Alchemy Jar Container: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''Alchemy Jar Containers''' have special [[Script|scripts]] to help you organize your [[Alchemy ingredients|alchemy ingredients]] into [[Jar|jars]] with one command. They also can be used to obtain ingredients from jars without removing the jar from the container. They were first sold at [[BVShop:Alchemical_Attraction|Alchemical Attraction]] at [[Duskruin Arena]] in February 2021.
'''Alchemy Jar Containers''' have special [[Script|scripts]] to help you organize your [[Alchemy ingredients|alchemy ingredients]] into [[Jar|jars]] with one command. They also can be used to obtain ingredients from jars without removing the jar from the container. They were first sold at [[BVShop:Alchemical_Attraction|Alchemical Attraction]] at [[Duskruin Arena]] in February 2021.
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You might be able to have a talented merchant lighten the black samite duster for you or deepen its pockets.</pre>
You might be able to have a talented merchant lighten the black samite duster for you or deepen its pockets.</pre>
==Usage==
==Usage==
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
{| {{verbtable}}
|- {{verbtableheader}}
|- {{verbtableheader|90}}
! style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Contents <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) -->
! style="width:5em;"|Style
! scope="col" style="width: 40%"|First
! First
! scope="col" style="width: 40%"|Third
! Third
|-
|-
! rowspan="2"|RUB
! rowspan="2"|RUB
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The {{boldmono|[[RUMMAGE (verb)|RUMMAGE]]}} verb uses the default messaging, but has special behavior.
The {{boldmono|[[RUMMAGE (verb)|RUMMAGE]]}} verb uses the default messaging, but has special behavior.
*If the item you {{boldmono|RUMMAGE}} for is inside of a jar, the script will automatically remove it from the jar and place it in your hand.
*If the item you {{boldmono|RUMMAGE}} for is inside of a jar, the script will automatically remove it from the jar and place it in your hand.
*If you {{boldmono|RUMMAGE}} your container for '''EMPTY''', the script will obtain the first empty jar it finds, making it much easier to grab a fresh one!
*If you {{boldmono|RUMMAGE}} your container for {{boldmono|EMPTY}}, the script will obtain the first empty jar it finds, making it much easier to grab a fresh one!
===Resources===
===See Also===
* [[/saved posts|Saved posts]]
*[[Alchemy]]
*[[Alchemy]]
</td><td>
</td><td>
{{iteminfo
{{iteminfo
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. -->
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Container <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemclass= Container<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. -->
|itemtype=Container <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|itemclass3=
|itemtype= Containers<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|itemtype2=
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|custom2=
|releasevenue=Duskruin <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|custom3=
|releaseyear=2021 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|custom4=
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|releasevenue= Duskruin Arena<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=PEER <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=RUB
|verb3=RUMMAGE
|verb4=TAP
}}
}}
</td></tr></table>
</td></tr></table>

Latest revision as of 08:30, 4 September 2024

Alchemy Jar Containers have special scripts to help you organize your alchemy ingredients into jars with one command. They also can be used to obtain ingredients from jars without removing the jar from the container. They were first sold at Alchemical Attraction at Duskruin Arena in February 2021.

Analyze

You analyze your black samite duster and sense that the creator has provided the following information:

-=Alchemy Jar Container=-

This container helps with organizing ingredients into jars, and comes with the following verbs.

RUB: Moves free floating ingredients into jars and consolidates existing jars.
TAP: Empties all jar ingredients into bag (subject to container and inventory limits)
PEER: Gives an estimate of the inventory of the container.

RUMMAGE duster FOR <ingredient> : Default RUMMAGE duster INGREDIENT <ingredient> behavior.
RUMMAGE duster FOR <empty|empty jar> : Overrides default rummage behavior and will search for an empty jar.
RUMMAGE duster FOR SINGLE <ingredient> : Works like RUMMAGE duster INGREDIENT <ingredient>, except it will return the first loose or jarred instance of ingredient it finds.

You might be able to have a talented merchant lighten the black samite duster for you or deepen its pockets.

Usage

Verb Contents First Third
RUB any A whirl of clanking and clattering erupts from your black samite duster!

Roundtime: 10 sec.
When the noise subsides, the contents shuffle and clatter about becoming somewhat more organized.

A whirl of clanking and clattering erupts from XXX0's black samite duster!

The noise coming from XXX's black samite duster subsides.

Sorts all your items into existing and empty jars. Favors sorting items with higher quantities into empty jars.
TAP any A whirl of clanking and clattering erupts from your black samite duster!

Roundtime: 10 sec.
When the noise subsides, the contents shuffle and clatter about becoming somewhat less organized.

A whirl of clanking and clattering erupts from XXX's black samite duster!

The noise coming from XXX's black samite duster subsides.

Empties all the jars back into your container.
PEER contents sorting You just see a blur of motion as items fly around. n/a
contains ingredients Your ingredient details are as follows:

Your black samite duster contains 2 n'ayanad crystals.
Your black samite duster contains 2 ayanad crystals.
Your black samite duster contains 1 crystal cores.
Your black samite duster contains 5 ingredients in total.

Your jar details are as follows:
Your black samite duster contains (0/2) available jars with a 20 item capacity.

This is an example only. Your results may vary. There is no third person messaging.

Additional Information

Rummaging

The RUMMAGE verb uses the default messaging, but has special behavior.

  • If the item you RUMMAGE for is inside of a jar, the script will automatically remove it from the jar and place it in your hand.
  • If you RUMMAGE your container for EMPTY, the script will obtain the first empty jar it finds, making it much easier to grab a fresh one!

See Also

Alchemy Jar Container Information
Type Fluff
Item Classification Container
Item(s) Applied to Container
Alterable Yes
Light/Deep Yes
Original Release Venue Duskruin
Original Release Year 2021
Item Verbs
PEER RUB RUMMAGE TAP