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==Sample flares== |
==Sample flares== |
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{{saved-post|author=GS4-WYROM|subject=Re: RotFlares - Barely a Teaser|date=9/7/2014 11:01 PM |messagenum=6640|category=Quests/Sagas/Events|topic=Ebon Gate Festival}}There are two types of damage happening after the flare happens. Damage |
{{saved-post|author=GS4-WYROM|subject=Re: RotFlares - Barely a Teaser|date=9/7/2014 11:01 PM |messagenum=6640|category=Quests/Sagas/Events|topic=Ebon Gate Festival}}There are two types of damage happening after the flare happens. [[Damage Over Time]] (DoT) flavoring (low damage) and disease damage. Disease rounds are standard rounds. The RotFlare DoT is 3 times faster than the disease round. [[Sorcerous Lore, Necromancy|Necromancers]] will cause significantly more disease damage with heavy lore training, using the same seed as ensorcell (at higher lore training). The DoT lasts as long as the disease, so necromancers will see the rotting effect last a lot longer. Necromancers will also cause the weapon to flare more often. Really good necromancers will cause it to flare on the first strike. Once the rot effect is happening, it won't flare again until it's over. |
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In the examples below, each frost giant had varying amount of life left, so try not to use how long it lasted as a judge on how effective the damage was. It's mostly to throw any math people off. |
In the examples below, each frost giant had varying amount of life left, so try not to use how long it lasted as a judge on how effective the damage was. It's mostly to throw any math people off. |
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{{saved-post|author=GS4-WYROM|subject=Re: RotFlares - Barely a Teaser|date=9/7/2014 11:55 PM |messagenum=6646|category=Quests/Sagas/Events|topic=Ebon Gate Festival}}''Not trying to probe into secrets, but is 1x to cap worthwhile?'' |
{{saved-post|author=GS4-WYROM|subject=Re: RotFlares - Barely a Teaser|date=9/7/2014 11:55 PM |messagenum=6646|category=Quests/Sagas/Events|topic=Ebon Gate Festival}}''Not trying to probe into secrets, but is 1x to cap worthwhile?'' |
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It uses the seed 1 of the summation chart. Benefits don't really start to be noticed until later on, but a capped player who is 1x will see some benefit. There are some spots that will need to be monitored though. |
It uses the seed 1 of the [[summation chart]]. Benefits don't really start to be noticed until later on, but a capped player who is 1x will see some benefit. There are some spots that will need to be monitored though. |
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This is a limited service. Only about 5 of them are going out in each instance. |
This is a limited service. Only about 5 of them are going out in each instance. |
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The script itself does not hinder enchanting. |
The script itself does not hinder enchanting. |
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{{saved-post|author=GS4-WYROM|subject=Re: RotFlares - Barely a Teaser|date=9/13/14 3:10 PM EDT |messagenum=6680-6747|category=Quests/Sagas/Events|topic=Ebon Gate Festival}}*I'll need to get with the fusion creator to update the script. Ironwright seem to work, but not sure. They are on the weirder side. |
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''>>Works with blink?'' |
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Yeah. |
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[[category:Weapon Enhancements]][[category:Merchant Services]] |
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''>>Works with a custom loresong?'' |
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Yeah. Even if the loresong is beautiful. |
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''>>Is it gluten free?'' |
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No. Sorry to those that have celiac disease. |
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''>>so if my weapon is crit weighted,bane,and ensorcelling, I could still get rot flares on top?'' |
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Yes. |
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''>>This may have been answered already. Will a weapon still be blessable with this on it? Can it go on a perfect weapon? Will this hinder getting future services done on it in any way?'' |
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As long as no other properties are preventing it from being blessed. But RotFlares only work if the creature can rot or isn't already rotting, so keep that in mind for undead. Yes on perfect weapons (has anything ever been prevented for perfects?). It's a script, so services that can't go on a scripted weapon would be barred. |
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*RotFlares are only for weapons, but gloves and boots work. I didn't test CMAN activations. I'll leave a little bit of experimenting to the players! |
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*If Crusade doesn't interfere with scripted weapons, we're fine. |
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''>>Sorry if this has already been answered, but will rotflares play well with true black ora?'' |
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They should. |
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{{saved-post|author=GS4-WYROM|subject=Re: RotFlares Compatibility |date=7/24/2015 1:23 PM |messagenum=2|category=Quests/Sagas/Events|topic=Duskruin Arena}} |
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>>Just wondering if RotFlares can play nicely with the following scripts: |
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<crack knuckles> |
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>>Adamantine |
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This isn't an item script, it's handled through combat differently. Compatible! |
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>>Krodera/Kroderine |
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Krodera has no real properties, compatible! Like adamantine, kroderine is handled in different mechanics and not an actual script. The dispel flares take up the flare spot. It hates everything magical though, which makes this incompatible! |
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>>Coraesine |
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There are 4 forms of coraesine. There is one that is just scripted to double strike, this should be compatible. The lesser and greater ones that offer neater stuff aren't really compatible at all with anything. There is a 4th form that has some "air" flares and does nothing special, this is also compatible. |
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>>Briar |
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I'd have to look at this script some, but most likely fine. |
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>>ShadowDeath |
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Due to how these are sentient weapons, incompatible. |
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>>And then to confirm- it will work with Blink, but it's being prohibited for other reasons? |
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Eh, there were other reasons, but I'll retract my previous statement. Compatible! |
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I'll add several others here. |
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>>Zelnorn |
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Compatible! |
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>>Sorrow |
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Incompatible! |
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>>Fusion |
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Incompatible! |
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>>Sword canes |
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Incompatible (until I can look at sword canes and fix them)! |
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>>ChronoFlares |
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Incompatible! |
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>>Bandolier weapon |
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Incompatible! |
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>>Ebows |
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Incompatible! |
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>>Spirit bows |
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Incompatible! |
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>>Chain spears |
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Incompatible! |
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==Impact of Necromancy on rotflares== |
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Not a saved post, but rather a conversation between GOAT and WYROM on August 3, 2015. (Some lines omitted if they did not add directly to the discussion.) |
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Wyrom says, "Let me give you a milestone to aim for."<br> |
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Wyrom says, "137 is when it gets nice."<br> |
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You ask, "I thought it was seed 1?"<br> |
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You ask, "Would make it 136?"<br> |
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Wyrom says, "It should be. Ah yeah, I added 1 on accident."<br> |
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You ask, "Are my 90 ranks making any difference right now?"<br> |
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Wyrom says, "172 is super nice."<br> |
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Wyrom says, "90 ranks is a pretty long disease."<br> |
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You ask, "But not helping the flare rate?"<br> |
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Wyrom says, "The first flare rate change is at 36."<br> |
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Wyrom says, "Second is 136."<br> |
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Wyrom says, "172 is pretty much every swing."<br> |
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Wyrom says, "With the sorcerer spell review, might see more people going for it."<br> |
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You ask, "Maybe 171 though?"<br> |
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You say, "If again seed 1."<br> |
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Wyrom says, "I did it again."<br> |
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Wyrom says, "Added 1."<br> |
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<We stumble about confirming that it's 36, 136, and 171)<br> |
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Wyrom says, "I figured 190 was too much."<br> |
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Wyrom says, "I tried to make it where an ensorcell sorcerer would enjoy it."<br> |
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You ask, "The damage isn't affected by lore?"<br> |
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Wyrom says, "Just the disease."<br> |
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Wyrom says, "The disease plays in damage over time AND how long the RotFlare effect lasts too."<br> |
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Wyrom says, "So if you are dealing with a boss battle from an invasion."<br> |
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Wyrom says, "It would be good to hit 'em."<br> |
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Wyrom says, "Another thing I haven't seen many people notice."<br> |
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Wyrom says, "It removes creatures from hiding."<br> |
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Wyrom says, "I thought of a bandit killer."<br> |
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Wyrom says, "But the disease can last like 10+ rounds."<br> |
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Wyrom says, "20+ rounds."<br> |
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Wyrom says, "It gets insane." |
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Postscript: Indeed, it does get insane: [http://forum.gsplayers.com/showthread.php?97542-Rotflares-by-the-numbers&highlight=rotflares Numbers] and [http://forum.gsplayers.com/showthread.php?98402-Log-sorcerer-mstriking-with-rotflares&highlight=rotflares Logs]. |
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==Elemental Confluence== |
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{{saved-post |
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| category = Game Design Discussions |
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| topic = Items and Inventory |
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| messagenum = [http://forums.play.net/forums/GemStone%20IV/Game%20Design%20Discussions/Items%20and%20Inventory/view/2902 2902] |
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| author = SIMU-WYROM |
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| date = 09/01/2017 11:58 PM EDT |
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| subject = Re: Rotflares |
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}} |
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RotFlares only work on things that have blood. Elementals don't. Nor do most undead. |
Latest revision as of 06:40, 24 September 2017
Sample flares
Topic: Ebon Gate Festival
Message #: 6640
Author: GS4-WYROM
Date: 9/7/2014 11:01 PM
Subject: Re: RotFlares - Barely a Teaser
There are two types of damage happening after the flare happens. Damage Over Time (DoT) flavoring (low damage) and disease damage. Disease rounds are standard rounds. The RotFlare DoT is 3 times faster than the disease round. Necromancers will cause significantly more disease damage with heavy lore training, using the same seed as ensorcell (at higher lore training). The DoT lasts as long as the disease, so necromancers will see the rotting effect last a lot longer. Necromancers will also cause the weapon to flare more often. Really good necromancers will cause it to flare on the first strike. Once the rot effect is happening, it won't flare again until it's over.
In the examples below, each frost giant had varying amount of life left, so try not to use how long it lasted as a judge on how effective the damage was. It's mostly to throw any math people off.
Bow
You nock an arrow in your diseased rotbow.
A sickly green aura radiates from your diseased rotbow and seeps into an arrow.
You fire an arrow at a frost giant!
AS: +223 vs DS: +176 with AvD: +23 + d100 roll: +26 = +96
A clean miss.
As an arrow strikes a frost giant, a sickly green aura radiates from the arrow and seeps into its wounds!
... 15 points of damage!
The frost giant's right eye swells suddenly, causing great pain.
The arrow disappears into the local environs.
Darkened sores form all over a frost giant, leaking ooze leaks from the fresh wounds.
... 1 point of damage!
Eyebrow and eyelashes of left eye melted off.
Trendy!
Small pieces of flesh rot off a frost giant's body.
... 10 points of damage!
Poor strike removes hair from head, but little else.
A frost giant losses its balance.
... 10 points of damage!
The frost giant's left eye swells suddenly, causing great pain.
A frost giant's skin cracks open and oozes an inky black ichor.
... 5 points of damage!
Patches of flesh removed from left hand.
Abcesses drain a bloody yellow fluid across a frost giant's body.
... 5 points of damage!
Unpleasant wound to left arm!
Rotting ulcers spread across a frost giant's body.
... 5 points of damage!
Flesh painfully vaporized from side!
A frost giant's breathing appears to be labored.
... 3 points of damage!
Strike to back throws the frost giant off balance momentarily.
Darkened sores form all over a frost giant, leaking ooze leaks from the fresh wounds.
... 5 points of damage!
Flesh painfully vaporized from side!
A frost giant's breathing appears to be labored.
... 1 point of damage!
The frost giant's wrist twisted slightly.
Skin peels off a frost giant's body, exposing rotting flesh.
... 1 point of damage!
Patches of flesh removed from left hand.
A fierce rash spreads across a frost giant's body.
... 5 points of damage!
Surface of left leg etched to little effect.
Small pieces of flesh rot off a frost giant's body.
... 5 points of damage!
Strips of flesh disappear from the frost giant's back.
The frost giant falls to the ground motionless.
Melee
You swing a diseased rotdagger at a frost giant!
AS: +448 vs DS: +169 with AvD: +9 + d100 roll: +7 = +295
... and hit for 25 points of damage!
Minor puncture to the left leg.
As a diseased rotdagger strikes a frost giant, a sickly green aura radiates from the rotdagger and seeps into its wounds!
... 15 points of damage!
Chest spasm makes it hard for the frost giant to breathe.
Roundtime: 16 sec.
Blisters form on a frost giant's skin and ooze a putrid dark yellow fluid.
... 10 points of damage!
Eyebrow and eyelashes of right eye melted off.
Trendy!
A frost giant's skin cracks open and oozes an inky black ichor.
... 10 points of damage!
Unpleasant wound to right arm!
Abcesses drain a bloody yellow fluid across a frost giant's body.
... 10 points of damage!
Flesh painfully vaporized from side!
Blisters form on a frost giant's skin and ooze a putrid dark yellow fluid.
... 5 points of damage!
Eyebrow and eyelashes of right eye melted off.
Trendy!
Rotting skin falls from a frost giant's body in large flakes.
... 5 points of damage!
Eyebrow and eyelashes of right eye melted off.
Trendy!
Blisters form on a frost giant's skin and ooze a putrid dark yellow fluid.
... 10 points of damage!
Patches of flesh removed from right hand.
Rotting skin falls from a frost giant's body in large flakes.
... 5 points of damage!
Flesh painfully vaporized from side!
The frost giant falls to the ground motionless.
Runestaff
You gesture at a frost giant.
CS: +309 - TD: +123 + CvA: +25 + d100: +32 == +243
Warding failed!
Massive internal disruption.
... 35 points of damage!
Vertebrae swell in the frost giant's neck, thrusting through the skin.
The frost giant is stunned!
As a diseased runestaff strikes a frost giant, a sickly green aura radiates from the runestaff and seeps into its wounds!
... 30 points of damage!
The frost giant's ears swell, bursting its eardrums.
Blisters form on a frost giant's skin and ooze a putrid dark yellow fluid.
... 5 points of damage!
Blast creates interesting designs on torso, but little damage.
A fierce rash spreads across a frost giant's body.
... 10 points of damage!
Patches of flesh removed from right hand.
A fierce rash spreads across a frost giant's body.
... 10 points of damage!
Patches of flesh removed from left hand.
The frost giant falls to the ground motionless.
Unarmed Combat
You make a precise attempt to jab a frost giant!
You have good positioning against a frost giant.
UAF: 133 vs UDF: 187 = 0.711 * MM: 97 + d100: 92 = 160
... and hit for 6 points of damage!
Quick blow to left knee makes the frost giant wince!
The frost giant starts to favor its wounded leg!
Strike leaves foe vulnerable to a followup grapple attack!
As some diseased rotgloves strikes a frost giant, a sickly green aura radiates from the rotgloves and seeps into its wounds!
... 10 points of damage!
Strike to the frost giant's right arm sprains biceps.
The frost giant no longer favors its leg.
Darkened sores form all over a frost giant, leaking ooze leaks from the fresh wounds.
... 10 points of damage!
Unpleasant wound to left arm!
Small pieces of flesh rot off a frost giant's body.
... 5 points of damage!
Flesh painfully vaporized from side!
A frost giant's skin cracks open and oozes an inky black ichor.
... 5 points of damage!
Surface of right leg etched to little effect.
The frost giant falls to the ground motionless.
Thrown
With a quick flick of your wrist, you deftly send a diseased rotdagger into flight.
You throw a diseased rotdagger at a frost giant!
AS: +339 vs DS: +176 with AvD: +9 + d100 roll: +26 = +198
... and hit for 15 points of damage!
Minor puncture to the left leg.
As a diseased rotdagger strikes a frost giant, a sickly green aura radiates from the rotdagger and seeps into its wounds!
... 10 points of damage!
Strike to the frost giant's right arm sprains biceps.
The diseased rotdagger ricochets away from a frost giant, landing nearby.
Small pieces of flesh rot off a frost giant's body.
... 5 points of damage!
Flesh painfully vaporized from side!
Skin peels off a frost giant's body, exposing rotting flesh.
... 4 points of damage!
Surface of right leg etched to little effect.
A frost giant's skin cracks open and oozes an inky black ichor.
... 2 points of damage!
Unpleasant wound to right arm!
Abcesses drain a bloody yellow fluid across a frost giant's body.
... 1 point of damage!
Patches of flesh removed from right hand.
Abcesses drain a bloody yellow fluid across a frost giant's body.
... 1 point of damage!
Patches of flesh removed from left hand.
A frost giant's skin cracks open and oozes an inky black ichor.
... 4 points of damage!
Surface of left leg etched to little effect.
Skin peels off a frost giant's body, exposing rotting flesh.
... 5 points of damage!
Blast creates interesting designs on torso, but little damage.
A frost giant's breathing appears to be labored.
... 10 points of damage!
The frost giant's shield arm twists oddly but snaps right back.
Blisters form on a frost giant's skin and ooze a putrid dark yellow fluid.
... 4 points of damage!
Surface of left leg etched to little effect.
The frost giant falls to the ground motionless.
Necro Lore - Anybody
Topic: Ebon Gate Festival
Message #: 6642
Author: GS4-WYROM
Date: 9/7/2014 11:25 PM
Subject: Re: RotFlares - Barely a Teaser
Very cool! When you reference Necromancers, does that mean anyone trained in Necromancy Lore, not just sorcerers?
Right. Anyone with lore. It just takes a lot to see some returns, so sorcerers will sort of be the best at it.
Some comments from the PC, yes, DoT isn't very favorable in a game where everything gets killed rather quickly. But that's why this is mostly flavoring. It has some benefits, but if you're just killing everything in a swing or two, flares aren't something you'd likely be interested in anyway. Plus, these can also go on stuff with flares, weighting, sighting, etc, for just some extra damage and play nice with other scripts. The initial flare damage is similar to normal flares.
Even More Necro Lore and Distribution
Topic: Ebon Gate Festival
Message #: 6646
Author: GS4-WYROM
Date: 9/7/2014 11:55 PM
Subject: Re: RotFlares - Barely a Teaser
Not trying to probe into secrets, but is 1x to cap worthwhile?
It uses the seed 1 of the summation chart. Benefits don't really start to be noticed until later on, but a capped player who is 1x will see some benefit. There are some spots that will need to be monitored though.
This is a limited service. Only about 5 of them are going out in each instance.
More Necro Lore and Distribution
Topic: Ebon Gate Festival
Message #: 6653
Author: GS4-WYROM
Date: 9/8/2014 11:21 AM
Subject: Re: RotFlares - Barely a Teaser
can we get a sample of zero necro ranks, as most people who will be vying for them will have zero ranks.
The damage seen would be the same. So the difference would be hit percentage of the flare and duration of the effect. I don't think I could present either of them in a log without giving exact numbers.
along those lines, if something like this is going to go out in such a limited fashion, can there be a necro lore requirement to qualify for them? at least at the first offering
I have plans for their distribution that should be helpful. But it won't be exclusive to one group over another.
Compatability with Other Flares and Enchanting Difficulty
Topic: Ebon Gate Festival
Message #: 6659
Author: GS4-WYROM
Date: 9/8/2014 5:00 PM
Subject: Re: RotFlares - Barely a Teaser
I know you said you made it play nice with a number of scripts, yours naturally, did knockout and poleaxe flares make the list for compatibility? Looks like fun, now to be one of the lucky 5 winners.
You swing a diseased rothammer at a giant rat!
AS: +131 vs DS: +25 with AvD: +25 + d100 roll: +34 = +165
... and hit for 35 points of damage!
Large gash to the left arm, several muscles torn.
You leap up, bringing your diseased rothammer down across the head of the giant rat with a sickening thud!
The giant rat wobbles then falls to the ground! Knockout!
... 10 points of damage!
Mighty blow cracks several ribs.
As a diseased rothammer strikes a giant rat, a sickly green aura radiates from the rothammer and seeps into its wounds!
... 20 points of damage!
Rib bones snap and protrude from the giant rat's chest.
You flip the rothammer from side to side, then whirl it overhead, then deftly stuff it into the wound.
Or...
As you rub your diseased rotsword, it gives off a high-pitched sound and begins to steadily vibrate for a moment.
You swing a diseased rotsword at a giant rat!
AS: +438 vs DS: +47 with AvD: +40 + d100 roll: +88 = +519
... and hit for 197 points of damage!
Amazing slash to the giant rat's belly!
Nothing quite like that empty feeling inside.
The giant rat is stunned!
Your rotsword resonates with a high-pitched sound and causes your skin and muscles to tighten!
As a diseased rotsword strikes a giant rat, a sickly green aura radiates from the rotsword and seeps into its wounds!
... 25 points of damage!
The giant rat's eye explodes, showering you with gore.
Like that?
Do rotflares prevent player enchanting of the item?
The script itself does not hinder enchanting.
Topic: Ebon Gate Festival
Message #: 6680-6747
Author: GS4-WYROM
Date: 9/13/14 3:10 PM EDT
Subject: Re: RotFlares - Barely a Teaser
- I'll need to get with the fusion creator to update the script. Ironwright seem to work, but not sure. They are on the weirder side.
>>Works with blink?
Yeah.
>>Works with a custom loresong?
Yeah. Even if the loresong is beautiful.
>>Is it gluten free?
No. Sorry to those that have celiac disease.
>>so if my weapon is crit weighted,bane,and ensorcelling, I could still get rot flares on top?
Yes.
>>This may have been answered already. Will a weapon still be blessable with this on it? Can it go on a perfect weapon? Will this hinder getting future services done on it in any way?
As long as no other properties are preventing it from being blessed. But RotFlares only work if the creature can rot or isn't already rotting, so keep that in mind for undead. Yes on perfect weapons (has anything ever been prevented for perfects?). It's a script, so services that can't go on a scripted weapon would be barred.
- RotFlares are only for weapons, but gloves and boots work. I didn't test CMAN activations. I'll leave a little bit of experimenting to the players!
- If Crusade doesn't interfere with scripted weapons, we're fine.
>>Sorry if this has already been answered, but will rotflares play well with true black ora?
They should.
Topic: Duskruin Arena
Message #: 2
Author: GS4-WYROM
Date: 7/24/2015 1:23 PM
Subject: Re: RotFlares Compatibility
>>Just wondering if RotFlares can play nicely with the following scripts:
<crack knuckles>
>>Adamantine
This isn't an item script, it's handled through combat differently. Compatible!
>>Krodera/Kroderine
Krodera has no real properties, compatible! Like adamantine, kroderine is handled in different mechanics and not an actual script. The dispel flares take up the flare spot. It hates everything magical though, which makes this incompatible!
>>Coraesine
There are 4 forms of coraesine. There is one that is just scripted to double strike, this should be compatible. The lesser and greater ones that offer neater stuff aren't really compatible at all with anything. There is a 4th form that has some "air" flares and does nothing special, this is also compatible.
>>Briar
I'd have to look at this script some, but most likely fine.
>>ShadowDeath
Due to how these are sentient weapons, incompatible.
>>And then to confirm- it will work with Blink, but it's being prohibited for other reasons?
Eh, there were other reasons, but I'll retract my previous statement. Compatible!
I'll add several others here.
>>Zelnorn
Compatible!
>>Sorrow
Incompatible!
>>Fusion
Incompatible!
>>Sword canes
Incompatible (until I can look at sword canes and fix them)!
>>ChronoFlares
Incompatible!
>>Bandolier weapon
Incompatible!
>>Ebows
Incompatible!
>>Spirit bows
Incompatible!
>>Chain spears
Incompatible!
Impact of Necromancy on rotflares
Not a saved post, but rather a conversation between GOAT and WYROM on August 3, 2015. (Some lines omitted if they did not add directly to the discussion.)
Wyrom says, "Let me give you a milestone to aim for."
Wyrom says, "137 is when it gets nice."
You ask, "I thought it was seed 1?"
You ask, "Would make it 136?"
Wyrom says, "It should be. Ah yeah, I added 1 on accident."
You ask, "Are my 90 ranks making any difference right now?"
Wyrom says, "172 is super nice."
Wyrom says, "90 ranks is a pretty long disease."
You ask, "But not helping the flare rate?"
Wyrom says, "The first flare rate change is at 36."
Wyrom says, "Second is 136."
Wyrom says, "172 is pretty much every swing."
Wyrom says, "With the sorcerer spell review, might see more people going for it."
You ask, "Maybe 171 though?"
You say, "If again seed 1."
Wyrom says, "I did it again."
Wyrom says, "Added 1."
<We stumble about confirming that it's 36, 136, and 171)
Wyrom says, "I figured 190 was too much."
Wyrom says, "I tried to make it where an ensorcell sorcerer would enjoy it."
You ask, "The damage isn't affected by lore?"
Wyrom says, "Just the disease."
Wyrom says, "The disease plays in damage over time AND how long the RotFlare effect lasts too."
Wyrom says, "So if you are dealing with a boss battle from an invasion."
Wyrom says, "It would be good to hit 'em."
Wyrom says, "Another thing I haven't seen many people notice."
Wyrom says, "It removes creatures from hiding."
Wyrom says, "I thought of a bandit killer."
Wyrom says, "But the disease can last like 10+ rounds."
Wyrom says, "20+ rounds."
Wyrom says, "It gets insane."
Postscript: Indeed, it does get insane: Numbers and Logs.
Elemental Confluence
Topic: Items and Inventory
Message #: 2902
Author: SIMU-WYROM
Date: 09/01/2017 11:58 PM EDT
Subject: Re: Rotflares
RotFlares only work on things that have blood. Elementals don't. Nor do most undead.