Twin Weapons: Difference between revisions
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{{TOCright}}'''Twin Weapons''' were released at [[Duskruin Arena]] in February 2020 at [[BVShop:On_the_Other_Hand | On the Other Hand ]] by [[User:GS4-Retser|GameMaster Retser]]. |
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'''Twin Weapons''' were released at [[Duskruin Arena]] in February 2020 at [[BVShop:On_the_Other_Hand | On the Other Hand ]] by [[User:GS4-RETSER|GM Retser]].<!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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{{TOC limit|2}} |
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Jorshan's Twin Weapons |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. |
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|tier= Off the Shelf<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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ALTERATIONS |
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|itemsummary= <!-- Brief explanation of what this tier does, if any. --> |
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The alteration points can be done freely. |
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|analyze=<nowiki>Description: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. |
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LIGHTENING |
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ALTERATIONS |
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Yes, or lightning. |
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The alteration points can be done freely. |
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LIGHTENING |
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Yes, or lightning. |
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OTS Verbs |
OTS Verbs |
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Line 28: | Line 31: | ||
Verb: WAVE kunai AT TARGET |
Verb: WAVE kunai AT TARGET |
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Twin Grip: Allows the ability to flip your offhand into your mainhand and pull it back out. |
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Verb: GRIP |
Verb: GRIP |
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NOTE: This requires both weapons to be unlocked to tier 1. |
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Twin Strikes: When active, all strikes will apply double the counters for the duration. |
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Cooldown: 30 minutes. |
Cooldown: 30 minutes. |
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Duration: 2 Minutes. |
Duration: 2 Minutes. |
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Line 46: | Line 49: | ||
Current Flare Type: Heat |
Current Flare Type: Heat |
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Twin Detonation |
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When you reach the maximum number of counters on a target creature a detonation will occur. |
When you reach the maximum number of counters on a target creature a detonation will occur. |
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This will essentially be a forced flare at the target at maximum counter strength and will |
This will essentially be a forced flare at the target at maximum counter strength and will |
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remove the counters on the target. |
remove the counters on the target. |
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Twin Stance |
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Twin Primary: While the weapon is held in the primary hand it has a 5% chance to strike again. |
Twin Primary: While the weapon is held in the primary hand it has a 5% chance to strike again. |
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Twin Offhand: If the weapon is held in the offhand it has a 10% to increase your Defensive Strength by 12 when attacked by enemies. |
Twin Offhand: If the weapon is held in the offhand it has a 10% to increase your Defensive Strength by 12 when attacked by enemies. |
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Twin Master |
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Twin Primary: While the weapon is held in the primary hand it has a 10% chance to increase the wielders Two Weapon Combat skill bonus by 10 for that attack. |
Twin Primary: While the weapon is held in the primary hand it has a 10% chance to increase the wielders Two Weapon Combat skill bonus by 10 for that attack. |
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Twin Offhand: If the weapon is held in the offhand it has a 10% to increase your attack strength by 12 when attacking. |
Twin Offhand: If the weapon is held in the offhand it has a 10% to increase your attack strength by 12 when attacking. |
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Twin Grip Allows the ability to flip your offhand into your mainhand and pull it back out. |
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NOTE: This requires both weapons to be unlocked to tier 1. |
NOTE: This requires both weapons to be unlocked to tier 1. |
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Your Twin Grip will now allow you to auto-draw your second weapon when the first is stored with GRIP. |
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In addition, your Twin Grip will auto wield your weapon when attacked. Both of these require you |
In addition, your Twin Grip will auto wield your weapon when attacked. Both of these require you |
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to be holding the main weapon in your primary (right) hand. |
to be holding the main weapon in your primary (right) hand. |
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NOTE: This requires both weapons to be unlocked to tier 2. |
NOTE: This requires both weapons to be unlocked to tier 2.</nowiki><!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row"|PULL |
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| <!--First Person View--> You toss your white vultite sword and white vultite sword high in the air before nonchalantly catching them behind your back. |
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| <!--Third Person View--> Person tosses her white vultite sword and white vultite sword high in the air before nonchalantly catching them behind her back. |
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|- |
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! scope="row"|PUSH |
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| <!--First Person View--> You place your white vultite sword and white vultite sword end to end as you expertly swing them in a circular motion around your form. |
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| <!--Third Person View--> Person places her white vultite sword and white vultite sword end to end as she expertly swings them in a circular motion around her form. |
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|- |
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! scope="row"|RUB |
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| <!--First Person View--> You cross your white vultite sword against your white vultite sword and angle them skyward. |
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| <!--Third Person View--> Person crosses her white vultite sword against her white vultite sword and angles them skyward. |
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|- |
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! scope="row"|TURN |
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| <!--First Person View--> You turn your white vultite sword and white vultite sword upright and lay them comfortably against each shoulder. |
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| <!--Third Person View--> Person turns her white vultite sword and white vultite sword upright and lays them comfortably against each shoulder. |
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|- |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= Twin Grip via {{boldmono|GRIP}} and Twin Lunge via {{boldmono|WAVE}} become available.<!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row"|COVER |
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| <!--First Person View-->{{addmetext}} |
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| <!--Third Person View-->{{addmetext}} |
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|- |
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! scope="row"|GRIP |
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| <!--First Person View-->{{addmetext}} |
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| <!--Third Person View-->{{addmetext}} |
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|- |
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! scope="row"|POINT |
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| <!--First Person View-->{{addmetext}} |
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| <!--Third Person View-->{{addmetext}} |
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|- |
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! scope="row"|WAVE |
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| <!--First Person View-->{{addmetext}} |
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| <!--Third Person View-->{{addmetext}} |
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|- |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= Twin Strikes via {{boldmono|RAISE}} becomes available.<!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
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! scope="row"|HUG |
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| <!--First Person View-->{{addmetext}} |
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| <!--Third Person View-->{{addmetext}} |
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|- |
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! scope="row"|PRAY |
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| <!--First Person View-->{{addmetext}} |
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| <!--Third Person View-->{{addmetext}} |
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|- |
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! scope="row"|RAISE |
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| <!--First Person View-->{{addmetext}} |
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| <!--Third Person View-->{{addmetext}} |
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|- |
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|} |
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. --> |
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|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> |
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|itemsummary= * Twin Strikes cooldown reduced from 30 minutes to 15 minutes. |
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* Twin Lunge cooldown reduced from 15 minutes to 10 minutes. |
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* Twin Stance primary double attack chance increased from 5% to 7%. |
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* Twin offhand DS bonus increased from 12 to 16. |
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* Twin Master AS bonus increased from 12 to 16.<!-- Brief explanation of what this tier does, if any. --> |
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|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> |
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|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
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==Additional Information== |
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==See Also== |
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It takes 8 hits total between the two weapons to trigger the detonation effect. This means that it is 4 attacks, assuming both weapons hit. The weapons also need to be of the same flare type. |
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Flare strength reaches its cap at tier 2, and is unchanged by tier 3 unlocks. |
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==Resources== |
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* [[/saved posts|Saved posts]] |
* [[/saved posts|Saved posts]] |
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* [[BVShop: |
* [[BVShop:On the Other Hand]] |
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</td><td> |
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{{iteminfo |
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|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. --> |
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
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|itemclass= Weapon<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, or Miscellaneous --> |
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|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
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|itemclass3= |
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|itemtype= Two Weapon Combat<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
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|itemtype2= |
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|itemtype3= |
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|itemtype4= |
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|itemtype5= |
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|itemtype6= |
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|itemtype7= |
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|itemtype8= |
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|alter=Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|ld=Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
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|feature2= |
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|feature3= |
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|feature4= |
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|feature5= |
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|feature6= |
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|feature7= |
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|feature8= |
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|customize=Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
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|custom= Two colors <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
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|custom2= |
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|custom3= |
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|custom4= |
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|custom5= |
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|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--> |
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|releasevenue= Duskruin Arena<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
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|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= 4<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock=Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--> |
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|unlock2= |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
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|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
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|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
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|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
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|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
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|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
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|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
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|spell2= |
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|spell3= |
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|spell4= |
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|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
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|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
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|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
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}} |
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{{itemverb |
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|verb=COVER<!-- Verbs MUST be capitalized when entered. --> |
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|verb2= GRIP |
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|verb3= HUG |
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|verb4= POINT |
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|verb5=PRAY |
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|verb6=PULL |
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|verb7=PUSH |
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|verb8=RAISE |
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|verb9=RUB |
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|verb10=TURN |
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|verb11=WAVE |
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|verb12= |
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|verb13= |
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|verb14= |
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|verb15= |
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|verb16= |
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|verb17= |
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|verb18= |
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|verb19= |
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|verb20= |
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|verb21= |
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|verb22= |
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|verb23= |
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|verb24= |
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|verb25= |
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|verb26= |
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|verb27= |
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|verb28= |
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}} |
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</td></tr></table> |
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[[Category: Scripted Items]] |
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[[Category: Functional Scripts]] |
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[[Category: Automated Unlocking Certificates]] |
Latest revision as of 08:00, 1 September 2023
Twin Weapons were released at Duskruin Arena in February 2020 at On the Other Hand by GM Retser. Off the ShelfAnalyzeDescription: This script is designed around two weapon combat. They will not function unless you're using two weapons of the same script in your hands. The main hand (Primary) weapon referenced is the right hand and the left hand (Secondary) is the offhand. ALTERATIONS The alteration points can be done freely. LIGHTENING Yes, or lightning. -------------------------------------------------------------------------------------------------- OTS Verbs RUB PULL PUSH TURN Tier 1 GRIP Twin Grip. WAVE Twin Lunge POINT COVER Tier 2 RAISE Twin Strikes HUG PRAY Abilities Twin Lunge: Applies Max Stacks of Twin Rising Counters. Cooldown: 15 minutes. Verb: WAVE kunai AT TARGET Twin Grip: Allows the ability to flip your offhand into your mainhand and pull it back out. Verb: GRIP NOTE: This requires both weapons to be unlocked to tier 1. Twin Strikes: When active, all strikes will apply double the counters for the duration. Cooldown: 30 minutes. Duration: 2 Minutes. Verb: RAISE Passives Twin Rising Hitting an opponent with these weapons applies a counter. Consecutive strikes against the target increase the effects of these counters which in turn increases the weapon's flare strength. The counters last for 15 seconds before falling off. This effect works with both weapons and will only work if wielding two weapons. Wielding two weapons of the same flare type will increase the counter application rate. Current Flare Type: Heat Twin Detonation When you reach the maximum number of counters on a target creature a detonation will occur. This will essentially be a forced flare at the target at maximum counter strength and will remove the counters on the target. Twin Stance Twin Primary: While the weapon is held in the primary hand it has a 5% chance to strike again. Twin Offhand: If the weapon is held in the offhand it has a 10% to increase your Defensive Strength by 12 when attacked by enemies. Twin Master Twin Primary: While the weapon is held in the primary hand it has a 10% chance to increase the wielders Two Weapon Combat skill bonus by 10 for that attack. Twin Offhand: If the weapon is held in the offhand it has a 10% to increase your attack strength by 12 when attacking. Twin Grip Allows the ability to flip your offhand into your mainhand and pull it back out. NOTE: This requires both weapons to be unlocked to tier 1. Your Twin Grip will now allow you to auto-draw your second weapon when the first is stored with GRIP. In addition, your Twin Grip will auto wield your weapon when attacked. Both of these require you to be holding the main weapon in your primary (right) hand. NOTE: This requires both weapons to be unlocked to tier 2. Usage
Tier 1Twin Grip via GRIP and Twin Lunge via WAVE become available.Usage
Tier 2Twin Strikes via RAISE becomes available.Usage
Tier 3
Additional InformationIt takes 8 hits total between the two weapons to trigger the detonation effect. This means that it is 4 attacks, assuming both weapons hit. The weapons also need to be of the same flare type. Flare strength reaches its cap at tier 2, and is unchanged by tier 3 unlocks. Resources |
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