The cost of equipment varies depending on material, design, quality, and quantity. See the Fishing Shops category for inventory.
|Rod||All fishing rods are equal. RAISE (far), WAVE (medium distance), or PUSH (very close) the rod to cast at different lengths. PULL the rod to reel it in.|
|Line||More expensive fishing line lasts longer. When your line breaks, the lures and bait that tied to it are lost. PULL the spool to remove line, then PUT the line on the rod.|
|Sinkers||Weights come in two sizes. Tiny weights are for middle depths, while small weights are better for bottom depths. No weight is needed for surface fishing. PUT (verb) the weight on the rod.|
|Lures||There are three basic types of lures and bait, each type geared toward bottom, mid-depth, or surface fishing. PUT the lure on the rod.|
|Chests||The rhimar chests preserve the caught fish. Without a chest, the fish goes bad or escapes.|
The first set of checks determine the rarity of fish.
There is a seasonal bonus, it's better to fish in the spring and summer. Fall is neutral. Winter has a penalty. (Given seasons aren't the same across the world, these seasons are reflected on the United States.)
There are bonuses to fishing during certain hours of the day; it's not random.
There are bonuses for the area (is it a good/hot spot).
The lure has a bonus as long as it's used in the right depth of water.
Then there is just a random element entirely for those that don't know what they are doing.
Reeling it in
Once the fish is on your line, there are a new set of checks.
The only stat that is used is Strength.
The fish's strength is determined by the phase you're in. Did you just catch it? Is it wearing down? A fish just hooked is strong. Bigger fish are harder to catch from having an inherited strength bonus.
There are some random elements to both the fisherman and the fish here as well. Think of these as "critical catches." But it also helps those who don't have strength or aren't waiting to tire the fish out.
Snapping a line
Too much slack is a huge penalty and will result in a warning message. Learn what is good enough.
Reeling in too early has a bigger chance to snap a line.
Leaving the fish on the line longer tires the fish out, but it also weakens the line.
The fish that was caught on the line was determined at first bite. There are 5 tiers of rarity for fish. There are 3 depths. Each depth has the 5 tiers.
Fishing now tracks total fish caught, as well as which tier it came from.
- Beacon Hall Archive
- [River's Rest, Dilapidated Pier] (upper, original one)
- [River's Rest, Dilapidated Pier] (lower, new one, access to fishing shop)
- [River's Rest, Underbridge] (east side, inside town)
- [Fleet Captain's Dock]
- [Floating Dock, Tempest River]
- The Warren
- [Smuggler's Cove, Landing]
- [The Warren, River Walk]
- [The Warren, River Dock]
Shop: In Veythorne Manor just south of the Amphitheater in the far north eastern
Shop: Guttin' Goods
- Black Wolves Manor (Members only)
- Helden Hall
- House Sovyn
- House of Paupers
- Moonshine Manor
- House Sylvanfair
Shop: a shack in Glarstim Cavern, located past the archway in the Ruby Tunnel
Caught fish can be cut into fillets using CUT MY FISH WITH MY <WEAPON>. Heavier fish may produce more than one fillet. These fillets can then be cooked over a suitable fire.
Cooking fires are located:
- Ta'Illistim: On the west side of Veythorne Manor in the throwing dagger game room.
- Zul Logoth: In the fishing shop.
- Beacon Hall Archive: Fireplace in the Common Room. Note that the fireplace is a trash barrel, so PUT MY FISH IN FIRE IN FIRE.
- Helden Hall: Fire pit down the path leading into a clutch of trees at the Fishing Pond.
- House Sovyn: At the pond.
- House of Paupers: By the pond in the Rose Garden.
- White Haven: At Ice Pond through the Grand Courtyard.
- House Sylvanfair: At the fishing pond in the Grove