Cone of Lightning (518): Difference between revisions

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{{Deprecated|spell}}
{{spell |
<big><font color=red>Notice: Cone of Lightning is obsolete and has been replaced with [[Cone of Elements (518)]].</font></big>
<!--{{spell |
| mnemonic = CONELIGHT
| mnemonic = CONELIGHT
| duration = Instant
| duration = Instant
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| ctype = [[Lightning critical table|Lightning]]
| ctype = [[Lightning critical table|Lightning]]
| navigation = {{Major elemental navigation}}
| navigation = {{Major elemental navigation}}
}}
}}-->
__NOTOC__

'''Cone of Lightning''' causes a [[bolt]] of [[Lightning critical table|lightning]] to arc to every opponent in the room. It's a very powerful spell in rooms full of creatures, as the damage it causes is equivalent to that of [[Major Shock (910)]], a [[Wizard]]'s most powerful [[bolt spell]].
'''Cone of Lightning''' causes a [[bolt]] of [[Lightning critical table|lightning]] to arc to every opponent in the room. It's a very powerful spell in rooms full of creatures, as the damage it causes is equivalent to that of [[Major Shock (910)]], a [[Wizard]]'s most powerful [[bolt spell]].


In addition, Cone of Lightning is player safe and only targets creatures, making it particularly useful when others are around, unlike spells such as [[Implosion (720)]] or [[Meteor Swarm (525)]]. However, due to Cone of Lightning's potential power, there are several creatures that can reflect the spell so that it targets all the players in the room. An example of such a creature is the [[Wind witch|wind witch]] near [[Solhaven]]. For this reason, it's prudent to be very careful when casting it during invasions.
In addition, Cone of Lightning is player safe and only targets creatures, making it particularly useful when others are around, unlike spells such as [[Implosion (720)]] or [[Meteor Swarm (525)]]. However, due to Cone of Lightning's potential power, there are several creatures that can reflect the spell so that it targets all the players in the room. An example of such a creature is the [[Wind witch|wind witch]] near [[Solhaven]]. For this reason, it's prudent to be very careful when casting it during invasions.


Cone of Lightning is safe in regards to anyone (player or creature) who is in the room but hidden or invisible.
A common superstition among Wizards who have been playing [[GemStone IV]] for a long time is that Cone of Lightning should never be altered or changed in any way, even superficially. Rumor has it that as soon as a [[GameMaster]] realizes that the spell is a relic from the past, and too powerful in the current system, it will be reduced greatly in power. Even mentioning a change is greatly taboo.

As of 10/6/09, Cone of Lightning was made safe in regards to anyone (player or creature) who was in the room but hidden or invisible.


==Lores and Increased Damage==
==Lores and Increased Damage==


Training in either [[Elemental Lore, Water]] and/or [[Elemental Lore, Air]] will increase the spell's [[damage factor]]s. The increase is .001 '''per two ranks''' for the first 50 ranks (confirmed), .001 per four ranks for ranks 51 - 100 (not yet confirmed) and .001 per eight ranks (not yet confirmed) for ranks greater than 100. There is no requirement to train in both lores (as previously thought) to increase the damage factors for this spell.
Training in either [[Elemental Lore, Water]] and/or [[Elemental Lore, Air]] will increase the spell's [[damage factor]]s. The increase is .001 per two ranks for the first 100 ranks and .001 per four ranks for ranks 101 to 200. There is no requirement to train in both lores (as previously thought) to increase the damage factors for this spell. Total DF lore bonus with 200 ranks (300 skill) is .075.


{| {{prettytable}}
|- style= "text-align:center; background: #DDD;"
|'''Air and/or Water Lore Ranks'''||'''<center>DF Increase</center>'''
|-
|<center>1 to 100</center>||.001 per two ranks
|-
|<center>101 to 200</center>||.001 per four ranks
|-
|}


*Note: Damage factor truncates at three decimal places.
== External Links ==
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=2#518 Major Elemental Spell Circle: Cone of Lightning], on Play.net


== Spell Usage ==
[[Category:Major Elemental Spells]]

* [[CAST (verb)|CAST]] or [[INCANT (verb)|INCANT]] this spell to hurl a powerful lightning bolt at your target.

==Damage Factor Table==

{{Boltspell table start}}
{{Boltspell table entry|spell = Major Shock|DFcloth = .750|DFleather = .555|DFscale = .433|DFchain = .415|DFplate = .433
|AvD1=50
|AvD5=40|AvD6=39|AvD7=38|AvD8=37
|AvD9=45|AvD10=43|AvD11=41|AvD12=39
|AvD13=48|AvD14=44|AvD15=40|AvD16=36
|AvD17=51|AvD18=45|AvD19=39|AvD20=33}}
{{Boltspell table end}}

== Resources ==
*[[Elemental_lore_review_(saved_posts)#Cone_of_Elements_(518)|Elemental lore review (saved posts)]]
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=2#518 Major Elemental Spell Circle: Cone of Lightning], on Play.net

Latest revision as of 20:45, 28 August 2017

This spell is deprecated and is no longer implemented. Information in this article is presented for historical reference only.


Notice: Cone of Lightning is obsolete and has been replaced with Cone of Elements (518).

Cone of Lightning causes a bolt of lightning to arc to every opponent in the room. It's a very powerful spell in rooms full of creatures, as the damage it causes is equivalent to that of Major Shock (910), a Wizard's most powerful bolt spell.

In addition, Cone of Lightning is player safe and only targets creatures, making it particularly useful when others are around, unlike spells such as Implosion (720) or Meteor Swarm (525). However, due to Cone of Lightning's potential power, there are several creatures that can reflect the spell so that it targets all the players in the room. An example of such a creature is the wind witch near Solhaven. For this reason, it's prudent to be very careful when casting it during invasions.

Cone of Lightning is safe in regards to anyone (player or creature) who is in the room but hidden or invisible.

Lores and Increased Damage

Training in either Elemental Lore, Water and/or Elemental Lore, Air will increase the spell's damage factors. The increase is .001 per two ranks for the first 100 ranks and .001 per four ranks for ranks 101 to 200. There is no requirement to train in both lores (as previously thought) to increase the damage factors for this spell. Total DF lore bonus with 200 ranks (300 skill) is .075.

Air and/or Water Lore Ranks
DF Increase
1 to 100
.001 per two ranks
101 to 200
.001 per four ranks
  • Note: Damage factor truncates at three decimal places.

Spell Usage

  • CAST or INCANT this spell to hurl a powerful lightning bolt at your target.

Damage Factor Table

Spell AG Cloth Leather Scale Chain Plate
AsG 1 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Major Shock DF .750 .555 .433 .415 .433
AvD 50 40 39 38 37 45 43 41 39 48 44 40 36 51 45 39 33

Resources