True Strike: Difference between revisions
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{{Player System Manager |
{{Player System Manager |
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|mnemonic = truestrike |
|mnemonic = truestrike |
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|verb = [[CMAN]] |
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|type = Attack |
|type = Attack |
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|roundtime = ATTACK-1 |
|roundtime = ATTACK-1 |
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|stamina = 15 |
|stamina = 15 |
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|offensivegear = Both hands |
|offensivegear = Both hands |
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|requirements = Cannot be used from hiding. |
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|availableto = [[Warrior]]s, [[Rogue]]s, [[Ranger]]s, [[Bard]]s, [[Monk]]s, [[Paladin]]s |
|availableto = [[Warrior]]s, [[Rogue]]s, [[Ranger]]s, [[Bard]]s, [[Monk]]s, [[Paladin]]s |
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}} |
}} |
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{{PSM3.0costs |
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{{PSMcosts |
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|rank1 = 2 |
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|rank2 = 4 |
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|rank3 = 6 |
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|rank4 = 8 |
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|rank5 = 10 |
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}} |
}} |
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{{TOC limit|2}} |
{{TOC limit|2}} |
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{{PSMinfo |
{{PSMinfo |
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|description = Attack a target with a true strike. |
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|mechanics = Increases the chance to hit your target for one attack. At Rank 1, True Strike changes the standard attack d100 roll to 20 + d80 and reduces the target's chances of evading, parrying, and/or blocking your attack by 10%. Each additional rank adds 10 to your combat roll (d80, d70, d60, d50, d40) and reduces your opponent's evasion, parry, and blocking ability by a further 10%. |
|mechanics = Increases the chance to hit your target for one attack. At Rank 1, True Strike changes the standard attack d100 roll to {{mono|20 + d80}} and reduces the target's chances of evading, parrying, and/or blocking your attack by 10%. Each additional rank adds 10 to your combat roll {{mono|(d80, d70, d60, d50, d40)}} and reduces your opponent's evasion, parry, and blocking ability by a further 10%. |
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|additionalinfo = A True Strike is one second faster than a traditional attack. |
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|additionalinfo = |
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===Stamina costs=== |
}}===Stamina costs=== |
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Additional stamina costs are determined by the Base Weapon Speed of your attack. A stamina penalty of +1 per second of base speed is applied for each second under 5 and +2 for each second over 5. For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result. |
Additional stamina costs are determined by the Base Weapon Speed of your attack. A stamina penalty of +1 per second of base speed is applied for each second under 5 and +2 for each second over 5. For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result. |
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Roundtime: 5 sec. |
Roundtime: 5 sec. |
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</pre> |
</pre> |
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<pre{{log2|margin-right=350px}}> |
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An Ithzir champion's eyes narrow in focus as she attacks. |
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An Ithzir champion swings a jagged steel flamberge at you! |
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AS: +450 vs DS: +432 with AvD: +40 + 60 + d40 roll: +37 = +155 |
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... and hits for 31 points of damage! |
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Deft swing strikes your neck. |
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Maybe not fatal but it's sure distracting. |
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You are stunned for 2 rounds! |
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</pre> |
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* [[/saved posts|Saved posts]] |
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* [[Player System Manager/saved posts|Player System Manager saved posts]] |
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*[[List of combat maneuvers by profession]] |
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}} |
Latest revision as of 13:42, 19 December 2022
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Description
Attack a target with a true strike.Mechanics
Increases the chance to hit your target for one attack. At Rank 1, True Strike changes the standard attack d100 roll to 20 + d80 and reduces the target's chances of evading, parrying, and/or blocking your attack by 10%. Each additional rank adds 10 to your combat roll (d80, d70, d60, d50, d40) and reduces your opponent's evasion, parry, and blocking ability by a further 10%.Stamina costs
Additional stamina costs are determined by the Base Weapon Speed of your attack. A stamina penalty of +1 per second of base speed is applied for each second under 5 and +2 for each second over 5. For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result.
Messaging
You swing a perfect imflass maul at a triton executioner! AS: +532 vs DS: +331 with AvD: +36 + 20 + d80 roll: +27 = +284 ... and hit for 158 points of damage! A mighty hit turns the triton executioner's insides to outsides! The triton executioner collapses, gurgling once with a wrathful look on her face before expiring. Roundtime: 5 sec.
An Ithzir champion's eyes narrow in focus as she attacks. An Ithzir champion swings a jagged steel flamberge at you! AS: +450 vs DS: +432 with AvD: +40 + 60 + d40 roll: +37 = +155 ... and hits for 31 points of damage! Deft swing strikes your neck. Maybe not fatal but it's sure distracting. You are stunned for 2 rounds!