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{{storynpcbox
'''Airn''' is a [[Half-krolvin]] who first appeared in 5103 seeking vengeance for her [[dush]] against [[Sankir the Bloodfist]].
|storyline = War of Nations

|gender = female

|race = half-krolvin
|life = <!-- Is the NPC dead or alive? -->
|hometown =
|relationships =
|alias =
|affiliation = }}
'''Airn''' is a [[half-krolvin]] who first appeared in 5103 seeking vengeance for her dush (krolvin for sibling) against [[Sankir the Bloodfist]].
==Appearance==
<pre{{log3}}>
You see Airn, the Half-Krolvin.
The cowl of Airn's voluminous eelskin cloak conceals her features. The cloak does not hide her slim, long-fingered hands, which are tinted a pale blue. The hands would be elegant if not for the series of fine scars which are laced across her knuckles.
She is holding a notched black-bladed broadsword in her right hand and a metal-banded tooled leather shield in her left hand.
She is wearing a crystal amulet, an old knotted cotton scarf, some fraying fingerless gloves, a wire-wrapped eelskin backsheath, some dark brigandine armor, an abalone plated belt, an oversized eelskin cloak, some shapeless brown linen trousers, and a pair of soft leather boots.
</pre>
==Background==
Airn was one of several half-krolvin who appeared after the [[Krolvin]] attempted to invade [[Teras Isle]] and occupied [[River's Rest]]. The goal of these half-krolvin was to find and kill Sankir, who had been responsible for torturing and gruesome experimentation on Airn's people. Airn was armed with a [[Krolbane]] weapon, a blade that resulted in a [[spirit death]] of any Krolvin it lethally wounded.
Airn was one of several half-krolvin who appeared after the [[Krolvin]] attempted to invade [[Teras Isle]] and occupied [[River's Rest]]. The goal of these half-krolvin was to find and kill Sankir, who had been responsible for torturing and gruesome experimentation on Airn's people. Airn was armed with a [[Krolbane]] weapon, a blade that resulted in a [[spirit death]] of any Krolvin it lethally wounded.


Airn was chiefly responsible for negotiating the end of the occupation in River's Rest. While in Solhaven, Airn introduced a simple dice game, which involved betting on the chances of a player rolling higher or lower than a set number between 1 and 12. Airn was last seen searching for [[Colgan]], a [[dushdo]] of hers who had gone missing.
Airn was chiefly responsible for negotiating the end of the occupation in River's Rest. While in Solhaven, Airn introduced a simple dice game, which involved betting on the chances of a player rolling higher or lower than a set number between 1 and 12. Airn was last seen searching for [[Colgan]], a dushdo (brother) of hers who had gone missing.

[[Category:River's Rest]]
[[Category:River's Rest]]
{{Half-Krolvins}}

Latest revision as of 20:09, 25 May 2022

Airn
Storyline War of Nations
Gender female
Race half-krolvin

Airn is a half-krolvin who first appeared in 5103 seeking vengeance for her dush (krolvin for sibling) against Sankir the Bloodfist.

Appearance

You see Airn, the Half-Krolvin.
The cowl of Airn's voluminous eelskin cloak conceals her features.  The cloak does not hide her slim, long-fingered hands, which are tinted a pale blue.  The hands would be elegant if not for the series of fine scars which are laced across her knuckles.
She is holding a notched black-bladed broadsword in her right hand and a metal-banded tooled leather shield in her left hand.
She is wearing a crystal amulet, an old knotted cotton scarf, some fraying fingerless gloves, a wire-wrapped eelskin backsheath, some dark brigandine armor, an abalone plated belt, an oversized eelskin cloak, some shapeless brown linen trousers, and a pair of soft leather boots.

Background

Airn was one of several half-krolvin who appeared after the Krolvin attempted to invade Teras Isle and occupied River's Rest. The goal of these half-krolvin was to find and kill Sankir, who had been responsible for torturing and gruesome experimentation on Airn's people. Airn was armed with a Krolbane weapon, a blade that resulted in a spirit death of any Krolvin it lethally wounded.

Airn was chiefly responsible for negotiating the end of the occupation in River's Rest. While in Solhaven, Airn introduced a simple dice game, which involved betting on the chances of a player rolling higher or lower than a set number between 1 and 12. Airn was last seen searching for Colgan, a dushdo (brother) of hers who had gone missing.