Creature maneuver: Difference between revisions
Jump to navigation
Jump to search
VANKRASN39 (talk | contribs) m (add category) |
m (Added new info from officials on CM and Perception effectiveness.) |
||
| Line 18: | Line 18: | ||
;Training |
;Training |
||
*[[Physical Fitness]] - Physical Fitness is the primary skill for defense against standard creature maneuvers. |
*[[Physical Fitness]] - Physical Fitness is the primary skill for defense against standard creature maneuvers. |
||
*[[Combat Maneuvers]] - Combat Maneuvers and |
*[[Combat Maneuvers]] - Combat Maneuvers is twice as effective as perception in defensive and operates on a sliding scale until they are equal in offensive. |
||
*[[Perception]] |
*[[Perception]] |
||
*[[Shield Use]] - Shield Use factors into creature maneuvers that can be blocked by a shield. |
*[[Shield Use]] - Shield Use factors into creature maneuvers that can be blocked by a shield. |
||
Revision as of 11:10, 26 February 2015
Creature maneuvers are offensive maneuvers that are only available to creatures, not available to player characters. These attacks do not show an open roll.
Such maneuvers include:
- the tail sweep of the cave lizard, three-toed tegu, and the snow madrinol
- a soul golem's steam push
- an Illoke's ground stomp
- an Ithzir adept's lightning mote
- a war griffin's ride of doom
Protection
There are several attributes which can mitigate damage from creature maneuvers:
- Training
- Physical Fitness - Physical Fitness is the primary skill for defense against standard creature maneuvers.
- Combat Maneuvers - Combat Maneuvers is twice as effective as perception in defensive and operates on a sliding scale until they are equal in offensive.
- Perception
- Shield Use - Shield Use factors into creature maneuvers that can be blocked by a shield.
- Statistics
- Spells
- Stance
- Defensive stance is best
- Racial Bonuses
Certain races receive a bonus to dodging maneuver attacks, with smaller racers generally having the larger bonus. Races not listed on the following table are considered to have an average ability to dodge maneuvers.
| Best | Excellent | Good |
|---|---|---|
| Burghal gnome | Halfling | Half-elf |
| Forest gnome | Dark elf | |
| Elf | Sylvankind | |
| Erithian | ||
| Aelotoi |