Fishie: Difference between revisions
MOD-GSMOTTE (talk | contribs) (Updated per Help:Item_scripts and conversation with GM Xeraphina.) |
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'''Fishies''' are scripted pets introduced at [[Ebon Gate 2018]] by [[User:GS4-QUILIC|GM Quilic]] and distributed and unlocked by an NPC named [[Ambie]] at [[Caligos Isle]] only. At release, fishies had four tiers available. At [[Ebon Gate 2019]], fishies received an upgrade that provided two additional tiers, for a total of six. |
'''Fishies''' are scripted pets introduced at [[Ebon Gate 2018]] by [[User:GS4-QUILIC|GM Quilic]] and distributed and unlocked by an NPC named [[Ambie]] at [[Caligos Isle]] only. At release, fishies had four tiers available. At [[Ebon Gate 2019]], fishies received an upgrade that provided two additional tiers, for a total of six. |
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{{TOC limit|2}} |
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==Analyze== |
==Analyze== |
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Below is the base {{boldmono|[[ANALYZE (verb)|ANALYZE]]}}. Additional information found in the {{boldmono|ANALYZE}} as part of tier unlocks can be found beneath each additional tier. |
Below is the base {{boldmono|[[ANALYZE (verb)|ANALYZE]]}}. Additional information found in the {{boldmono|ANALYZE}} as part of tier unlocks can be found beneath each additional tier. |
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{{ |
<pre{{log2}}> |
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You analyze your translucent sack and sense that the creator has provided the following information: |
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You get the feeling that your sack contains a very special "Fishie"! |
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This is a relatively small piranha. |
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This fish is muddy brown in color. |
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This fish has milky white eyes. |
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This fish's sack is being held closed by a length of wire. |
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Certain merchants may alter the items listed above in bold text, but no other alterations are possible. |
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Your fishie is Tier 2 of 6. It will now react to STARE, RAISE (when worn), POKE, and POINT. In addition, a singsong voice in your head reminds you that "Fishies don't like kitties!" |
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It will also react to TAP, NUDGE, and TURN, and you can feed it meat! Be aware that you will LOSE any meat you feed it! |
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</pre> |
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<!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
<!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
|- {{verbtableheader}} |
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! style="width:5em;"| |
! style="width:5em;"|Verb |
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! First |
! First |
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! Third |
! Third |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
|- {{verbtableheader}} |
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! style="width:5em;"| |
! style="width:5em;"|Verb |
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! First |
! First |
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! Third |
! Third |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
|- {{verbtableheader}} |
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! style="width:5em;"| |
! style="width:5em;"|Verb |
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! First |
! First |
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! Third |
! Third |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
|- {{verbtableheader}} |
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! style="width:5em;"| |
! style="width:5em;"|Verb |
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! First |
! First |
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! Third |
! Third |
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|type=Fluff<!-- REQUIRED: Mechanical or Fluff. --> |
|type=Fluff<!-- REQUIRED: Mechanical or Fluff. --> |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemclass= |
|itemclass=Creature <!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Jewelry, Container, Miscellaneous. --> |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be |
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
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|itemclass3= |
|itemclass3= |
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|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
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==Additional Information== |
==Additional Information== |
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Fishes can only be upgraded by the original owner. However, many of the verbs are functional for whoever is wearing the sack. |
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===Look=== |
===Look=== |
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Fishies come in "a translucent sack", which cannot be altered in any way. There are four items that can be customized, however, by any willing merchant: the fish size and type, fish color, fish eyes, and sack closure. When {{boldmono|[[LOOK (verb)|LOOKed]]}} at, the sack shows: |
Fishies come in "a translucent sack", which cannot be altered in any way. There are four items that can be customized, however, by any willing merchant: the fish size and type, fish color, fish eyes, and sack closure. When {{boldmono|[[LOOK (verb)|LOOKed]]}} at, the sack shows: |
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<pre{{log2}}>This translucent sack is a little more than half-filled with brackish water. Drifting in the sack is (a relatively small piranha), with some decidedly unusual features. The fish's head is too large for its body, and its scales are a (muddy brown) color. Massively oversized teeth protrude from the fish's jawline, and its eyes are bloodshot, with one twice the size of the other. The translucent sack is held tightly shut with (a length of strong wire).</pre> |
<pre{{log2}}>This translucent sack is a little more than half-filled with brackish water. Drifting in the sack is (a relatively small piranha), with some decidedly unusual features. The fish's head is too large for its body, and its scales are a (muddy brown) color. Massively oversized teeth protrude from the fish's jawline, and its eyes are bloodshot, with one twice the size of the other. The translucent sack is held tightly shut with (a length of strong wire).</pre> |
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==See Also== |
===See Also=== |
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*[[List of ambient pets]] |
*[[List of ambient pets]] |
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Latest revision as of 10:34, 3 May 2023
Fishies are scripted pets introduced at Ebon Gate 2018 by GM Quilic and distributed and unlocked by an NPC named Ambie at Caligos Isle only. At release, fishies had four tiers available. At Ebon Gate 2019, fishies received an upgrade that provided two additional tiers, for a total of six. AnalyzeBelow is the base ANALYZE. Additional information found in the ANALYZE as part of tier unlocks can be found beneath each additional tier. You analyze your translucent sack and sense that the creator has provided the following information: You get the feeling that your sack contains a very special "Fishie"! This is a relatively small piranha. This fish is muddy brown in color. This fish has milky white eyes. This fish's sack is being held closed by a length of wire. Certain merchants may alter the items listed above in bold text, but no other alterations are possible. Your fishie is Tier 2 of 6. It will now react to STARE, RAISE (when worn), POKE, and POINT. In addition, a singsong voice in your head reminds you that "Fishies don't like kitties!" It will also react to TAP, NUDGE, and TURN, and you can feed it meat! Be aware that you will LOSE any meat you feed it!
Tier 0This is the intial release version.Tier 1At this tier, fishies learn to eat meat.Usage
Tier 2At this tier, fishies get more verbs and become to interact with Dhu kittens.Usage
Tier 3At this tier, Ambie will add a name to the fishie which only the owner will see in all the verb messaging. This unlocks another verb as well.Usage
Tier 4At this tier, the fishie acquires ambient scripts and the ability to toggle them on and off.Usage
Tier 5At this tier, the fishie can eat low cost items that are neither magical nor metal.Tier 6At this tier, the fishie will eat magical and metal items of higher cost.AnalyzeYou get the feeling that your sack contains a very special "Fishie"! This is a relatively small pirahna. This fish is muddy brown in color. This fish has milky white eyes. This fish's sack is being held closed by a length of wire. Certain merchants may alter the items listed above in bold text, but no other alterations are possible. Your fishie is Tier 6 of 6. It has ambient scripts which can be toggled with RUB and PROD! It will also react to STARE, RAISE (when worn), POKE, POINT, NUDGE, TURN, and SHAKE. Your fishie has a name, and you can feed it anything at all (that's not too valuable)! Be aware that you will LOSE any item you feed it forever. |
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Additional Information
Fishes can only be upgraded by the original owner. However, many of the verbs are functional for whoever is wearing the sack.
Look
Fishies come in "a translucent sack", which cannot be altered in any way. There are four items that can be customized, however, by any willing merchant: the fish size and type, fish color, fish eyes, and sack closure. When LOOKed at, the sack shows:
This translucent sack is a little more than half-filled with brackish water. Drifting in the sack is (a relatively small piranha), with some decidedly unusual features. The fish's head is too large for its body, and its scales are a (muddy brown) color. Massively oversized teeth protrude from the fish's jawline, and its eyes are bloodshot, with one twice the size of the other. The translucent sack is held tightly shut with (a length of strong wire).
Ambients
This section has not been added yet; please add to it now!