Ritual Potion: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''Ritual Potions''' were recently offered at the [[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] at [[Ebon_Gate|Ebon Gate]] in 2017, 2018, 2019.
'''Ritual Potions''' were sold at the [[EGShop:Wrong Turn Tavern|Wrong Turn Tavern]] at [[Ebon_Gate|Ebon Gate]] in 2017, 2018, 2019. <!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->
==Analyze==
{{TOC limit|2}}
<pre{{log2}}><nowiki>
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
You analyze the blood potion and sense that the creator has provided the following information:
|item= Ritual Potion<!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|analyze= You analyze the blood potion and sense that the creator has provided the following information:


This blood potion is intended to be a ritualistic potion of some sort. You can try to POUR, TURN, TILT, DRINK, and MEASURE it.
This blood potion is intended to be a ritualistic potion of some sort. You can try to POUR, TURN, TILT, DRINK, and MEASURE it.


Some skilled merchants can alter this potion. It can have a long or a show description, though generally the visible description should match up in some way with its contents. Ideally, the noun is a container (since you are pouring out of it), though in some cases something more generic like "potion" will be acceptable. You should also be explicit with the merchant about what sort of liquid is contained within it. The liquid will always need to make sense within this phrasing: "a circular stain of <liquid descriptor> <liquid noun>" -- and it must be appropriate for pouring out and leaving a visible stain on the ground, such as "blood", "venom," and things of that nature. Note that the <liquid noun> must fit within 15 characters. The <liquid descriptor> can be longer but most merchants will not allow counts to go too far beyond 15. (Currently the liquid is: silver-streaked blood.)
Some skilled merchants can alter this potion. It can have a long or a show description, though generally the visible description should match up in some way with its contents. Ideally, the noun is a container (since you are pouring out of it), though in some cases something more generic like "potion" will be acceptable. You should also be explicit with the merchant about what sort of liquid is contained within it. The liquid will always need to make sense within this phrasing: "a circular stain of <liquid descriptor> <liquid noun>" -- and it must be appropriate for pouring out and leaving a visible stain on the ground, such as "blood", "venom," and things of that nature. Note that the <liquid noun> must fit within 15 characters. The <liquid descriptor> can be longer but most merchants will not allow counts to go too far beyond 15. (Currently the liquid is: silver-streaked blood.)<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
</nowiki></pre>
|show= <!-- ONLY for when an item has a hard-coded show. -->

|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) -->
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|DRINK
! scope="row" role="rowheader"|Style
|You bring the vial to your lips and tilt your head back, taking a deep drink of <liquid> in a reverent fashion.
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|MEASURE
! scope="row" role="rowheader"|Style
|You carefully study <base/long description> and estimate that there's <amount> left.
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|POUR
! scope="row" role="rowheader"|anything other than ritual dagger
|You hold <base/long description> at arm's length and tilt it slightly, and a thin trail of <liquid> trickles steadily forth from it. You let it pour around you as you turn around slowly, and are soon bordered by a circle of <liquid>.
Roundtime: 15 secs.
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|POUR
! scope="row" role="rowheader"|on ritual dagger
|You carefully pour your <adjective noun> over one side of your <ritual dagger>'s blade, then turn it to similarly drench the other side. Some of the <liquid> seeps into the blade's surface.
|
|-
! scope="row" role="rowheader"|TILT
! scope="row" role="rowheader"|Style
|You swirl the <liquid> back and forth languidly.
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|TURN
! scope="row" role="rowheader"|Style
|You hold <base/long description> at arm's length and tilt it slightly, and a thin trail of <liquid> trickles steadily forth from it. You let it pour around you as you turn around slowly, and are soon bordered by a circle of <liquid>.
Roundtime: 15 secs.
|<!-- Third Person View --> {{addmetext}}
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Circular Stain<!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= Created by pouring or turning the Ritual Potion. This appears in the room description as 'a circular stain of <liquid>' after "You also see".<!-- Brief explanation of what this particular item does, if any. -->
|analyze= A circular stain of venom is a bit insubstantial for that.<!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
:{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|GO
|You walk through the rough circle of the <liquid> and stand within it, kneeling down reverently then bowing your head in supplication.
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|RUB (empty hands)
|You begin to rub at a circular stain of <liquid> vigorously in an attempt to clean it up. After a good amount of work it slowly fades away.
Roundtime: 30 secs.
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|TOUCH
|You lean down and slowly run a finger across a circular stain of <liquid> briefly.
|<!-- Third Person View --> {{addmetext}}
|}
==See Also==
==See Also==
* [[Goblyn_Ritual_Dagger|Goblyn Ritual Dagger]]
* [[Goblyn_Ritual_Dagger|Goblyn Ritual Dagger]]
</td><td>

{{iteminfo
[[Category: Scripted Items]]
|type= Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= Potion<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= Caligos Isle<!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= 2017<!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= Goblyn Ritual Dagger<!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= DRINK
|verb2=GO
|verb3= MEASURE
|verb4= POUR
|verb5=RUB
|verb6= TILT
|verb7=TOUCH
|verb8= TURN<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
}}
</td></tr></table>

Latest revision as of 08:37, 5 December 2022

Ritual Potions were sold at the Wrong Turn Tavern at Ebon Gate in 2017, 2018, 2019.

Ritual Potion

Analyze

You analyze the blood potion and sense that the creator has provided the following information:

This blood potion is intended to be a ritualistic potion of some sort.  You can try to POUR, TURN, TILT, DRINK, and MEASURE it.

Some skilled merchants can alter this potion.  It can have a long or a show description, though generally the visible description should match up in some way with its contents.  Ideally, the noun is a container (since you are pouring out of it), though in some cases something more generic like "potion" will be acceptable.  You should also be explicit with the merchant about what sort of liquid is contained within it.  The liquid will always need to make sense within this phrasing:  "a circular stain of <liquid descriptor> <liquid noun>" -- and it must be appropriate for pouring out and leaving a visible stain on the ground, such as "blood", "venom," and things of that nature.  Note that the <liquid noun> must fit within 15 characters.  The <liquid descriptor> can be longer but most merchants will not allow counts to go too far beyond 15.  (Currently the liquid is: silver-streaked blood.)
Verb Style First Third
DRINK Style You bring the vial to your lips and tilt your head back, taking a deep drink of <liquid> in a reverent fashion. This section has not been added yet; please add to it now!
MEASURE Style You carefully study <base/long description> and estimate that there's <amount> left. This section has not been added yet; please add to it now!
POUR anything other than ritual dagger You hold <base/long description> at arm's length and tilt it slightly, and a thin trail of <liquid> trickles steadily forth from it. You let it pour around you as you turn around slowly, and are soon bordered by a circle of <liquid>.

Roundtime: 15 secs.

This section has not been added yet; please add to it now!
POUR on ritual dagger You carefully pour your <adjective noun> over one side of your <ritual dagger>'s blade, then turn it to similarly drench the other side. Some of the <liquid> seeps into the blade's surface.
TILT Style You swirl the <liquid> back and forth languidly. This section has not been added yet; please add to it now!
TURN Style You hold <base/long description> at arm's length and tilt it slightly, and a thin trail of <liquid> trickles steadily forth from it. You let it pour around you as you turn around slowly, and are soon bordered by a circle of <liquid>.

Roundtime: 15 secs.

This section has not been added yet; please add to it now!

Circular Stain

Created by pouring or turning the Ritual Potion. This appears in the room description as 'a circular stain of <liquid>' after "You also see".

Analyze

A circular stain of venom is a bit insubstantial for that.

Usage

Verb First Third
GO You walk through the rough circle of the <liquid> and stand within it, kneeling down reverently then bowing your head in supplication. This section has not been added yet; please add to it now!
RUB (empty hands) You begin to rub at a circular stain of <liquid> vigorously in an attempt to clean it up. After a good amount of work it slowly fades away.

Roundtime: 30 secs.

This section has not been added yet; please add to it now!
TOUCH You lean down and slowly run a finger across a circular stain of <liquid> briefly. This section has not been added yet; please add to it now!

See Also

Ritual Potion Information
Type Fluff
Item Classification Miscellaneous
Item(s) Applied to Potion
Alterable
Light/Deep
Original Release Venue Caligos Isle
Original Release Year 2017
Corresponding Item Scripts Goblyn Ritual Dagger
Item Verbs
DRINK GO MEASURE POUR
RUB TILT TOUCH TURN