Compartmentalized quiver: Difference between revisions
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<table><tr valign="top"><td> |
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{{iteminfo |
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'''Compartment quivers''' were initially released during [[Duskruin Arena| December 2018 Duskruin Arena]] and sold at [[:BVShop:Bundle_Up|Bundle Up]] to assist with ammo handling prior to the archery updates. The concept was designed and delivered by '''GM Avaluka'''. |
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|type= Mechanical <!-- REQUIRED: Mechanical or Fluff. --> |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering" --> |
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|itemclass= Container<!-- REQUIRED: Valid options are: Weapon, Armor, Clothing, Container, Miscellaneous. --> |
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|itemtype= Quiver <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
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|itemtype2= |
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|itemtype3= |
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|itemtype4= |
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|itemtype5= |
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|itemtype6= |
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|itemtype7= |
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|itemtype8= |
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|alter= Yes, Base and LONG only.<!-- REQUIRED: Yes or No --> |
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|ld= No <!-- REQUIRED: Yes or No --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
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|feature2= |
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|feature3= |
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|feature4= |
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|feature5= |
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|feature6= |
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|feature7= |
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|feature8= |
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|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
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|custom2= |
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|custom3= |
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|custom4= |
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|custom5= |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--> |
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|releasevenue= Duskruin Arena<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|tiered= Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= 3 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= Automated unlocking certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Automated unlocking certificate" ONLY. If both, enter at unlock2.--> |
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|unlock2= |
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|auction= <!-- OPTIONAL: This area is only REQUIRED if an item is an auction item or has an auction level unlock tier. --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
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|spell2= |
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|spell3= |
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|spell4= |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= Cannot be altered with a SHOW.<br>Must be metal.<br>Tier 2 and up need a minimum of 2 compartments. |
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}} |
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{{itemverb |
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|verb= RUB<!-- Verbs MUST be capitalized when entered. --> |
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|verb2= CLEAN |
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|verb3= GET |
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|verb4= PUT |
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|verb5= NUDGE |
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|verb6= TINKER |
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|verb7= TURN |
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|verb8= TOUCH |
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|verb9= POINT |
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|verb10= PINCH |
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|verb11= SPIN |
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|verb12= PUSH |
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|verb13= PROD |
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|verb14= |
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|verb15= |
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|verb16= |
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|verb17= |
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|verb18= |
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|verb19= |
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|verb20= |
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|verb21= |
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|verb22= |
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|verb23= |
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|verb24= |
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|verb25= |
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|verb26= |
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}} |
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{{TOC limit|2}} |
{{TOC limit|2}} |
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'''Compartment quivers''' were initially released during [[Duskruin Arena| December 2018 Duskruin Arena]] and sold at [[:BVShop:Bundle_Up|Bundle Up]] to assist with ammo handling prior to the archery updates. The concept was designed and delivered by '''GM Avaluka'''. |
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==Analyze== |
==Analyze== |
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Below is the base {{boldmono|ANALYZE}} for compartment quivers. Additional information found in the {{boldmono|ANALYZE}} as part of tier unlocks can be found beneath each additional tier. |
Below is the base {{boldmono|ANALYZE}} for compartment quivers. Additional information found in the {{boldmono|ANALYZE}} as part of tier unlocks can be found beneath each additional tier. |
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{{itemtier |
{{itemtier |
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|tier= Tier 1 |
|tier= Tier 1 |
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|itemsummary= |
|itemsummary= ; Inspect |
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<pre{{log2}}>The quiver appears to be made of metal. It looks like it would be best worn attached to a thigh. It looks to have only a single compartment inside.</pre> |
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|analyze= |
|analyze= |
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|inspect= The quiver appears to be made of metal. It looks like it would be best worn attached to a thigh. It looks to have only a single compartment inside. |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= |
|itemverbtable= Yes |
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}} <h4>Shoulder-worn</h4> |
}} <h4>Shoulder-worn</h4> |
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{| {{verbtable}} |
{| {{verbtable}} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or --> |
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or --> |
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|itemsummary= At Tier 2, compartment quivers are able to have additional compartments unlocked via certificate, up to a total of 4. Additional ammo will be weightless, and you will fire automatically from the current compartment. |
|itemsummary= At Tier 2, compartment quivers are able to have additional compartments unlocked via certificate, up to a total of 4. Additional ammo will be weightless, and you will fire automatically from the current compartment. When unlocked, the inspect will showcase the compartments, along with what arrows are in the compartments, including their properties. |
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; Inspect |
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<pre{{log2}}>The quiver appears to be made of metal. It looks like it would be best worn attached to a thigh. It looks to have 2 compartments inside with the following configuration: |
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{{blue|*1.* a bundle of arrows (a wooden arrow) [Current] [--DEFAULT--]}} |
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2. Empty |
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Type TURN quiver TO # to turn to a specific compartment.</pre> |
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|analyze= ~Unlock Status~ |
|analyze= ~Unlock Status~ |
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This quiver is currently unlocked once (Tier 2 of 3). |
This quiver is currently unlocked once (Tier 2 of 3). |
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Your quiver currently does not have a custom long description. |
Your quiver currently does not have a custom long description. |
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This quiver cannot be lightened or deepened. |
This quiver cannot be lightened or deepened. |
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|inspect=The quiver appears to be made of metal. It looks like it would be best worn attached to a thigh. It looks to have 2 compartments inside with the following configuration: |
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<span style="color:blue">*1.* a bundle of arrows (a wooden arrow) [Current] [--DEFAULT--]</span> |
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2. Empty |
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Type TURN quiver TO # to turn to a specific compartment. |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= yes<!-- Only necessary if there is ANALYZE, MECHANICS, or AFFINITY with this tier. --> |
|itemverbtable= yes<!-- Only necessary if there is ANALYZE, MECHANICS, or AFFINITY with this tier. --> |
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}} |
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}} {| {{verbtable}} |
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{| {{verbtable}} |
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|- {{verbtableheader}} |
|- {{verbtableheader}} |
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! style="width:5em;"|Verb |
! style="width:5em;"|Verb |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= yes<!-- Only necessary if there is ANALYZE, MECHANICS, or AFFINITY with this tier. --> |
|itemverbtable= yes<!-- Only necessary if there is ANALYZE, MECHANICS, or AFFINITY with this tier. --> |
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}} |
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}} {| {{verbtable}} |
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{| {{verbtable}} |
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|- {{verbtableheader}} |
|- {{verbtableheader}} |
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! style="width:5em;"|Verb |
! style="width:5em;"|Verb |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
|itemverbtable= yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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}}{| {{verbtable}} |
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{| {{verbtable}} |
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|- {{verbtableheader}} |
|- {{verbtableheader}} |
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! style="width:5em;"|Verb |
! style="width:5em;"|Verb |
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|} |
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==Additional Information== |
==Additional Information== |
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===Show=== |
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Compartmentalized quivers have a hard-coded show as part of their design. This cannot be altered in any way, however customizations done to the quiver can update certain aspects of the quiver itself. |
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<pre{{log2}}>A complex framework of overlapping mithglin segments runs along the entire length of this slender quiver, providing sturdy support to the intricate metal interior. Thin panels of veniom-lined steel separate the inside of the quiver into 4 compartments. A smooth half-dome of glaesine, attached to the top of the quiver with an array of miniscule gears, covers all but one compartment, which currently contains a bundle of glowbark arrows. Through the semi-transparent glaesine, you can see the other compartments are empty.</pre> |
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===Flare/Material/Status Messaging=== |
===Flare/Material/Status Messaging=== |
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Each flare type, as well as material if the ammo does not have a flare (wood, metal or bone), or blessed status results in a different long description for the quiver plus different messages for the various verbs. |
Each flare type, as well as material if the ammo does not have a flare (wood, metal or bone), or blessed status results in a different long description for the quiver plus different messages for the various verbs. |
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{| class="wikitable" |
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|+ Quiver Descriptions |
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|- |
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! Flare/Material !! Description |
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|Acid||a corroded faenor quiver covered in an intricate pattern of acid stains |
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|- |
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|Bless||a gleaming faenor quiver surrounded by a brilliant white glow |
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|- |
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|Cold||an icy faenor quiver covered in a thin layer of glittering frost |
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|- |
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|Disruption||a distorted faenor quiver surrounded by an indistinct haze |
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|- |
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|Disintegration||a dull faenor quiver with several semi-transparent patches |
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|- |
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|Electricity||a blackened faenor quiver surrounded by a corona of bright blue energy |
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|- |
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|Fire||a singed faenor quiver wreathed in a halo of flickering flames |
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|- |
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|Grapple||a twisted golvern quiver decorated with a spiralling pattern |
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|Impact||a warped faenor quiver covered in several dents |
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|- |
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|Steam||a shiny faenor quiver wreathed in a cloud of steam |
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|- |
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|Unbalance||an angular faenor quiver etched with a design of interlocking geometric shapes |
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|- |
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|Vacuum||a smooth faenor quiver encased in a layer of void black energy |
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|- |
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|Bone||a weathered golvern quiver decorated with various small bones |
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|- |
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|Wood||a moss-covered faenor quiver braced with a latticework of wood (wood,faewood,glowbark,fireleaf,wyrwood,ect) |
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|} |
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==Resources== |
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* [[/saved posts | Saved posts]] |
* [[/saved posts | Saved posts]] |
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* [[Ranged_Weapons| Ranged Weapons]] |
* [[Ranged_Weapons| Ranged Weapons]] |
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* [[Art of the Bow (guide)]] |
* [[Art of the Bow (guide)]] |
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* [[Fletching]] |
* [[Fletching]] |
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</td><td> |
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{{iteminfo |
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|type= Mechanical <!-- REQUIRED: Mechanical or Fluff. --> |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering" --> |
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|itemclass= Container<!-- REQUIRED: Valid options are: Weapon, Armor, Clothing, Container, Miscellaneous. --> |
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|itemtype= Quiver <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
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|alter= Yes, Base and LONG only.<!-- REQUIRED: Yes or No --> |
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|ld= No <!-- REQUIRED: Yes or No --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
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|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= Article<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
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|custom2= Long |
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|custom3= |
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|custom4= |
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|custom5= |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--> |
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|releasevenue= Duskruin Arena<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|tiered= Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= 3 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= Automated unlocking certificate <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Automated unlocking certificate" ONLY. If both, enter at unlock2.--> |
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|unlock2= |
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|auction= <!-- OPTIONAL: This area is only REQUIRED if an item is an auction item or has an auction level unlock tier. --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
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|spell2= |
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|spell3= |
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|spell4= |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= The article and long description (only text after "quiver") can be altered.<br>Cannot be altered with a SHOW.<br>Must be metal.<br>Tier 2 and up need a minimum of 2 compartments. |
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}} |
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{{itemverb |
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|verb= RUB<!-- Verbs MUST be capitalized when entered. --> |
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|verb2= CLEAN |
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|verb3= GET |
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|verb4= PUT |
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|verb5= NUDGE |
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|verb6= TINKER |
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|verb7= TURN |
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|verb8= TOUCH |
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|verb9= POINT |
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|verb10= PINCH |
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|verb11= SPIN |
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|verb12= PUSH |
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|verb13= PROD |
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|verb14= |
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|verb15= |
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|verb16= |
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|verb17= |
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|verb18= |
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|verb19= |
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|verb20= |
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|verb21= |
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|verb22= |
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|verb23= |
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|verb24= |
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|verb25= |
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|verb26= |
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}} |
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</td></tr></table> |
Latest revision as of 14:34, 4 December 2022
Compartment quivers were initially released during December 2018 Duskruin Arena and sold at Bundle Up to assist with ammo handling prior to the archery updates. The concept was designed and delivered by GM Avaluka. AnalyzeBelow is the base ANALYZE for compartment quivers. Additional information found in the ANALYZE as part of tier unlocks can be found beneath each additional tier. You analyze your quiver and sense that the creator has provided the following information: ~Compartmentalized Quiver~ Compartmentalized quivers keep your ammo collection neat, tidy, and all in one place! ~General Script Info~ * Once unlocked, these quivers gain access to weightless extra compartments to store ammo bundles. * Only the currently selected compartment's contents will count towards encumbrance. * Each compartment only holds 1 bundle. * Use READY AMMO on the quiver itself and it will use whichever bundle is in the current compartment when you FIRE. * Quivers can be shoulder, belt, or thigh-worn. ~Alteration Guidelines~ * Alterations to the 15/15/15 and long description are fine, though shows are not possible. * Quivers MUST be made of metal and have the noun 'quiver'. * You may NOT describe the quiver's wear location, such as using the words belt or thigh. ~Unlock Status~ This quiver is currently off-the-shelf (Tier 1 of 3). At this tier, you have access to the verbs: RUB, CLEAN, GET, DROP/PUT. ~Features~ * Nothing special - it's pretty plain right now! ~Custom Description~ Your quiver's article is currently set to a/an . Your quiver currently does not have a custom long description. This quiver cannot be lightened or deepened. Tier 1
The quiver appears to be made of metal. It looks like it would be best worn attached to a thigh. It looks to have only a single compartment inside. UsageShoulder-worn
Belt-worn
Thigh-worn
Tier 2At Tier 2, compartment quivers are able to have additional compartments unlocked via certificate, up to a total of 4. Additional ammo will be weightless, and you will fire automatically from the current compartment. When unlocked, the inspect will showcase the compartments, along with what arrows are in the compartments, including their properties.
The quiver appears to be made of metal. It looks like it would be best worn attached to a thigh. It looks to have 2 compartments inside with the following configuration:
*1.* a bundle of arrows (a wooden arrow) [Current] [--DEFAULT--]
2. Empty
Type TURN quiver TO # to turn to a specific compartment. Analyze~Unlock Status~ This quiver is currently unlocked once (Tier 2 of 3). At this tier, you have access to the verbs: RUB, CLEAN, GET, DROP/PUT, NUDGE, TINKER, TURN, TOUCH. You can use INSPECT to see the configuration of the compartments and their contents. ~Features~ * Weightless Compartments Extra compartments for this quiver will hold ammo weightlessly. This quiver currently has a total of 2 compartments out of a maximum of 4. - TURN the quiver to switch compartments, as only the current one will let you use the ammo. - The quiver will automatically use the ammo in the current compartment when FIREing. * Ammo Display Use TOUCH to toggle including the current ammo in the quiver's description. ~Custom Description~ Your quiver's article is currently set to a/an . Your quiver currently does not have a custom long description. This quiver cannot be lightened or deepened. Usage
Tier 3At tier 3, additional compartments can be unlocked by certificate, up to a total of 6, and each compartment can be attuned to a specific creature. The quiver can be fed gems to assist with a creature bane affect. Flares can be displayed.Analyze~Unlock Status~ This quiver is currently fully unlocked (Tier 3 of 3). At this tier, you have access to the verbs: RUB, CLEAN, GET, DROP/PUT, NUDGE, TINKER, TURN, TOUCH, POINT, PINCH, SPIN, PUSH, PROD. You can use INSPECT to see the configuration of the compartments and their contents. ~Features~ * Weightless Compartments Extra compartments for this quiver will hold ammo weightlessly. This quiver currently has a total of 2 compartments out of a maximum of 6. - TURN the quiver to switch compartments, as only the current one will let you use the ammo. - The quiver will automatically use the ammo in the current compartment when FIREing. * Ammo Display Use TOUCH to toggle including the current ammo in the quiver's description. * Creature Attunement Each compartment can be attuned to a specific creature, or fine-tuned to focus on a general feature of that foe. When you FIRE, the quiver will automatically switch to the ammo you have attuned to that creature, or the closest match. You can set a default compartment as a fallback for foes you haven't attuned. - POINT the quiver at a foe to attune it. - SPIN the quiver to fine-tune the focus, such as focusing only on undead or trolls. - PINCH the quiver to clear that compartment's attunement. - POINT at the quiver to set a default compartment. * Creature Bane Feed the quiver gems to power a bane effect. Each compartment can have its own bane and charges, and it is based off of the attunement set with POINT. - Use PUSH to feed any gem, with more valuable gems giving more charges. * Flare Display Use PROD to toggle a special description based on the ammo's properties. ~Custom Description~ Your quiver's article is currently set to a/an . Your quiver currently does not have a custom long description. Usage
Wear UnlockThis a separate feature unlock available through a certificate and allows the quiver to be swappable between worn locations (shoulder, belt, thigh). This can be unlocked starting at the first tier.Usage
Additional InformationShowCompartmentalized quivers have a hard-coded show as part of their design. This cannot be altered in any way, however customizations done to the quiver can update certain aspects of the quiver itself. A complex framework of overlapping mithglin segments runs along the entire length of this slender quiver, providing sturdy support to the intricate metal interior. Thin panels of veniom-lined steel separate the inside of the quiver into 4 compartments. A smooth half-dome of glaesine, attached to the top of the quiver with an array of miniscule gears, covers all but one compartment, which currently contains a bundle of glowbark arrows. Through the semi-transparent glaesine, you can see the other compartments are empty. Flare/Material/Status MessagingEach flare type, as well as material if the ammo does not have a flare (wood, metal or bone), or blessed status results in a different long description for the quiver plus different messages for the various verbs.
Resources |
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