Solhaven Arms: Difference between revisions
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WINTERDAWN (talk | contribs) (Added note about the backrooms.) |
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{{Town shops |
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|type=shop |
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|itemtype = weapon |
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|realm=Solhaven |
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|article=No |
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|1 = It is located in Solhaven in North Market SE. |
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|wares=weapons |
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|addinfo=It is located in North Market Southeast, just south of [[Dargeur's Armors]]. |
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⚫ | |desc |
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|proprietor=weaponsmith Marsaena |
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|npcarticle=the |
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|2= |
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|npc=yes |
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|propinfo=She is assisted by the [[clerk Gormsahk]] |
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|header=Entry |
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|multiroom=yes |
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⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |desc=Polished wooden cases line the room, containing a wide assortment of weapons. Echoing through the shop is the sound of a hammer striking metal. A stocky Dwarf stands nearby, smiling to herself. You also see a narrow stairway, a wooden counter with some stuff on it, a wooden sign and the weaponsmith Marsaena. |
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Welcome to Solhaven Arms! |
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|realrnum=4740014 |
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|rnum=12815 |
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The weaponsmith Marsaena offers her catalog to browse. |
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|exits=north, south, out |
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Marsaena exclaims, "Greetings stranger, have a look around!" |
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|sign=<nowiki> |
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/------------------------------------------------------/ |
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| +-----------------+ | |
| +-----------------+ | |
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| --+ Solhaven Arms +-- | |
| --+ Solhaven Arms +-- | |
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Line 51: | Line 51: | ||
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| ** Type HELP for examples on using this system ** | |
| ** Type HELP for examples on using this system ** | |
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|______________________________________________________| |
|______________________________________________________| |
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</ |
</nowiki> |
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⚫ | |||
The backroom does not offer any merchandise. |
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Catalog |
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==North Room== |
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---------------------------------------------------------------------- |
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{{RoomDescription| |
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1. a backsword 16. a blackjack |
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2. a bastard sword 17. a jackblade |
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⚫ | |desc=This small side room is crowded with racks of two-handed weapons and polearms. That ubiquitous penchant for avoiding the logical has manifested itself here: of course the main room has the small weapons in it, and this closet is stuffed with weapons that you couldn't even heft in here. You also see |
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3. a broadsword 18. a knuckle-duster |
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4. a dagger 19. a knuckle-blade |
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5. an estoc 20. a yierka-spur |
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6. a falchion 21. a hook-knife |
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7. a handaxe 22. a tiger-claw |
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8. a longsword 23. a troll-claw |
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9. a main gauche 24. a fist-scythe |
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10. a rapier 25. a katar |
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11. a scimitar 26. a ball and chain |
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12. a short sword 27. a crowbill |
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13. a cestus 28. a mace |
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14. a paingrip 29. a morning star |
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15. a razorpaw 30. a war hammer |
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}} |
}} |
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{{Town shops addroom |
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|direction = north from entry |
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⚫ | |||
⚫ | |desc = This small side room is crowded with racks of two-handed weapons and polearms. That ubiquitous penchant for avoiding the logical has manifested itself here: of course the main room has the small weapons in it, and this closet is stuffed with weapons that you couldn't even heft in here. You also see a silvery-blue roiling fog-filled chamber and the clerk Gormsahk. |
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|rnum = 12816 |
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|realrnum = 4740045 |
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|exits = south |
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|paths = |
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⚫ | |||
<pre{{log2}}> |
<pre{{log2}}> |
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⚫ | |||
The clerk Gormsahk offers his catalog to browse. |
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Gormsahk exclaims, "Greetings stranger, have a look around!" |
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Catalog |
Catalog |
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---------------------------------------------------------------------- |
---------------------------------------------------------------------- |
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7. a quarterstaff 16. a spear |
7. a quarterstaff 16. a spear |
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8. a war mattock 17. a trident |
8. a war mattock 17. a trident |
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9. an awl-pike |
9. an awl-pike |
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The backroom does not offer any merchandise. |
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;The [[conversion chamber]] is located in this room. |
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==Marsaena== |
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<pre{{log2}}> |
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A hint of a smile plays at the corner of Marsaena's mouth, matching the sparkle in her eyes and giving her the appearance of being suprisingly good-natured for a dwarf. Likely she either truly enjoys her work, has been imbibing, or both. Large for a dwarf of either gender, Marsaen has the build and the practical garb one might expect of one who has either worked on or with weapons all of her life. |
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</pre> |
</pre> |
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|backroom = |
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<i> |
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⚫ | |||
Marsaena smiles as she goes through the motions of readjusting the weapons on display. |
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Like other major city or town weapon shops, this room contains a silvery-blue roiling fog-filled chamber, which allows old-style weapons that have properties that do not match their nouns to be converted. The weapons it can update are the claidhmore, flamberge, katana, longsword, manople, maul, pike, naginata, whip-blade, and ball & chain. |
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{{Town shops addroom |
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"You may not know it, but Red McKrieg sells a few odd weapons in with his other stuff in his outlanders' shop one street south of here on Nerite Lane," advises Marsaena with a pleasant smile. |
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|direction = south from entry |
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</i> |
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|desc = A great firepit occupies the center of the forge. Tools of all shapes and sizes lie strewn about. Near the fire, a blacksmith holds a glowing metal rod to an anvil, pounding it with a hammer. |
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|rnum = 12817 |
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|realrnum = 4740015 |
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|exits = north |
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|paths = |
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|inventory = |
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|backroom = |
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}} |
Latest revision as of 17:11, 11 November 2024
Solhaven Arms is a shop in Solhaven that sells weapons. It is located in North Market Southeast, just south of Dargeur's Armors.
The proprietor is the weaponsmith Marsaena. She is assisted by the clerk Gormsahk
Solhaven Arms
[Solhaven Arms] | Room: 4740014, RNUM: 12815 |
Polished wooden cases line the room, containing a wide assortment of weapons. Echoing through the shop is the sound of a hammer striking metal. A stocky Dwarf stands nearby, smiling to herself. You also see a narrow stairway, a wooden counter with some stuff on it, a wooden sign and the weaponsmith Marsaena. | |
Obvious exits: north, south, out |
/------------------------------------------------------/ | +-----------------+ | | --+ Solhaven Arms +-- | | +-----------------+ | | | | One-handed, Edged Brawling | | ----------------- -------- | | 1. A Backsword 13. A Cestus | | 2. A Bastard Sword 14. A Paingrip | | 3. A Broadsword 15. A Razorpaw | | 4. A Dagger 16. A Blackjack | | 5. An Estoc 17. A Jack-blade | | 6. A Falchion 18. A Knuckle-duster | | 7. A Handaxe 19. A Knuckle-blade | | 8. A Longsword 20. A Yierka-spur | | 9. A Main Gauche 21. A Hook-knife | | 10. A Rapier 22. A Tiger-claw | | 11. A Scimitar 23. A Troll-claw | | 12. A Short Sword 24. A Fist-scythe | | | | 25. A Katar | | | | One-handed, Crushing | | -------------------- | | 26. A Ball & Chain | | 27. A Crowbill | | 28. A Mace | | 29. A Morning Star | | 30. A War Hammer | | | | | | ORDER 'em by number to check the price, | | then BUY 'em if you like 'em! | | | | ** Type HELP for examples on using this system ** | |______________________________________________________|
Inventory
Catalog ---------------------------------------------------------------------- 1. a backsword 16. a blackjack 2. a bastard sword 17. a jackblade 3. a broadsword 18. a knuckle-duster 4. a dagger 19. a knuckle-blade 5. an estoc 20. a yierka-spur 6. a falchion 21. a hook-knife 7. a handaxe 22. a tiger-claw 8. a longsword 23. a troll-claw 9. a main gauche 24. a fist-scythe 10. a rapier 25. a katar 11. a scimitar 26. a ball and chain 12. a short sword 27. a crowbill 13. a cestus 28. a mace 14. a paingrip 29. a morning star 15. a razorpaw 30. a war hammer
Solhaven Arms
Directions: north from entry
[Solhaven Arms] | Room: 4740045, RNUM: 12816 |
This small side room is crowded with racks of two-handed weapons and polearms. That ubiquitous penchant for avoiding the logical has manifested itself here: of course the main room has the small weapons in it, and this closet is stuffed with weapons that you couldn't even heft in here. You also see a silvery-blue roiling fog-filled chamber and the clerk Gormsahk. | |
Obvious exits: south |
Inventory
Catalog ---------------------------------------------------------------------- 1. a bastard sword 10. a halberd 2. a flail 11. a Hammer of Kai 3. a flamberge 12. a javelin 4. a greataxe 13. a jeddart-axe 5. a greatsword 14. a lance 6. a military pick 15. a pilum 7. a quarterstaff 16. a spear 8. a war mattock 17. a trident 9. an awl-pike
Like other major city or town weapon shops, this room contains a silvery-blue roiling fog-filled chamber, which allows old-style weapons that have properties that do not match their nouns to be converted. The weapons it can update are the claidhmore, flamberge, katana, longsword, manople, maul, pike, naginata, whip-blade, and ball & chain.
Solhaven Arms, Forge
Directions: south from entry
[Solhaven Arms, Forge] | Room: 4740015, RNUM: 12817 |
A great firepit occupies the center of the forge. Tools of all shapes and sizes lie strewn about. Near the fire, a blacksmith holds a glowing metal rod to an anvil, pounding it with a hammer. | |
Obvious exits: north |