Physical Fitness: Difference between revisions
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(Physical Fitness, now with Active Abilities.) |
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Every rank of Physical Fitness gives a character an amount of hitpoints, however, there is a maximum amount of hitpoints a character can have based on his or her race. The actual maximum is the number on the chart below plus the character's [[constitution]] statistic bonus. |
Every rank of Physical Fitness gives a character an amount of hitpoints, however, there is a maximum amount of hitpoints a character can have based on his or her race. The actual maximum is the number on the chart below plus the character's [[constitution]] statistic bonus. |
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{{Hitpoints by race}} |
{{Hitpoints by race}} |
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== Active Abilities == |
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at 100 ranks you unlock Stamina Burst: grants you +15% stamina regeneration for 3 pulses, followed by a -15% penalty for 3 pulses<br> |
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at 150 ranks you unlock Stamina Second Wind: For 30 seconds your CMAN Skills and their Profession guild equivalents will cost 0 stamina, and during this time you will also gain up to a +30 on offensive CMAN rolls. |
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== References == |
== References == |
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*http://www.play.net/gs4/info/skills.asp#physicaltraining |
*http://www.play.net/gs4/info/skills.asp#physicaltraining |
Revision as of 13:31, 8 July 2015
Physical Fitness is a skill that increases hitpoints, hitpoint regeneration rate, and is the only primary skill for DFRedux. This skill also increases maximum stamina, stamina regeneration rate, resistance to disease and poison, aids in some climbing or swimming checks, and increases resistance to some creature maneuver attacks.
Ranks and Training Costs
Type | Square | Semi | Pure | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 2 | 3 | 3 | 2 | 2 | 2 | 1 | 3 | |||
1 | 1 | ||||||||||
Training Point Cost | 3/0 | 2/0 | 2/0 | 4/0 | 3/0 | 4/0 | 7/0 | 2/0 | |||
8/0 | 8/0 |
Maximum Hitpoints
Every rank of Physical Fitness gives a character an amount of hitpoints, however, there is a maximum amount of hitpoints a character can have based on his or her race. The actual maximum is the number on the chart below plus the character's constitution statistic bonus.
Aelotoi | Burghal Gnome | Dark Elf | Dwarf | Elf | Erithian | Forest Gnome | Giantman | Half-Elf | Half- Krolvin | Halfling | Human | Sylvan- kind | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base | 120 | 90 | 120 | 140 | 130 | 120 | 100 | 200 | 135 | 165 | 100 | 150 | 130 |
+CON Bonus |
145 | 125 | 140 | 180 | 155 | 155 | 135 | 235 | 160 | 200 | 135 | 175 | 155 |
+Health Bonus |
195 | 175 | 190 | 230 | 205 | 205 | 185 | 285 | 210 | 250 | 185 | 225 | 205 |
Active Abilities
at 100 ranks you unlock Stamina Burst: grants you +15% stamina regeneration for 3 pulses, followed by a -15% penalty for 3 pulses
at 150 ranks you unlock Stamina Second Wind: For 30 seconds your CMAN Skills and their Profession guild equivalents will cost 0 stamina, and during this time you will also gain up to a +30 on offensive CMAN rolls.