Fishing equipment: Difference between revisions

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(Created page with "<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> '''Fishing equipment''' is used as part of the fishing system to catch fish. Required fishing equipment to utilize the fishing system include a fishing rod, line, and lure. A sinker may also be used but is not required. For full information, see the main ...")
 
(Updating as a script family landing page per Gswiki:Style guide/Item scripts)
Tag: Replaced
 
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'''Fishing equipment''' is used as part of the [[fishing]] system to catch fish. Required fishing equipment to utilize the fishing system include a [[fishing rod]], [[fishing line]], and [[fishing lure]]. A [[fishing weight]] may also be used but is not required.
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->

'''Fishing equipment''' is used as part of the [[Category:Fishing system|fishing system]] to catch fish. Required fishing equipment to utilize the fishing system include a [[#Fishing Rod|fishing rod]], [[#Line|line]], and [[#Lure|lure]]. A [[#Sinker|sinker]] may also be used but is not required.
A [[Super-Fish-All Tackle Box]] can store fishing equipment, with identical lures and weights stacking inside.


For full information, see the main [[fishing]] article.
For full information, see the main [[fishing]] article.
{{TOC limit|2}}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item=Fishing Rod <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
You get the distinct sense that any willing merchant can alter the aesthetics of this black fishing pole. It will always need to be a "fishing" rod, pole, etc. ("<article>/<adj> fishing/<noun>" -- and the noun must make sense for fishing).


==List of Applicable Scripts==
Currently, you can try to PULL, PUSH, WAVE, and RAISE the black fishing pole. LOOK helps with determining your black fishing pole's status while fishing.
{{#ask: [[Category:Item scripts]][[Has script family::Fishing equipment]]
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
| ?Item script=Type
|show= <!-- ONLY for when an item has a hard-coded show. -->
| ?Item script category=Category
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
| ?Item script classification=Classification
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
| mainlabel= Script Page
| headers=plain
}}
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader"|LOOK
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|PULL
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|PUSH
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|PUT <LINE/LURE/SINKER> ON ROD
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|RAISE
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|WAVE
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item=Line <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
A line is required to use a fishing rod. Lines come in the form of a string, line, or wire that is coiled up, and a portion can be cut off of the entire spool via {{boldmono|PULL}}. Once removed from the spool, the cut line can be added to a fishing rod via {{boldmono|PUT}}. Lines can come in different strengths. Lines purchased at pay events such as [[Ebon Gate]] are generally the strongest available.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
You get the distinct sense that any willing merchant can alter the aesthetics of this silvery fishing line, provided it always results in "fishing" line of some sort ("a length of/<adj> fishing/<noun>" -- with the noun as line, wire, string, etc.).


[[Category:Item script families]]
Currently, you can use this line for fishing, and you can also try to PULL it.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader"|PULL
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item=Lure <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
A lure is required to use a fishing rod. It can be added to a fishing rod via {{boldmono|PUT}}. Lures may be general and work for all depths of fishing, or they may be set up to work best at a certain depth, such as on the surface.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
You get the distinct sense that any willing merchant can alter the aesthetics of this ebon gate lure, provided it always remains a "lure" or an appropriate type of food/bait. No live bait is allowed on this particular item, however.

Currently, you can use this lure for fishing.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}

{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item=Sinker <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
A sinker is an optional item to use on a fishing rod. It can be added to a fishing rod via {{boldmono|PUT}}. A sinker will cause the cast line to sink to a lower depth, depending on the sinker's weight.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
You get the distinct sense that any willing merchant can alter the aesthetics of this blown glass weight, provided it always remains a "weight" in name.

Currently, you can use this weight for fishing. You can also try to TURN and WEIGH it.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader"|TURN
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|WEIGH
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
==See Also==
* [[Fishing]]
</td><td>
{{iteminfo
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype=Fishing rod <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemtype2=Line
|itemtype3=Lure
|itemtype4=Sinker
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions=Individual items have their own restrictions.<br>See their analyze info. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=LOOK <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=PULL
|verb3=PUSH
|verb4=PUT
|verb5=RAISE
|verb6=TURN
|verb7=WAVE
|verb8=WEIGH
}}
</td></tr></table>
[[Category:Fishing system]]
[[Category:Fishing system]]

Latest revision as of 10:56, 20 October 2026

Fishing equipment is used as part of the fishing system to catch fish. Required fishing equipment to utilize the fishing system include a fishing rod, fishing line, and fishing lure. A fishing weight may also be used but is not required.

A Super-Fish-All Tackle Box can store fishing equipment, with identical lures and weights stacking inside.

For full information, see the main fishing article.

List of Applicable Scripts

Script PageTypeCategoryClassification
Fishing linescriptFluff item scriptsMiscellaneous item scripts
Fishing lurescriptFluff item scriptsMiscellaneous item scripts
Fishing rodscriptFluff item scriptsMiscellaneous item scripts
Fishing weightscriptFluff item scriptsMiscellaneous item scripts