Internal Power: Difference between revisions

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(updated templates, removed outdated play.net link)
(Updated to reflect PSM3 update.)
 
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{{Player System Manager
{{Player System Manager
|mnemonic = ipower
|mnemonic = ipower
|type = Active Buff
|verb = [[CMAN]]
|type = Buff
|stamina = 20
|stamina = 20
|requirements = None
|availableto = [[Monk]]s
|availableto = [[Monk]]s
|availablein = Combat Maneuvers
}}
}}
{{PSM3.0costs
{{PSMcosts
|sq1 = 2|se1 = -|pu1 = -
|rank1 = 2
|sq2 = 4
|rank2 = 4
|sq3 = 6
|rank3 = 6
|sq4 = 8
|rank4 = 8
|sq5 = 10
|rank5 = 10
}}
}}
{{PSMinfo
{{PSMinfo
|description = Restore your inner well-being and heal yourself.
|mechanics = Allows you to immediately heal up to (15 + (5 * rank)) Health Points (HP) upon invocation. At rank 5, if already at full HP, this maneuver can be used to heal a minor wound. This latter use requires 10 seconds of Roundtime, which can be reduced by one second per three ranks of [[Mental Lore, Transformation]].
|mechanics = Allows you to immediately heal up to {{mono|(15 + (5 * rank))}} [[health|Health Points (HP)]] upon invocation. At rank 5, if already at full HP, this maneuver can be used to heal a minor [[wound]]. This latter use requires 10 seconds of [[Roundtime]], which can be reduced by one second per three ranks of [[Mental Lore, Transformation|Mental Lore: Transformation]].
|additionalinfo = Obtaining 1 rank is an effective method of keeping up health when hunting [[glistening cerebralite]]s, where a certain amount of [[Pain]] retaliation is inevitable.
}}


==Resources==
==Resources==
* [[/saved posts|Saved posts]]
*[[List of combat maneuvers by profession]]
* [[Player System Manager/saved posts|Player System Manager saved posts]]

[[Category:Combat Maneuvers]]
{{stub}}
}}

Latest revision as of 20:44, 1 August 2021

Internal Power
Mnemonic [ipower]
Activating Verb CMAN
Type Buff
Stamina Cost 20
Available To Monks
Rank Cost/acquired at
1 2  
2
3
4
5 10

Description

Restore your inner well-being and heal yourself.

Mechanics

Allows you to immediately heal up to (15 + (5 * rank))Health Points (HP) upon invocation. At rank 5, if already at full HP, this maneuver can be used to heal a minor wound. This latter use requires 10 seconds of Roundtime, which can be reduced by one second per three ranks of Mental Lore: Transformation.


Resources