Sign of Thought: Difference between revisions

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{{Council of Light navigation}}
{{Council of Light navigation}}

By use of the Sign of Thought, and the expense of one [[mana point]], a member of the [[Council of Light]] can obtain access to the thought network, just as if they had rubbed a [[crystal amulet]].
The Sign of Thought does nothing. It used to activate the [[ESP|ESP system]] (the 'thoughnet'), as if rubbing a [[crystal amulet]], but access to ESP is now inherent to all player characters.


[[Category: COL Signs]]
[[Category: COL Signs]]

Latest revision as of 17:14, 8 April 2026

Council of Light - edit
Documentation
The Iron Wind
Mechanics
Tasks Mana & Spirit
Scripts
None
Signs
1. Recognition 2. Signal
3. Warding 4. Striking
5. Clotting 6. Thought
7. Defending 8. Smiting
9. Staunching 10. Deflection
11. Hypnosis 12. Swords
13. Shields 14. Dissipation
15. Healing 16. Madness
17. Possession 18. Wracking
19. Darkness 20. Hopelessness


The Sign of Thought does nothing. It used to activate the ESP system (the 'thoughnet'), as if rubbing a crystal amulet, but access to ESP is now inherent to all player characters.