Template:WPS merchant service: Difference between revisions
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When editing this template, make sure all of the #switch parsers are set correctly. |
When editing this template, make sure all of the #switch parsers are set correctly. |
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[[Category: Templates]]</noinclude> |
[[Category:Official Documentation Templates]]</noinclude> |
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=={{#switch: {{PAGENAME}}| WPS smithy= Mechanics and Service Window|#default=Merchant Services}} == |
=={{#switch: {{PAGENAME}}| WPS smithy= Mechanics and Service Window|#default=Merchant Services}} == |
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<!--PLEASE HAVE AN IDEA OF HOW TO WORK WITH PARSER FUNCTIONS BEFORE YOU EDIT THIS PAGE--> |
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{{#switch: {{PAGENAME}}| WPS smithy= |#default={{main|WPS smithy}}}} |
{{#switch: {{PAGENAME}}| WPS smithy= |#default={{main|WPS smithy}}}} |
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{| cellpadding=5 style="float:right; margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;" |
{| cellpadding=5 style="float:right; margin-left:1em; margin-top:0px; background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%;" |
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{{clear}} |
{{clear}} |
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=== |
=== Service Windows === |
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<!--PLEASE HAVE AN IDEA OF HOW TO WORK WITH PARSER FUNCTIONS BEFORE YOU EDIT THIS PAGE--> |
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⚫ | When a W/P/S merchant service is offered, the price (silvers or event currency) of adding services increases as more services are added within the same '''Service Window''', which is set as six two-month periods (Jan/Feb, Mar/Apr, May/Jun, Jul/Aug, Sep/Oct, Nov/Dec) spanning a calendar year. This Service Window is tracked '''per item''' across all merchants and venues. Cost per service only increases with the number of services added within this window, not the total number of existing services on an item. |
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⚫ | Every W/P/S service done an item within a two-month service window (as specified above) will increase the '''Service Count''' within that window. Items will become more expensive to work on as the Service Count increases. Price increases happen at Service Counts of 5, 10, and 15, with significant price increases starting at 20+. On the first service after a Service Window ends, the Service Count is reset. |
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⚫ | When a W/P/S merchant service is offered, the price (silvers or event currency) of adding services increases as more services are added within the same |
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⚫ | |||
⚫ | |||
⚫ | |||
=== Service Pricing === |
=== Service Pricing === |
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<!--PLEASE HAVE AN IDEA OF HOW TO WORK WITH PARSER FUNCTIONS BEFORE YOU EDIT THIS PAGE--> |
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W/P/S service pricing is dependent on the other mechanical attributes of the item other than the one being serviced. Each attribute is assigned a point value that is summed to determine the total gear points for the item. |
W/P/S service pricing is dependent on the other mechanical attributes of the item other than the one being serviced. Each attribute is assigned a point value that is summed to determine the total gear points for the item. |
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{| cellpadding=2 style="background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%; margin-left:2em;" |
{| cellpadding=2 style="background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%; margin-left:2em;" |
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{| class="wikitable alternating" style="font-size:95%;" |
{| class="wikitable alternating" style="font-size:95%;" |
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|- |
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! Property || Point Value |
! Property || Point Value |
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|Defender (weapon) || .5 per DS |
|Defender (weapon) || .5 per DS |
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|- |
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|Flares || 7 |
|Flares || 7 (Includes Grapple/Knockout) |
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|Sanctified || 3 |
|Sanctified || 3 |
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|Enhancive || Dependent on value (min 1, max 20) |
|Enhancive || Dependent on value (min 1, max 20) |
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|- |
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|Script (Combat) || Dependent script impact (min 0, max 20) |
|Script (Combat) (see [[WPS smithy/script costs|here]] for specifics) || Dependent script impact (min 0, max 20) |
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A few item properties are not calculated in the above |
A few item properties are not calculated in the above manner and instead are added on after the value above is determined. |
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{| cellpadding=2 style="background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%; margin-left:2em;" |
{| cellpadding=2 style="background:#F5FAFF; border: 1px solid #CEE0F2; font-size:95%; margin-left:2em;" |
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! Service Count !! Price Multiplier |
! Service Count !! Price Multiplier |
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| 1-5 || |
| 1-5 || none |
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| 6-10 || |
| 6-10 || 125% |
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| 11-15 || 300% |
| 11-15 || 300% |
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'''Cost Minimums''' |
'''Cost Minimums''' |
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*GM Merchant Offerings - 10,000 silvers for damage/sighting or 11,000 silvers for critical. Requires 6 gear points or higher to go above minimum. |
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*Minimum silvers cost per service is 10000 silvers. |
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*WPS Wandering Wagon - 75,000 silvers for damage/sighting or 82,500 silvers for critical. Requires 33 gear points or higher to go above minimum. |
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*The Duskruin Smithy was introduce with a minimum cost of 100 bloodscrip per service. |
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*Please see conversion rates below for other currency offerings when offered. |
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'''Conversion Rate'''<br> |
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The conversion rate varies from event to event. |
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*Bloodscrip - At Duskruin 2018 the conversion rate was 750 silvers per bloodscrip* |
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{{#switch: {{FULLPAGENAME}}|#default= |Template:WPS merchant service|WPS smithy= |
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'''Calculation Example #1: Padding''' |
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{{WPS table start 1}} |
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{{!}}5x Armor, T1 Ensorcell |
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{{!}}- |
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{{!}}5x Armor = 25 gear points |
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{{!}}- |
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{{!}}T1 Ensorcell = 3 gear points |
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{{!}}- |
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{{!}}Total gear points (GP) = 28 |
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{{!}}- |
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{{!}}GP 1-20 = 1750 each = 1750x20 = 35000 silvers |
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{{!}}- |
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{{!}}GP 21-28 = 3250 each = 3250x8 = 26000 silvers |
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{{!}}- |
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{{!}}Total Silvers: 61000 |
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{{!}}- |
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{{!}}Duskruin February 2018 Conversion Rate: 750 |
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{{!}}- |
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{{!}}Total Silvers divided by Conversion Rate == 61000/750 = 81 |
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{{!}}- |
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{{!}}Critical Multiplier of 10% = 8.1 |
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{{!}}- |
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{{!}}Total Bloodscrip Cost: 89 (Which defaults to 110 because it is the minimum.) |
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{{table end}} |
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'''Calculation Example #2: Weighting''' |
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{{WPS table start 1}} |
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{{!}}8x, T5, Combat Script, Flares |
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{{!}}- |
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{{!}}8x enchant = 40 gear points |
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{{!}}- |
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{{!}}T5 Ensorcell = 15 gear points |
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{{!}}- |
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{{!}}Combat script = 20 gear points |
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{{!}}- |
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{{!}}Flares = 7 gear points |
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{{!}}- |
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{{!}}Total gear points (GP) = 82 |
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{{!}}- |
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{{!}}GP 1-20 = 1750 each = 1750x20 = 35000 silvers |
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{{!}}- |
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{{!}}GP 21-35 = 3250 each = 3250x15 = 48750 silvers |
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{{!}}- |
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{{!}}GP 36-50 = 5000 each = 5000x15 = 75000 silvers |
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{{!}}- |
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{{!}}GP 51-60 = 6500 each = 6500x10 = 65000 silvers |
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{{!}}- |
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{{!}}GP 61-70 = 8000 each = 8000x10 = 80000 silvers |
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{{!}}- |
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{{!}}GP 71-82 = 10000 each = 10000x12 = 120000 silvers |
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{{!}}- |
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{{!}}Total Silvers: 423750 |
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{{!}}- |
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{{!}}Duskruin February 2018 Conversion Rate: 750 |
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{{!}}- |
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{{!}}Total Silvers divided by Conversion Rate == 423750/750 = 565 |
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{{!}}- |
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{{!}}Critical Multiplier of 10% = 56.5 |
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{{!}}- |
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{{!}}Total Bloodscrip Cost: 621 |
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{{table end}} |
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}} |
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{{clear}} |
{{clear}} |
Latest revision as of 23:48, 7 March 2020
Instructions
When editing this template, make sure all of the #switch parsers are set correctly.
Merchant Services
- Main article: WPS smithy
Weighting/Padding/Sighting (W/P/S) Combat Effectiveness Rating (CER) vs. Total Services | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The merchant service to add combat effective points (CEP) will, in most cases, offer to increase the number of services on an item. The relationship between combat effective points and services is shown on the table to the right. Weighting (for melee weapons), padding (armor), and sighting (for ranged weapons) all share this table and are collectively known as W/P/S. The number of CEP on an item is also known as the combat effectiveness rating (CER).
For example, adding 20 services of critical padding to a non-padded item will give it a 2 CER. Adding 20 services to an item that already has 130 services (9 CER) will take it to a total of 150 services (10 CER).
If the number of services on an item fall within an intermediate CER, the item will provide a % chance equal to the progress towards the next CER to increase the combat effectiveness to the next value: an item with 145 services will have a 75% chance to confer a 10 CER (150 services) in combat instead of 9 (130 services). It is possible for an item to have both critical and damage padding or weighting, as applicable, and they can be added separately with a corresponding price surcharge. The total number of services per item is still capped at 5000.
Service Windows
When a W/P/S merchant service is offered, the price (silvers or event currency) of adding services increases as more services are added within the same Service Window, which is set as six two-month periods (Jan/Feb, Mar/Apr, May/Jun, Jul/Aug, Sep/Oct, Nov/Dec) spanning a calendar year. This Service Window is tracked per item across all merchants and venues. Cost per service only increases with the number of services added within this window, not the total number of existing services on an item.
Every W/P/S service done an item within a two-month service window (as specified above) will increase the Service Count within that window. Items will become more expensive to work on as the Service Count increases. Price increases happen at Service Counts of 5, 10, and 15, with significant price increases starting at 20+. On the first service after a Service Window ends, the Service Count is reset.
Service Pricing
W/P/S service pricing is dependent on the other mechanical attributes of the item other than the one being serviced. Each attribute is assigned a point value that is summed to determine the total gear points for the item.
Weighting/Padding/Sighting (W/P/S) Gear Point Values | ||||||||||||||||||||||||||
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Silvers price is then calculated for each gear point, with higher gear points costing more per point.
Price per Gear Point | ||||||||||||||||
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A few item properties are not calculated in the above manner and instead are added on after the value above is determined.
Additional types of W/P/S: | |||||||||||
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500 silver * Number of Services of types other than the type currently being serviced. | |||||||||||
Creature Bane: | |||||||||||
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Finally, The value is multiplied by the Service Count multiplier and any service type multiplier.
Service Count Multiplier | ||||||||||||||
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Service Type Multipliers
- Critical Weighting/Padding carries a 10% increase on the final price.
Currencies
- All calculations use a base price of silvers, then are converted to alternate currencies at an exchange rate.
Cost Minimums
- GM Merchant Offerings - 10,000 silvers for damage/sighting or 11,000 silvers for critical. Requires 6 gear points or higher to go above minimum.
- WPS Wandering Wagon - 75,000 silvers for damage/sighting or 82,500 silvers for critical. Requires 33 gear points or higher to go above minimum.
- Please see conversion rates below for other currency offerings when offered.
Conversion Rate
The conversion rate varies from event to event.
- Bloodscrip - At Duskruin 2018 the conversion rate was 750 silvers per bloodscrip*
Calculation Example #1: Padding
5x Armor, T1 Ensorcell |
5x Armor = 25 gear points |
T1 Ensorcell = 3 gear points |
Total gear points (GP) = 28 |
GP 1-20 = 1750 each = 1750x20 = 35000 silvers |
GP 21-28 = 3250 each = 3250x8 = 26000 silvers |
Total Silvers: 61000 |
Duskruin February 2018 Conversion Rate: 750 |
Total Silvers divided by Conversion Rate == 61000/750 = 81 |
Critical Multiplier of 10% = 8.1 |
Total Bloodscrip Cost: 89 (Which defaults to 110 because it is the minimum.) |
Calculation Example #2: Weighting
8x, T5, Combat Script, Flares |
8x enchant = 40 gear points |
T5 Ensorcell = 15 gear points |
Combat script = 20 gear points |
Flares = 7 gear points |
Total gear points (GP) = 82 |
GP 1-20 = 1750 each = 1750x20 = 35000 silvers |
GP 21-35 = 3250 each = 3250x15 = 48750 silvers |
GP 36-50 = 5000 each = 5000x15 = 75000 silvers |
GP 51-60 = 6500 each = 6500x10 = 65000 silvers |
GP 61-70 = 8000 each = 8000x10 = 80000 silvers |
GP 71-82 = 10000 each = 10000x12 = 120000 silvers |
Total Silvers: 423750 |
Duskruin February 2018 Conversion Rate: 750 |
Total Silvers divided by Conversion Rate == 423750/750 = 565 |
Critical Multiplier of 10% = 56.5 |
Total Bloodscrip Cost: 621 |