Verb:AIM: Difference between revisions
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{{Verbinfo |
{{Verbinfo |
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|verb |
|verb=AIM |
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|type |
|type=System |
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|demeanor=No |
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|wedding=No |
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}} |
}} |
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{{boldmono|AIM}} can be used to target a body location when using {{boldmono|[[ATTACK]]}}, {{boldmono|[[AMBUSH]]}}, or {{boldmono|[[WAYLAY]]}} for melee weapons, {{boldmono|[[FIRE]]}} for ranged weapons, and unarmed combat ({{boldmono|[[JAB]]}}, {{boldmono|[[PUNCH]]}}, {{boldmono|[[KICK]]}}, {{boldmono|[[GRAPPLE]]}}). It will also cause [[Limb Disruption (708)]] to automatically target a specific limb if one is specified via {{boldmono|AIM}}. |
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==Help== |
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'''Aim:''' |
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<small>'''''Note:''' This populates when using {{boldmono|AIM}} by itself, and does not work with {{boldmono|AIM HELP}}.''</small><section begin=verb /> |
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>aim |
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AIM CLEAR Clears your default aiming preference |
AIM CLEAR Clears your default aiming preference |
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AIM RANDOM Same as AIM CLEAR |
AIM RANDOM Same as AIM CLEAR |
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AIM LIST Produces a list of aimable locations |
AIM LIST Produces a list of aimable locations |
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You're currently attempting to aim at the neck of your target on each firing or ambush. |
You're currently attempting to aim at the neck of your target on each firing or ambush.</pre><section end=verb /> |
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</pre> |
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Possible locations include: head, neck, right arm, left arm, right leg, left leg, right hand, left hand, chest, abdomen, back, right eye, left eye. Left and right may be omitted and will default to the right if not explicitly defined. |
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==={{boldmono|Location}}=== |
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{{boldmono|AIM {location}}} is used to specify a location for aiming preference. This will be the default location for all attacks, but may not be successful based on the mechanics success rate. |
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== Skills == |
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<small>'''''Note:''' Left and right may be omitted and will default to the right if not explicitly defined.''</small> |
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The ability to hit an aimed location depends on skill training and other factors. For melee attacks, [[Combat Maneuvers]] and [[Ambush]] skills are needed. For ranged attacks, [[Perception]] is the main factor when firing in the open, and Perception and Ambush are weighted equally for hidden sniping. For Limb Disruption (708), [[Spell Aiming]] is used for targeting limbs. |
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; Messaging |
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== Roundtime (melee weapons) == |
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<small>'''''Note:''' Messaging has not yet been updated to reflect changes to aim.''</small> |
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{{main|Base weapon speed}} |
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Whether one is attacking from hiding or in the open, aiming adds three seconds to an attacker's weapon BASE [[roundtime]]. This additional roundtime may be mitigated in the normal way via [[agility]] and [[dexterity]] bonuses down to the ''minimum aimed roundtime'' of the particular weapon used. The minimum aimed roundtime of a weapon differs from the normal minimum roundtime of that weapon as follows: |
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You're now aiming at the neck of your target when using a ranged weapon, or while ambushing. |
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>aim right leg |
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{| {{Prettytable|text-align:center;}} |
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You're now aiming at the right leg of your target when using a ranged weapon, or while ambushing.</pre> |
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|-bgcolor=lightblue |
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!Weapon base speed |
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!Normal Min. RT |
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!Min. Aimed RT |
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|- |
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| 1 |
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| 3 |
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| 4 |
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|- |
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| 2, 3 |
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| 4 |
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| 5 |
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|- |
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| 4+ |
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| 5 |
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| 6 |
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|} |
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==={{boldmono|CLEAR}} or {{boldmono|RANDOM}}=== |
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== Success and Failure (melee weapons) == |
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{{boldmono|AMBUSH CLEAR}} and {{boldmono|AMBUSH RANDOM}} are synonymous in use and will cause the user's aim to be random. |
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; Messaging |
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The factors that influence the chance of successfully attacking the body part aimed for include: |
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<pre{{log2}}>>aim clear |
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* difficulty of the particular body part targeted (smaller and more critical parts of the body are harder to aim for) |
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You're now no longer aiming at anything in particular. |
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* the difficulty modifier for the weapon used (larger weapons are harder to aim) |
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* difference in attacker and target [[level]] |
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* the attacker's [[Ambush]] skill |
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* the attacker's [[Combat Maneuvers]] skill (when aiming from the open, as opposed to from hiding) |
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* any eye or bleeding head [[wound]]s the attacker may have |
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* formula for aiming success: [[Aiming Success]] |
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>aim random |
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Failure to hit the desired body part will result in attacking a different part of the target's body, or, at low skill levels, may result in the attacker being unable to find an opening for an attack yet still incurring roundtime. |
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You're now no longer aiming at anything in particular.</pre> |
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== Other Limitations == |
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==={{boldmono|LIST}}=== |
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Any condition that prevents a character from attacking normally will prevent this verb from working, as will attempting to aim at a nonexistent (''e.g.'', the legs of a worm) or already severed body part. |
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{{boldmono|AIM LIST}} will populate a list of valid areas to aim when attacking. |
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; Messaging |
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Size disparity can also prevent aiming at specific body parts. Large [[character]]s will not be able to aim at specific parts of small critters (''e.g.'', a [[human]] cannot aim at specific parts of a spiked cavern urchin). Furthermore, no character can aim at a part of a [[creature]] that, because of size limitations, is out of his or her reach (''e.g.'', a [[dwarf]] cannot aim at the head or neck of a [[giant]] that is standing up). The use of longer weapons can somewhat mitigate this. |
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<pre{{log2}}>Areas at which you may AIM: |
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HEAD NECK |
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RIGHT ARM LEFT ARM |
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RIGHT LEG LEFT LEG |
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RIGHT HAND LEFT HAND |
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CHEST ABDOMEN |
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BACK RIGHT EYE |
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LEFT EYE |
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CLEAR AIMING</pre> |
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== |
==See Also== |
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*[[Aim]] mechanics |
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*[[AMBUSH]] verb |
*[[AMBUSH]] verb |
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*[[Open ambushing]] |
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*[[Unaimed Body Location Assignment (saved post)]] |
*[[Unaimed Body Location Assignment (saved post)]] |
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*[[Aiming Success]] |
Latest revision as of 08:49, 17 August 2023
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AIM can be used to target a body location when using ATTACK, AMBUSH, or WAYLAY for melee weapons, FIRE for ranged weapons, and unarmed combat (JAB, PUNCH, KICK, GRAPPLE). It will also cause Limb Disruption (708) to automatically target a specific limb if one is specified via AIM.
Help
Note: This populates when using AIM by itself, and does not work with AIM HELP.
USAGE: AIM {location} Sets your default aiming preference AIM CLEAR Clears your default aiming preference AIM RANDOM Same as AIM CLEAR AIM LIST Produces a list of aimable locations You're currently attempting to aim at the neck of your target on each firing or ambush.
Usage
Location
AIM {location} is used to specify a location for aiming preference. This will be the default location for all attacks, but may not be successful based on the mechanics success rate.
Note: Left and right may be omitted and will default to the right if not explicitly defined.
- Messaging
Note: Messaging has not yet been updated to reflect changes to aim.
>aim neck You're now aiming at the neck of your target when using a ranged weapon, or while ambushing. >aim right leg You're now aiming at the right leg of your target when using a ranged weapon, or while ambushing.
CLEAR or RANDOM
AMBUSH CLEAR and AMBUSH RANDOM are synonymous in use and will cause the user's aim to be random.
- Messaging
>aim clear You're now no longer aiming at anything in particular. >aim random You're now no longer aiming at anything in particular.
LIST
AIM LIST will populate a list of valid areas to aim when attacking.
- Messaging
Areas at which you may AIM: HEAD NECK RIGHT ARM LEFT ARM RIGHT LEG LEFT LEG RIGHT HAND LEFT HAND CHEST ABDOMEN BACK RIGHT EYE LEFT EYE CLEAR AIMING
See Also
- Aim mechanics
- Ambush mechanics
- AMBUSH verb
- Unaimed Body Location Assignment (saved post)