Critical weighting: Difference between revisions
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#redirect [[Weighting#Critical Weighting]] |
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'''Critical Weighting''' is a property of weapons that adds "phantom" damage to an attack for the purpose of determining the severity of the critical damage of an attack. |
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== Example == |
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The amount of phantom damage added is half the weighting value of the weapon. For example, a heavily crit weighted weapon (which has a numerical value of 9 to 11, but for these purposes we'll say 10) does five extra phantom damage to an attack. For example, a character attacks and hits a creature wearing soft leather armor for 15 damage. Since the crit divisor of soft leather armor is 5, it would normally be a level 3 critical hit. With a heavily crit weighted weapon, it would be a level 4 critical hit, but the attack still does 15 non-crit damage. Critical hits also add a certain amount of damage, so the damage will appear to be actually greater if the critical rank increases due to the critical weighting. |
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(Note: There is some variation on critical hits. It could be a level 3 crit plus or minus a random number) |
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== Weighting Chart == |
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{| {{Prettytable}} |
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|- |
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!Name |
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!Rating |
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|Lightly |
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|1-2 |
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|- |
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|Fairly |
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|3-4 |
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|- |
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|Somewhat |
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|5-6 |
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|- |
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|Decent |
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|7-8 |
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|- |
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|Heavy |
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|9-11 |
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|- |
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|Very Heavy |
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|12-14 |
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|- |
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|Exceptional |
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|15-19 |
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|- |
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|Masterful |
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|20-24 |
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|- |
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|Incredible |
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|25+ |
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|} |
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{{Stub}} |
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[[Category:Basic Mechanics]] |
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[[Category:Weapon Enhancements]] |
Latest revision as of 13:25, 10 February 2016
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