Spin Attack: Difference between revisions

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{{Player System Manager
{{combat maneuver
|mnemonic = sattack
| available=[[Warrior]]s, [[Rogue]]s, [[Bard]]s, [[Monk]]s
|verb = [[CMAN]]
| mnemonic=SATTACK
|category = Warrior Guild
| roundtime = [[ATTACK (verb)|ATTACK]]-2
|type = Attack
| cost=15, can POP muscles; see details
|roundtime = ATTACK-2
| prereqs=None
|stamina = 15
| requirements=None
|offensivegear = Both hands
| sq1 = 2
|attributes = <br>Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Target Stance Bonus<br>
| sq2 = 4
|availableto = [[Warrior]]s, [[Rogue]]s, [[Ranger]]s, [[Bard]]s, [[Monk]]s, [[Paladin]]s
| sq3 = 6
}}
| sq4 = 8
{{PSM3.0costs
| sq5 = 10
| se1 = 3
|rank1 = 2
| se2 = 6
|rank2 = 4
| se3 = 9
|rank3 = 6
| se4 = 12
|rank4 = 8
| se5 = 15
|rank5 = 10
}}
| pu1 = -}}
{{TOC limit|2}}

{{PSMinfo
The user of the '''Spin Attack''' [[Combat Maneuvers|combat maneuver]] will see an increase to their [[Attack Strength]] (AS) and [[Dodge]] Skill of +3 per rank for the duration of one attack. A Spin Attack is two seconds faster than a traditional attack.
|description = Make a flashy, spinning attack against your target.

|mechanics = Grants a bonus of {{mono|(Rank * 3)}} to [[attack strength|Attack Strength (AS)]] for the duration of one attack. Applies [[Enhance (effect)|Enhance Dodge]] with a power of {{mono|(3 * Rank)}} for 10 seconds.
This maneuver is also available through the [[Warrior Guild]] as a [[Warrior Tricks|warrior trick]].
|additionalinfo = This maneuver is also available through the [[Warrior Guild]] as a [[Warrior Tricks|warrior trick]].

==[[Stamina]] cost==
===[[Stamina]] cost===

The minimum stamina cost is 8 and the maximum is 15. Additional stamina costs are determined by the Base Weapon Speed of your attack. Weapon weight is no longer a factor in the stamina cost of this maneuver.
The minimum stamina cost is 8 and the maximum is 15. Additional stamina costs are determined by the Base Weapon Speed of your attack. Weapon weight is no longer a factor in the stamina cost of this maneuver.
*For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied.
*For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied.
*For weapons with a base speed greater than 5, an escalating penalty of an additional +1 stamina per second over 5 seconds is applied. This additional +1 stamina penalty is applied on top of whatever the previous second's stamina penalty is.
*For weapons with a base speed greater than 5, an escalating penalty of an additional +1 stamina per second over 5 seconds is applied. This additional +1 stamina penalty is applied on top of whatever the previous second's stamina penalty is.
*For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result.
*For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result.
}}

==Resources==
==Resources==
* [[/saved posts|Saved posts]]
*[[List of combat maneuvers by profession]]
* [[Player System Manager/saved posts|Player System Manager saved posts]]
*[http://www.play.net/gs4/info/maneuvers/list.asp#spinattack Combat Maneuvers List: Spin Attack] on play.net

[[Category:Combat Maneuvers]]
[[Category:Combat Maneuvers]]
[[Category:Warrior Guild Skills]]

Latest revision as of 05:52, 1 August 2021

Spin Attack
Mnemonic [sattack]
Activating Verb CMAN
Category Warrior Guild
Type Attack
Roundtime ATTACK-2
Stamina Cost 15
Offensive Gear Both hands
Attributes
Hostile
Initiator Stance Penalty
Shield Defensive Bonus
Target Stance Bonus
Available To Warriors, Rogues, Rangers, Bards, Monks, Paladins
Rank Cost/acquired at
1 2  
2
3
4
5 10

Description

Make a flashy, spinning attack against your target.

Mechanics

Grants a bonus of (Rank * 3) to Attack Strength (AS) for the duration of one attack. Applies Enhance Dodge with a power of (3 * Rank) for 10 seconds.

Additional Information

This maneuver is also available through the Warrior Guild as a warrior trick.

Stamina cost

The minimum stamina cost is 8 and the maximum is 15. Additional stamina costs are determined by the Base Weapon Speed of your attack. Weapon weight is no longer a factor in the stamina cost of this maneuver.

  • For weapons with a base speed of 5 or less, a stamina penalty of +2 per second of base speed is applied.
  • For weapons with a base speed greater than 5, an escalating penalty of an additional +1 stamina per second over 5 seconds is applied. This additional +1 stamina penalty is applied on top of whatever the previous second's stamina penalty is.
  • For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result.

Resources