Verb:RECOVER: Difference between revisions

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Items disarmed/cursed/etc will no longer be at immediate risk for permanent loss. You will then have up to 90 days to use a new verb (RECOVER) to collect your item from the appropriate room (which will likely be the room it was lost in, but may not always be the case -- see below). You can see a list of your RECOVERable items and their approximate LOCATIONs via RECOVER LIST. If you do not recover your items within 90 days, they will be permanently lost. You can have up to 20 items awaiting recovery. If you exceed this cap, the item awaiting recovery the longest will be permanently lost to make room for the new item. Thus, it is in your best interest to still recover items in a somewhat timely fashion (though you can certainly return to town and heal/spell up and/or come back the next day, and your item will be safe).
{{boldmono|RECOVER}} allows one to retrieve items that were {{boldmono|[[Disarm Weapon|DISARM]]}}ed, {{boldmono|[[HURL]]}}ed, or otherwise forced to the ground from one's hands, usually during the course of combat.


Using the {{boldmono|RECOVER}} verb, players may attempt to find their dropped items with-in 90 days of dropping them, provided they are in the same room the lost item was originally dropped. It is not necessary to kill whatever creature caused the player to drop the item, though it is advisable to at least wait for the creature to move on.
RECOVER ITEM should be used for all non-hurling recoveries. This results in a recovery attempt where you will need to empty your hands and kneel down to carefully search for your item. This is a Perception based search, though you will always be able to recover any item given enough time (subsequent RECOVERY attempts in the same room will result in a growing bonus to the recovery roll). The difficulty of the search depends on the nature of the specific item loss system in question (Disarm Weapon recovery difficulty is based on the end result, whereas a weapon bouncing off a tough creature hide is typically very easy to recover). Hurled items are much easier to recover via the RECOVER HURL command -- you merely need to wait for the already existing standard hurling recovery time to expire. Once the time has expired, recovering your item requires no search roll, kneeling, or roundtime.


==Usage==
You can only RECOVER your own items. If, for whatever reason, you cannot recover your own item (perhaps you forgot the exact room it was lost in, or the area is too high level or too dangerous for you, or the area was a temporary quest area, or a now burned warcamp, or you just don't feel like going back), you will be able to purchase a recovery from the local Adventurer Guild headmaster. This service will cost you a silver fee based on: 1) Your level 2) The length of time that has occurred between the loss and your request [you will have a day before the price starts increasing] 3) The number of prior recovery services you have purchased within the last 90 days. The cost of an individual item's recovery can vary between 100 silvers (for completely new characters) to 500,000 silvers (for capped players that make liberal use of the recovery service).
'''Recover:'''
<pre{{log2}}>
>recover
USAGE: RECOVER [option]


Options:
If you lose an item that you don't care to recover at all (perhaps you dropped a clear topaz somewhere due to an itchy curse), you can use RECOVER FORGET to remove the item from your recoverables list. Please note that using RECOVER FORGET will result in your item becoming permanently deleted.
ITEM - Attempt to recover a missing item of yours that may be in this room.
HURL - Recover your hurled weapon.
LIST - View your list of recoverable items.
FORGET [#] - Permanently remove an item from your list of recoverable items.
LOST - View your list of lost and found items.


{{boldmono|RECOVER ITEM}} - While kneeling with both hands empty, {{boldmono|RECOVER ITEM}} will allow a character to attempt to find their lost item. Success is not guaranteed, but each attempt will be easier then the last until there is a 100% chance to find the item. Difficulty of finding a lost item is dependent on the manner it was lost.
The net goal of these changes is both to remove the chance of permanent item loss while also making the various item loss systems a bit more relevant to combat. In addition to the above changes, we have also adjusted the various item loss abilities to reduce/eliminate the long RTs that typically occurred upon the initial disarm attempt. The design goal there is to move the RT from the initial disarm to the recovery attempt, as it is no longer as simple as typing GET to reverse the combat effect of the item loss. These changes also make disarming creatures more relevant, as most will no longer be able to simply pick their weapon back up and immediately attack. The intention is to try to nudge combat to be a little bit more dynamic upon a disarm, such that carrying a backup weapon or runestaff, or having an alternate mode of attack, or retreating temporarily, will be less stressful and more viable than immediately attempting a recovery.


The success formula for {{boldmono|RECOVER ITEM}} is primarily dependent on [[Perception]] and [[Intuition]], as well as the terrain and visibility of the room. [[Presence (402)]] provides a bonus. Every search attempt provides a stacking bonus, ensuring that repeated attempts will always eventually find the item.
Most existing disarm return abilities (bonding and special weapons, including returners) will continue to work as they have done so in the past. Spirit Servants' (218) interaction with lost items has been modified to work within the new system. Instead of immediately swooping down to pick up lost items, spirit servants will now simply note the location of a lost item by pulsing upon seeing a drop. That specific servant will then remember the location that an item was dropped in for up to an hour. You can then TELL the spirit to RECOVER your item and it will immediately do so, from anywhere in the game. If you dismiss your servant or its duration runs out before you tell it to recover, any subsequent servants will not have any knowledge of your items and you will have to recover the item via one of the normal methods. Spirit Servants will also now linger longer after your resurrection, in order to give you time to issue a recovery command in the event that you get disarmed and die.

{{boldmono|RECOVER HURL}} - Used to recover weapons {{boldmono|HURL}}ed by the player. Does not require kneeling or empty hands, but one will need to wait approximately 20 seconds after the weapon was {{boldmono|HURL}}ed to use. Generally much easier to find weapons lost this way then in other manners.

{{boldmono|RECOVER LIST}} - Lists all items you may currently attempt to {{boldmono|RECOVER}}. Items will be removed from this list once they are recovered or after 90 days, whichever comes first.

{{boldmono|RECOVER FORGET}} - Used to remove items you do not intend to recover from your {{boldmono|RECOVER LIST}}. Once removed from the list, they will no longer be recoverable

{{boldmono|RECOVER LOST}} - Lists all items you may currently attempt to purchase back as a lost and found item at the adventurer's guild. These are registered items that the janitor has recovered.</pre>

==Applicable Loss==
The following actions will result in an item being added to one's recovery list:

* [[Disarm Weapon]]: Combat Maneuver
* Itchy curse: The "itch" variant of the [[Curse (715)]] spell, which forces a player to empty their hands and scratch themselves.
* Hand loss: Attacks (maneuver or otherwise) that cause hand loss may result in a held item to be dropped
* Corpse loot: Some creatures can loot items off your dead body.
* Tough skin: Some creatures are covered in hard hide or scales which can cause melee weapons to vibrate out of an attacker's hands upon impact.
* Outright theft: Some creatures can steal items from the containers of living characters
* {{boldmono|[[HURL]]}}: {{boldmono|HURL}}ed weapons that miss or bounce off their target will fall into the shadows

Any other action which causes an item to fall from one's hand with a message about it falling into the shadows should also result in the item appearing on {{boldmono|RECOVER LIST}}.

==Alternative==
If one does not wish to go out to the field to {{boldmono|RECOVER}} their item(s) for whatever reason (too dangerous, forgot what room it's in, just can't be bothered), they may go to the [[Adventurer's Guild]] and pay the headmaster to have their item recovered for them. The cost of this method will be between 100 silvers and 500,000 silvers, depending on the character's level and frequency of use.

'''If a registered item does not appear in the {{boldmono|RECOVER}} list''', be sure to check {{boldmono|RECOVER LOST}} and if your item is listed, ask the headmaster about {{boldmono|LOST}} as well.
<pre{{log2}}>
>ask Reyanna about recovery
Reyanna says, "You'd like us to recover a lost item for you, XXX? We can certainly do that. Which item would you like us to recover?"

You attempt to recall any items that you might recover...


1. Lost a runestaff in The Hidden Plateau about 10 minutes ago.
The Adventurer's Guild would likely charge you 37,500 silver to recover it.
You can ASK Reyanna to RECOVER 1 to get this back.


All Adventurer's Guild cost quotes will increase over time and if you recover other items first.
Listing complete.
>ASK Reyanna to RECOVER 1
Reyanna says, "You'd like us to recover a runestaff? That will cost you 37,500 silver and will take about an hour."

[Please CONFIRM your recovery request within the next 30 seconds if this is acceptable to you.]
>CONFIRM
Guild Headmaster Reyanna accepts your note and hands you a new one.

Reyanna says, "Very well, I shall issue a bounty for the recovery of a runestaff. It will likely take about an hour. Please come back then."</pre>

==Miscellaneous Notes==
*Only 20 items may be on one's recovery list at any given time. If a player's list is already full and another item is lost due to disarm mechanics, the oldest item on the list will be removed and the new item added. Items removed in this manner will no longer be eligible for {{boldmono|RECOVER}}.

*Items which were lost in a manner that involves a d100 roll (ex. [[Disarm Weapon]]) will have their difficulty to be {{boldmono|RECOVER}}ed set by the endroll, items lost in other manners (ex. the itchy curse) will have a set difficulty.

*Items not recovered within 90 days will be lost permanently.

*[[Spirit Servant (218)|Spirit Servants]] can be told to recover an item on your list provided the item was lost with-in the last hour, they were active when the item was lost, and they have not been refreshed/recast since the item was lost.

* Certain creatures (Ithzir, gremlins, etc) or areas (Cavernhold) can loot items from you via various means. For creatures that can loot weapons, armor, and other non-gem items, they will now stash the items locally (possibly the room you died in, but not always). These items will be {{boldmono|RECOVER}}able, though you may need to unlock/open a chest/door/etc. first to be able to {{boldmono|RECOVER}} your item successfully.

*Only the player that lost an item will be able to retrieve it, either via {{boldmono|RECOVER}} or the alternative.

==Background==
Previously, weapons or other items forced from a player's hands during combat would simply drop to the ground, able to be picked up by the first character or creature able to get their hands on them. In an effort to eliminate item loss, "disarm" mechanics were changed so that effects which cause a character to drop weapons no longer make them fall to the ground, but cause them to get lost in the "shadows".

==See Also==
*[[RECOVER (verb)/saved posts|Saved posts]]
*[[Disarm Weapon]]
*[[List of creatures that can cause item loss]]

[[Category:Verbs]]
{{DEFAULTSORT:RECOVER}}
[[Category:Inventory system verbs]]

Latest revision as of 13:07, 17 June 2024

RECOVER allows one to retrieve items that were DISARMed, HURLed, or otherwise forced to the ground from one's hands, usually during the course of combat.

Using the RECOVER verb, players may attempt to find their dropped items with-in 90 days of dropping them, provided they are in the same room the lost item was originally dropped. It is not necessary to kill whatever creature caused the player to drop the item, though it is advisable to at least wait for the creature to move on.

Usage

Recover:

>recover
USAGE: RECOVER [option]

Options:
ITEM         - Attempt to recover a missing item of yours that may be in this room.
HURL         - Recover your hurled weapon.
LIST         - View your list of recoverable items.
FORGET [#]   - Permanently remove an item from your list of recoverable items.
LOST         - View your list of lost and found items.

RECOVER ITEM - While kneeling with both hands empty, RECOVER ITEM will allow a character to attempt to find their lost item. Success is not guaranteed, but each attempt will be easier then the last until there is a 100% chance to find the item. Difficulty of finding a lost item is dependent on the manner it was lost.

The success formula for RECOVER ITEM is primarily dependent on Perception and Intuition, as well as the terrain and visibility of the room. Presence (402) provides a bonus. Every search attempt provides a stacking bonus, ensuring that repeated attempts will always eventually find the item.

RECOVER HURL - Used to recover weapons HURLed by the player. Does not require kneeling or empty hands, but one will need to wait approximately 20 seconds after the weapon was HURLed to use. Generally much easier to find weapons lost this way then in other manners.

RECOVER LIST - Lists all items you may currently attempt to RECOVER. Items will be removed from this list once they are recovered or after 90 days, whichever comes first. 

RECOVER FORGET - Used to remove items you do not intend to recover from your RECOVER LIST. Once removed from the list, they will no longer be recoverable

RECOVER LOST - Lists all items you may currently attempt to purchase back as a lost and found item at the adventurer's guild.  These are registered items that the janitor has recovered.

Applicable Loss

The following actions will result in an item being added to one's recovery list:

  • Disarm Weapon: Combat Maneuver
  • Itchy curse: The "itch" variant of the Curse (715) spell, which forces a player to empty their hands and scratch themselves.
  • Hand loss: Attacks (maneuver or otherwise) that cause hand loss may result in a held item to be dropped
  • Corpse loot: Some creatures can loot items off your dead body.
  • Tough skin: Some creatures are covered in hard hide or scales which can cause melee weapons to vibrate out of an attacker's hands upon impact.
  • Outright theft: Some creatures can steal items from the containers of living characters
  • HURL: HURLed weapons that miss or bounce off their target will fall into the shadows

Any other action which causes an item to fall from one's hand with a message about it falling into the shadows should also result in the item appearing on RECOVER LIST.

Alternative

If one does not wish to go out to the field to RECOVER their item(s) for whatever reason (too dangerous, forgot what room it's in, just can't be bothered), they may go to the Adventurer's Guild and pay the headmaster to have their item recovered for them. The cost of this method will be between 100 silvers and 500,000 silvers, depending on the character's level and frequency of use.

If a registered item does not appear in the RECOVER list, be sure to check RECOVER LOST and if your item is listed, ask the headmaster about LOST as well.

>ask Reyanna about recovery
Reyanna says, "You'd like us to recover a lost item for you, XXX?  We can certainly do that.  Which item would you like us to recover?"

You attempt to recall any items that you might recover...


1.   Lost a runestaff in The Hidden Plateau about 10 minutes ago.
     The Adventurer's Guild would likely charge you 37,500 silver to recover it.
    You can ASK Reyanna to RECOVER 1 to get this back.


All Adventurer's Guild cost quotes will increase over time and if you recover other items first.
Listing complete.
>ASK Reyanna to RECOVER 1
Reyanna says, "You'd like us to recover a runestaff?  That will cost you 37,500 silver and will take about an hour."

[Please CONFIRM your recovery request within the next 30 seconds if this is acceptable to you.]
>CONFIRM
Guild Headmaster Reyanna accepts your note and hands you a new one.

Reyanna says, "Very well, I shall issue a bounty for the recovery of a runestaff.  It will likely take about an hour.  Please come back then."

Miscellaneous Notes

  • Only 20 items may be on one's recovery list at any given time. If a player's list is already full and another item is lost due to disarm mechanics, the oldest item on the list will be removed and the new item added. Items removed in this manner will no longer be eligible for RECOVER.
  • Items which were lost in a manner that involves a d100 roll (ex. Disarm Weapon) will have their difficulty to be RECOVERed set by the endroll, items lost in other manners (ex. the itchy curse) will have a set difficulty.
  • Items not recovered within 90 days will be lost permanently.
  • Spirit Servants can be told to recover an item on your list provided the item was lost with-in the last hour, they were active when the item was lost, and they have not been refreshed/recast since the item was lost.
  • Certain creatures (Ithzir, gremlins, etc) or areas (Cavernhold) can loot items from you via various means. For creatures that can loot weapons, armor, and other non-gem items, they will now stash the items locally (possibly the room you died in, but not always). These items will be RECOVERable, though you may need to unlock/open a chest/door/etc. first to be able to RECOVER your item successfully.
  • Only the player that lost an item will be able to retrieve it, either via RECOVER or the alternative.

Background

Previously, weapons or other items forced from a player's hands during combat would simply drop to the ground, able to be picked up by the first character or creature able to get their hands on them. In an effort to eliminate item loss, "disarm" mechanics were changed so that effects which cause a character to drop weapons no longer make them fall to the ground, but cause them to get lost in the "shadows".

See Also