around wildly. She could hurt someone that way!
{{Table end}}

==Additional Information==
==Additional Information==
=== Usage: ===
===Restrictions===
; Pinatas
* You can {{boldmono|[[HANG]]}} a pinata in any room that has a touchable object in it that is a tree or if the room's terrain itself is one of several that indicate trees are present.
* The noun must remain pinata.
* {{boldmono|[[WAVE]] PINATA}} while holding an item with a noun of "stick" or a scripted [[pinata beater]].
* The base, long, and show can be altered, but a show also requires a long.
* The show should not describe the state of the pinata, since it is used whether the pinata is pristine, battered, or broken.
* A long for the broken pinata is required. It should not describe the pinata in pieces, so ''a broken ghost pinata'' rather than ''a thousand pieces of pinata''.
* A custom toy must clearly be a soft toy, such as ''a stuffed grey ghost''. This is a Tier 3 option.
* Custom sparks default to ''crimson and gold''.
* Pinatas cannot be lightened or deepened.
; Pinata beaters
* Must remain a stick-like item that could beat a pinata, such as a sturdy wand, rod, baton, or stick.


=== Warning: Item Spillage! ===
===Warning: Item Spillage!===
If you have upgraded your pinata to Tier 2 or above and you stuff it full of items to spill out when you break it, DO NOT FORGET that this means they will be on the ground and subject to the janitor or for people wandering through to pick them up. This is a USER BEWARE situation. Use at your own risk!
If you have upgraded your pinata to Tier 2 or above and you stuff it full of items to spill out when you break it, DO NOT FORGET that this means they will be on the ground and subject to the janitor or for people wandering through to pick them up. This is a USER BEWARE situation. Use at your own risk!
===Alterations===
Pinatas: Base/long/show
* In order to have a [[show description]], it must also have a [[long description]]
* You can design the long it displays when broken too
** Normal alter rules apply
** Cannot be in little pieces or anything like that. Think along the lines of "a broken and battered (something) pinata"
* Noun must remain pinata
* Custom sparks for when it breaks (default is crimson and gold)


===Credits===
===Credits===
The pinata script was updated by [[GameMaster]] [[User:GS4-XYNWEN|Xynwen]] for [[Ebon Gate]] 2022 for the shop [[EHShop:Wild_Flailings|Wild Flailings]], which was created by GameMaster [[User:GS4-ELYSANI|Elysani]]. Support, assistance, and cheerleading was offered by GameMaster [[User:GS4-THANDIWE|Thandiwe]].
The pinata script was updated by [[GameMaster]] [[User:GS4-XYNWEN|Xynwen]] for [[Ebon Gate]] 2022 for the shop [[EHShop:Wild_Flailings|Wild Flailings]], which was created by GameMaster [[User:GS4-ELYSANI|Elysani]]. Support, assistance, and cheerleading was offered by GameMaster [[User:GS4-THANDIWE|Thandiwe]].

</td><td>
===Availability===
{{iteminfo
* [[EHShop:Wild Flailings|Wild Flailings]] at [[Evermore Hollow]]
|type= Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= No<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= Toy type<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= 3<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= Pinata beater<!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= See analyze. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= APPROVE<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=HANG
|verb3=WAVE
}}
</td></tr></table>

Latest revision as of 19:16, 15 October 2026

Pinata Information
Category Fluff
Class Miscellaneous
Tiers 3
How to Unlock Certificate
Customizable ✓
Item Restrictions ✓
Verbs Used
APPROVE ATTACK GET HANG PULL PUSH PUT WAVE

The pinata is a fluff script that applies to miscellaneous items. The following facets are able to be customized by a merchant: broken long, sparks and toy. Updated for Ebon Gate 2022 by GM Xynwen. Pinatas are broken with WAVE while holding a stick or a scripted pinata beater.

Analyze

Pinata

You analyze your crescent moon pinata and sense that the creator has provided the following information:
~*~ Pinatas & Their Sticks ~*~

This item is a pinata.  It is Tier 3 of 3.  At this tier, you can HANG it and WAVE at it with any stick or scripted pinata beater.  It also can hold up to 9 small items inside.  BEWARE:  these items will spill upon the ground when the pinata is broken and are subject to the janitor.  You've been warned.  At Tier 3, it also becomes renewable.  The pinata may be broken once a day, resetting at midnight.  There is also a chance of a haunting upon breakage; this may set loose a creature, or more rarely, drop a huggable toy.  APPROVE toggles the haunting. 

Pinata Status:  there is a charge left for today

Alterations:
  * Base/long/show are acceptable, but the show can only be used if there is already a long.
  * Show:  Requires a long also.  Should not indicate the state of the pinata, as it will carry across being battered, broken, or pristine
  * Broken long:  You will need to supply a long for when it is broken.  It should not still be in one piece/item (so nothing like "a thousand pieces of pinata" but more like "a broken ghost pinata")
  * Toy:  You can supply a base (15/15/15) for the very rare chance that a haunting produces a toy when broken.  Must clearly be a soft toy, like "a stuffed,grey,ghost"
  * Custom sparks:  Default is "crimson and gold," but you can choose something else.  These are the sparks that are given off when the pinata breaks.

Custom Settings:
  * Broken Pinata:  a broken and battered crescent moon pinata
  * Sparks:  glittering lapis and violet

A silver-glazed crescent moon pinata cannot be further lightened or deepened.

Pinata Beater

You analyze your silvery linden baton and sense that the creator has provided the following information:
~*~ Pinatas & Their Sticks ~*~

This item is a pinata beater.  It has a few fluff verbs (pull, push, hang) and works on pinatas.

Alterations:  This can be freely altered as long as it remains a stick-like item capable of beating upon a pinata.  Examples include sturdy wands, rods, batons, or sticks.

You get no sense of whether or not the baton may be further lightened.

Usage Information

Messaging uses the item's custom settings, shown in italics below. The examples use a silver-glazed crescent moon pinata with glittering lapis and violet sparks, and a star-topped silvery linden baton as the beater. Pinatas from before the 2022 update become Tier 1 the first time they are used.

Tier 1/Off-the-Shelf

HANG the pinata while holding it in a room with a tree, either an object with the noun tree or a room whose terrain has trees. Once it is hung, only you can GET it, unless you leave the room. WAVE at the hung pinata while holding a stick or a scripted pinata beater, or ATTACK it. Results 6 to 8 damage the pinata. Once it has taken enough damage, each swing has a 3 in 10 chance of breaking it. Any swing that doesn't break it shows one of 10 results and gives 5 seconds of roundtime. When the pinata breaks, 6 to 12 random items such as candy, cookies, tarts, amulets, and silver bars spill onto the ground. A Tier 1 or Tier 2 pinata is destroyed when it breaks.

Verb Condition First Third
HANG Visible You sling a rope over a nearby tree and hoist a silver-glazed crescent moon pinata high into the air. Xynwen slings a rope over a branch of a nearby tree and then hoists a silver-glazed crescent moon pinata high into the air.
Hidden Same as visible. A rope flies over a branch of a nearby tree and then hoists a silver-glazed crescent moon pinata high into the air.
PULL Visible You pull the rope on the pinata, raising it up into the air. Xynwen pulls the rope on the pinata, raising it up into the air.
Hidden Same as visible. Something appears to be pulling the rope on the pinata, raising it up into the air.
PUSH Visible You let out slack on the rope, lowering the pinata closer to the ground. Xynwen lets out slack on the rope, lowering the pinata closer to the ground.
Hidden Same as visible. The pinata lowers closer to the ground.
GET Hanging, visible You lower the pinata until it is resting on the ground and then pick it up. Xynwen lowers the pinata until it is on the ground and then picks it up.
Hanging, hidden Same as visible. The pinata lowers down to the ground and then vanishes.
Someone else's pinata The pinata doesn't belong to you. -
WAVE Wind-up You glance at the pinata, then close your eyes tightly. You spin around several times in place and then stop in front of what you hope is the pinata. You take a firm grip on a star-topped silvery linden baton as you raise it to your shoulder. Xynwen closes her eyes tightly and spins around several times in place, then raises a star-topped silvery linden baton to her shoulder.
Result 1 You swing the silvery linden baton, but it goes through empty air. Xynwen swings the silvery linden baton at a silver-glazed crescent moon pinata, making a low whooshing sound as the silvery linden baton goes wide.
Hidden: A low whooshing sound comes from around a silver-glazed crescent moon pinata.
Result 2 You swing the silvery linden baton, but it goes through empty air. Xynwen swings a star-topped silvery linden baton in the air but completely misses the crescent moon pinata.
Result 3 You swing the silvery linden baton, but it goes through empty air. Xynwen swings a star-topped silvery linden baton at a silver-glazed crescent moon pinata, missing by a hair!
Result 4 You swing where you think the pinata is but miss and connect with the ground, making your hands ache. Xynwen swings a star-topped silvery linden baton wildly through the air, missing the pinata but connecting solidly with the ground!
Hidden: A loud thump sounds as a cloud of dust rises up underneath the pinata.
Result 5 (knocked down) You swing the silvery linden baton and feel it narrowly miss the pinata. A moment later, you realize you've lost your balance and wince as you hit the ground. Xynwen swings at the pinata, which bounces wildly. Xynwen's carry-through puts her off balance, and she falls in a heap!
Result 6 (glancing hit) You swing the baton and feel it glance off the surface of the pinata, but nothing seems to break. Xynwen swings the silvery linden baton at the crescent moon pinata and connects! Unfortunately, it's only a glancing blow and the pinata remains intact.
Hidden: A thud comes from the crescent moon pinata as it starts to sway back and forth.
Result 7 (glancing hit) You swing the baton and feel it glance off the surface of the pinata, but nothing seems to break. Xynwen swings the silvery linden baton at the crescent moon pinata and connects! The baton bounces off in a glancing blow and the pinata remains unbroken.
Hidden: A thud comes from the crescent moon pinata as it starts to sway back and forth.
Result 8 (solid hit) You swing the silvery linden baton and feel a solid strike on the pinata, which sends it swaying back and forth. Xynwen swings the silvery linden baton at the pinata and connects! It's a solid strike that breaks off some material from the pinata and starts it swaying back and forth.
Result 9 (another player nearby) You swing the silvery linden baton and get really close to hitting something, but you don't think it was the crescent moon pinata. Others: Xynwen swings wildly at the air, narrowly missing Eliana's head with the silvery linden baton!
Eliana: You flinch involuntarily as Xynwen's swing brings the silvery linden baton within inches of your head!
Result 10 You swing at the pinata and miss. What's more, you nearly lost your balance from the follow-through, recovering in the nick of time. Xynwen swings a star-topped silvery linden baton at a silver-glazed crescent moon pinata but misses and loses her balance on the follow-through. Xynwen is able to recover in time to avoid a fall, though.
Break You feel the silvery linden baton connect firmly with the crescent moon pinata and hear a loud *POP* as it explodes in a shower of glittering lapis and violet sparks!
Several items fall out of a silver-glazed crescent moon pinata and onto the ground!
Xynwen swings a star-topped silvery linden baton at a silver-glazed crescent moon pinata! She connects, and the crescent moon pinata explodes in a shower of glittering lapis and violet sparks!
Several items fall out of a silver-glazed crescent moon pinata and onto the ground!
Hidden: The crescent moon pinata explodes in a shower of glittering lapis and violet sparks!

Tier 2

Tier 2 pinatas can hold up to 9 small items, which spill onto the ground with the other items when the pinata breaks. Items on the ground can be picked up by anyone and are subject to the janitor.

Verb Condition First Third
PUT Item into pinata Fidgeting with a hidden area on your crescent moon pinata, you hide a small gold nugget inside.
[WARNING: Items placed inside the pinata may be susceptible to the janitor when the pinata breaks. Replacement is not guaranteed. USE AT YOUR OWN RISK.]
Fidgeting with her crescent moon pinata, Xynwen hides a small gold nugget inside.

Tier 3

Tier 3 pinatas are not destroyed when they break. They can be broken once a day and recharge at midnight, server time. Every Tier 3 break has a 1 in 5 chance of dropping a huggable toy. APPROVE turns hauntings on or off; they are off by default. With hauntings on, each break has a 1 in 5 chance of a haunting. A haunting releases an undead creature engaged with you or, more rarely, drops a huggable toy. The custom toy, if set, is one of the possible toys.

Verb Condition First Third
APPROVE Hauntings off to on Your crescent moon pinata will now have a random chance to be haunted upon breaking. You can APPROVE again to change this. -
Hauntings on to off Your crescent moon pinata will NOT have a random chance to be haunted upon breaking. You can APPROVE again to change this. -
Any Recharged after breaking A silver-glazed crescent moon pinata flashes with glittering lapis and violet sparkles as it knits itself back together. Before your very eyes, it becomes a silver-glazed crescent moon pinata again. -
WAVE Toy (any T3 break) A ghost flies out of the pinata, momentarily catching you offguard. As it hits the ground, you realize it is just a toy and not the real thing. Same as first person.
Haunting, toy As the pinata breaks, a ghostly wail echoes across the area, and a spectral grey mist rises from the ground.
A ghost flies out of the pinata, momentarily catching you offguard. As it hits the ground, you realize it is just a toy and not the real thing.
Same as first person.
Haunting, creature As the pinata breaks, a ghostly wail echoes across the area, and a spectral grey mist rises from the ground.
A ghost flies out of the pinata, its rage focused on you, at least for now.
As the pinata breaks, a ghostly wail echoes across the area, and a spectral grey mist rises from the ground.
A ghost flies out of the pinata, its rage focused on Xynwen, at least for now.

Pinata Beater

A pinata beater has no tiers. WAVE at a hung pinata breaks it the same way a stick does.

Verb Condition First Third
HANG Held You dangle your silvery linden baton loosely between your fingers, then slowly begin to wave it around, practicing your pinata-destroying moves. Xynwen dangles her silvery linden baton loosely between her fingers, then slowly waves it around. She looks as if she is concentrating, but on what, you cannot imagine.
PULL Held You slap your silvery linden baton against the palm of your hand, glancing about and ready for anything. Xynwen slaps her silvery linden baton against the palm of her hand, glancing around warily.
PUSH Held You push one end of your silvery linden baton, twirling it on your palm. Xynwen pushes one end of her silvery linden baton, twirling it on her palm.
WAVE Held, no pinata in the room You wave your silvery linden baton around wildly. Time for some pinata-beating! Xynwen waves her silvery linden baton around wildly. She could hurt someone that way!

Additional Information

Restrictions

Pinatas
  • The noun must remain pinata.
  • The base, long, and show can be altered, but a show also requires a long.
  • The show should not describe the state of the pinata, since it is used whether the pinata is pristine, battered, or broken.
  • A long for the broken pinata is required. It should not describe the pinata in pieces, so a broken ghost pinata rather than a thousand pieces of pinata.
  • A custom toy must clearly be a soft toy, such as a stuffed grey ghost. This is a Tier 3 option.
  • Custom sparks default to crimson and gold.
  • Pinatas cannot be lightened or deepened.
Pinata beaters
  • Must remain a stick-like item that could beat a pinata, such as a sturdy wand, rod, baton, or stick.

Warning: Item Spillage!

If you have upgraded your pinata to Tier 2 or above and you stuff it full of items to spill out when you break it, DO NOT FORGET that this means they will be on the ground and subject to the janitor or for people wandering through to pick them up. This is a USER BEWARE situation. Use at your own risk!

Credits

The pinata script was updated by GameMaster Xynwen for Ebon Gate 2022 for the shop Wild Flailings, which was created by GameMaster Elysani. Support, assistance, and cheerleading was offered by GameMaster Thandiwe.

Availability