Light Armor Mastery: Difference between revisions

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{{Armor specialization
{{deprecated|armor specialization}}

| mnemonic = LIGHT
{{Player System Manager
| available = [[Warrior]]s, [[Rogue]]s, and [[Monk]]s
|mnemonic = lightarmor
| requirements = None
| prereqs = None
|type = Passive Buff
|requirements = Cloth, Leather, or Scale Armor
| AP1 = 20
|availableto = [[Warrior]]s, [[Rogue]]s, [[Monk]]s
| AP2 = 30
|availablein = Armor Specializations
| AP3 = N/A
| AP4 = N/A
| AP5 = N/A
}}
}}
{{PSMcosts
You are able to capitalize on your maneuverability in light armor to reduce the effects of magical warding attacks and increase your effectiveness at maneuvers and evasion. At rank 1, you gain a CvA bonus of (70 - (AG * 20))% of the highest AsG you have fully trained. At rank 2, you gain a (20 - (AG * 5)) bonus to your maneuver rolls and a (25 - (AG * 5))% to gain Evasiveness when evading an attack. Evasiveness prevents one attack or spell from harming you and lasts up to 30 seconds. When this effect ends, this ability has a 10 second cooldown..
|sq1 = 20|se1 = - |pu1 = -
|sq2 = 30
}}
{{TOC limit|2}}
{{PSMinfo
|description = You are able to capitalize on your maneuverability in light armor to reduce the effects of magical warding attacks and increase your effectiveness at maneuvers and evasion.
|mechanics = At rank 1, gain a [[CvA]] bonus of {{boldmono|(70 - (AG * 20))%}} of the difference of your equipped armor and the highest AsG you have fully trained. At rank 2, gain a {{boldmono|(20 - (AG * 5))}} bonus to your offensive maneuver rolls and a {{boldmono|(25 - (AG * 5))%}} chance to gain Evasiveness when evading an attack. Evasiveness prevents one attack, spell, or maneuver from harming you and lasts up to 30 seconds. When this effect ends, this ability has a 10 second cooldown.
|additionalinfo = Light Armor for the purposes of this specialization are defined as all armor subgroups [AsG] within cloth (Armor Group [AG] 1), light leather (AG 2), and scale/hard leather (AG 3). No benefits will be earned for using chain (AG 4) or plate (AG 5). It is possible to train in two ranks of Light Armor Mastery.


===Rank 1 - CvA Bonus===
{| class="wikitable" style="table-layout:fixed; text-align:center;"

! colspan="10" style="text-align:center;" | CvA
The first benefit of Light Armor Mastery is a protective factor in warding attack spells. The lower a character's CvA is, the more protective their armor is against warding attacks. Heavier and more magical armors are naturally more protective and thus light armor was historically less effective against warding attack spells. No longer! If you want to understand how to calculate your end CvA, keep reading. Otherwise you can jump down to the [[Light_Armor_Mastery#CvA_Table|CvA Table]] where it is calculated for you.
|-

! rowspan=2 style="background-color:lightgrey" | Trained For
====Calculating End CvA====
! colspan=9 style="background-color:lightgrey" | Wearing

|-
At rank 1, you gain a CvA bonus based on a percentage difference between the CvA of your current AsG and the highest AsG you've fully trained. The percentage benefit is calculated as {{boldmono|(70 - (AG * 20))%}} of your current armor group. Your AsG is considered fully trained when you have trained off the [[Roundtime|roundtime]] penalty for that particular AsG. Below is an example on how to calculate your end CvA based on wearing magical robes (AG 1, AsG 2) and 24 ranks of [[Armor Use]] (trained for studded leather [ASG 11]). The initial CvA is 15.
| style="background-color:lightgrey; font-weight:bold" | robes

| style="background-color:lightgrey; font-weight:bold" | light leather
First, calculate your percentage benefit by substituting in your armor group. ''Determining Percentage Benefit:''
| style="background-color:lightgrey; font-weight:bold" | full leather
Original: {{boldmono|(70 - (AG * 20))%}}
| style="background-color:lightgrey; font-weight:bold" | reinforced leather
Substituted: {{boldmono|(70 - (1 * 20))%}}
| style="background-color:lightgrey; font-weight:bold" | double leather
Resulting Percentage Benefit = '''50%'''
| style="background-color:lightgrey; font-weight:bold" | leather breastplate

| style="background-color:lightgrey; font-weight:bold" | cuirbouilli leather
Then, determine your CvA bonus by subtracting your trained CvA from your worn CvA and multiplying it by the percentage benefit to obtain your CvA bonus. ''Determining CvA Bonus:''
| style="background-color:lightgrey; font-weight:bold" | studded leather
Original: {{boldmono|(<Worn CvA> - <trained CvA>) * <%benefit>}}
| style="background-color:lightgrey; font-weight:bold" | brigandine armor
Substituted: {{boldmono|(15 - 3) * 50%}}
|-
Resulting CvA Bonus = '''6'''
| style="text-align:left;background-color:lightgrey; font-weight:bold" | robes

| 15
Last, subtract your CvA bonus from your worn CvA to determine your end CvA. ''Resulting End CvA:''
| N/A
Original: {{boldmono|(<Worn CvA> - Bonus)}}
| N/A
Substituted: {{boldmono|15 - 6}}
| N/A
Resulting CvA = '''9'''
| N/A

| N/A
You started with '''15''' CvA and ended in '''9''' CvA.
| N/A

| N/A
=== Rank 2 - Maneuver Bonus ===
| N/A

|-
At rank 2, you gain a {{boldmono|(20 - (AG * 5))}} bonus to your offensive maneuver rolls and a '''(25 - (AG * 5))%''' chance to gain the temporary effect Evasiveness when evading an attack. Evasiveness prevents one attack or spell from harming you and lasts up to 30 seconds. When this effect ends, this ability has a 10 second cooldown.
| style="text-align:left;background-color:lightgrey; font-weight:bold" | light leather

| 15
{{lightarmorbonus}}
| 15

| N/A
=== Reference Tables ===
| N/A

| N/A
==== CvA Table====
| N/A

| N/A
This table depicts what the ending CvA will be when you are wearing AG1-3 (across the top) and trained for ASG2-20 (along the side).
| N/A
{{lightarmorCvA}}
| N/A
|-
| style="text-align:left;background-color:lightgrey; font-weight:bold" | full leather
| 15
| 15
| 14
| N/A
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| style="text-align:left;background-color:lightgrey; font-weight:bold" | reinforced leather
| 14
| 15
| 14
| 13
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| style="text-align:left;background-color:lightgrey; font-weight:bold" | double leather
| 14
| 15
| 14
| 13
| 12
| N/A
| N/A
| N/A
| N/A
|-
| style="text-align:left;background-color:lightgrey; font-weight:bold" | leather breastplate
| 10
| 12
| 12
| 11
| 10
| 5
| N/A
| N/A
| N/A
|-
| style="text-align:left;background-color:lightgrey; font-weight:bold" | cuirbouilli leather
| 10
| 12
| 11
| 11
| 10
| 5
| 4
| N/A
| N/A
|-
| style="text-align:left;background-color:lightgrey; font-weight:bold" | studded leather
| 9
| 12
| 11
| 10
| 10
| 5
| 4
| 3
| N/A
|-
| style="text-align:left;background-color:lightgrey; font-weight:bold" | brigandine armor
| 9
| 12
| 11
| 10
| 9
| 5
| 4
| 3
| 2
|-
| style="text-align:left;background-color:lightgrey; font-weight:bold" | chain mail
| 5
| 9
| 8
| 8
| 7
| 4
| 3
| 3
| 2
|-
| style="text-align:left;background-color:lightgrey; font-weight:bold" | double chain
| 4
| 9
| 8
| 7
| 7
| 4
| 3
| 2
| 2
|-
| style="text-align:left;background-color:lightgrey; font-weight:bold" | augmented chain
| 4
| 9
| 8
| 7
| 6
| 4
| 3
| 2
| 1
|-
| style="text-align:left;background-color:lightgrey; font-weight:bold" | chain hauberk
| 3
| 8
| 8
| 7
| 6
| 4
| 3
| 2
| 1
|-
| style="text-align:left;background-color:lightgrey; font-weight:bold" | metal breastplate
| -1
| 6
| 5
| 4
| 3
| 3
| 2
| 1
| 0
|-
| style="text-align:left;background-color:lightgrey; font-weight:bold" | augmented plate
| -2
| 5
| 5
| 4
| 3
| 3
| 2
| 1
| 0
|-
| style="text-align:left;background-color:lightgrey; font-weight:bold" | half plate
| -2
| 5
| 4
| 4
| 3
| 3
| 2
| 1
| 0
|-
| style="text-align:left;background-color:lightgrey; font-weight:bold" | full plate
| -3
| 5
| 4
| 3
| 3
| 3
| 2
| 1
| 0
|}


==Resources==
==Resources==
*[[Armor/saved posts]]
*[[Armor/saved posts]]
*[[Player System Manager - Phase 3]]

}}
[[Category:General Specialization]]
</noinclude>

Latest revision as of 15:21, 23 October 2021

This armor specialization is deprecated and is no longer implemented. Information in this article is presented for historical reference only.



Light Armor Mastery
Mnemonic [lightarmor]
Type Passive Buff
Requirements Cloth, Leather, or Scale Armor
Available To Warriors, Rogues, Monks
Available In Armor Specializations
Rank Square
1 20  
2 30 
3
4
5 -

Description

You are able to capitalize on your maneuverability in light armor to reduce the effects of magical warding attacks and increase your effectiveness at maneuvers and evasion.

Mechanics

At rank 1, gain a CvA bonus of (70 - (AG * 20))% of the difference of your equipped armor and the highest AsG you have fully trained. At rank 2, gain a (20 - (AG * 5)) bonus to your offensive maneuver rolls and a (25 - (AG * 5))% chance to gain Evasiveness when evading an attack. Evasiveness prevents one attack, spell, or maneuver from harming you and lasts up to 30 seconds. When this effect ends, this ability has a 10 second cooldown.

Additional Information

Light Armor for the purposes of this specialization are defined as all armor subgroups [AsG] within cloth (Armor Group [AG] 1), light leather (AG 2), and scale/hard leather (AG 3). No benefits will be earned for using chain (AG 4) or plate (AG 5). It is possible to train in two ranks of Light Armor Mastery.

Rank 1 - CvA Bonus

The first benefit of Light Armor Mastery is a protective factor in warding attack spells. The lower a character's CvA is, the more protective their armor is against warding attacks. Heavier and more magical armors are naturally more protective and thus light armor was historically less effective against warding attack spells. No longer! If you want to understand how to calculate your end CvA, keep reading. Otherwise you can jump down to the CvA Table where it is calculated for you.

Calculating End CvA

At rank 1, you gain a CvA bonus based on a percentage difference between the CvA of your current AsG and the highest AsG you've fully trained. The percentage benefit is calculated as (70 - (AG * 20))% of your current armor group. Your AsG is considered fully trained when you have trained off the roundtime penalty for that particular AsG. Below is an example on how to calculate your end CvA based on wearing magical robes (AG 1, AsG 2) and 24 ranks of Armor Use (trained for studded leather [ASG 11]). The initial CvA is 15.

First, calculate your percentage benefit by substituting in your armor group. Determining Percentage Benefit:

 Original:    (70 - (AG * 20))%
 Substituted: (70 - (1 * 20))%
 Resulting Percentage Benefit = 50%

Then, determine your CvA bonus by subtracting your trained CvA from your worn CvA and multiplying it by the percentage benefit to obtain your CvA bonus. Determining CvA Bonus:

 Original:    (<Worn CvA> - <trained CvA>) * <%benefit>
 Substituted: (15 - 3) * 50%
 Resulting CvA Bonus = 6

Last, subtract your CvA bonus from your worn CvA to determine your end CvA. Resulting End CvA:

 Original: (<Worn CvA> - Bonus)
 Substituted: 15 - 6
 Resulting CvA = 9

You started with 15 CvA and ended in 9 CvA.

Rank 2 - Maneuver Bonus

At rank 2, you gain a (20 - (AG * 5)) bonus to your offensive maneuver rolls and a (25 - (AG * 5))% chance to gain the temporary effect Evasiveness when evading an attack. Evasiveness prevents one attack or spell from harming you and lasts up to 30 seconds. When this effect ends, this ability has a 10 second cooldown.

Armor Armor Group Maneuver Bonus Evasiveness Chance
robes 1 15 20%
leather 2 10 15%
scale 3 5 10%


Reference Tables

CvA Table

This table depicts what the ending CvA will be when you are wearing AG1-3 (across the top) and trained for ASG2-20 (along the side).

CvA
Trained For Armor Use Wearing
robes light leather full leather reinforced leather double leather leather breastplate cuirbouilli leather studded leather brigandine armor
robes - 15 N/A N/A N/A N/A N/A N/A N/A N/A
light leather - 15 15 N/A N/A N/A N/A N/A N/A N/A
full leather 2 15 15 14 N/A N/A N/A N/A N/A N/A
reinforced leather 6 14 15 14 13 N/A N/A N/A N/A N/A
double leather 6 14 15 14 13 12 N/A N/A N/A N/A
leather breastplate 10 10 12 12 11 10 5 N/A N/A N/A
cuirbouilli leather 15 10 12 11 11 10 5 4 N/A N/A
studded leather 20 9 12 11 10 10 5 4 3 N/A
brigandine armor 27 9 12 11 10 9 5 4 3 2
chain mail 35 5 9 8 8 7 4 3 3 2
double chain 50 4 9 8 7 7 4 3 2 2
augmented chain 50 4 9 8 7 6 4 3 2 1
chain hauberk 70 3 8 8 7 6 4 3 2 1
metal breastplate 70 -1 6 5 4 3 3 2 1 0
augmented plate 90 -2 5 5 4 3 3 2 1 0
half plate 110 -2 5 4 4 3 3 2 1 0
full plate 130 -3 5 4 3 3 3 2 1 0
max CvA reduction - -18 -10 -10 -10 -9 -2 -2 -2 -2


Resources