Major Bleed: Difference between revisions

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(Introduced in PSM3 update.)
 
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* This is a Damage over Time (DoT) effect.
* This is a Damage over Time (DoT) effect.
* Deals damage every 2 seconds.
* Deals damage every 2 seconds.
* Damage dealt is based on the raw HP damage inflicted.
* Damage dealt is based on the raw [[health]] damage inflicted.
* Damage is applied to a body part, and can be reapplied to the same location to increase the bleed damage.
* Damage is applied to a body part, and can be reapplied to the same location to increase the bleed damage.
* Damage can be [[tend]]ed to stop or reduce the bleeding. Removes 1 bleed damage per first aid rank.
* Damage can be [[tend]]ed to stop or reduce the bleeding. Removes 1 bleed damage per rank in [[First Aid]].
* Healing the underlying wound will stop the damage. [[Transfer]]ing the underlying wound will transfer the damage to the empath.
* Sign of Clotting and Sign of Staunching will reduce the bleed damage by 25%. This applies to every application of Major Bleed, including potency increases.
* [[Sign of Clotting]] and [[Sign of Staunching]] will reduce the bleed damage by 25%. This applies to every application of Major Bleed, including potency increases.
* Can stack up to a maximum of 100 damage per tick (50 damage per second).
* Can stack up to a maximum of 100 damage per tick (50 damage per second).
* The base number of ticks is 5, with an additional tick at ranks 3 and 5 of [[Exsanguinate]].


== Messaging ==
== Messaging ==
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== Sources ==
== Sources ==
* [[Slashing Strikes|Effect: Slashing Strikes]]
* [[Cutthroat|Combat Maneuver: Cutthroat]]
* [[Cutthroat|Combat Maneuver: Cutthroat]]
* [[Eviscerate|Combat Maneuver: Eviscerate]]
* [[Eviscerate|Combat Maneuver: Eviscerate]]
* [[Hamstring|Combat Maneuver: Hamstring]]
* [[Hamstring|Combat Maneuver: Hamstring]]
* [[Slashing Strikes|Effect: Slashing Strikes]]
* [[Blood Burst (701)|Spell: Blood Burst (701]])


== Additional Information ==
== Additional Information ==

Latest revision as of 14:59, 3 June 2025

Major Bleed is a negative status condition. When under its effects, the afflicted party periodically takes concussion damage. This is a separate effect from standard wound bleeding. Only one Major Bleed effect can be on a target at a time, unlike standard bleeding wounds, but additional applications to the same location can increase potency (stack).

  • This is a Damage over Time (DoT) effect.
  • Deals damage every 2 seconds.
  • Damage dealt is based on the raw health damage inflicted.
  • Damage is applied to a body part, and can be reapplied to the same location to increase the bleed damage.
  • Damage can be tended to stop or reduce the bleeding. Removes 1 bleed damage per rank in First Aid.
  • Healing the underlying wound will stop the damage. Transfering the underlying wound will transfer the damage to the empath.
  • Sign of Clotting and Sign of Staunching will reduce the bleed damage by 25%. This applies to every application of Major Bleed, including potency increases.
  • Can stack up to a maximum of 100 damage per tick (50 damage per second).
  • The base number of ticks is 5, with an additional tick at ranks 3 and 5 of Exsanguinate.

Messaging

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Sources

Additional Information

The following maneuvers utilize Major Bleed on the target: