BVShop:Messy Alchemist: Difference between revisions

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==Current Shop Listing==
<!-- Shop:The_Messy_Alchemist -->
{{:BVShop:Messy Alchemist/August 2022}}
==2020Q3==
<section begin=2020Q3 />
{{Festshop
|shopname=The Messy Alchemist
|look=a slipshod building painted in bright glowing red colors
|location=Map Room #19, Lich# 26871, go slipshod building
|fest=dr|year=2020|letter=M}}
===The Messy Alchemist===<!--==={{{ [The Messy Alchemist] 26872 2020-08-15 18:21:06 -0700}}}===-->
{{RoomDescription|
|roomname=The Messy Alchemist - 26872
|desc=Dozens upon dozens of colorful flasks and ampoules are strewn across the worktable and a counter spanning across a goodly portion of the low-ceilinged room. The remainder of the room is filled with a scattering of benches and chairs, several of which are topped with various odds and ends. Especially startling in the dim lighting, glowing stains of bright blues and greens are splattered across the black walls in a sort of artistically messy display and reflected in a series of tall mirrors. You also see a purple-painted archway.
|exits= out}}
{{sign|margin-right=40%|sign='''neatly lettered sign'''<hr><nowiki>
~Welcome, welcome, WELCOME!~
SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe.
(Of course it's mine. I didn't steal it, if that's what you're implying!)
If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!):
cOppeR eaRCUff - aelotoi
PLaTINum eaRCUff - erithian
WaSP eaRCUff - half-KrOlViN
RosE GolD eaRCUff - BUrGhAl GNome
sATin MOTh eaRCUff - halfLINg
DAmSelFLy-SEt eaRCUff - FOResT gnOME
BrOnZe eaRCUff - DWarF
flOwer bEetTLe eaRCUff - eLf
GraSsHOppER eaRCUff - DARK eLF
cRIcKet eaRCUff - sylvankIND
BLacK STeeL eaRCUff - Half-ELf
HOrNET eaRCUff - giantMAn
HeMatiTE bEetTLe eaRCUff - huMaN
smOOtH wRiST cUff - femaLe
tWistEd wRiST cUff - maLe
</nowiki>}}
<blockquote>
{{Container2||container=On the benches you see:||contents= a verdigrised copper earcuff set with a glass iron cross beetle, a platinum earcuff teeming with sculpted rainbow leaf beetles, a barb-tipped rose gold wasp earcuff, a rose gold earcuff with jewel beetle-centered spiral slivers, a glossy damselfly-set earcuff of warped black steel, an iridescent white satin moth earcuff backed by silver vines, a leaf-shaped bronze earcuff housing tiny green fruit beetles, a brushed platinum flower beetle earcuff, an intricately detailed bronze grasshopper earcuff, an earcuff of platinum links inset with bloodstone crickets, a black steel earcuff wedged with tiny jeweled orchid mantises, a gold-on-copper hornet earcuff and a silver tendril-wrapped hematite beetle earcuff.}}
{| {{prettytable}}
| a verdigrised copper earcuff set with a glass iron cross beetle || Weight: <1 pound || ear-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2<div class="mw-customtoggle-averdigrisedcopperearcuffsetwithaglassironcrossbeetle" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-averdigrisedcopperearcuffsetwithaglassironcrossbeetle">'''Analyze:'''<br>You analyze the copper earcuff and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The earcuff has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this earcuff nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Race: <b>Aelotoi</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br></div>
| 125
|-
| a platinum earcuff teeming with sculpted rainbow leaf beetles || Weight: <1 pound || ear-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2<div class="mw-customtoggle-aplatinumearcuffteemingwithsculptedrainbowleafbeetles" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aplatinumearcuffteemingwithsculptedrainbowleafbeetles">'''Analyze:'''<br>You analyze the platinum earcuff and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The earcuff has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this earcuff nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Race: <b>Erithian</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br></div>
| 125
|-
| a barb-tipped rose gold wasp earcuff || Weight: <1 pound || ear-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2<div class="mw-customtoggle-abarb-tippedrosegoldwaspearcuff" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abarb-tippedrosegoldwaspearcuff">'''Analyze:'''<br>You analyze the wasp earcuff and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The earcuff has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this earcuff nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Race: <b>Half-Krolvin</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br></div>
| 125
|-
| a rose gold earcuff with jewel beetle-centered spiral slivers || Weight: <1 pound || ear-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2<div class="mw-customtoggle-arosegoldearcuffwithjewelbeetle-centeredspiralslivers" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-arosegoldearcuffwithjewelbeetle-centeredspiralslivers">'''Analyze:'''<br>You analyze the rose gold earcuff and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The earcuff has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this earcuff nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Race: <b>Burghal Gnome</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br></div>
| 125
|-
| a glossy damselfly-set earcuff of warped black steel || Weight: <1 pound || ear-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2<div class="mw-customtoggle-aglossydamselfly-setearcuffofwarpedblacksteel" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aglossydamselfly-setearcuffofwarpedblacksteel">'''Analyze:'''<br>You analyze the damselfly-set earcuff and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The earcuff has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this earcuff nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Race: <b>Forest Gnome</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br></div>
| 125
|-
| an iridescent white satin moth earcuff backed by silver vines || Weight: <1 pound || ear-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2<div class="mw-customtoggle-aniridescentwhitesatinmothearcuffbackedbysilvervines" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aniridescentwhitesatinmothearcuffbackedbysilvervines">'''Analyze:'''<br>You analyze the satin moth earcuff and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The earcuff has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this earcuff nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Race: <b>Halfling</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br></div>
| 125
|-
| a leaf-shaped bronze earcuff housing tiny green fruit beetles || Weight: <1 pound || ear-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2<div class="mw-customtoggle-aleaf-shapedbronzeearcuffhousingtinygreenfruitbeetles" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aleaf-shapedbronzeearcuffhousingtinygreenfruitbeetles">'''Analyze:'''<br>You analyze the bronze earcuff and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The earcuff has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this earcuff nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Race: <b>Dwarf</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br></div>
| 125
|-
| a brushed platinum flower beetle earcuff || Weight: <1 pound || ear-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2<div class="mw-customtoggle-abrushedplatinumflowerbeetleearcuff" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abrushedplatinumflowerbeetleearcuff">'''Analyze:'''<br>You analyze the flower beetle earcuff and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The earcuff has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this earcuff nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Race: <b>Elf</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br></div>
| 125
|-
| an intricately detailed bronze grasshopper earcuff || Weight: <1 pound || ear-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2<div class="mw-customtoggle-anintricatelydetailedbronzegrasshopperearcuff" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anintricatelydetailedbronzegrasshopperearcuff">'''Analyze:'''<br>You analyze the grasshopper earcuff and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The earcuff has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this earcuff nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Race: <b>Dark Elf</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br></div>
| 125
|-
| an earcuff of platinum links inset with bloodstone crickets || Weight: <1 pound || ear-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2<div class="mw-customtoggle-anearcuffofplatinumlinksinsetwithbloodstonecrickets" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anearcuffofplatinumlinksinsetwithbloodstonecrickets">'''Analyze:'''<br>You analyze the cricket earcuff and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The earcuff has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this earcuff nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Race: <b>Sylvankind</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br></div>
| 125
|-
| a black steel earcuff wedged with tiny jeweled orchid mantises || Weight: <1 pound || ear-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2<div class="mw-customtoggle-ablacksteelearcuffwedgedwithtinyjeweledorchidmantises" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ablacksteelearcuffwedgedwithtinyjeweledorchidmantises">'''Analyze:'''<br>You analyze the black steel earcuff and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The earcuff has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this earcuff nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Race: <b>Half-Elf</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br></div>
| 125
|-
| a gold-on-copper hornet earcuff || Weight: <1 pound || ear-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2<div class="mw-customtoggle-agold-on-copperhornetearcuff" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-agold-on-copperhornetearcuff">'''Analyze:'''<br>You analyze the hornet earcuff and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The earcuff has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this earcuff nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Race: <b>Giant</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br></div>
| 125
|-
| a silver tendril-wrapped hematite beetle earcuff || Weight: <1 pound || ear-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2<div class="mw-customtoggle-asilvertendril-wrappedhematitebeetleearcuff" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asilvertendril-wrappedhematitebeetleearcuff">'''Analyze:'''<br>You analyze the hematite beetle earcuff and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The earcuff has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this earcuff nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The earcuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Race: <b>Human</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the earcuff.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br></div>
| 125
|-
|}
{{Container2||container=On the chairs you see:||contents= a twisted blued steel wrist cuff inset with a glass moth and a smooth blued steel wrist cuff affixed with glass flies.}}
{| {{prettytable}}
| a twisted blued steel wrist cuff inset with a glass moth || Weight: <1 pound || wrist-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2<div class="mw-customtoggle-atwistedbluedsteelwristcuffinsetwithaglassmoth" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-atwistedbluedsteelwristcuffinsetwithaglassmoth">'''Analyze:'''<br>You analyze the twisted wrist cuff and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The cuff has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this cuff nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Gender: <b>Male</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br></div>
| 175
|-
| a smooth blued steel wrist cuff affixed with glass flies || Weight: <1 pound || wrist-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2<div class="mw-customtoggle-asmoothbluedsteelwristcuffaffixedwithglassflies" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asmoothbluedsteelwristcuffaffixedwithglassflies">'''Analyze:'''<br>You analyze the smooth wrist cuff and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The cuff has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this cuff nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Gender: <b>Female</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br></div>
| 175
|-
|}
</blockquote>


==Previous Shop Listings==
|location=[Map Room #], Lich# 26872, go archway
* [[/August 2022|August 2022 shop listing]]
|fest=dr|year=2020|letter=M}}
* [[/February 2022|February 2022 shop listing]]
===The Messy Alchemist, Hallway===<!--==={{{ [The Messy Alchemist, Hallway] 26873 2020-08-15 18:23:27 -0700}}}===-->
* [[/August 2021|August 2021 shop listing]]
{{RoomDescription|
* [[/February 2021|February 2021 shop listing]]
|roomname=The Messy Alchemist, Hallway - 26873
* [[/August 2020|August 2020 shop listing]]
|desc=Black walls are lined with windows that are painted over so darkly that it's impossible to see out of them. Brilliant glowing pink and blue paint marks up the walls in large splashes of color, illuminating a purple-painted archway and a threadbare rug with green hexagonal patterning on it. A finely carved wooden desk sprawls out in the middle of the hallway, blocking part of the passage.
* [[/August 2019|August 2019 shop listing]]
|exits= none}}
* [[/December 2018|December 2018 shop listing]]
{{sign|margin-right=40%|sign='''neatly lettered sign'''<hr><nowiki>
* [[/February 2018|February 2018 shop listing]]
~Welcome, welcome, WELCOME!~
* [[/full archive|Full Shop Archive]]
SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe.
(Of course it's mine. I didn't steal it, if that's what you're implying!)
If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!):
BroNZe bAnD - feMalE FOrEst gnOMe of FElCouR
roSe GoLD BAnD - femaLE halF-ElF of TEHir
BEEtlE-liNkEd baNd - feMale DarK eLf of dHe'NAr
SiLVer BANd - maLe aeLoTOi of VaEr'sAH
coPPeR BaNd - MalE HalF-KroLViN of tHE swU'lIN
gOLd baND - maLE GIanTmAN of ArAImE CLaN</nowiki>}}
<blockquote>
{{Container2||container=On the finely carved wooden desk you see:||contents= a braided gold band caging ruby ants between each weave, a glossy black beetle-linked band of steel, a narrow rose gold band topped with a white crystal moth, a pearlescent damselfly-inset copper band, a wavy-edged bronze band etched with bronze hornets and a jagged ruby beetle-centered silver band.}}
{| {{prettytable}}
| a braided gold band caging ruby ants between each weave || Weight: <1 pound || finger-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2<div class="mw-customtoggle-abraidedgoldbandcagingrubyantsbetweeneachweave" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abraidedgoldbandcagingrubyantsbetweeneachweave">'''Analyze:'''<br>You analyze the gold band and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The band has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this band nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Race: <b>Giant</b><br>
Culture: <b>Araime Clan</b><br>
Gender: <b>Male</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br></div>
| 250
|-
| a glossy black beetle-linked band of steel || Weight: <1 pound || finger-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2<div class="mw-customtoggle-aglossyblackbeetle-linkedbandofsteel" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aglossyblackbeetle-linkedbandofsteel">'''Analyze:'''<br>You analyze the beetle-linked band and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The band has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this band nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Race: <b>Dark Elf</b><br>
Culture: <b>Dhe'nar</b><br>
Gender: <b>Female</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br></div>
| 250
|-
| a narrow rose gold band topped with a white crystal moth || Weight: <1 pound || finger-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2<div class="mw-customtoggle-anarrowrosegoldbandtoppedwithawhitecrystalmoth" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anarrowrosegoldbandtoppedwithawhitecrystalmoth">'''Analyze:'''<br>You analyze the rose gold band and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The band has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this band nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Race: <b>Half-Elf</b><br>
Culture: <b>Tehir</b><br>
Gender: <b>Female</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br></div>
| 250
|-
| a pearlescent damselfly-inset copper band || Weight: <1 pound || finger-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2<div class="mw-customtoggle-apearlescentdamselfly-insetcopperband" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-apearlescentdamselfly-insetcopperband">'''Analyze:'''<br>You analyze the copper band and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The band has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this band nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Race: <b>Half-Krolvin</b><br>
Culture: <b>Swu'lin</b><br>
Gender: <b>Male</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br></div>
| 250
|-
| a wavy-edged bronze band etched with bronze hornets || Weight: <1 pound || finger-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2<div class="mw-customtoggle-awavy-edgedbronzebandetchedwithbronzehornets" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awavy-edgedbronzebandetchedwithbronzehornets">'''Analyze:'''<br>You analyze the bronze band and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The band has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this band nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Race: <b>Forest Gnome</b><br>
Culture: <b>Felcour Bloodline</b><br>
Gender: <b>Female</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br></div>
| 250
|-
| a jagged ruby beetle-centered silver band || Weight: <1 pound || finger-worn|| [[Disguise Elixir Item]] - Tier 1 (of 2<div class="mw-customtoggle-ajaggedrubybeetle-centeredsilverband" role="link" style="text-decoration: underline">analyze</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ajaggedrubybeetle-centeredsilverband">'''Analyze:'''<br>You analyze the silver band and sense that the creator has provided the following information:<br>
<b>--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br></b><br>
This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br><br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br><br>The band has <b>10 charges</b> remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>
Each charge on this band nets the character roughly <b>8 hours and 0 minutes</b> of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br><br>The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>
Race: <b>Aelotoi</b><br>
Culture: <b>Vaer'sah</b><br>
Gender: <b>Male</b><br><br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.<br><br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>
<br>
<b>-----------------------------------------------------<br></b><br></div>
| 250
|-
|}
</blockquote>


[[Category:Bloodriven Village shops|M]]
<section end=2020Q3 />


==Previous Inventory==
<section begin=current /><includeonly>
==Messy Alchemist==
</includeonly>
'''Opened''': Unknown; '''Inventory Updates''': December 2018, August 2019; '''Verified:''' 2/24/18, 6/15/18, 12/21/18, 8/14/19, 2/13/2020<br>
''Exchanged a pendant for pearls -- December 2018''

{{Festshop|
|shopname=The Messy Alchemist
|look=a slipshod building painted in bright glowing red colors
|location=Lich #26872, Room 19, go slipshod building
}}
===Messy Entry===
{{RoomDescription|
|roomname=The Messy Alchemist
|desc=Dozens upon dozens of colorful flasks and ampoules are strewn across the worktable and a counter spanning across a goodly portion of the low-ceilinged room. The remainder of the room is filled with a scattering of benches and chairs, several of which are topped with various odds and ends. Especially startling in the dim lighting, glowing stains of bright blues and greens are splattered across the black walls in a sort of artistically messy display and reflected in a series of tall mirrors. You also see a tall mirror, a neatly lettered sign propped up between two chairs and a purple-painted archway.
|exits = out}}
{{sign|margin-right=40%
|sign=~Welcome, welcome, WELCOME!~
SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe.
(Of course it's mine. I didn't steal it, if that's what you're implying!)
If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!):
tiLeD CHokEr - aelotoi
silver nEcKlAcE - erithian
PLAtiNuM PendANT- half-KrOlViN
silver BiRCh meDaLLIoN - BUrGhAl GNome
reD stEEL rOse NEckLET - halfLINg
thReE-Dark bLUE pEArLs - FOResT gnOME
reD OAK amUlEt - DWarF
MUlTi-StRAnDeD chOKEr - eLf
aQUAMarINe TaLiSMan - DARK eLF
PLAtiNuM NEckLET - sylvankIND
GaRnET aNd oNyX amUlEt - Half-ELf
PLAtiNuM CHokEr - giantMAn
EUcaLYPtuS PendANT - huMaN
blUEd stEEL riNg - femaLe
aZuRE bLAZeStAr baNd - maLe}}<blockquote>

{{big|'''[[Disguise Elixir Item]]s}}

{{Container|
|container=On the benches you see:}}
{| {{prettytable}}
| a sanguine ruby-centered eucalyptus pendant || Weight: <1 pound|| || <div class="mw-customtoggle-asanguineruby-centeredeucalyptuspendant" style="text-decoration: underline">
analyze
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asanguineruby-centeredeucalyptuspendant">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The pendant has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this pendant nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The pendant is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Race: Human<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the pendant.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div>
|| 125
|-
| a blue dreamstone and white oak-inlaid platinum choker || Weight: <1 pound|| || <div class="mw-customtoggle-abluedreamstoneandwhiteoak-inlaidplatinumchoker" style="text-decoration: underline">
analyze
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abluedreamstoneandwhiteoak-inlaidplatinumchoker">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The choker has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this choker nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The choker is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Race: Giant<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the choker.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div>
|| 125
|-
| a lustrous black garnet and crimson-flecked onyx amulet || Weight: <1 pound|| || <div class="mw-customtoggle-alustrousblackgarnetandcrimson-fleckedonyxamulet" style="text-decoration: underline">
analyze
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-alustrousblackgarnetandcrimson-fleckedonyxamulet">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The amulet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this amulet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The amulet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Race: Half-Elf<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the amulet.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div>
|| 125
|-
| a lace-patterned platinum necklet peppered with blue onyx || Weight: <1 pound|| || <div class="mw-customtoggle-alace-patternedplatinumneckletpepperedwithblueonyx" style="text-decoration: underline">
analyze
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-alace-patternedplatinumneckletpepperedwithblueonyx">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The necklet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this necklet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The necklet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Race: Sylvankind<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the necklet.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div>
|| 125
|-
| a silver-haloed milky azure aquamarine talisman || Weight: <1 pound|| || <div class="mw-customtoggle-asilver-haloedmilkyazureaquamarinetalisman" style="text-decoration: underline">
analyze
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asilver-haloedmilkyazureaquamarinetalisman">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The talisman has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this talisman nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The talisman is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Race: Dark Elf<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the talisman.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div>
|| 125
|-
| a multi-stranded choker set with a white-point star diamond || Weight: <1 pound|| || <div class="mw-customtoggle-amulti-strandedchokersetwithawhite-pointstardiamond" style="text-decoration: underline">
analyze
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-amulti-strandedchokersetwithawhite-pointstardiamond">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The choker has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this choker nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The choker is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Race: Elf<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the choker.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div>
|| 125
|-
| a red oak amulet traced with black diamond veins || Weight: <1 pound|| || <div class="mw-customtoggle-aredoakamulettracedwithblackdiamondveins" style="text-decoration: underline">
analyze
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aredoakamulettracedwithblackdiamondveins">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The amulet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this amulet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The amulet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Race: Dwarf<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the amulet.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div>
|| 125
|-
| a twisted strand of dark blue pearls shot with silver || Weight: <1 pound|| || <div class="mw-customtoggle-atwistedstrandofdarkbluepearlsshotwithsilver" style="text-decoration: underline">
analyze
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-atwistedstrandofdarkbluepearlsshotwithsilver">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The pearls has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this pearls nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The pearls is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Race: Forest Gnome<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the pearls.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div>
|| 125
|-
| a necklet of red steel roses edged in clear blue gem thorns || Weight: <1 pound|| || <div class="mw-customtoggle-aneckletofredsteelrosesedgedinclearbluegemthorns" style="text-decoration: underline">
analyze
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aneckletofredsteelrosesedgedinclearbluegemthorns">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The necklet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this necklet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The necklet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Race: Halfling<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the necklet.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div>
|| 125
|-
| a tree-shaped silver birch medallion on a silver cord || Weight: <1 pound|| || <div class="mw-customtoggle-atree-shapedsilverbirchmedalliononasilvercord" style="text-decoration: underline">
analyze
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-atree-shapedsilverbirchmedalliononasilvercord">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The medallion has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this medallion nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The medallion is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Race: Burghal Gnome<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the medallion.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div>
|| 125
|-
| a platinum pendant dripping black crimson diamond tears || Weight: <1 pound|| || <div class="mw-customtoggle-aplatinumpendantdrippingblackcrimsondiamondtears" style="text-decoration: underline">
analyze
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aplatinumpendantdrippingblackcrimsondiamondtears">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The pendant has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this pendant nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The pendant is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Race: Half-Krolvin<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the pendant.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div>
|| 125
|-
| a silver necklace suspending an ice blue diamond songbird || Weight: <1 pound|| || <div class="mw-customtoggle-asilvernecklacesuspendinganicebluediamondsongbird" style="text-decoration: underline">
analyze
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asilvernecklacesuspendinganicebluediamondsongbird">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The necklace has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this necklace nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The necklace is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Race: Erithian<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the necklace.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div>
|| 125
|-
| a choker of alternating white cedar and black diamond tiles || Weight: <1 pound|| || <div class="mw-customtoggle-achokerofalternatingwhitecedarandblackdiamondtiles" style="text-decoration: underline">
analyze
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-achokerofalternatingwhitecedarandblackdiamondtiles">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The choker has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this choker nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The choker is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Race: Aelotoi<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the choker.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div>
|| 125
|-
|}
{{Container|
|container=On the chairs you see:}}
{| {{prettytable}}
| a spiraled white gold and azure blazestar band || Weight: <1 pound|| || <div class="mw-customtoggle-aspiraledwhitegoldandazureblazestarband" style="text-decoration: underline">
analyze
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-aspiraledwhitegoldandazureblazestarband">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The band has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this band nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The band is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Gender: Male<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the band.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div>
|| 175
|-
| a golden blazestar-spliced blued steel ring || Weight: <1 pound|| || <div class="mw-customtoggle-agoldenblazestar-splicedbluedsteelring" style="text-decoration: underline">
analyze
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-agoldenblazestar-splicedbluedsteelring">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The ring has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this ring nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The ring is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Gender: Female<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the ring.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div>
|| 175
|-
|}
</blockquote>

===Hallway===

{{RoomDescription|
|roomname=The Messy Alchemist, Hallway
|desc=Black walls are lined with windows that are painted over so darkly that it's impossible to see out of them. Brilliant glowing pink and blue paint marks up the walls in large splashes of color, illuminating a purple-painted archway and a threadbare rug with green hexagonal patterning on it. A finely carved wooden desk sprawls out in the middle of the hallway, blocking part of the passage. You also see a neatly lettered sign propped up against the wall.
|exits = none}}
{{sign|margin-right=40%
|sign=~Welcome, welcome, WELCOME!~
SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe.
(Of course it's mine. I didn't steal it, if that's what you're implying!)
If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!):
wIDe wRIsTlEt- maLe eLF of ta'lOEntHrA
blAck wRIsTlEt - MalE HaLfLiNG of tHE mHOragIAn
pINk PEarL bRACeLeT - maLE DWARF of paRkSHnuuM CLaN
stEEL wRiST cUfF - femaLE eLf of tA'ARdenAi
bLaCK bRACeLeT - feMale HUmaN of tALaDOOr
dREAmSTonE wRIsTlEt - feMalE ErItHIaN of YAcHAN daI}}<blockquote>

{{big|'''[[Disguise Elixir Item]]s}}

{{Container|
|container=On the finely carved wooden desk you see:}}
{| {{prettytable}}
| a wide wristlet of sinuous pink coral tendrils || Weight: <1 pound|| || <div class="mw-customtoggle-awidewristletofsinuouspinkcoraltendrils" style="text-decoration: underline">
analyze
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-awidewristletofsinuouspinkcoraltendrils">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The wristlet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this wristlet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The wristlet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Race: Elf<br>Culture: Loenthra<br>Gender: Male<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the wristlet.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div>
|| 250
|-
| a pink sapphire-swirled black opal wristlet || Weight: <1 pound|| || <div class="mw-customtoggle-apinksapphire-swirledblackopalwristlet" style="text-decoration: underline">
analyze
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-apinksapphire-swirledblackopalwristlet">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The wristlet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this wristlet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The wristlet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Race: Halfling<br>Culture: Mhoragian<br>Gender: Male<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the wristlet.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div>
|| 250
|-
| a bracelet of black jade-centered pink pearl blossoms || Weight: <1 pound|| || <div class="mw-customtoggle-abraceletofblackjade-centeredpinkpearlblossoms" style="text-decoration: underline">
analyze
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abraceletofblackjade-centeredpinkpearlblossoms">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The bracelet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this bracelet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The bracelet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Race: Dwarf<br>Culture: Parkshnuum Clan<br>Gender: Male<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the bracelet.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div>
|| 250
|-
| a blackened steel wrist cuff edged with a spray of pink topaz || Weight: <1 pound|| || <div class="mw-customtoggle-ablackenedsteelwristcuffedgedwithasprayofpinktopaz" style="text-decoration: underline">
analyze
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ablackenedsteelwristcuffedgedwithasprayofpinktopaz">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The cuff has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this cuff nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The cuff is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Race: Elf<br>Culture: Ardenai<br>Gender: Female<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the cuff.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div>
|| 250
|-
| a black moonstone bracelet inset with pink dreamstone shards || Weight: <1 pound|| || <div class="mw-customtoggle-ablackmoonstonebraceletinsetwithpinkdreamstoneshards" style="text-decoration: underline">
analyze
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ablackmoonstonebraceletinsetwithpinkdreamstoneshards">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The bracelet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this bracelet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The bracelet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Race: Human<br>Culture: Talador<br>Gender: Female<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the bracelet.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div>
|| 250
|-
| a rose cut-out thinly sheared black dreamstone wristlet || Weight: <1 pound|| || <div class="mw-customtoggle-arosecut-outthinlyshearedblackdreamstonewristlet" style="text-decoration: underline">
analyze
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-arosecut-outthinlyshearedblackdreamstonewristlet">--------- DISGUISE ELIXIR ITEM - ANALYZE INFO ---------<br>This is a Disguise Elixir item. Depending on its setup, it will change the appearance of the race, culture, and/or gender of a character. This is a temporary effect -- not a permanent change.<br>This item provides an aesthetic disguise without any mechanical benefits. It is Tier 1 (of 2 currently).<br>The wristlet has 10 charges remaining. The item will NOT crumble when it is used up. Any willing merchant can recharge the item to have a maximum of 10 charges; some less frequent merchants may be able to recharge higher than that.<br>Each charge on this wristlet nets the character roughly 8 hours and 0 minutes of disguise time until the disguise is eliminated (either through naturally running its course, removing the item prematurely via PULL). There is a very rare chance during each charge cycle that the disguise will prematurely end on its own well before the full time has elapsed. Also note that death automatically ousts the disguise from a character.<br>The wristlet is set up to place the following aesthetic attributes on a character. Altering these settings may only be done on rare occasions by qualified persons; it is not a general merchant service.<br>Race: Erithian<br>Culture: Yachan Dai<br>Gender: Female<br>Currently you are able to try to PUSH (to activate), PULL (to deactivate), LICK, and RUB (toggles item's visibility while active) the wristlet.<br>Aesthetic alterations to the item itself are acceptable -- they just must make sense for where the item is worn. Note that needles come out of the underside of the item, so nothing in the alteration should prevent that from logically occurring.<br>-----------------------------------------------------</div>
|| 250
|-
|}
</blockquote><section end=current />

==Archived Inventory==
<section begin=archive />
<includeonly>
===The Messy Alchemist===
</includeonly>
Updated 8/14/2019

{{sign|margin-right=35%
|sign=~Welcome, welcome, WELCOME!~

SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe.
(Of course it's mine. I didn't steal it, if that's what you're implying!)

If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!):

caRApace-linked Anklet - aelotoi
rotted WooD armbAnd - erithian
ROA'TER-shaped earring - half-KrOlViN
topAz PROmiSE baN - BUrGhAl GNome
OPAL TeardROp NEckLAcE - halfLINg
thReE-sTranDeD chOKEr - FOResT gnOME
ebON ANd jADE peaRLs - DWarF
mud-Encrusted WristleT - eLf
JET bead anklet - DARK eLF
grEEn skelEton bracElet - sylvankIND
WORM-shaped RiNg - Half-ELf
black diamond eaRRing - giantMAn
goLD aRMbanD - huMaN

pendant of twisted ZIRCOn - femaLe
pendant of curved ZIRCOn - maLe}}
<blockquote>
{{big|'''[[Disguise Elixir Item]]s}}

{{Container|
|container=On the bright pink bench you see:}}
{| {{prettytable}}
| a bronze carapace-linked anklet || Aelotoi || rowspan=13|100
|-
| a center-split rotted wood armband || Erithian
|-
| a beveled roa'ter-shaped earring || Half-Krolvin
|-
| a chipped topaz promise band || Burghal Gnome
|-
| a scratched opal teardrop necklace || Halfling
|-
| a dull steel three-stranded choker || Forest Gnome
|-
| a strand of ebon and jade pearls || Dwarf
|-
| a warped mud-encrusted wristlet || Elf
|-
| a rough-edged jet bead anklet || Dark Elf
|-
| a bright green skeletal bracelet || Sylvankind
|-
| a segmented worm-shaped ring || Half-Elf
|-
| an ovular black diamond earring || Giantman
|-
| a rusted gold armband || Human
|-
|}

{{Container|
|container=On the pale yellow chair you see:}}
{| {{prettytable}}
| a subtly curved zircon pendant || ||male|| 150
|-
| a tightly twisted zircon pendant || ||female|| 150
|-
|}
</blockquote>

{{sign|margin-right=35%
|sign=~Welcome, welcome, WELCOME!~

SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs. My OWN speCial recipe.
(Of course it's mine. I didn't steal it, if that's what you're implying!)

If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion. Not BEcome!):
JEt-scAlED tALisman - femaLE halFlING of BrUGHAN
IVoRY fIsH talisMaN - feMale ErItHIaN of SUrATH daI
bEar-SHAped talismAn - REalLy? feMalE gianTMan of T'kiREm clAN
BRANCh-ShaPED talisMAM - maLe sYlVaNKiND of laSSAraN
GlASs gADgET taLIsman - MalE BURgHAl gnOme of nYlEM
coOpER pYRaMID TaLIsman - maLE DarK eLf of FaeNDryL
}}

<blockquote>
{{big|'''[[Disguise Elixir Item]]s}}

{{Container|
|container=On the carved wooden desk you see:}}
{| {{prettytable}}
| a ruby-limned copper pyramid talisman || ||pin-worn|| 250
|-
| a warped glass gadget talisman || ||pin-worn|| 250
|-
| a flowering branch-shaped talisman || ||pin-worn|| 250
|-
| a slate rearing bear-shaped talisman || ||pin-worn|| 250
|-
| an emerald-eyed ivory ram talisman || ||pin-worn|| 250
|-
| an opalescent jet-scaled fish talisman || ||pin-worn|| 250
|-
|}
</blockquote>


====Created February 2018; Removed December 2018====

{{Container|
|container=On the bright pink bench you see:}}
{| {{prettytable}}
| a speckled toad-shaped pendant || Dwarf
|-
|}

<section end=archive />



[[Category: Bloodriven Village Shops|M]]

Latest revision as of 19:37, 10 August 2022

Current Shop Listing

The August 2022 run of Duskruin was the final run of this shop.
a slipshod building painted in bright glowing red colors, [Map Room 19], Room# 8214519, Lich# L26871, go slipshod building

The Messy Alchemist

[The Messy Alchemist - 8212601]
Dozens upon dozens of colorful flasks and ampoules are strewn across the worktable and a counter spanning across a goodly portion of the low-ceilinged room. The remainder of the room is filled with a scattering of benches and chairs, several of which are topped with various odds and ends. Especially startling in the dim lighting, glowing stains of bright blues and greens are splattered across the black walls in a sort of artistically messy display and reflected in a series of tall mirrors. You also see a neatly lettered sign propped up between two chairs and a purple-painted archway.
Obvious exits: out
a tall mirror


a neatly lettered sign propped up between two chairs

In the Common language, it reads:
~Welcome, welcome, WELCOME!~

SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs.  My OWN speCial recipe.
                (Of course it's mine.  I didn't steal it, if that's what you're implying!)

If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion.  Not BEcome!):

(bLaCK StEEl) wRiST cUfF - aeLOtoi
DaGgeR wRiST cUfF - ERIthian
cOIled bRACeLeT - half-KrOlViN
AnVIl wRiST cUfF - BUrGhAl GNome
sCulPTeD bRACeLeT - halfLINg
sIlvER wRIstBAnd - FOResT gnOME
(SUnsToNEs) wRiST cUfF - DWarF
PURple aMetHYst bRACeLeT - eLf
FeAtHeR-ADorNeD wRIsTlEt - DARK eLF
intERloCKinG rings wRIsTlEt - sylvankIND
gOldEN kEys bRACeLeT - Half-ELf
BUddiNg RosE wRIsTlEt - giantMAn
triDEnT-clASpeD bRACeLeT - huMaN

yeLLoW roSe amUlEt - femaLe
REd roSE amUlEt - maLe

On the bright pink bench you see: a black steel wrist cuff faintly etched with a silvered sword, a bent and mangled ivory-hilted dagger wrist cuff, an oddly coiled black paintbrush handle bracelet, a crudely warped anvil wrist cuff, a silver wristband formed in the shape of a closing fist, a bracelet of sculpted lilies, a wrist cuff inset with yellow sunstone veins, a jet rose and purple amethyst bracelet, a white feather-adorned wristlet, a wristlet comprised of five interlocking scroll rings, a bracelet of fused golden keys, a red-painted ivory budding rose wristlet, and a silver trident-clasped bracelet.

Item Type Info Details Price
a black steel wrist cuff faintly etched with a silvered sword < 1 lb
wrist-worn
Disguise Elixir - Aelotoi
Analyze
Analyze:
This is a Disguise Elixir item!
  Tier: 1 (of 2)
  Charges remaining: 10 (NOT crumbly)
  Duration per activation: 8 hrs

Aspects Altered:
  Race: Aelotoi

Verbs: PUSH, PULL LICK, RUB
125
a bent and mangled ivory-hilted dagger wrist cuff < 1 lb
wrist-worn
Disguise Elixir - Erithian
Analyze
Analyze:
This is a Disguise Elixir item!
  Tier: 1 (of 2)
  Charges remaining: 10 (NOT crumbly)
  Duration per activation: 8 hrs

Aspects Altered:
  Race: Erithian

Verbs: PUSH, PULL LICK, RUB
125
an oddly coiled black paintbrush handle bracelet < 1 lb
wrist-worn
Disguise Elixir - Half-Krolvin
Analyze
Analyze:
This is a Disguise Elixir item!
  Tier: 1 (of 2)
  Charges remaining: 10 (NOT crumbly)
  Duration per activation: 8 hrs

Aspects Altered:
  Race: Half-Krolvin

Verbs: PUSH, PULL LICK, RUB
125
a crudely warped anvil wrist cuff < 1 lb
wrist-worn
Disguise Elixir - Burghal Gnome
Analyze
Analyze:
This is a Disguise Elixir item!
  Tier: 1 (of 2)
  Charges remaining: 10 (NOT crumbly)
  Duration per activation: 8 hrs

Aspects Altered:
  Race: Burghal Gnome

Verbs: PUSH, PULL LICK, RUB
125
a silver wristband formed in the shape of a closing fist < 1 lb
wrist-worn
Disguise Elixir - Forest Gnome
Analyze
Analyze:
This is a Disguise Elixir item!
  Tier: 1 (of 2)
  Charges remaining: 10 (NOT crumbly)
  Duration per activation: 8 hrs

Aspects Altered:
  Race: Forest Gnome

Verbs: PUSH, PULL LICK, RUB
125
a bracelet of sculpted lilies < 1 lb
wrist-worn
Disguise Elixir - Halfling
Analyze
Analyze:
This is a Disguise Elixir item!
  Tier: 1 (of 2)
  Charges remaining: 10 (NOT crumbly)
  Duration per activation: 8 hrs

Aspects Altered:
  Race: Halfling

Verbs: PUSH, PULL LICK, RUB
125
a wrist cuff inset with yellow sunstone veins < 1 lb
wrist-worn
Disguise Elixir - Dwarf
Analyze
Analyze:
This is a Disguise Elixir item!
  Tier: 1 (of 2)
  Charges remaining: 10 (NOT crumbly)
  Duration per activation: 8 hrs

Aspects Altered:
  Race: Dwarf

Verbs: PUSH, PULL LICK, RUB
125
a jet rose and purple amethyst bracelet < 1 lb
wrist-worn
Disguise Elixir - Elf
Analyze
Analyze:
This is a Disguise Elixir item!
  Tier: 1 (of 2)
  Charges remaining: 10 (NOT crumbly)
  Duration per activation: 8 hrs

Aspects Altered:
  Race: Elf

Verbs: PUSH, PULL LICK, RUB
125
a white feather-adorned wristlet < 1 lb
wrist-worn
Disguise Elixir - Dark Elf
Analyze
Analyze:
This is a Disguise Elixir item!
  Tier: 1 (of 2)
  Charges remaining: 10 (NOT crumbly)
  Duration per activation: 8 hrs

Aspects Altered:
  Race: Dark Elf

Verbs: PUSH, PULL LICK, RUB
125
a wristlet comprised of five interlocking scroll rings < 1 lb
wrist-worn
Disguise Elixir - Sylvankind
Analyze
Analyze:
This is a Disguise Elixir item!
  Tier: 1 (of 2)
  Charges remaining: 10 (NOT crumbly)
  Duration per activation: 8 hrs

Aspects Altered:
  Race: Sylvankind

Verbs: PUSH, PULL LICK, RUB
125
a bracelet of fused golden keys < 1 lb
wrist-worn
Disguise Elixir - Half-Elf
Analyze
Analyze:
This is a Disguise Elixir item!
  Tier: 1 (of 2)
  Charges remaining: 10 (NOT crumbly)
  Duration per activation: 8 hrs

Aspects Altered:
  Race: Half-Elf

Verbs: PUSH, PULL LICK, RUB
125
a red-painted ivory budding rose wristlet < 1 lb
wrist-worn
Disguise Elixir - Giant
Analyze
Analyze:
This is a Disguise Elixir item!
  Tier: 1 (of 2)
  Charges remaining: 10 (NOT crumbly)
  Duration per activation: 8 hrs

Aspects Altered:
  Race: Giant

Verbs: PUSH, PULL LICK, RUB
125
a silver trident-clasped bracelet < 1 lb
wrist-worn
Disguise Elixir - Human
Analyze
Analyze:
This is a Disguise Elixir item!
  Tier: 1 (of 2)
  Charges remaining: 10 (NOT crumbly)
  Duration per activation: 8 hrs

Aspects Altered:
  Race: Human

Verbs: PUSH, PULL LICK, RUB
125

On the pale yellow chair you see: a yellowish red rose amulet and a reddish yellow rose amulet.

Item Type Info Details Price
a yellowish red rose amulet < 1 lb
neck-worn
Disguise Elixir - Male
Analyze
Analyze:
This is a Disguise Elixir item!
  Tier: 1 (of 2)
  Charges remaining: 10 (NOT crumbly)
  Duration per activation: 8 hrs

Aspects Altered:
  Gender: Male

Verbs: PUSH, PULL LICK, RUB
175
a reddish yellow rose amulet < 1 lb
neck-worn
Disguise Elixir - Female
Analyze
Analyze:
This is a Disguise Elixir item!
  Tier: 1 (of 2)
  Charges remaining: 10 (NOT crumbly)
  Duration per activation: 8 hrs

Aspects Altered:
  Gender: Female

Verbs: PUSH, PULL LICK, RUB
175

The Messy Alchemist, Hallway

[The Messy Alchemist, Hallway - 8212602]
Black walls are lined with windows that are painted over so darkly that it's impossible to see out of them. Brilliant glowing pink and blue paint marks up the walls in large splashes of color, illuminating a purple-painted archway and a threadbare rug with green hexagonal patterning on it. A finely carved wooden desk sprawls out in the middle of the hallway, blocking part of the passage. You also see a neatly lettered sign propped up against the wall.
Obvious exits: none
a neatly lettered sign propped up against the wall

In the Common language, it reads:
~Welcome, welcome, WELCOME!~

SoMEwHere IN herE, there ARE sOmE itEMs filled with a wONDERfUl eLIXirs.  My OWN speCial recipe.
                (Of course it's mine.  I didn't steal it, if that's what you're implying!)

If YOu can fiND them, tHese eLIXirs will TEMPOraryiLY make YoU lOOk like (only LOOK LIKE an illusion.  Not BEcome!):

MUsiCaL noTe nEcKlAcE - feMale half-KrOlViN of tHE KLinAsT
cRowN-sHaPEd NEckLET - maLE sylvankIND of FrEsiaWn D'AhRanAl
dolPhIN PendANT - maLE HUmaN of bOUrTh
giLdED lEaf PendANT - feMale DWARF of reZnEK CLaN
goLDen ShEAF amUlEt - maLE ErItHIaN of TIcHAN dal
ShIEld-sHaPEd amUlEt - feMale HaLfLiNG of tHE paRaDiS

On the carved wooden desk you see: a black and white shield-shaped amulet, an amulet cast into a spiral of golden sheaves of grain, a simple gilded leaf pendant, a silver-glazed dolphin pendant, an inverted golden crown-shaped necklet, and a necklace of cascading golden musical note tiers.

Item Type Info Details Price
a black and white shield-shaped amulet < 1 lb
neck-worn
Disguise Elixir - Halfling/Paradis/Female
Analyze
Analyze:
This is a Disguise Elixir item!
  Tier: 1 (of 2)
  Charges remaining: 10 (NOT crumbly)
  Duration per activation: 8 hrs

Aspects Altered:
  Race: Halfling
  Culture: Paradis
  Gender: Female

Verbs: PUSH, PULL LICK, RUB
250
an amulet cast into a spiral of golden sheaves of grain < 1 lb
neck-worn
Disguise Elixir - Erithian/Tichan Dai/Male
Analyze
Analyze:
This is a Disguise Elixir item!
  Tier: 1 (of 2)
  Charges remaining: 10 (NOT crumbly)
  Duration per activation: 8 hrs

Aspects Altered:
  Race: Erithian
  Culture: Tichan Dai
  Gender: Male

Verbs: PUSH, PULL LICK, RUB
250
a simple gilded leaf pendant < 1 lb
neck-worn
Disguise Elixir - Dwarf/Reznek Clan/Female
Analyze
Analyze:
This is a Disguise Elixir item!
  Tier: 1 (of 2)
  Charges remaining: 10 (NOT crumbly)
  Duration per activation: 8 hrs

Aspects Altered:
  Race: Dwarf
  Culture: Reznek Clan
  Gender: Female

Verbs: PUSH, PULL LICK, RUB
250
a silver-glazed dolphin pendant < 1 lb
neck-worn
Disguise Elixir - Human/Bourth/Male
Analyze
Analyze:
This is a Disguise Elixir item!
  Tier: 1 (of 2)
  Charges remaining: 10 (NOT crumbly)
  Duration per activation: 8 hrs

Aspects Altered:
  Race: Human
  Culture: Bourth
  Gender: Male

Verbs: PUSH, PULL LICK, RUB
250
an inverted golden crown-shaped necklet < 1 lb
neck-worn
Disguise Elixir - Sylvankind/Fresiawn D'ahranal/Male
Analyze
Analyze:
This is a Disguise Elixir item!
  Tier: 1 (of 2)
  Charges remaining: 10 (NOT crumbly)
  Duration per activation: 8 hrs

Aspects Altered:
  Race: Sylvankind
  Culture: Fresiawn D'ahranal
  Gender: Male

Verbs: PUSH, PULL LICK, RUB
250
a necklace of cascading golden musical note tiers < 1 lb
neck-worn
Disguise Elixir - Half-Krolvin/Half-Krolvin of the Hos'tau Klinast/Female
Analyze
Analyze:
This is a Disguise Elixir item!
  Tier: 1 (of 2)
  Charges remaining: 10 (NOT crumbly)
  Duration per activation: 8 hrs

Aspects Altered:
  Race: Half-Krolvin
  Culture: Half-Krolvin of the Hos'tau Klinast
  Gender: Female

Verbs: PUSH, PULL LICK, RUB
250


Previous Shop Listings